1 /*
2  * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
3  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
4  */
5 
6 #include "common.h"
7 #include "bgfx_utils.h"
8 #include "imgui/imgui.h"
9 
10 #include <bx/rng.h>
11 
12 namespace
13 {
14 
15 const uint32_t kDimWidth  = 11;
16 const uint32_t kDimHeight = 11;
17 
18 struct PosColorVertex
19 {
20 	float m_x;
21 	float m_y;
22 	float m_z;
23 	uint32_t m_abgr;
24 
init__anonbc9c2d2d0111::PosColorVertex25 	static void init()
26 	{
27 		ms_layout
28 			.begin()
29 			.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
30 			.add(bgfx::Attrib::Color0,   4, bgfx::AttribType::Uint8, true)
31 			.end();
32 	};
33 
34 	static bgfx::VertexLayout ms_layout;
35 };
36 
37 bgfx::VertexLayout PosColorVertex::ms_layout;
38 
39 static PosColorVertex s_cubeVertices[] =
40 {
41 	{-1.0f,  1.0f,  1.0f, 0xff000000 },
42 	{ 1.0f,  1.0f,  1.0f, 0xff0000ff },
43 	{-1.0f, -1.0f,  1.0f, 0xff00ff00 },
44 	{ 1.0f, -1.0f,  1.0f, 0xff00ffff },
45 	{-1.0f,  1.0f, -1.0f, 0xffff0000 },
46 	{ 1.0f,  1.0f, -1.0f, 0xffff00ff },
47 	{-1.0f, -1.0f, -1.0f, 0xffffff00 },
48 	{ 1.0f, -1.0f, -1.0f, 0xffffffff },
49 };
50 
51 static const uint16_t s_cubeTriList[] =
52 {
53 	0, 1, 2, // 0
54 	1, 3, 2,
55 	4, 6, 5, // 2
56 	5, 6, 7,
57 	0, 2, 4, // 4
58 	4, 2, 6,
59 	1, 5, 3, // 6
60 	5, 7, 3,
61 	0, 4, 1, // 8
62 	4, 5, 1,
63 	2, 3, 6, // 10
64 	6, 3, 7,
65 };
66 
67 static const uint16_t s_cubeTriStrip[] =
68 {
69 	0, 1, 2,
70 	3,
71 	7,
72 	1,
73 	5,
74 	0,
75 	4,
76 	2,
77 	6,
78 	7,
79 	4,
80 	5,
81 };
82 
83 class ExampleDynamic : public entry::AppI
84 {
85 public:
ExampleDynamic(const char * _name,const char * _description,const char * _url)86 	ExampleDynamic(const char* _name, const char* _description, const char* _url)
87 		: entry::AppI(_name, _description, _url)
88 	{
89 	}
90 
init(int32_t _argc,const char * const * _argv,uint32_t _width,uint32_t _height)91 	void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
92 	{
93 		BX_UNUSED(s_cubeTriList, s_cubeTriStrip);
94 
95 		Args args(_argc, _argv);
96 
97 		m_width  = _width;
98 		m_height = _height;
99 		m_debug  = BGFX_DEBUG_NONE;
100 		m_reset  = BGFX_RESET_VSYNC;
101 
102 		bgfx::Init init;
103 		init.type     = args.m_type;
104 		init.vendorId = args.m_pciId;
105 		init.resolution.width  = m_width;
106 		init.resolution.height = m_height;
107 		init.resolution.reset  = m_reset;
108 		bgfx::init(init);
109 
110 		// Enable debug text.
111 		bgfx::setDebug(m_debug);
112 
113 		// Set view 0 clear state.
114 		bgfx::setViewClear(0
115 				, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
116 				, 0x303030ff
117 				, 1.0f
118 				, 0
119 				);
120 
121 		// Create vertex stream declaration.
122 		PosColorVertex::init();
123 
124 		// Create static vertex buffer.
125 		for (uint32_t yy = 0; yy < kDimHeight; ++yy)
126 		{
127 			for (uint32_t xx = 0; xx < kDimWidth; ++xx)
128 			{
129 				m_vbh[yy*kDimWidth+xx] = bgfx::createDynamicVertexBuffer(
130 					// Static data can be passed with bgfx::makeRef
131 					  bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
132 					, PosColorVertex::ms_layout
133 					);
134 			}
135 		}
136 
137 		// Create static index buffer.
138 		m_ibh = bgfx::createDynamicIndexBuffer(
139 				// Static data can be passed with bgfx::makeRef
140 				bgfx::makeRef(s_cubeTriStrip, sizeof(s_cubeTriStrip) )
141 				);
142 
143 		// Create program from shaders.
144 		m_program = loadProgram("vs_cubes", "fs_cubes");
145 
146 		m_timeOffset = bx::getHPCounter();
147 
148 		imguiCreate();
149 	}
150 
shutdown()151 	virtual int shutdown() override
152 	{
153 		imguiDestroy();
154 
155 		// Cleanup.
156 		bgfx::destroy(m_ibh);
157 		for (uint32_t yy = 0; yy < kDimHeight; ++yy)
158 		{
159 			for (uint32_t xx = 0; xx < kDimWidth; ++xx)
160 			{
161 				bgfx::destroy(m_vbh[yy*kDimWidth+xx]);
162 			}
163 		}
164 
165 		bgfx::destroy(m_program);
166 
167 		// Shutdown bgfx.
168 		bgfx::shutdown();
169 
170 		return 0;
171 	}
172 
update()173 	bool update() override
174 	{
175 		if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
176 		{
177 			imguiBeginFrame(m_mouseState.m_mx
178 				,  m_mouseState.m_my
179 				, (m_mouseState.m_buttons[entry::MouseButton::Left  ] ? IMGUI_MBUT_LEFT   : 0)
180 				| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT  : 0)
181 				| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
182 				,  m_mouseState.m_mz
183 				, uint16_t(m_width)
184 				, uint16_t(m_height)
185 				);
186 
187 			showExampleDialog(this);
188 
189 			imguiEndFrame();
190 
191 			float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
192 
193 			const bx::Vec3 at  = { 0.0f, 0.0f,   0.0f };
194 			const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
195 
196 			// Set view and projection matrix for view 0.
197 			{
198 				float view[16];
199 				bx::mtxLookAt(view, eye, at);
200 
201 				float proj[16];
202 				bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
203 				bgfx::setViewTransform(0, view, proj);
204 
205 				// Set view 0 default viewport.
206 				bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
207 			}
208 
209 			// This dummy draw call is here to make sure that view 0 is cleared
210 			// if no other draw calls are submitted to view 0.
211 			bgfx::touch(0);
212 
213 			{
214 				float angle = bx::frnd(&m_mwc);
215 				float mtx[16];
216 				bx::mtxRotateZ(mtx, angle);
217 
218 				const bgfx::Memory* mem = bgfx::copy(s_cubeVertices, sizeof(s_cubeVertices) );
219 				PosColorVertex* vertex = (PosColorVertex*)mem->data;
220 				const uint32_t abgr = m_mwc.gen();
221 				for (uint32_t ii = 0; ii < BX_COUNTOF(s_cubeVertices); ++ii)
222 				{
223 					bx::store(&vertex[ii].m_x, bx::mul(bx::load<bx::Vec3>(&s_cubeVertices[ii].m_x), mtx) );
224 					vertex[ii].m_abgr = abgr;
225 				}
226 
227 				uint32_t idx = m_mwc.gen() % (kDimWidth*kDimHeight);
228 				bgfx::update(m_vbh[idx], 0, mem);
229 			}
230 
231 			// Submit 11x11 cubes.
232 			for (uint32_t yy = 0; yy < kDimHeight; ++yy)
233 			{
234 				for (uint32_t xx = 0; xx < kDimWidth; ++xx)
235 				{
236 					float mtx[16];
237 					bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
238 					mtx[12] = -15.0f + float(xx)*3.0f;
239 					mtx[13] = -15.0f + float(yy)*3.0f;
240 					mtx[14] = 0.0f;
241 
242 					// Set model matrix for rendering.
243 					bgfx::setTransform(mtx);
244 
245 					// Set vertex and index buffer.
246 					bgfx::setVertexBuffer(0, m_vbh[yy*kDimWidth+xx]);
247 					bgfx::setIndexBuffer(m_ibh);
248 
249 					// Set render states.
250 					bgfx::setState(0
251 						| BGFX_STATE_DEFAULT
252 						| BGFX_STATE_PT_TRISTRIP
253 						);
254 
255 					// Submit primitive for rendering to view 0.
256 					bgfx::submit(0, m_program);
257 				}
258 			}
259 
260 			// Advance to next frame. Rendering thread will be kicked to
261 			// process submitted rendering primitives.
262 			bgfx::frame();
263 
264 			return true;
265 		}
266 
267 		return false;
268 	}
269 
270 	entry::MouseState m_mouseState;
271 
272 	bx::RngMwc m_mwc;
273 	uint32_t m_width;
274 	uint32_t m_height;
275 	uint32_t m_debug;
276 	uint32_t m_reset;
277 	bgfx::DynamicVertexBufferHandle m_vbh[kDimWidth*kDimHeight];
278 	bgfx::DynamicIndexBufferHandle m_ibh;
279 	bgfx::ProgramHandle m_program;
280 	int64_t m_timeOffset;
281 };
282 
283 } // namespace
284 
285 ENTRY_IMPLEMENT_MAIN(
286 	  ExampleDynamic
287 	, "35-dynamic"
288 	, "Dynamic buffers update."
289 	, "https://bkaradzic.github.io/bgfx/examples.html#dynamic"
290 	);
291