1// license:BSD-3-Clause
2// copyright-holders:Ryan Holtz
3//============================================================
4//
5//  screen_opaque.json: Shader used when drawing a final
6//  post-processed screen image to the output window with
7//  no blending.
8//
9//============================================================
10{
11    "blend": {
12    	"equation": "add",
13    	"srcColor": "1",
14    	"dstColor": "0",
15    	"srcAlpha": "1",
16    	"dstAlpha": "0"
17    },
18    "depth": {
19    	"function": "always"
20    },
21    "cull": { "mode": "none" },
22    "write": {
23    	"rgb": true,
24    	"alpha": true
25    },
26    "vertex": "vs_screen",
27    "fragment": "fs_screen",
28    "uniforms": [
29    	{ "name": "s_tex",  "type": "int",  "values": [ 1.0 ] }
30    ]
31}