1 // license:BSD-3-Clause
2 // copyright-holders:David Haywood, Ryan Holtz
3 
4 #include "emu.h"
5 #include "spg_renderer.h"
6 
7 DEFINE_DEVICE_TYPE(SPG_RENDERER, spg_renderer_device, "spg_renderer", "SunPlus / GeneralPlus video rendering")
8 
spg_renderer_device(const machine_config & mconfig,device_type type,const char * tag,device_t * owner,uint32_t clock)9 spg_renderer_device::spg_renderer_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock) :
10 	device_t(mconfig, type, tag, owner, clock),
11 	m_space_read_cb(*this)
12 {
13 }
14 
spg_renderer_device(const machine_config & mconfig,const char * tag,device_t * owner,uint32_t clock)15 spg_renderer_device::spg_renderer_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
16 	spg_renderer_device(mconfig, SPG_RENDERER, tag, owner, clock)
17 {
18 }
19 
device_start()20 void spg_renderer_device::device_start()
21 {
22 	m_space_read_cb.resolve_safe(0);
23 
24 	for (uint8_t i = 0; i < 32; i++)
25 	{
26 		m_rgb5_to_rgb8[i] = (i << 3) | (i >> 2);
27 	}
28 	for (uint16_t i = 0; i < 0x8000; i++)
29 	{
30 		m_rgb555_to_rgb888[i] = (m_rgb5_to_rgb8[(i >> 10) & 0x1f] << 16) |
31 								(m_rgb5_to_rgb8[(i >>  5) & 0x1f] <<  8) |
32 								(m_rgb5_to_rgb8[(i >>  0) & 0x1f] <<  0);
33 
34 		m_rgb555_to_rgb888_current[i] = 0x0000;
35 	}
36 
37 	save_item(NAME(m_video_regs_1c));
38 	save_item(NAME(m_video_regs_1d));
39 	save_item(NAME(m_video_regs_1e));
40 
41 	save_item(NAME(m_video_regs_2a));
42 
43 	save_item(NAME(m_video_regs_30));
44 	save_item(NAME(m_video_regs_3c));
45 
46 	save_item(NAME(m_video_regs_42));
47 
48 	save_item(NAME(m_video_regs_7f));
49 
50 	save_item(NAME(m_ycmp_table));
51 
52 	save_item(NAME(m_rgb555_to_rgb888_current));
53 	save_item(NAME(m_brightness_or_saturation_dirty));
54 }
55 
device_reset()56 void spg_renderer_device::device_reset()
57 {
58 	m_video_regs_1c = 0x0000;
59 	m_video_regs_1d = 0x0000;
60 	m_video_regs_1e = 0x0000;
61 
62 	m_video_regs_2a = 0x0000;
63 
64 	m_video_regs_30 = 0x0000;
65 	m_video_regs_3c = 0x0020;
66 
67 	m_video_regs_42 = 0x0001;
68 
69 	m_video_regs_7f = 0x0000;
70 
71 	for (int i = 0; i < 480; i++)
72 	{
73 		m_ycmp_table[i] = 0xffffffff;
74 	}
75 
76 	m_brightness_or_saturation_dirty = true;
77 }
78 
79 
80 // Perform a lerp between a and b
mix_channel(uint8_t bottom,uint8_t top,uint8_t alpha)81 inline uint8_t spg_renderer_device::mix_channel(uint8_t bottom, uint8_t top, uint8_t alpha)
82 {
83 	return ((0x20 - alpha) * bottom + alpha * top) >> 5;
84 }
85 
86 template<spg_renderer_device::blend_enable_t Blend, spg_renderer_device::flipx_t FlipX>
draw_tilestrip(bool read_from_csspace,uint32_t screenwidth,uint32_t drawwidthmask,const rectangle & cliprect,uint32_t tile_h,uint32_t tile_w,uint32_t tilegfxdata_addr,uint32_t tile,uint32_t tile_scanline,int drawx,bool flip_y,uint32_t palette_offset,const uint32_t nc_bpp,const uint32_t bits_per_row,const uint32_t words_per_tile,address_space & spc,uint16_t * paletteram,uint8_t blendlevel)87 void spg_renderer_device::draw_tilestrip(bool read_from_csspace, uint32_t screenwidth, uint32_t drawwidthmask, const rectangle& cliprect, uint32_t tile_h, uint32_t tile_w, uint32_t tilegfxdata_addr, uint32_t tile, uint32_t tile_scanline, int drawx, bool flip_y, uint32_t palette_offset, const uint32_t nc_bpp, const uint32_t bits_per_row, const uint32_t words_per_tile, address_space &spc, uint16_t* paletteram, uint8_t blendlevel)
88 {
89 	const uint32_t yflipmask = flip_y ? tile_h - 1 : 0;
90 	uint32_t m = tilegfxdata_addr + words_per_tile * tile + bits_per_row * (tile_scanline ^ yflipmask);
91 	uint32_t bits = 0;
92 	uint32_t nbits = 0;
93 
94 	for (int32_t x = FlipX ? (tile_w - 1) : 0; FlipX ? x >= 0 : x < tile_w; FlipX ? x-- : x++)
95 	{
96 		int realdrawpos = (drawx + x) & drawwidthmask;
97 
98 		bits <<= nc_bpp;
99 
100 		if (nbits < nc_bpp)
101 		{
102 			if (!read_from_csspace)
103 			{
104 				uint16_t b = spc.read_word(m++ & 0x3fffff);
105 				b = (b << 8) | (b >> 8);
106 				bits |= b << (nc_bpp - nbits);
107 				nbits += 16;
108 			}
109 			else
110 			{
111 				uint16_t b;
112 				const int addr = m & 0x7ffffff;
113 				if (addr < m_csbase)
114 				{
115 					b = m_cpuspace->read_word(addr);
116 				}
117 				else
118 				{
119 					b = m_cs_space->read_word(addr-m_csbase);
120 				}
121 				m++;
122 				b = (b << 8) | (b >> 8);
123 				bits |= b << (nc_bpp - nbits);
124 				nbits += 16;
125 			}
126 		}
127 		nbits -= nc_bpp;
128 
129 		uint32_t pal = palette_offset + (bits >> 16);
130 		bits &= 0xffff;
131 
132 
133 		if (realdrawpos >= 0 && realdrawpos < screenwidth)
134 		{
135 			uint16_t rgb = paletteram[pal];
136 
137 			if (!(rgb & 0x8000))
138 			{
139 				if (Blend)
140 				{
141 
142 					m_linebuf[realdrawpos] = (mix_channel((uint8_t)(m_linebuf[realdrawpos] >> 10) & 0x1f,  (rgb >> 10) & 0x1f, blendlevel) << 10) |
143 											 (mix_channel((uint8_t)(m_linebuf[realdrawpos] >> 5)  & 0x1f,  (rgb >> 5)  & 0x1f, blendlevel) << 5) |
144 											 (mix_channel((uint8_t)(m_linebuf[realdrawpos] >> 0)  & 0x1f,  (rgb >> 0)  & 0x1f, blendlevel) << 0);
145 				}
146 				else
147 				{
148 					m_linebuf[realdrawpos]  = rgb;
149 				}
150 			}
151 		}
152 	}
153 }
154 
155 
draw_linemap(bool has_extended_tilemaps,const rectangle & cliprect,uint32_t scanline,int priority,uint32_t tilegfxdata_addr,uint16_t * scrollregs,uint16_t * tilemapregs,address_space & spc,uint16_t * paletteram)156 void spg_renderer_device::draw_linemap(bool has_extended_tilemaps, const rectangle& cliprect, uint32_t scanline, int priority, uint32_t tilegfxdata_addr, uint16_t* scrollregs, uint16_t* tilemapregs, address_space &spc, uint16_t* paletteram)
157 {
158 	if (has_extended_tilemaps)
159 	{
160 		uint32_t ctrl = tilemapregs[1];
161 
162 		if (0)
163 		{
164 			if (ctrl & 0x0010)
165 				popmessage("bitmap mode %08x with rowscroll\n", tilegfxdata_addr);
166 			else
167 				popmessage("bitmap mode %08x\n", tilegfxdata_addr);
168 		}
169 
170 		// note, in interlace modes it appears every other line is unused? (480 entry table, but with blank values)
171 		// and furthermore the rowscroll and rowzoom tables only have 240 entries, not enough for every line
172 		// the end of the rowscroll table (entries 240-255) contain something else, maybe garbage data as it's offscreen, maybe not
173 		uint32_t tilemap = tilemapregs[2];
174 		uint32_t palette_map = tilemapregs[3];
175 
176 		uint32_t linebase = spc.read_word(tilemap + scanline); // every other word is unused, but there are only enough entries for 240 lines then, sometimes to do with interlace mode?
177 		uint16_t palette = spc.read_word(palette_map + (scanline / 2));
178 
179 		if (scanline & 1)
180 			palette >>= 8;
181 		else
182 			palette &= 0xff;
183 
184 		if (!linebase)
185 			return;
186 
187 		linebase = linebase | (palette << 16);
188 
189 		int upperpalselect = 0;
190 		if (has_extended_tilemaps && (tilegfxdata_addr & 0x80000000))
191 			upperpalselect = 1;
192 
193 		tilegfxdata_addr &= 0x7ffffff;
194 
195 		// this logic works for jak_s500 and the test modes to get the correct base, doesn't seem to work for jak_car2 ingame, maybe data is copied to wrong place?
196 		int gfxbase = (tilegfxdata_addr&0x7ffffff) + (linebase&0x7ffffff);
197 
198 		for (int i = 0; i < 160; i++) // will have to be 320 for jak_car2 ingame, jak_s500 lines are wider than screen, and zoomed
199 		{
200 			uint16_t pix;
201 			const int addr = gfxbase & 0x7ffffff;
202 			if (addr < m_csbase)
203 			{
204 				pix = m_cpuspace->read_word(addr);
205 			}
206 			else
207 			{
208 				pix = m_cs_space->read_word(addr-m_csbase);
209 			}
210 			gfxbase++;
211 
212 			int xx;
213 			uint16_t pal;
214 
215 			if ((scanline >= 0) && (scanline < 480))
216 			{
217 				xx = i * 2;
218 
219 				pal = (pix & 0xff) | 0x100;
220 
221 				if (upperpalselect)
222 					pal |= 0x200;
223 
224 				if (xx >= 0 && xx <= cliprect.max_x)
225 				{
226 					uint16_t rgb = paletteram[pal];
227 
228 					if (!(rgb & 0x8000))
229 					{
230 						m_linebuf[xx] = rgb;
231 					}
232 				}
233 
234 				xx = (i * 2)+1;
235 				pal = (pix >> 8) | 0x100;
236 
237 				if (upperpalselect)
238 					pal |= 0x200;
239 
240 				if (xx >= 0 && xx <= cliprect.max_x)
241 				{
242 					uint16_t rgb = paletteram[pal];
243 
244 					if (!(rgb & 0x8000))
245 					{
246 						m_linebuf[xx] = rgb;
247 					}
248 				}
249 			}
250 		}
251 	}
252 	else // code used for spg2xx cases
253 	{
254 		if ((scanline < 0) || (scanline >= 240))
255 			return;
256 
257 		uint32_t tilemap = tilemapregs[2];
258 		uint32_t palette_map = tilemapregs[3];
259 
260 		//popmessage("draw draw_linemap bases %04x %04x\n", tilemap, palette_map);
261 
262 		//uint32_t xscroll = scrollregs[0];
263 		uint32_t yscroll = scrollregs[1];
264 
265 		int realline = (scanline + yscroll) & 0xff;
266 
267 
268 		uint32_t tile = spc.read_word(tilemap + realline);
269 		uint16_t palette = 0;
270 
271 		//if (!tile)
272 		//  continue;
273 
274 		palette = spc.read_word(palette_map + realline / 2);
275 		if (scanline & 1)
276 			palette >>= 8;
277 		else
278 			palette &= 0x00ff;
279 
280 		//const int linewidth = 320 / 2;
281 		int sourcebase = tile | (palette << 16);
282 
283 		uint32_t ctrl = tilemapregs[1];
284 
285 		if (ctrl & 0x80) // HiColor mode (rad_digi)
286 		{
287 			for (int i = 0; i < 320; i++)
288 			{
289 				const uint16_t data = spc.read_word(sourcebase + i);
290 
291 				if (!(data & 0x8000))
292 				{
293 					m_linebuf[i] = data & 0x7fff;
294 				}
295 			}
296 		}
297 		else
298 		{
299 			for (int i = 0; i < 320 / 2; i++)
300 			{
301 				uint8_t palette_entry;
302 				uint16_t color;
303 				const uint16_t data = spc.read_word(sourcebase + i);
304 
305 				palette_entry = (data & 0x00ff);
306 				color = paletteram[palette_entry];
307 
308 				if (!(color & 0x8000))
309 				{
310 					m_linebuf[(i * 2) + 0] = color & 0x7fff;
311 				}
312 
313 				palette_entry = (data & 0xff00) >> 8;
314 				color = paletteram[palette_entry];
315 
316 				if (!(color & 0x8000))
317 				{
318 					m_linebuf[(i * 2) + 1] = color & 0x7fff;
319 				}
320 			}
321 		}
322 	}
323 }
324 
325 
326 
327 
328 // this builds up a line table for the vcmp effect, this is not correct when step is used
update_vcmp_table()329 void spg_renderer_device::update_vcmp_table()
330 {
331 	int currentline = 0;
332 
333 	int step = m_video_regs_1e & 0xff;
334 	if (step & 0x80)
335 		step = step - 0x100;
336 
337 	int current_inc_value = (m_video_regs_1c<<4);
338 
339 	int counter = 0;
340 
341 	for (int i = 0; i < 480; i++)
342 	{
343 		if (i < m_video_regs_1d)
344 		{
345 			m_ycmp_table[i] = 0xffffffff;
346 		}
347 		else
348 		{
349 			if ((currentline >= 0) && (currentline < 256))
350 			{
351 				m_ycmp_table[i] = currentline;
352 			}
353 
354 			counter += current_inc_value;
355 
356 			while (counter >= (0x20<<4))
357 			{
358 				currentline++;
359 				current_inc_value += step;
360 
361 				counter -= (0x20<<4);
362 			}
363 		}
364 	}
365 }
366 
draw_tilestrip(bool read_from_csspace,uint32_t screenwidth,uint32_t drawwidthmask,spg_renderer_device::blend_enable_t blend,spg_renderer_device::flipx_t flip_x,const rectangle & cliprect,uint32_t tile_h,uint32_t tile_w,uint32_t tilegfxdata_addr,uint32_t tile,uint32_t tile_scanline,int drawx,bool flip_y,uint32_t palette_offset,const uint32_t nc_bpp,const uint32_t bits_per_row,const uint32_t words_per_tile,address_space & spc,uint16_t * paletteram,uint8_t blendlevel)367 void spg_renderer_device::draw_tilestrip(bool read_from_csspace, uint32_t screenwidth, uint32_t drawwidthmask, spg_renderer_device::blend_enable_t blend, spg_renderer_device::flipx_t flip_x, const rectangle& cliprect, uint32_t tile_h, uint32_t tile_w, uint32_t tilegfxdata_addr, uint32_t tile, uint32_t tile_scanline, int drawx, bool flip_y, uint32_t palette_offset, const uint32_t nc_bpp, const uint32_t bits_per_row, const uint32_t words_per_tile, address_space& spc, uint16_t* paletteram, uint8_t blendlevel)
368 {
369 	if (blend)
370 	{
371 		if (flip_x)
372 		{
373 			draw_tilestrip<BlendOn, FlipXOn>(read_from_csspace, screenwidth, drawwidthmask, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, tile_scanline, drawx, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
374 		}
375 		else
376 		{
377 			draw_tilestrip<BlendOn, FlipXOff>(read_from_csspace, screenwidth, drawwidthmask, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, tile_scanline, drawx, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
378 		}
379 	}
380 	else
381 	{
382 		if (flip_x)
383 		{
384 			draw_tilestrip<BlendOff, FlipXOn>(read_from_csspace, screenwidth, drawwidthmask, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, tile_scanline, drawx, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
385 		}
386 		else
387 		{
388 			draw_tilestrip<BlendOff, FlipXOff>(read_from_csspace, screenwidth, drawwidthmask, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, tile_scanline, drawx, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
389 		}
390 	}
391 }
392 
draw_page(bool read_from_csspace,bool has_extended_tilemaps,bool use_alt_tile_addressing,uint32_t palbank,const rectangle & cliprect,uint32_t scanline,int priority,uint32_t tilegfxdata_addr,uint16_t * scrollregs,uint16_t * tilemapregs,address_space & spc,uint16_t * paletteram,uint16_t * scrollram,uint32_t which)393 void spg_renderer_device::draw_page(bool read_from_csspace, bool has_extended_tilemaps, bool use_alt_tile_addressing, uint32_t palbank, const rectangle& cliprect, uint32_t scanline, int priority, uint32_t tilegfxdata_addr, uint16_t* scrollregs, uint16_t* tilemapregs, address_space& spc, uint16_t* paletteram, uint16_t* scrollram, uint32_t which)
394 {
395 	const uint32_t attr = tilemapregs[0];
396 	const uint32_t ctrl = tilemapregs[1];
397 
398 	if (!(ctrl & 0x0008))
399 	{
400 		return;
401 	}
402 
403 	if (((attr & 0x3000) >> 12) != priority)
404 	{
405 		return;
406 	}
407 
408 	if (ctrl & 0x0001) // Bitmap / Linemap mode! (basically screen width tile mode)
409 	{
410 		draw_linemap(has_extended_tilemaps, cliprect, scanline, priority, tilegfxdata_addr, scrollregs, tilemapregs, spc, paletteram);
411 		return;
412 	}
413 
414 	uint32_t logical_scanline = scanline;
415 
416 	if (ctrl & 0x0040) // 'vertical compression feature' (later models only?)
417 	{
418 		// used by senspeed
419 		//if (m_video_regs_1e != 0x0000)
420 		//  popmessage("vertical compression mode with non-0 step amount %04x offset %04x step %04x\n", m_video_regs_1c, m_video_regs_1d, m_video_regs_1e);
421 
422 		logical_scanline = m_ycmp_table[scanline];
423 		if (logical_scanline == 0xffffffff)
424 			return;
425 	}
426 
427 	uint32_t total_width;
428 	uint32_t y_mask;
429 	uint32_t screenwidth;
430 
431 
432 	if (read_from_csspace && (attr & 0x8000)) // is this only available in high res mode, or always?
433 	{
434 		// just a guess based on this being set on the higher resolution tilemaps we've seen, could be 100% incorrect register
435 		total_width = 1024;
436 		y_mask = 0x200;
437 		screenwidth = 640;
438 	}
439 	else
440 	{
441 		total_width = 512;
442 		y_mask = 0x100;
443 		screenwidth = 320;
444 	}
445 
446 	if (has_extended_tilemaps && (attr & 0x4000)) // is this only available in high res mode, or always?
447 	{
448 		y_mask <<= 1; // double height tilemap?
449 	}
450 
451 	const uint32_t drawwidthmask = total_width - 1;
452 	y_mask--; // turn into actual mask
453 
454 	const uint32_t xscroll = scrollregs[0];
455 	const uint32_t yscroll = scrollregs[1];
456 	const uint32_t tilemap_rambase = tilemapregs[2];
457 	const uint32_t exattributemap_rambase = tilemapregs[3];
458 	const int tile_width = (attr & 0x0030) >> 4;
459 	const uint32_t tile_h = 8 << ((attr & 0x00c0) >> 6);
460 	const uint32_t tile_w = 8 << (tile_width);
461 	const uint32_t tile_count_x = total_width / tile_w; // tilemaps are 512 or 1024 wide depending on screen mode?
462 	const uint32_t bitmap_y = (logical_scanline + yscroll) & y_mask; // tilemaps are 256 or 512 high depending on screen mode?
463 	const uint32_t y0 = bitmap_y / tile_h;
464 	const uint32_t tile_scanline = bitmap_y % tile_h;
465 	const uint8_t bpp = attr & 0x0003;
466 	const uint32_t nc_bpp = ((bpp)+1) << 1;
467 	const uint32_t bits_per_row = nc_bpp * tile_w / 16;
468 	//const uint32_t words_per_tile = bits_per_row * tile_h;
469 	const bool row_scroll = (ctrl & 0x0010);
470 	uint8_t blendlevel = (m_video_regs_2a & 3) << 3;
471 
472 	uint32_t words_per_tile;
473 
474 	// good for gormiti, smartfp, wrlshunt, paccon, jak_totm, jak_s500, jak_gtg
475 	if (has_extended_tilemaps && use_alt_tile_addressing)
476 	{
477 		words_per_tile = 8;
478 	}
479 	else
480 	{
481 		words_per_tile = bits_per_row * tile_h;
482 	}
483 
484 	int realxscroll = xscroll;
485 	if (row_scroll)
486 	{
487 		if (!has_extended_tilemaps)
488 		{
489 			// Tennis in My Wireless Sports confirms the need to add the scroll value here rather than rowscroll being screen-aligned
490 			realxscroll += (int16_t)scrollram[(logical_scanline + yscroll) & 0xff];
491 		}
492 		else
493 		{
494 			// the logic seems to be different on GPL16250, see Galaxian in paccon and Crazy Moto in myac220, is this mode be selected or did behavior just change?
495 			realxscroll += (int16_t)scrollram[logical_scanline & 0xff];
496 		}
497 	}
498 
499 	const int upperscrollbits = (realxscroll >> (tile_width + 3));
500 	const int endpos = (screenwidth + tile_w) / tile_w;
501 
502 	int upperpalselect = 0;
503 	if (has_extended_tilemaps && (tilegfxdata_addr & 0x80000000))
504 		upperpalselect = 1;
505 
506 	tilegfxdata_addr &= 0x7ffffff;
507 
508 	for (uint32_t x0 = 0; x0 < endpos; x0++)
509 	{
510 		spg_renderer_device::blend_enable_t blend;
511 		spg_renderer_device::flipx_t flip_x;
512 		bool flip_y;
513 		uint32_t tile;
514 		uint32_t palette_offset;
515 
516 		// get tile info
517 		const int realx0 = (x0 + upperscrollbits) & (tile_count_x - 1);
518 		uint32_t tile_address = realx0 + (tile_count_x * y0);
519 
520 		tile = (ctrl & 0x0004) ? spc.read_word(tilemap_rambase) : spc.read_word(tilemap_rambase + tile_address);
521 
522 		if (!tile)
523 		{
524 			if (!has_extended_tilemaps)
525 			{
526 				// always skip on older SPG types?
527 				continue;
528 			}
529 			else if (m_video_regs_7f & 0x0002)
530 			{
531 				// Galaga in paccon won't render '0' characters in the scoring table if you skip empty tiles, so maybe GPL16250 doesn't skip? - extra tile bits from extended read make no difference
532 
533 				// probably not based on register m_video_regs_7f, but paccon galaga needs no skip, jak_gtg and jak_hmhsm needs to skip
534 				//49 0100 1001  no skip (paccon galaga)
535 				//4b 0100 1011  skip    (paccon pacman)
536 				//53 0101 0011  skip    (jak_gtg, jak_hmhsm)
537 				continue;
538 			}
539 		}
540 
541 
542 		uint32_t tileattr = attr;
543 		uint32_t tilectrl = ctrl;
544 
545 		if (has_extended_tilemaps && use_alt_tile_addressing)
546 		{
547 			// in this mode what would be the 'palette' bits get used for extra tile bits (even if the usual 'extended table' mode is disabled?)
548 			// used by smartfp
549 			uint16_t exattribute = (ctrl & 0x0004) ? spc.read_word(exattributemap_rambase) : spc.read_word(exattributemap_rambase + tile_address / 2);
550 			if (realx0 & 1)
551 				exattribute >>= 8;
552 			else
553 				exattribute &= 0x00ff;
554 
555 			tile |= (exattribute & 0x07) << 16;
556 			//blendlevel = 0x1f; // hack
557 		}
558 		else if ((ctrl & 2) == 0)
559 		{   // -(1) bld(1) flip(2) pal(4)
560 
561 			uint16_t exattribute = (ctrl & 0x0004) ? spc.read_word(exattributemap_rambase) : spc.read_word(exattributemap_rambase + tile_address / 2);
562 			if (realx0 & 1)
563 				exattribute >>= 8;
564 			else
565 				exattribute &= 0x00ff;
566 
567 
568 			tileattr &= ~0x000c;
569 			tileattr |= (exattribute >> 2) & 0x000c;    // flip
570 
571 			tileattr &= ~0x0f00;
572 			tileattr |= (exattribute << 8) & 0x0f00;    // palette
573 
574 			tilectrl &= ~0x0100;
575 			tilectrl |= (exattribute << 2) & 0x0100;    // blend
576 		}
577 
578 		if (!has_extended_tilemaps)
579 			blend = (tilectrl & 0x0100) ? BlendOn : BlendOff;
580 		else
581 			blend = ((/*tileattr & 0x4000 ||*/ tilectrl & 0x0100)) ? BlendOn : BlendOff; // is this logic even correct or should it just be like above? where is the extra enable needed?
582 
583 		flip_x = (tileattr & 0x0004) ? FlipXOn : FlipXOff;
584 		flip_y = (tileattr & 0x0008);
585 
586 		palette_offset = (tileattr & 0x0f00) >> 4;
587 		// got tile info
588 
589 		if (upperpalselect)
590 			palette_offset |= 0x200;
591 
592 		palette_offset >>= nc_bpp;
593 		palette_offset <<= nc_bpp;
594 
595 		const int drawx = (x0 * tile_w) - (realxscroll & (tile_w - 1));
596 		draw_tilestrip(read_from_csspace, screenwidth, drawwidthmask, blend, flip_x, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, tile_scanline, drawx, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
597 	}
598 }
599 
draw_sprite(bool read_from_csspace,bool has_extended_sprites,bool alt_extrasprite_hack,uint32_t palbank,bool highres,const rectangle & cliprect,uint32_t scanline,int priority,uint32_t spritegfxdata_addr,uint32_t base_addr,address_space & spc,uint16_t * paletteram,uint16_t * spriteram)600 void spg_renderer_device::draw_sprite(bool read_from_csspace, bool has_extended_sprites, bool alt_extrasprite_hack, uint32_t palbank, bool highres, const rectangle& cliprect, uint32_t scanline, int priority, uint32_t spritegfxdata_addr, uint32_t base_addr, address_space &spc, uint16_t* paletteram, uint16_t* spriteram)
601 {
602 	uint32_t tilegfxdata_addr = spritegfxdata_addr;
603 	uint32_t tile = spriteram[base_addr + 0];
604 	int16_t x = spriteram[base_addr + 1];
605 	int16_t y = spriteram[base_addr + 2];
606 	uint16_t attr = spriteram[base_addr + 3];
607 
608 	if (!tile)
609 	{
610 		return;
611 	}
612 
613 	if (((attr & 0x3000) >> 12) != priority)
614 	{
615 		return;
616 	}
617 
618 
619 	uint32_t screenwidth = 320;
620 //  uint32_t screenheight = 240;
621 	uint32_t screenheight = 256;
622 	uint32_t xmask = 0x1ff;
623 	uint32_t ymask = 0x1ff;
624 
625 	if (highres)
626 	{
627 		screenwidth = 640;
628 //      screenheight = 480;
629 		screenheight = 512;
630 		xmask = 0x3ff;
631 		ymask = 0x3ff;
632 	}
633 
634 	const uint32_t tile_h = 8 << ((attr & 0x00c0) >> 6);
635 	const uint32_t tile_w = 8 << ((attr & 0x0030) >> 4);
636 
637 	if (!(m_video_regs_42 & 0x0002))
638 	{
639 		x = ((screenwidth/2) + x) - tile_w / 2;
640 //      y = ((screenheight/2) - y) - (tile_h / 2) + 8;
641 		y = ((screenheight/2) - y) - (tile_h / 2);
642 	}
643 
644 	x &= xmask;
645 	y &= ymask;
646 
647 	int firstline = y;
648 	int lastline = y + (tile_h - 1);
649 	lastline &= ymask;
650 
651 	const spg_renderer_device::blend_enable_t blend = (attr & 0x4000) ? BlendOn : BlendOff;
652 	spg_renderer_device::flipx_t flip_x = (attr & 0x0004) ? FlipXOn : FlipXOff;
653 	const uint8_t bpp = attr & 0x0003;
654 	const uint32_t nc_bpp = ((bpp)+1) << 1;
655 	const uint32_t bits_per_row = nc_bpp * tile_w / 16;
656 	uint8_t blendlevel = (m_video_regs_2a & 3) << 3;
657 
658 	uint32_t words_per_tile;
659 
660 	// good for gormiti, smartfp, wrlshunt, paccon, jak_totm, jak_s500, jak_gtg
661 	if (has_extended_sprites && ((m_video_regs_42 & 0x0010) == 0x10))
662 	{
663 		// paccon and smartfp use this mode
664 		words_per_tile = 8;
665 
666 		if (!alt_extrasprite_hack) // 1 extra word for each sprite
667 		{
668 			// before or after the 0 tile check?
669 			tile |= (spriteram[(base_addr / 4) + 0x400] & 0x01ff) << 16;
670 			blendlevel = ((spriteram[(base_addr / 4) + 0x400] & 0x3e00) >> 9);
671 		}
672 		else // jak_prft - no /4 to offset in this mode - 4 extra words per sprite instead ? (or is RAM content incorrect for one of these cases?)
673 		{
674 			tile |= spriteram[(base_addr) + 0x400] << 16;
675 			blendlevel = ((spriteram[(base_addr) + 0x400] & 0x3e00) >> 9);
676 		}
677 	}
678 	else
679 	{
680 		words_per_tile = bits_per_row * tile_h;
681 	}
682 
683 
684 	bool flip_y = (attr & 0x0008);
685 
686 	// various games don't want the flip bits in the usual place, wrlshunt for example, there's probably a bit to control this
687 	// and likewise these bits probably now have a different meaning, so this shouldn't be trusted
688 	if (has_extended_sprites)
689 	{
690 		if (highres || alt_extrasprite_hack)
691 		{
692 			flip_x = FlipXOff;
693 			flip_y = 0;
694 		}
695 	}
696 
697 	uint32_t palette_offset = (attr & 0x0f00) >> 4;
698 
699 	if (has_extended_sprites)
700 	{
701 		// guess, tkmag220 / myac220 don't set this bit and expect all sprite palettes to be from the same bank as background palettes
702 		if (palbank & 1)
703 			palette_offset |= 0x100;
704 
705 		// many other gpl16250 sets have this bit set when they want the upper 256 colours on a per-sprite basis, seems like an extended feature
706 		if (attr & 0x8000)
707 			palette_offset |= 0x200;
708 	}
709 
710 	// the Circuit Racing game in PDC100 needs this or some graphics have bad colours at the edges when turning as it leaves stray lower bits set
711 	palette_offset >>= nc_bpp;
712 	palette_offset <<= nc_bpp;
713 
714 	if (firstline < lastline)
715 	{
716 		int scanx = scanline - firstline;
717 
718 		if ((scanx >= 0) && (scanline <= lastline))
719 		{
720 			draw_tilestrip(read_from_csspace, screenwidth, xmask, blend, flip_x, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, scanx, x, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
721 		}
722 	}
723 	else
724 	{
725 		// clipped from top
726 		int tempfirstline = firstline - (screenheight<<1);
727 		int templastline = lastline;
728 		int scanx = scanline - tempfirstline;
729 
730 		if ((scanx >= 0) && (scanline <= templastline))
731 		{
732 			draw_tilestrip(read_from_csspace, screenwidth, xmask, blend, flip_x, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, scanx, x, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
733 		}
734 		// clipped against the bottom
735 		tempfirstline = firstline;
736 		templastline = lastline + (screenheight<<1);
737 		scanx = scanline - tempfirstline;
738 
739 		if ((scanx >= 0) && (scanline <= templastline))
740 		{
741 			draw_tilestrip(read_from_csspace, screenwidth, xmask, blend, flip_x, cliprect, tile_h, tile_w, tilegfxdata_addr, tile, scanx, x, flip_y, palette_offset, nc_bpp, bits_per_row, words_per_tile, spc, paletteram, blendlevel);
742 		}
743 	}
744 }
745 
draw_sprites(bool read_from_csspace,bool has_extended_sprites,bool alt_extrasprite_hack,uint32_t palbank,bool highres,const rectangle & cliprect,uint32_t scanline,int priority,uint32_t spritegfxdata_addr,address_space & spc,uint16_t * paletteram,uint16_t * spriteram,int sprlimit)746 void spg_renderer_device::draw_sprites(bool read_from_csspace, bool has_extended_sprites, bool alt_extrasprite_hack, uint32_t palbank, bool highres, const rectangle &cliprect, uint32_t scanline, int priority, uint32_t spritegfxdata_addr, address_space &spc, uint16_t* paletteram, uint16_t* spriteram, int sprlimit)
747 {
748 	if (!(m_video_regs_42 & 0x0001))
749 	{
750 		return;
751 	}
752 
753 	// paccon suggests this, does older hardware have similar (if so, starting at what point?) or only GPL16250?
754 	if (sprlimit == -1)
755 	{
756 		sprlimit = (m_video_regs_42 & 0xff00) >> 8;
757 		if (sprlimit == 0)
758 			sprlimit = 0x100;
759 	}
760 
761 	for (uint32_t n = 0; n < sprlimit; n++)
762 	{
763 		draw_sprite(read_from_csspace, has_extended_sprites, alt_extrasprite_hack, palbank, highres, cliprect, scanline, priority, spritegfxdata_addr, 4 * n, spc, paletteram, spriteram);
764 	}
765 }
766 
new_line(const rectangle & cliprect)767 void spg_renderer_device::new_line(const rectangle& cliprect)
768 {
769 	update_palette_lookup();
770 
771 	for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
772 	{
773 		m_linebuf[x] = 0x0000;
774 	}
775 }
776 
update_palette_lookup()777 void spg_renderer_device::update_palette_lookup()
778 {
779 	if (!m_brightness_or_saturation_dirty)
780 		return;
781 
782 	static const float s_u8_to_float = 1.0f / 255.0f;
783 	static const float s_gray_r = 0.299f;
784 	static const float s_gray_g = 0.587f;
785 	static const float s_gray_b = 0.114f;
786 	const float sat_adjust = (0xff - (m_video_regs_3c & 0x00ff)) / (float)(0xff - 0x20);
787 
788 	const uint16_t fade_offset = m_video_regs_30;
789 
790 	for (uint16_t i = 0; i < 0x8000; i++)
791 	{
792 		uint32_t src = m_rgb555_to_rgb888[i];
793 
794 		if ((m_video_regs_3c & 0x00ff) != 0x0020) // apply saturation
795 		{
796 			const uint32_t src_rgb = src;
797 			const float src_r = (uint8_t)(src_rgb >> 16) * s_u8_to_float;
798 			const float src_g = (uint8_t)(src_rgb >> 8) * s_u8_to_float;
799 			const float src_b = (uint8_t)(src_rgb >> 0) * s_u8_to_float;
800 			const float luma = src_r * s_gray_r + src_g * s_gray_g + src_b * s_gray_b;
801 			const float adjusted_r = luma + (src_r - luma) * sat_adjust;
802 			const float adjusted_g = luma + (src_g - luma) * sat_adjust;
803 			const float adjusted_b = luma + (src_b - luma) * sat_adjust;
804 			const int integer_r = (int)floor(adjusted_r * 255.0f);
805 			const int integer_g = (int)floor(adjusted_g * 255.0f);
806 			const int integer_b = (int)floor(adjusted_b * 255.0f);
807 			src = (integer_r > 255 ? 0xff0000 : (integer_r < 0 ? 0 : ((uint8_t)integer_r << 16))) |
808 				(integer_g > 255 ? 0x00ff00 : (integer_g < 0 ? 0 : ((uint8_t)integer_g << 8))) |
809 				(integer_b > 255 ? 0x0000ff : (integer_b < 0 ? 0 : (uint8_t)integer_b));
810 		}
811 
812 		if (fade_offset != 0) // apply fade
813 		{
814 			const uint32_t src_rgb = src;
815 			const uint8_t src_r = (src_rgb >> 16) & 0xff;
816 			const uint8_t src_g = (src_rgb >> 8) & 0xff;
817 			const uint8_t src_b = (src_rgb >> 0) & 0xff;
818 			const uint8_t r = src_r - fade_offset;
819 			const uint8_t g = src_g - fade_offset;
820 			const uint8_t b = src_b - fade_offset;
821 			src = (r > src_r ? 0 : (r << 16)) |
822 				(g > src_g ? 0 : (g << 8)) |
823 				(b > src_b ? 0 : (b << 0));
824 		}
825 
826 		m_rgb555_to_rgb888_current[i] = src;
827 	}
828 
829 	m_brightness_or_saturation_dirty = false;
830 }
831 
apply_saturation_and_fade(bitmap_rgb32 & bitmap,const rectangle & cliprect,int scanline)832 void spg_renderer_device::apply_saturation_and_fade(bitmap_rgb32& bitmap, const rectangle& cliprect, int scanline)
833 {
834 	uint32_t* src = &bitmap.pix(scanline, cliprect.min_x);
835 
836 	for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
837 	{
838 		*src = m_rgb555_to_rgb888_current[m_linebuf[x]];
839 		src++;
840 	}
841 }
842