1 // license:BSD-3-Clause
2 // copyright-holders:BUT
3 /*
4
5 Chack'n Pop driver by BUT
6
7
8 Modified by Hau, Chack'n
9
10 Chack'n Pop
11 Taito 1983
12
13 PCB Layout
14 ----------
15
16 Top board
17
18 J1000045A
19 K1000220A
20 |------------------------|
21 | |
22 | AO4_06.IC27|
23 | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 | |
30 | |
31 |-| |
32 | | Z80A |
33 | | |
34 | | AO4_05.IC3 MSM2128 |
35 | | |
36 | | |
37 | | |
38 |-| |
39 | |
40 |------------------------|
41 Notes:
42 AO4_06.IC23 - Motorola MC68705P5 Micro-controller. Clock 3.000MHz [18/6]
43 MSM2128 - 2k x8 SRAM
44 Z80 - Clock 3.000MHz [18/6]
45
46
47 Middle Board
48
49 J1000043A
50 K1000218A
51 M4200367A (sticker)
52 |-----------------------------------------------------|
53 | VOL MB3731 |
54 | MC14584 416 416 |-|
55 | 416 416 | |
56 | NE555 416 416 | |
57 | 416 416 | |
58 | TD62003 416 416 | |
59 | 416 416 | |
60 |2 416 416 | |
61 |2 416 416 |-|
62 |W |
63 |A |-|
64 |Y | |
65 | AO4_01.28 | |
66 | LM3900 | |
67 | AY3-8910 AO4_02.27 | |
68 | S | |
69 | AY3-8910 AO4_03.26 | |
70 | |-|
71 |DSWC DSWA DSWB AO4_04.25 |
72 |-----------------------------------------------------|
73 Notes:
74 S - Flat cable connector joining to top PCB
75 416 - NEC uPC416C 16k x1 DRAM
76 AY3-8910 - Clock 1.500MHz [18/12]
77 HSync - 15.1430kHz
78 VSync - 59.1828Hz
79
80
81 Bottom Board
82
83 J1000044A
84 K1000219A
85 |-----------------------------------------------------|
86 | AO4_07.IC15 |
87 | |-|
88 | AO4_08.IC14 2114 | |
89 | 2114 2114 | |
90 | AO4_09.IC98| |
91 | 2114 | |
92 |1 AO4_10.IC97| |
93 |8 | |
94 |W AO4-11.IC96|-|
95 |A AO4-12.IC95 |
96 |Y |-|
97 | 18MHz| |
98 | | |
99 | | |
100 | HM2510 HM2510 | |
101 | HM2510 HM2510 | |
102 | HM2510 HM2510 | |
103 | HM2510 HM2510 |-|
104 | HM2510 HM2510 |
105 |-----------------------------------------------------|
106 Notes:
107 HM2510 - Hitachi HM2510 1k x1 SRAM
108 2114 - 1k x4 SRAM
109
110 */
111
112 #include "emu.h"
113 #include "includes/chaknpop.h"
114
115 #include "cpu/z80/z80.h"
116 #include "cpu/m6805/m6805.h"
117 #include "sound/ay8910.h"
118 #include "screen.h"
119 #include "speaker.h"
120
121
122 /***************************************************************************
123
124 Memory Handler(s)
125
126 ***************************************************************************/
127
mcu_status_r()128 uint8_t chaknpop_state::mcu_status_r()
129 {
130 // bit 0 = when 1, MCU is ready to receive data from main CPU
131 // bit 1 = when 1, MCU has sent data to the main CPU
132 return
133 ((CLEAR_LINE == m_bmcu->host_semaphore_r()) ? 0x01 : 0x00) |
134 ((CLEAR_LINE != m_bmcu->mcu_semaphore_r()) ? 0x02 : 0x00);
135 }
136
unknown_port_1_w(uint8_t data)137 void chaknpop_state::unknown_port_1_w(uint8_t data)
138 {
139 //logerror("%s: write to unknown port 1: 0x%02x\n", machine().describe_context(), data);
140 }
141
unknown_port_2_w(uint8_t data)142 void chaknpop_state::unknown_port_2_w(uint8_t data)
143 {
144 //logerror("%s: write to unknown port 2: 0x%02x\n", machine().describe_context(), data);
145 }
146
unknown_port_3_w(uint8_t data)147 void chaknpop_state::unknown_port_3_w(uint8_t data)
148 {
149 //logerror("%s: write to unknown port 3: 0x%02x\n", machine().describe_context(), data);
150 }
151
coinlock_w(uint8_t data)152 void chaknpop_state::coinlock_w(uint8_t data)
153 {
154 logerror("%04x: coin lock %sable\n", m_maincpu->pc(), data ? "dis" : "en");
155 }
156
157
158 /***************************************************************************
159
160 Memory Map(s)
161
162 ***************************************************************************/
163
chaknpop_map(address_map & map)164 void chaknpop_state::chaknpop_map(address_map &map)
165 {
166 map(0x0000, 0x7fff).rom();
167 map(0x8000, 0x87ff).ram();
168 map(0x8800, 0x8800).rw(m_bmcu, FUNC(taito68705_mcu_device::data_r), FUNC(taito68705_mcu_device::data_w));
169 map(0x8801, 0x8801).r(FUNC(chaknpop_state::mcu_status_r));
170 map(0x8802, 0x8802).w(FUNC(chaknpop_state::unknown_port_3_w));
171 map(0x8804, 0x8805).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w));
172 map(0x8806, 0x8807).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w));
173 map(0x8808, 0x8808).portr("DSWC");
174 map(0x8809, 0x8809).portr("P1");
175 map(0x880a, 0x880a).portr("SYSTEM");
176 map(0x880b, 0x880b).portr("P2");
177 map(0x880c, 0x880c).rw(FUNC(chaknpop_state::gfxmode_r), FUNC(chaknpop_state::gfxmode_w));
178 map(0x880d, 0x880d).w(FUNC(chaknpop_state::coinlock_w)); // coin lock out
179 map(0x9000, 0x93ff).ram().w(FUNC(chaknpop_state::txram_w)).share("tx_ram"); // TX tilemap
180 map(0x9800, 0x983f).ram().w(FUNC(chaknpop_state::attrram_w)).share("attr_ram"); // Color attribute
181 map(0x9840, 0x98ff).ram().share("spr_ram"); // sprite
182 map(0xa000, 0xbfff).rom();
183 map(0xc000, 0xffff).bankrw("bank1"); // bitmap plane 1-4
184 }
185
186 /***************************************************************************
187
188 Input Port(s)
189
190 ***************************************************************************/
191
192 static INPUT_PORTS_START( chaknpop )
193 PORT_START("SYSTEM")
194 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
195 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
196 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) // LEFT COIN
197 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) // RIGHT COIN
198 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
199 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
200 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
201 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
202
203 PORT_START("P1")
204 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
205 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
206 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
207 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
208 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
209 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
210 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
211 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
212
213 PORT_START("P2")
214 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
215 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
216 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
217 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
218 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
219 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
220 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
221 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
222
223 PORT_START("DSWC")
224 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) PORT_DIPLOCATION("SWC:1")
225 PORT_DIPSETTING( 0x00, DEF_STR( English ) )
226 PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) )
227 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWC:2")
228 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
229 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
230 PORT_DIPNAME( 0x04, 0x04, "Super Chack'n" ) PORT_DIPLOCATION("SWC:3")
231 PORT_DIPSETTING( 0x04, "pi" )
232 PORT_DIPSETTING( 0x00, "1st Chance" )
233 PORT_DIPNAME( 0x08, 0x08, "Endless (Cheat)") PORT_DIPLOCATION("SWC:4")
234 PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
235 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
236 PORT_DIPNAME( 0x10, 0x10, "Credit Info" ) PORT_DIPLOCATION("SWC:5")
237 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
238 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
239 PORT_DIPNAME( 0x20, 0x20, "Show Year" ) PORT_DIPLOCATION("SWC:6")
240 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
241 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
242 PORT_DIPNAME( 0x40, 0x40, "Infinite (Cheat)") PORT_DIPLOCATION("SWC:7")
243 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
244 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
245 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWC:8")
246 PORT_DIPSETTING( 0x00, "1 Way" )
247 PORT_DIPSETTING( 0x80, "2 Way" )
248
249 PORT_START("DSWB")
250 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1,2")
251 PORT_DIPSETTING( 0x00, "80k and every 100k" )
252 PORT_DIPSETTING( 0x01, "60k and every 100k" )
253 PORT_DIPSETTING( 0x02, "40k and every 100k" )
254 PORT_DIPSETTING( 0x03, "20k and every 100k" )
255 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SWB:3")
256 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
257 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
258 PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:4,5")
259 PORT_DIPSETTING( 0x00, "6" )
260 PORT_DIPSETTING( 0x08, "3" )
261 PORT_DIPSETTING( 0x10, "2" )
262 PORT_DIPSETTING( 0x18, "1" )
263 PORT_DIPNAME( 0x20, 0x00, "Training/Difficulty" ) PORT_DIPLOCATION("SWB:6")
264 PORT_DIPSETTING( 0x20, "Off/Every 10 Min." )
265 PORT_DIPSETTING( 0x00, "On/Every 7 Min." )
266 PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:7")
267 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
268 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
269 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWB:8")
270 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
271 PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
272
273 PORT_START("DSWA")
274 PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:1,2,3,4")
275 PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
276 PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
277 PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
278 PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
279 PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
280 PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
281 PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
282 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
283 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
284 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
285 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
286 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
287 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
288 PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
289 PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
290 PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
291 PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:5,6,7,8")
292 PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
293 PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
294 PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
295 PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
296 PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
297 PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
298 PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
299 PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
300 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
301 PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
302 PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
303 PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
304 PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
305 PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
306 PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
307 PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
308 INPUT_PORTS_END
309
310
311 /***************************************************************************
312
313 Machine Driver(s)
314
315 ***************************************************************************/
316
317 static const gfx_layout spritelayout =
318 {
319 16,16, /* 16*16 characters */
320 256, /* 256 characters */
321 2, /* 2 bits per pixel */
322 { 0, 0x2000*8 }, /* the two bitplanes are separated */
323 { 0, 1, 2, 3, 4, 5, 6, 7 ,
324 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
325 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
326 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
327 32*8 /* every sprite takes 32 consecutive bytes */
328 };
329
330 static const gfx_layout charlayout =
331 {
332 8,8, /* 8*8 characters */
333 1024, /* 1024 characters */
334 2, /* 2 bits per pixel */
335 { 0, 0x2000*8 }, /* the two bitplanes are separated */
336 { 0, 1, 2, 3, 4, 5, 6, 7 },
337 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
338 8*8 /* every char takes 8 consecutive bytes */
339 };
340
341 static GFXDECODE_START( gfx_chaknpop )
342 GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0, 8 )
343 GFXDECODE_ENTRY( "gfx2", 0, charlayout, 32, 8 )
344 GFXDECODE_END
345
346
machine_start()347 void chaknpop_state::machine_start()
348 {
349 uint8_t *ROM = memregion("maincpu")->base();
350
351 membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x4000);
352
353 save_item(NAME(m_gfxmode));
354 save_item(NAME(m_flip_x));
355 save_item(NAME(m_flip_y));
356 }
357
machine_reset()358 void chaknpop_state::machine_reset()
359 {
360 m_gfxmode = 0;
361 m_flip_x = 0;
362 m_flip_y = 0;
363 }
364
chaknpop(machine_config & config)365 void chaknpop_state::chaknpop(machine_config &config)
366 {
367 /* basic machine hardware */
368 Z80(config, m_maincpu, XTAL(18'000'000) / 6); // Verified on PCB
369 m_maincpu->set_addrmap(AS_PROGRAM, &chaknpop_state::chaknpop_map);
370 m_maincpu->set_vblank_int("screen", FUNC(chaknpop_state::irq0_line_hold));
371
372 TAITO68705_MCU(config, m_bmcu, XTAL(18'000'000) / 6); // Verified on PCB
373 config.set_maximum_quantum(attotime::from_hz(6000)); // 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs
374
375 /* video hardware */
376 screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
377 screen.set_refresh_hz(59.1828);
378 screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
379 screen.set_size(32*8, 32*8);
380 screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
381 screen.set_screen_update(FUNC(chaknpop_state::screen_update));
382 screen.set_palette(m_palette);
383
384 GFXDECODE(config, m_gfxdecode, m_palette, gfx_chaknpop);
385 PALETTE(config, m_palette, FUNC(chaknpop_state::chaknpop_palette), 1024);
386
387 /* sound hardware */
388 SPEAKER(config, "mono").front_center();
389
390 ay8910_device &ay1(AY8910(config, "ay1", XTAL(18'000'000) / 12)); // Verified on PCB
391 ay1.port_a_read_callback().set_ioport("DSWA");
392 ay1.port_b_read_callback().set_ioport("DSWB");
393 ay1.add_route(ALL_OUTPUTS, "mono", 0.15);
394
395 ay8910_device &ay2(AY8910(config, "ay2", XTAL(18'000'000) / 12)); // Verified on PCB
396 ay2.port_a_write_callback().set(FUNC(chaknpop_state::unknown_port_1_w)); // ??
397 ay2.port_b_write_callback().set(FUNC(chaknpop_state::unknown_port_2_w)); // ??
398 ay2.add_route(ALL_OUTPUTS, "mono", 0.10);
399 }
400
401
402 /***************************************************************************
403
404 Game driver(s)
405
406 ***************************************************************************/
407
408 ROM_START( chaknpop )
409 ROM_REGION( 0x18000, "maincpu", 0 ) // Main CPU
410 ROM_LOAD( "ao4_01.ic28", 0x00000, 0x2000, CRC(386fe1c8) SHA1(cca24abfb8a7f439251e7936036475c694002561) )
411 ROM_LOAD( "ao4_02.ic27", 0x02000, 0x2000, CRC(5562a6a7) SHA1(0c5d81f9aaf858f88007a6bca7f83dc3ef59c5b5) )
412 ROM_LOAD( "ao4_03.ic26", 0x04000, 0x2000, CRC(3e2f0a9c) SHA1(f1cf87a4cb07f77104d4a4d369807dac522e052c) )
413 ROM_LOAD( "ao4_04.ic25", 0x06000, 0x2000, CRC(5209c7d4) SHA1(dcba785a697df55d84d65735de38365869a1da9d) )
414 ROM_LOAD( "ao4_05.ic3", 0x0a000, 0x2000, CRC(8720e024) SHA1(99e445c117d1501a245f9eb8d014abc4712b4963) )
415
416 ROM_REGION( 0x0800, "bmcu:mcu", 0 ) // 2k for the Motorola MC68705P5 Micro-controller
417 ROM_LOAD( "ao4_06.ic23", 0x0000, 0x0800, CRC(9c78c24c) SHA1(f74c7f3ee106e5c45c907e590ec09614a2bc6751) )
418
419 ROM_REGION( 0x4000, "gfx1", 0 ) // Sprite
420 ROM_LOAD( "ao4_08.ic14", 0x0000, 0x2000, CRC(5575a021) SHA1(c2fad53fe6a12c19cec69d27c13fce6aea2502f2) )
421 ROM_LOAD( "ao4_07.ic15", 0x2000, 0x2000, CRC(ae687c18) SHA1(65b25263da88d30cbc0dad94511869596e5c975a) )
422
423 ROM_REGION( 0x4000, "gfx2", 0 ) // Text
424 ROM_LOAD( "ao4_09.ic98", 0x0000, 0x2000, CRC(757a723a) SHA1(62ab84d2aaa9bc1ea5aa9df8155aa3b5a1e93889) )
425 ROM_LOAD( "ao4_10.ic97", 0x2000, 0x2000, CRC(3e3fd608) SHA1(053a8fbdb35bf1c142349f78a63e8cd1adb41ef6) )
426
427 ROM_REGION( 0x0800, "proms", 0 ) // Palette
428 ROM_LOAD( "ao4-11.ic96", 0x0000, 0x0400, CRC(9bf0e85f) SHA1(44f0a4712c99a715dec54060afb0b27dc48998b4) )
429 ROM_LOAD( "ao4-12.ic95", 0x0400, 0x0400, CRC(954ce8fc) SHA1(e187f9e2cb754264d149c2896ca949dea3bcf2eb) )
430 ROM_END
431
432
433 // ( YEAR NAME PARENT MACHINE INPUT STATE INIT MONITOR COMPANY FULLNAME FLAGS )
434 GAME( 1983, chaknpop, 0, chaknpop, chaknpop, chaknpop_state, empty_init, ROT0, "Taito Corporation", "Chack'n Pop", MACHINE_SUPPORTS_SAVE )
435