1 /* Copyright (c) 2013-2016 Jeffrey Pfau
2  *
3  * This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "gui-runner.h"
7 
8 #include <mgba/core/core.h>
9 #include <mgba/core/serialize.h>
10 #include "feature/gui/gui-config.h"
11 #include <mgba/internal/gba/gba.h>
12 #include <mgba/internal/gba/input.h>
13 #include <mgba/gba/interface.h>
14 #include <mgba-util/gui/file-select.h>
15 #include <mgba-util/gui/font.h>
16 #include <mgba-util/gui/menu.h>
17 #include <mgba-util/memory.h>
18 #include <mgba-util/png-io.h>
19 #include <mgba-util/vfs.h>
20 
21 #include <sys/time.h>
22 
23 mLOG_DECLARE_CATEGORY(GUI_RUNNER);
24 mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
25 
26 #define AUTOSAVE_GRANULARITY 600
27 #define FPS_GRANULARITY 120
28 #define FPS_BUFFER_SIZE 3
29 
30 enum {
31 	RUNNER_CONTINUE = 1,
32 	RUNNER_EXIT,
33 	RUNNER_SAVE_STATE,
34 	RUNNER_LOAD_STATE,
35 	RUNNER_SCREENSHOT,
36 	RUNNER_CONFIG,
37 	RUNNER_RESET,
38 	RUNNER_COMMAND_MASK = 0xFFFF
39 };
40 
41 #define RUNNER_STATE(X) ((X) << 16)
42 
43 enum {
44 	SCREENSHOT_VALID = 0x10000,
45 	SCREENSHOT_INVALID = 0x20000,
46 };
47 
48 static const struct mInputPlatformInfo _mGUIKeyInfo = {
49 	.platformName = "gui",
50 	.keyId = (const char*[GUI_INPUT_MAX]) {
51 		"Select",
52 		"Back",
53 		"Cancel",
54 		"Up",
55 		"Down",
56 		"Left",
57 		"Right",
58 		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
59 		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
60 		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
61 		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
62 		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
63 		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
64 		[mGUI_INPUT_MUTE_TOGGLE] = "Mute (toggle)",
65 	},
66 	.nKeys = GUI_INPUT_MAX
67 };
68 
69 static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
70 
71 static struct mGUILogger {
72 	struct mLogger d;
73 	struct VFile* vf;
74 	int logLevel;
75 } logger = {
76 	.d = {
77 		.log = _log
78 	},
79 	.vf = NULL,
80 	.logLevel = 0
81 };
82 
_testExtensions(const char * name)83 static bool _testExtensions(const char* name) {
84 	char ext[PATH_MAX] = {};
85 	separatePath(name, NULL, NULL, ext);
86 
87 	if (!strncmp(ext, "sav", PATH_MAX)) {
88 		return false;
89 	}
90 	if (!strncmp(ext, "png", PATH_MAX)) {
91 		return false;
92 	}
93 	if (!strncmp(ext, "ini", PATH_MAX)) {
94 		return false;
95 	}
96 	if (!strncmp(ext, "ss", 2)) {
97 		return false;
98 	}
99 
100 	return true;
101 }
102 
_drawBackground(struct GUIBackground * background,void * context)103 static void _drawBackground(struct GUIBackground* background, void* context) {
104 	UNUSED(context);
105 	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
106 	if (gbaBackground->p->drawFrame) {
107 		gbaBackground->p->drawFrame(gbaBackground->p, true);
108 	}
109 }
110 
_drawState(struct GUIBackground * background,void * id)111 static void _drawState(struct GUIBackground* background, void* id) {
112 	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
113 	unsigned stateId = ((uint32_t) id) >> 16;
114 	if (gbaBackground->p->drawScreenshot) {
115 		unsigned w, h;
116 		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
117 		size_t size = w * h * BYTES_PER_PIXEL;
118 		if (size != gbaBackground->imageSize) {
119 			mappedMemoryFree(gbaBackground->image, gbaBackground->imageSize);
120 			gbaBackground->image = NULL;
121 		}
122 		if (gbaBackground->image && gbaBackground->screenshotId == (stateId | SCREENSHOT_VALID)) {
123 			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->image, w, h, true);
124 			return;
125 		} else if (gbaBackground->screenshotId != (stateId | SCREENSHOT_INVALID)) {
126 			struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
127 			color_t* pixels = gbaBackground->image;
128 			if (!pixels) {
129 				pixels = anonymousMemoryMap(size);
130 				gbaBackground->image = pixels;
131 				gbaBackground->imageSize = size;
132 			}
133 			bool success = false;
134 			if (vf && isPNG(vf) && pixels) {
135 				png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
136 				png_infop info = png_create_info_struct(png);
137 				png_infop end = png_create_info_struct(png);
138 				if (png && info && end) {
139 					success = PNGReadHeader(png, info);
140 					success = success && PNGReadPixels(png, info, pixels, w, h, w);
141 					success = success && PNGReadFooter(png, end);
142 				}
143 				PNGReadClose(png, info, end);
144 			}
145 			if (vf) {
146 				vf->close(vf);
147 			}
148 			if (success) {
149 				gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
150 				gbaBackground->screenshotId = stateId | SCREENSHOT_VALID;
151 			} else {
152 				gbaBackground->screenshotId = stateId | SCREENSHOT_INVALID;
153 			}
154 		}
155 		if (gbaBackground->p->drawFrame && gbaBackground->screenshotId == (stateId | SCREENSHOT_INVALID)) {
156 			gbaBackground->p->drawFrame(gbaBackground->p, true);
157 		}
158 	}
159 }
160 
_updateLux(struct GBALuminanceSource * lux)161 static void _updateLux(struct GBALuminanceSource* lux) {
162 	UNUSED(lux);
163 }
164 
_readLux(struct GBALuminanceSource * lux)165 static uint8_t _readLux(struct GBALuminanceSource* lux) {
166 	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
167 	int value = 0x16;
168 	if (runnerLux->luxLevel > 0) {
169 		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
170 	}
171 	return 0xFF - value;
172 }
173 
_tryAutosave(struct mGUIRunner * runner)174 static void _tryAutosave(struct mGUIRunner* runner) {
175 	int autosave = false;
176 	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
177 	if (!autosave) {
178 		return;
179 	}
180 
181 #ifdef DISABLE_THREADING
182 	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
183 #else
184 	if (!runner->autosave.buffer) {
185 		runner->autosave.buffer = VFileMemChunk(NULL, 0);
186 	}
187 	MutexLock(&runner->autosave.mutex);
188 	runner->autosave.core = runner->core;
189 	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
190 	ConditionWake(&runner->autosave.cond);
191 	MutexUnlock(&runner->autosave.mutex);
192 #endif
193 }
194 
mGUIInit(struct mGUIRunner * runner,const char * port)195 void mGUIInit(struct mGUIRunner* runner, const char* port) {
196 	GUIInit(&runner->params);
197 	runner->port = port;
198 	runner->core = NULL;
199 	runner->luminanceSource.d.readLuminance = _readLux;
200 	runner->luminanceSource.d.sample = _updateLux;
201 	runner->luminanceSource.luxLevel = 0;
202 	runner->background.d.draw = _drawBackground;
203 	runner->background.p = runner;
204 	runner->fps = 0;
205 	runner->lastFpsCheck = 0;
206 	runner->totalDelta = 0;
207 	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
208 
209 	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
210 	mCoreConfigInit(&runner->config, runner->port);
211 	// TODO: Do we need to load more defaults?
212 	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
213 	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
214 	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
215 #ifdef DISABLE_THREADING
216 	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
217 #else
218 	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
219 #endif
220 	mCoreConfigSetDefaultIntValue(&runner->config, "showOSD", true);
221 	mCoreConfigLoad(&runner->config);
222 	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
223 
224 	char path[PATH_MAX];
225 	mCoreConfigDirectory(path, PATH_MAX);
226 	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
227 	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
228 	mLogSetDefaultLogger(&logger.d);
229 
230 	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
231 	if (lastPath) {
232 		struct VDir* dir = VDirOpen(lastPath);
233 		if (dir) {
234 			dir->close(dir);
235 			strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
236 			runner->params.currentPath[PATH_MAX - 1] = '\0';
237 		}
238 	}
239 
240 #ifndef DISABLE_THREADING
241 	if (!runner->autosave.running) {
242 		runner->autosave.running = true;
243 		runner->autosave.core = NULL;
244 		MutexInit(&runner->autosave.mutex);
245 		ConditionInit(&runner->autosave.cond);
246 		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
247 	}
248 #endif
249 }
250 
mGUIDeinit(struct mGUIRunner * runner)251 void mGUIDeinit(struct mGUIRunner* runner) {
252 #ifndef DISABLE_THREADING
253 	MutexLock(&runner->autosave.mutex);
254 	runner->autosave.running = false;
255 	ConditionWake(&runner->autosave.cond);
256 	MutexUnlock(&runner->autosave.mutex);
257 
258 	ThreadJoin(&runner->autosave.thread);
259 
260 	ConditionDeinit(&runner->autosave.cond);
261 	MutexDeinit(&runner->autosave.mutex);
262 
263 	if (runner->autosave.buffer) {
264 		runner->autosave.buffer->close(runner->autosave.buffer);
265 	}
266 #endif
267 
268 	if (runner->teardown) {
269 		runner->teardown(runner);
270 	}
271 	CircleBufferDeinit(&runner->fpsBuffer);
272 	mInputMapDeinit(&runner->params.keyMap);
273 	mCoreConfigDeinit(&runner->config);
274 	if (logger.vf) {
275 		logger.vf->close(logger.vf);
276 		logger.vf = NULL;
277 	}
278 }
279 
_log(struct mLogger * logger,int category,enum mLogLevel level,const char * format,va_list args)280 static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
281 	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
282 	if (!guiLogger->vf) {
283 		return;
284 	}
285 	if (!(guiLogger->logLevel & level)) {
286 		return;
287 	}
288 
289 	char log[256] = {0};
290 	vsnprintf(log, sizeof(log) - 1, format, args);
291 	char log2[256] = {0};
292 	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
293 	if (len >= sizeof(log2)) {
294 		len = sizeof(log2) - 1;
295 	}
296 	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
297 		char path[PATH_MAX];
298 		mCoreConfigDirectory(path, PATH_MAX);
299 		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
300 		guiLogger->vf->close(guiLogger->vf);
301 		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
302 		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
303 			guiLogger->vf->close(guiLogger->vf);
304 			guiLogger->vf = NULL;
305 		}
306 	}
307 #ifdef GEKKO
308 	puts(log2);
309 #endif
310 }
311 
_updateLoading(size_t read,size_t size,void * context)312 static void _updateLoading(size_t read, size_t size, void* context) {
313 	struct mGUIRunner* runner = context;
314 	runner->params.drawStart();
315 	if (runner->params.guiPrepare) {
316 		runner->params.guiPrepare();
317 	}
318 	GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size);
319 	if (runner->params.guiFinish) {
320 		runner->params.guiFinish();
321 	}
322 	runner->params.drawEnd();
323 }
324 
mGUIRun(struct mGUIRunner * runner,const char * path)325 void mGUIRun(struct mGUIRunner* runner, const char* path) {
326 	struct mGUIBackground drawState = {
327 		.d = {
328 			.draw = _drawState
329 		},
330 		.p = runner,
331 		.image = 0,
332 		.screenshotId = 0
333 	};
334 	struct GUIMenu pauseMenu = {
335 		.title = "Game Paused",
336 		.index = 0,
337 		.background = &runner->background.d
338 	};
339 	struct GUIMenu stateSaveMenu = {
340 		.title = "Save state",
341 		.index = 0,
342 		.background = &drawState.d
343 	};
344 	struct GUIMenu stateLoadMenu = {
345 		.title = "Load state",
346 		.index = 0,
347 		.background = &drawState.d
348 	};
349 	GUIMenuItemListInit(&pauseMenu.items, 0);
350 	GUIMenuItemListInit(&stateSaveMenu.items, 9);
351 	GUIMenuItemListInit(&stateLoadMenu.items, 9);
352 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
353 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
354 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
355 
356 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
357 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
358 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
359 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
360 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
361 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
362 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
363 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
364 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
365 
366 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
367 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
368 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
369 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
370 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
371 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
372 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
373 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
374 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
375 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
376 
377 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
378 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
379 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
380 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
381 
382 	runner->params.drawStart();
383 	if (runner->params.guiPrepare) {
384 		runner->params.guiPrepare();
385 	}
386 	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
387 	if (runner->params.guiFinish) {
388 		runner->params.guiFinish();
389 	}
390 	runner->params.drawEnd();
391 
392 	bool found = false;
393 	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
394 	runner->core = mCoreFind(path);
395 	if (runner->core) {
396 		mLOG(GUI_RUNNER, INFO, "Found core");
397 		runner->core->init(runner->core);
398 		mCoreInitConfig(runner->core, runner->port);
399 		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
400 
401 		struct VFile* rom = mDirectorySetOpenPath(&runner->core->dirs, path, runner->core->isROM);
402 		if (runner->setFrameLimiter) {
403 			runner->setFrameLimiter(runner, false);
404 		}
405 		found = mCorePreloadVFCB(runner->core, rom, _updateLoading, runner);
406 		if (runner->setFrameLimiter) {
407 			runner->setFrameLimiter(runner, true);
408 		}
409 
410 #ifdef FIXED_ROM_BUFFER
411 		extern size_t romBufferSize;
412 		if (!found && rom && (size_t) rom->size(rom) > romBufferSize) {
413 			found = runner->core->loadROM(runner->core, rom);
414 		}
415 #endif
416 		if (!found) {
417 			if (rom) {
418 				rom->close(rom);
419 			}
420 			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
421 			mCoreConfigDeinit(&runner->core->config);
422 			runner->core->deinit(runner->core);
423 		}
424 	}
425 
426 	if (!found) {
427 		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
428 		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
429 		return;
430 	}
431 	if (runner->core->platform(runner->core) == mPLATFORM_GBA) {
432 		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
433 	}
434 	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
435 	mCoreLoadForeignConfig(runner->core, &runner->config);
436 
437 	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
438 	mCoreAutoloadSave(runner->core);
439 	mCoreAutoloadCheats(runner->core);
440 	if (runner->setup) {
441 		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
442 		runner->setup(runner);
443 	}
444 	if (runner->config.port && runner->keySources) {
445 		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
446 		size_t i;
447 		for (i = 0; runner->keySources[i].id; ++i) {
448 			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
449 		}
450 	}
451 	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
452 	runner->core->reset(runner->core);
453 	mLOG(GUI_RUNNER, DEBUG, "Reset!");
454 
455 
456 	int autoload = false;
457 	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
458 	if (autoload) {
459 		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
460 	}
461 
462 	int showOSD = true;
463 	mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
464 
465 	int drawFps = false;
466 	mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
467 
468 	bool running = true;
469 
470 #ifndef DISABLE_THREADING
471 	MutexLock(&runner->autosave.mutex);
472 	runner->autosave.core = runner->core;
473 	MutexUnlock(&runner->autosave.mutex);
474 #endif
475 
476 	if (runner->gameLoaded) {
477 		runner->gameLoaded(runner);
478 	}
479 	mLOG(GUI_RUNNER, INFO, "Game starting");
480 	while (running) {
481 		CircleBufferClear(&runner->fpsBuffer);
482 		runner->totalDelta = 0;
483 		runner->fps = 0;
484 		struct timeval tv;
485 		gettimeofday(&tv, 0);
486 		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
487 
488 		int frame = 0;
489 		bool fastForward = false;
490 		while (running) {
491 			if (runner->running) {
492 				running = runner->running(runner);
493 				if (!running) {
494 					break;
495 				}
496 			}
497 			uint32_t guiKeys;
498 			uint32_t heldKeys;
499 			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
500 			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
501 				break;
502 			}
503 			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
504 				if (runner->luminanceSource.luxLevel < 10) {
505 					++runner->luminanceSource.luxLevel;
506 				}
507 			}
508 			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
509 				if (runner->luminanceSource.luxLevel > 0) {
510 					--runner->luminanceSource.luxLevel;
511 				}
512 			}
513 			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
514 				runner->incrementScreenMode(runner);
515 			}
516 			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
517 				mCoreTakeScreenshot(runner->core);
518 			}
519 			if (runner->setFrameLimiter) {
520 				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
521 					fastForward = !fastForward;
522 				}
523 				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
524 					runner->setFrameLimiter(runner, false);
525 				} else {
526 					runner->setFrameLimiter(runner, true);
527 				}
528 			}
529 			if (guiKeys & (1 << mGUI_INPUT_MUTE_TOGGLE)) {
530 				int mute = !runner->core->opts.mute;
531 				mCoreConfigSetUIntValue(&runner->config, "mute", mute);
532 				runner->core->reloadConfigOption(runner->core, "mute", &runner->config);
533 			}
534 			uint16_t keys = runner->pollGameInput(runner);
535 			if (runner->prepareForFrame) {
536 				runner->prepareForFrame(runner);
537 			}
538 			runner->core->setKeys(runner->core, keys);
539 			runner->core->runFrame(runner->core);
540 			if (runner->drawFrame) {
541 				runner->params.drawStart();
542 				runner->drawFrame(runner, false);
543 				if (showOSD || drawFps) {
544 					if (runner->params.guiPrepare) {
545 						runner->params.guiPrepare();
546 					}
547 					if (drawFps) {
548 						GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
549 					}
550 					if (showOSD) {
551 						unsigned origin = runner->params.width - GUIFontHeight(runner->params.font) / 2;
552 						unsigned w;
553 						if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
554 							GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_FAST_FORWARD);
555 							GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_FAST_FORWARD, &w, NULL);
556 							origin -= w + GUIFontHeight(runner->params.font) / 2;
557 						}
558 						if (runner->core->opts.mute) {
559 							GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_MUTE);
560 							GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_MUTE, &w, NULL);
561 							origin -= w + GUIFontHeight(runner->params.font) / 2;
562 						}
563 					}
564 					if (runner->params.guiFinish) {
565 						runner->params.guiFinish();
566 					}
567 				}
568 				runner->params.drawEnd();
569 
570 				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
571 					if (drawFps) {
572 						struct timeval tv;
573 						gettimeofday(&tv, 0);
574 						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
575 						uint64_t delta = t - runner->lastFpsCheck;
576 						runner->lastFpsCheck = t;
577 						if (delta > 0x7FFFFFFFLL) {
578 							CircleBufferClear(&runner->fpsBuffer);
579 							runner->fps = 0;
580 						}
581 						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
582 							int32_t last;
583 							CircleBufferRead32(&runner->fpsBuffer, &last);
584 							runner->totalDelta -= last;
585 						}
586 						CircleBufferWrite32(&runner->fpsBuffer, delta);
587 						runner->totalDelta += delta;
588 						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
589 					}
590 				}
591 				if (frame == AUTOSAVE_GRANULARITY) {
592 					frame = 0;
593 					_tryAutosave(runner);
594 				}
595 				++frame;
596 			}
597 		}
598 		if (!running) {
599 			break;
600 		}
601 
602 		if (runner->paused) {
603 			runner->paused(runner);
604 		}
605 		if (runner->setFrameLimiter) {
606 			runner->setFrameLimiter(runner, true);
607 		}
608 
609 		GUIInvalidateKeys(&runner->params);
610 		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
611 		struct GUIMenuItem* item;
612 		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
613 		if (reason == GUI_MENU_EXIT_ACCEPT) {
614 			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
615 			case RUNNER_EXIT:
616 				running = false;
617 				keys = 0;
618 				break;
619 			case RUNNER_RESET:
620 				runner->core->reset(runner->core);
621 				break;
622 			case RUNNER_SAVE_STATE:
623 				mCoreSaveState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
624 				break;
625 			case RUNNER_LOAD_STATE:
626 				mCoreLoadState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
627 				break;
628 			case RUNNER_SCREENSHOT:
629 				mCoreTakeScreenshot(runner->core);
630 				break;
631 			case RUNNER_CONFIG:
632 				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
633 				break;
634 			case RUNNER_CONTINUE:
635 				break;
636 			}
637 		}
638 		int frames = 0;
639 		GUIPollInput(&runner->params, 0, &keys);
640 		while (keys && frames < 30) {
641 #ifdef _3DS
642 			if (!frames) {
643 #endif
644 				runner->params.drawStart();
645 				runner->drawFrame(runner, true);
646 				runner->params.drawEnd();
647 #ifdef _3DS
648 			} else {
649 				// XXX: Why does this fix #1294?
650 				usleep(15000);
651 			}
652 #endif
653 			++frames;
654 			GUIPollInput(&runner->params, 0, &keys);
655 		}
656 		if (runner->unpaused) {
657 			runner->unpaused(runner);
658 		}
659 		mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
660 		mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
661 	}
662 	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
663 	if (runner->gameUnloaded) {
664 		runner->gameUnloaded(runner);
665 	}
666 #ifndef DISABLE_THREADING
667 	MutexLock(&runner->autosave.mutex);
668 	runner->autosave.core = NULL;
669 	MutexUnlock(&runner->autosave.mutex);
670 #endif
671 
672 	int autosave = false;
673 	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
674 	if (autosave) {
675 		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
676 	}
677 
678 	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
679 	runner->core->unloadROM(runner->core);
680 	drawState.screenshotId = 0;
681 	if (drawState.image) {
682 		mappedMemoryFree(drawState.image, drawState.imageSize);
683 	}
684 
685 	if (runner->config.port) {
686 		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
687 		if (runner->keySources) {
688 			size_t i;
689 			for (i = 0; runner->keySources[i].id; ++i) {
690 				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
691 				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
692 			}
693 		}
694 		mCoreConfigSave(&runner->config);
695 	}
696 	mInputMapDeinit(&runner->core->inputMap);
697 	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
698 	mCoreConfigDeinit(&runner->core->config);
699 	runner->core->deinit(runner->core);
700 	runner->core = NULL;
701 
702 	GUIMenuItemListDeinit(&pauseMenu.items);
703 	GUIMenuItemListDeinit(&stateSaveMenu.items);
704 	GUIMenuItemListDeinit(&stateLoadMenu.items);
705 	mLOG(GUI_RUNNER, INFO, "Game stopped!");
706 }
707 
mGUIRunloop(struct mGUIRunner * runner)708 void mGUIRunloop(struct mGUIRunner* runner) {
709 	if (runner->keySources) {
710 		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
711 		size_t i;
712 		for (i = 0; runner->keySources[i].id; ++i) {
713 			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
714 		}
715 	}
716 	while (!runner->running || runner->running(runner)) {
717 		char path[PATH_MAX];
718 		const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
719 		if (preselect) {
720 			preselect = strrchr(preselect, '/');
721 		}
722 		if (preselect) {
723 			++preselect;
724 		}
725 		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
726 			break;
727 		}
728 		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
729 		mCoreConfigSetValue(&runner->config, "lastGame", path);
730 		mCoreConfigSave(&runner->config);
731 		mGUIRun(runner, path);
732 	}
733 }
734 
735 #ifndef DISABLE_THREADING
mGUIAutosaveThread(void * context)736 THREAD_ENTRY mGUIAutosaveThread(void* context) {
737 	struct mGUIAutosaveContext* autosave = context;
738 	MutexLock(&autosave->mutex);
739 	while (autosave->running) {
740 		ConditionWait(&autosave->cond, &autosave->mutex);
741 		if (autosave->running && autosave->core) {
742 			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
743 			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
744 			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
745 			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
746 			vf->close(vf);
747 		}
748 	}
749 	MutexUnlock(&autosave->mutex);
750 }
751 #endif
752