1 /* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "LoadSaveState.h"
7
8 #include "CoreController.h"
9 #include "GamepadAxisEvent.h"
10 #include "GamepadButtonEvent.h"
11 #include "VFileDevice.h"
12
13 #include <QAction>
14 #include <QDateTime>
15 #include <QKeyEvent>
16 #include <QPainter>
17
18 #include <mgba/core/serialize.h>
19 #include <mgba-util/memory.h>
20 #include <mgba-util/vfs.h>
21
22 using namespace QGBA;
23
LoadSaveState(std::shared_ptr<CoreController> controller,QWidget * parent)24 LoadSaveState::LoadSaveState(std::shared_ptr<CoreController> controller, QWidget* parent)
25 : QWidget(parent)
26 , m_controller(controller)
27 , m_mode(LoadSave::LOAD)
28 , m_currentFocus(controller->stateSlot() - 1)
29 {
30 m_ui.setupUi(this);
31 m_ui.lsLabel->setFocusProxy(this);
32 setFocusPolicy(Qt::ClickFocus);
33
34 m_slots[0] = m_ui.state1;
35 m_slots[1] = m_ui.state2;
36 m_slots[2] = m_ui.state3;
37 m_slots[3] = m_ui.state4;
38 m_slots[4] = m_ui.state5;
39 m_slots[5] = m_ui.state6;
40 m_slots[6] = m_ui.state7;
41 m_slots[7] = m_ui.state8;
42 m_slots[8] = m_ui.state9;
43
44 unsigned width, height;
45 controller->thread()->core->desiredVideoDimensions(controller->thread()->core, &width, &height);
46 int i;
47 for (i = 0; i < NUM_SLOTS; ++i) {
48 loadState(i + 1);
49 m_slots[i]->installEventFilter(this);
50 m_slots[i]->setMaximumSize(width + 2, height + 2);
51 connect(m_slots[i], &QAbstractButton::clicked, this, [this, i]() { triggerState(i + 1); });
52 }
53
54 if (m_currentFocus >= 9) {
55 m_currentFocus = 0;
56 }
57 if (m_currentFocus < 0) {
58 m_currentFocus = 0;
59 }
60 m_slots[m_currentFocus]->setFocus();
61
62 QAction* escape = new QAction(this);
63 connect(escape, &QAction::triggered, this, &QWidget::close);
64 escape->setShortcut(QKeySequence("Esc"));
65 escape->setShortcutContext(Qt::WidgetWithChildrenShortcut);
66 addAction(escape);
67
68 connect(m_ui.cancel, &QAbstractButton::clicked, this, &QWidget::close);
69 connect(m_controller.get(), &CoreController::stopping, this, &QWidget::close);
70 }
71
setMode(LoadSave mode)72 void LoadSaveState::setMode(LoadSave mode) {
73 m_mode = mode;
74 QString text = mode == LoadSave::LOAD ? tr("Load State") : tr("Save State");
75 setWindowTitle(text);
76 m_ui.lsLabel->setText(text);
77 }
78
eventFilter(QObject * object,QEvent * event)79 bool LoadSaveState::eventFilter(QObject* object, QEvent* event) {
80 if (event->type() == QEvent::KeyPress) {
81 int column = m_currentFocus % 3;
82 int row = m_currentFocus / 3;
83 switch (static_cast<QKeyEvent*>(event)->key()) {
84 case Qt::Key_Up:
85 row += 2;
86 break;
87 case Qt::Key_Down:
88 row += 1;
89 break;
90 case Qt::Key_Left:
91 column += 2;
92 break;
93 case Qt::Key_Right:
94 column += 1;
95 break;
96 case Qt::Key_1:
97 case Qt::Key_2:
98 case Qt::Key_3:
99 case Qt::Key_4:
100 case Qt::Key_5:
101 case Qt::Key_6:
102 case Qt::Key_7:
103 case Qt::Key_8:
104 case Qt::Key_9:
105 triggerState(static_cast<QKeyEvent*>(event)->key() - Qt::Key_1 + 1);
106 break;
107 case Qt::Key_Enter:
108 case Qt::Key_Return:
109 triggerState(m_currentFocus + 1);
110 break;
111 default:
112 return false;
113 }
114 column %= 3;
115 row %= 3;
116 m_currentFocus = column + row * 3;
117 m_slots[m_currentFocus]->setFocus();
118 return true;
119 }
120 if (event->type() == QEvent::Enter) {
121 int i;
122 for (i = 0; i < 9; ++i) {
123 if (m_slots[i] == object) {
124 m_currentFocus = i;
125 m_slots[m_currentFocus]->setFocus();
126 return true;
127 }
128 }
129 }
130 if (event->type() == GamepadButtonEvent::Down() || event->type() == GamepadAxisEvent::Type()) {
131 int column = m_currentFocus % 3;
132 int row = m_currentFocus - column;
133 GBAKey key = GBA_KEY_NONE;
134 if (event->type() == GamepadButtonEvent::Down()) {
135 key = static_cast<GamepadButtonEvent*>(event)->gbaKey();
136 } else if (event->type() == GamepadAxisEvent::Type()) {
137 GamepadAxisEvent* gae = static_cast<GamepadAxisEvent*>(event);
138 if (gae->isNew()) {
139 key = gae->gbaKey();
140 } else {
141 return false;
142 }
143 }
144 switch (key) {
145 case GBA_KEY_UP:
146 row += 6;
147 break;
148 case GBA_KEY_DOWN:
149 row += 3;
150 break;
151 case GBA_KEY_LEFT:
152 column += 2;
153 break;
154 case GBA_KEY_RIGHT:
155 column += 1;
156 break;
157 case GBA_KEY_B:
158 event->accept();
159 close();
160 return true;
161 case GBA_KEY_A:
162 case GBA_KEY_START:
163 event->accept();
164 triggerState(m_currentFocus + 1);
165 return true;
166 default:
167 return false;
168 }
169 column %= 3;
170 row %= 9;
171 m_currentFocus = column + row;
172 m_slots[m_currentFocus]->setFocus();
173 event->accept();
174 return true;
175 }
176 return false;
177 }
178
loadState(int slot)179 void LoadSaveState::loadState(int slot) {
180 mCoreThread* thread = m_controller->thread();
181 VFile* vf = mCoreGetState(thread->core, slot, 0);
182 if (!vf) {
183 m_slots[slot - 1]->setText(tr("Empty"));
184 return;
185 }
186
187 mStateExtdata extdata;
188 mStateExtdataInit(&extdata);
189 void* state = mCoreExtractState(thread->core, vf, &extdata);
190 vf->seek(vf, 0, SEEK_SET);
191 if (!state) {
192 m_slots[slot - 1]->setText(tr("Corrupted"));
193 mStateExtdataDeinit(&extdata);
194 return;
195 }
196
197 QDateTime creation;
198 QImage stateImage;
199
200 unsigned width, height;
201 thread->core->desiredVideoDimensions(thread->core, &width, &height);
202 mStateExtdataItem item;
203 if (mStateExtdataGet(&extdata, EXTDATA_SCREENSHOT, &item) && item.size >= static_cast<int32_t>(width * height * 4)) {
204 stateImage = QImage((uchar*) item.data, width, height, QImage::Format_ARGB32).rgbSwapped();
205 }
206
207 if (mStateExtdataGet(&extdata, EXTDATA_META_TIME, &item) && item.size == sizeof(uint64_t)) {
208 uint64_t creationUsec;
209 LOAD_64LE(creationUsec, 0, item.data);
210 creation = QDateTime::fromMSecsSinceEpoch(creationUsec / 1000LL);
211 }
212
213 if (!stateImage.isNull()) {
214 QPixmap statePixmap;
215 statePixmap.convertFromImage(stateImage);
216 m_slots[slot - 1]->setIcon(statePixmap);
217 }
218 if (creation.toMSecsSinceEpoch()) {
219 m_slots[slot - 1]->setText(creation.toString(Qt::DefaultLocaleShortDate));
220 } else if (stateImage.isNull()) {
221 m_slots[slot - 1]->setText(tr("Slot %1").arg(slot));
222 } else {
223 m_slots[slot - 1]->setText(QString());
224 }
225 vf->close(vf);
226 mappedMemoryFree(state, thread->core->stateSize(thread->core));
227 }
228
triggerState(int slot)229 void LoadSaveState::triggerState(int slot) {
230 if (m_mode == LoadSave::SAVE) {
231 m_controller->saveState(slot);
232 } else {
233 m_controller->loadState(slot);
234 }
235 close();
236 }
237
closeEvent(QCloseEvent * event)238 void LoadSaveState::closeEvent(QCloseEvent* event) {
239 emit closed();
240 QWidget::closeEvent(event);
241 }
242
showEvent(QShowEvent * event)243 void LoadSaveState::showEvent(QShowEvent* event) {
244 m_slots[m_currentFocus]->setFocus();
245 QWidget::showEvent(event);
246 }
247
focusInEvent(QFocusEvent *)248 void LoadSaveState::focusInEvent(QFocusEvent*) {
249 m_slots[m_currentFocus]->setFocus();
250 }
251
paintEvent(QPaintEvent *)252 void LoadSaveState::paintEvent(QPaintEvent*) {
253 QPainter painter(this);
254 QRect full(QPoint(), size());
255 painter.fillRect(full, QColor(0, 0, 0, 128));
256 }
257