1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardAveNina.hpp"
27 
28 namespace Nes
29 {
30 	namespace Core
31 	{
32 		namespace Boards
33 		{
34 			namespace Ave
35 			{
36 				#ifdef NST_MSVC_OPTIMIZE
37 				#pragma optimize("s", on)
38 				#endif
39 
SubReset(const bool hard)40 				void Nina001::SubReset(const bool hard)
41 				{
42 					Map( 0x7FFDU, PRG_SWAP_32K  );
43 					Map( 0x7FFEU, CHR_SWAP_4K_0 );
44 					Map( 0x7FFFU, CHR_SWAP_4K_1 );
45 
46 					if (hard)
47 						prg.SwapBank<SIZE_32K,0x0000>(0);
48 				}
49 
SubReset(const bool hard)50 				void Nina06::SubReset(const bool hard)
51 				{
52 					for (uint i=0x4100; i < 0x6000; i += 0x200)
53 						Map( i+0x00, i+0xFF, &Nina06::Poke_4100 );
54 
55 					if (hard)
56 						prg.SwapBank<SIZE_32K,0x0000>(0);
57 				}
58 
59 				#ifdef NST_MSVC_OPTIMIZE
60 				#pragma optimize("", on)
61 				#endif
62 
63 				NES_POKE_D(Nina06,4100)
64 				{
65 					ppu.Update();
66 					chr.SwapBank<SIZE_8K,0x0000>( data );
67 					prg.SwapBank<SIZE_32K,0x0000>( data >> 3 );
68 				}
69 			}
70 		}
71 	}
72 }
73