1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstBoard.hpp" 26 #include "NstBoardAveNina.hpp" 27 28 namespace Nes 29 { 30 namespace Core 31 { 32 namespace Boards 33 { 34 namespace Ave 35 { 36 #ifdef NST_MSVC_OPTIMIZE 37 #pragma optimize("s", on) 38 #endif 39 SubReset(const bool hard)40 void Nina001::SubReset(const bool hard) 41 { 42 Map( 0x7FFDU, PRG_SWAP_32K ); 43 Map( 0x7FFEU, CHR_SWAP_4K_0 ); 44 Map( 0x7FFFU, CHR_SWAP_4K_1 ); 45 46 if (hard) 47 prg.SwapBank<SIZE_32K,0x0000>(0); 48 } 49 SubReset(const bool hard)50 void Nina06::SubReset(const bool hard) 51 { 52 for (uint i=0x4100; i < 0x6000; i += 0x200) 53 Map( i+0x00, i+0xFF, &Nina06::Poke_4100 ); 54 55 if (hard) 56 prg.SwapBank<SIZE_32K,0x0000>(0); 57 } 58 59 #ifdef NST_MSVC_OPTIMIZE 60 #pragma optimize("", on) 61 #endif 62 63 NES_POKE_D(Nina06,4100) 64 { 65 ppu.Update(); 66 chr.SwapBank<SIZE_8K,0x0000>( data ); 67 prg.SwapBank<SIZE_32K,0x0000>( data >> 3 ); 68 } 69 } 70 } 71 } 72 } 73