1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardWaixing.hpp"
27 
28 namespace Nes
29 {
30 	namespace Core
31 	{
32 		namespace Boards
33 		{
34 			namespace Waixing
35 			{
36 				#ifdef NST_MSVC_OPTIMIZE
37 				#pragma optimize("s", on)
38 				#endif
39 
SubReset(const bool hard)40 				void Dqv7::SubReset(const bool hard)
41 				{
42 					Map( 0x8000U, 0xFFFFU, &Dqv7::Poke_8000 );
43 
44 					if (hard)
45 						prg.SwapBank<SIZE_32K,0x0000>(0);
46 				}
47 
SubReset(const bool hard)48 				void Zs::SubReset(const bool hard)
49 				{
50 					Map( 0x8000U, 0xFFFFU, &Zs::Poke_8000 );
51 
52 					if (hard)
53 						prg.SwapBank<SIZE_32K,0x0000>(0);
54 				}
55 
56 				#ifdef NST_MSVC_OPTIMIZE
57 				#pragma optimize("", on)
58 				#endif
59 
60 				NES_POKE_A(Dqv7,8000)
61 				{
62 					prg.SwapBank<SIZE_32K,0x0000>( address >> 3 );
63 				}
64 
65 				NES_POKE_AD(Zs,8000)
66 				{
67 					SetMirroringVH01( data );
68 					Dqv7::NES_DO_POKE(8000,address,data);
69 				}
70 			}
71 		}
72 	}
73 }
74