1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstBoard.hpp" 26 #include "NstBoardWaixing.hpp" 27 28 namespace Nes 29 { 30 namespace Core 31 { 32 namespace Boards 33 { 34 namespace Waixing 35 { 36 #ifdef NST_MSVC_OPTIMIZE 37 #pragma optimize("s", on) 38 #endif 39 SubReset(const bool hard)40 void Dqv7::SubReset(const bool hard) 41 { 42 Map( 0x8000U, 0xFFFFU, &Dqv7::Poke_8000 ); 43 44 if (hard) 45 prg.SwapBank<SIZE_32K,0x0000>(0); 46 } 47 SubReset(const bool hard)48 void Zs::SubReset(const bool hard) 49 { 50 Map( 0x8000U, 0xFFFFU, &Zs::Poke_8000 ); 51 52 if (hard) 53 prg.SwapBank<SIZE_32K,0x0000>(0); 54 } 55 56 #ifdef NST_MSVC_OPTIMIZE 57 #pragma optimize("", on) 58 #endif 59 60 NES_POKE_A(Dqv7,8000) 61 { 62 prg.SwapBank<SIZE_32K,0x0000>( address >> 3 ); 63 } 64 65 NES_POKE_AD(Zs,8000) 66 { 67 SetMirroringVH01( data ); 68 Dqv7::NES_DO_POKE(8000,address,data); 69 } 70 } 71 } 72 } 73 } 74