1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_DIALOG_FIND_H
26 #define NST_DIALOG_FIND_H
27 
28 #pragma once
29 
30 #include "NstObjectPod.hpp"
31 #include "NstObjectDelegate.hpp"
32 #include "NstWindowGeneric.hpp"
33 #include "NstString.hpp"
34 #include <CommDlg.h>
35 
36 namespace Nestopia
37 {
38 	namespace Window
39 	{
40 		class Custom;
41 		struct Param;
42 
43 		class Finder
44 		{
45 		public:
46 
47 			explicit Finder(Custom&);
48 			~Finder();
49 
50 			enum
51 			{
52 				DOWN = FR_DOWN,
53 				WHOLEWORD = FR_WHOLEWORD,
54 				MATCHCASE = FR_MATCHCASE
55 			};
56 
57 			void Close();
58 
59 		private:
60 
61 			typedef Object::Delegate<void,GenericString,uint> Callback;
62 
63 			void Open(const Callback&,uint);
64 
65 			ibool OnMsg(Param&);
66 
67 			enum {BUFFER_SIZE = 512-1};
68 
69 			Window::Generic window;
70 			const Window::Custom& parent;
71 			Object::Pod<FINDREPLACE> findReplace;
72 			Callback callback;
73 
74 		public:
75 
76 			template<typename Data,typename Code>
Open(Data * data,Code code,uint dir=DOWN)77 			void Open(Data* data,Code code,uint dir=DOWN)
78 			{
79 				Open( Callback(data,code), dir );
80 			}
81 		};
82 	}
83 }
84 
85 #endif
86