1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_MANAGER_DIPSWITCHES_H
26 #define NST_MANAGER_DIPSWITCHES_H
27 
28 #pragma once
29 
30 namespace Nestopia
31 {
32 	namespace Managers
33 	{
34 		class DipSwitches : Manager
35 		{
36 		public:
37 
38 			DipSwitches(Emulator&,const Configuration&,Window::Menu&);
39 
40 			void Save(Configuration&) const;
41 
42 		private:
43 
44 			bool Available() const;
45 			bool OpenDialog(bool) const;
46 
47 			void OnMenuExt(const Window::Menu::PopupHandler::Param&);
48 			void OnEmuEvent(Emulator::Event,Emulator::Data);
49 			void OnCmdDipSwitches(uint);
50 			void OnCmdDipSwitchesOnLoad(uint);
51 		};
52 	}
53 }
54 
55 #endif
56