1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_MANAGER_DIPSWITCHES_H 26 #define NST_MANAGER_DIPSWITCHES_H 27 28 #pragma once 29 30 namespace Nestopia 31 { 32 namespace Managers 33 { 34 class DipSwitches : Manager 35 { 36 public: 37 38 DipSwitches(Emulator&,const Configuration&,Window::Menu&); 39 40 void Save(Configuration&) const; 41 42 private: 43 44 bool Available() const; 45 bool OpenDialog(bool) const; 46 47 void OnMenuExt(const Window::Menu::PopupHandler::Param&); 48 void OnEmuEvent(Emulator::Event,Emulator::Data); 49 void OnCmdDipSwitches(uint); 50 void OnCmdDipSwitchesOnLoad(uint); 51 }; 52 } 53 } 54 55 #endif 56