1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_MANAGER_LAUNCHER_H
26 #define NST_MANAGER_LAUNCHER_H
27 
28 #pragma once
29 
30 #include "NstCollectionBitSet.hpp"
31 
32 namespace Nestopia
33 {
34 	namespace Window
35 	{
36 		struct Param;
37 		class Custom;
38 		class Launcher;
39 	}
40 
41 	namespace Managers
42 	{
43 		class Launcher : Manager
44 		{
45 		public:
46 
47 			Launcher(Emulator&,const Configuration&,Window::Menu&,const Paths&,Window::Custom&);
48 			~Launcher();
49 
50 			void Save(Configuration&,bool,bool) const;
51 
52 		private:
53 
54 			enum
55 			{
56 				MIN_DIALOG_WIDTH = 640,
57 				MIN_DIALOG_HEIGHT = 480,
58 				AVAILABLE = 0,
59 				FITS
60 			};
61 
62 			void Update();
63 			void OnCmdLauncher(uint);
64 			void OnActivate(Window::Param&);
65 			void OnDisplayChange(Window::Param&);
66 			void OnEmuEvent(Emulator::Event,Emulator::Data);
67 			void OnAppEvent(Application::Instance::Event,const void*);
68 
69 			Collection::BitSet state;
70 			bool fullscreen;
71 			Window::Custom& window;
72 			Object::Heap<Window::Launcher> dialog;
73 		};
74 	}
75 }
76 
77 #endif
78