1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_MANAGER_SOUND_H 26 #define NST_MANAGER_SOUND_H 27 28 #pragma once 29 30 #include "NstDirectSound.hpp" 31 #include "NstObjectHeap.hpp" 32 33 namespace Nestopia 34 { 35 namespace Window 36 { 37 class Sound; 38 } 39 40 namespace Managers 41 { 42 class Paths; 43 class Preferences; 44 45 class Sound : Manager 46 { 47 public: 48 49 Sound(Window::Custom&,Window::Menu&,Emulator&,const Paths&,const Preferences&,const Configuration&); 50 ~Sound(); 51 52 void StartEmulation() const; 53 void StopEmulation(); 54 void Save(Configuration&) const; 55 56 private: 57 58 void OnMenuOptionsSound(uint); 59 void OnEmuEvent(Emulator::Event,Emulator::Data); 60 void Disable(cstring=NULL); 61 void UpdateSettings(); 62 bool CanRunInBackground() const; 63 64 struct Callbacks; 65 class Recorder; 66 67 Nes::Sound::Output* emuOutput; 68 const Paths& paths; 69 const Preferences& preferences; 70 Nes::Sound::Output output; 71 DirectX::DirectSound directSound; 72 Object::Heap<Window::Sound> dialog; 73 Object::Heap<Recorder> recorder; 74 75 public: 76 GetOutput()77 Nes::Sound::Output* GetOutput() 78 { 79 return emuOutput; 80 } 81 }; 82 } 83 } 84 85 #endif 86