1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstIoArchive.hpp"
26 #include "NstCollectionVector.hpp"
27 #include "NstResourceFile.hpp"
28 
29 namespace Nestopia
30 {
31 	namespace Resource
32 	{
Uncompress(Collection::Buffer * buffers,uint count) const33 		uint File::Uncompress(Collection::Buffer* buffers,uint count) const
34 		{
35 			uint size = 0;
36 
37 			if (GetSize())
38 			{
39 				const Io::Archive archive( GetData(), GetSize() );
40 
41 				for (uint i=0, n=NST_MIN(count,archive.NumFiles()); i < n; ++i)
42 				{
43 					buffers[i].Resize( archive[i].Size() );
44 					size += archive[i].Uncompress( buffers[i].Ptr() );
45 				}
46 			}
47 
48 			return size;
49 		}
50 	}
51 }
52