1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstIoArchive.hpp" 26 #include "NstCollectionVector.hpp" 27 #include "NstResourceFile.hpp" 28 29 namespace Nestopia 30 { 31 namespace Resource 32 { Uncompress(Collection::Buffer * buffers,uint count) const33 uint File::Uncompress(Collection::Buffer* buffers,uint count) const 34 { 35 uint size = 0; 36 37 if (GetSize()) 38 { 39 const Io::Archive archive( GetData(), GetSize() ); 40 41 for (uint i=0, n=NST_MIN(count,archive.NumFiles()); i < n; ++i) 42 { 43 buffers[i].Resize( archive[i].Size() ); 44 size += archive[i].Uncompress( buffers[i].Ptr() ); 45 } 46 } 47 48 return size; 49 } 50 } 51 } 52