1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_SYSTEM_THREAD_H 26 #define NST_SYSTEM_THREAD_H 27 28 #pragma once 29 30 #include "NstObjectDelegate.hpp" 31 #include <windows.h> 32 33 namespace Nestopia 34 { 35 namespace System 36 { 37 class Thread 38 { 39 HANDLE hEnter; 40 HANDLE hExit; 41 HANDLE hAbort; 42 43 public: 44 45 Thread(); 46 ~Thread(); 47 48 class Terminator : public ImplicitBool<Terminator> 49 { 50 friend class Thread; 51 52 HANDLE const hAbort; 53 54 inline explicit Terminator(HANDLE=NULL); 55 56 public: 57 operator !() const58 bool operator ! () const 59 { 60 return ::WaitForSingleObject( hAbort, 0 ) != WAIT_OBJECT_0; 61 } 62 }; 63 64 typedef Object::Delegate<void,Terminator> Callback; 65 66 void Start(const Callback&,int=0); 67 void Stop(); 68 Idle() const69 bool Idle() const 70 { 71 return !hEnter; 72 } 73 }; 74 } 75 } 76 77 #endif 78