1#version 450
2layout(constant_id = 0) const int ARR_SIZE = 1;
3
4layout(binding = 0, set = 1, std140) uniform u_
5{
6	vec4 u_0[ARR_SIZE];
7};
8
9void main()
10{
11	gl_Position = u_0[0];
12}
13
14