1#version 450 2layout(constant_id = 0) const int ARR_SIZE = 1; 3 4layout(binding = 0, set = 1, std140) uniform u_ 5{ 6 vec4 u_0[ARR_SIZE]; 7}; 8 9void main() 10{ 11 gl_Position = u_0[0]; 12} 13 14