1 
2 /*============================================================================
3 
4 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
5 Package, Release 3e, by John R. Hauser.
6 
7 Copyright 2011, 2012, 2013, 2014, 2017 The Regents of the University of
8 California.  All rights reserved.
9 
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12 
13  1. Redistributions of source code must retain the above copyright notice,
14     this list of conditions, and the following disclaimer.
15 
16  2. Redistributions in binary form must reproduce the above copyright notice,
17     this list of conditions, and the following disclaimer in the documentation
18     and/or other materials provided with the distribution.
19 
20  3. Neither the name of the University nor the names of its contributors may
21     be used to endorse or promote products derived from this software without
22     specific prior written permission.
23 
24 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
27 DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 
35 =============================================================================*/
36 
37 #include <stdbool.h>
38 #include <stdint.h>
39 #include "platform.h"
40 #include "internals.h"
41 #include "specialize.h"
42 #include "softfloat.h"
43 
44 float128_t
f128_roundToInt(float128_t a,uint_fast8_t roundingMode,bool exact)45  f128_roundToInt( float128_t a, uint_fast8_t roundingMode, bool exact )
46 {
47     union ui128_f128 uA;
48     uint_fast64_t uiA64, uiA0;
49     int_fast32_t exp;
50     struct uint128 uiZ;
51     uint_fast64_t lastBitMask0, roundBitsMask;
52     bool roundNearEven;
53     uint_fast64_t lastBitMask64;
54     union ui128_f128 uZ;
55 
56     /*------------------------------------------------------------------------
57     *------------------------------------------------------------------------*/
58     uA.f = a;
59     uiA64 = uA.ui.v64;
60     uiA0  = uA.ui.v0;
61     exp = expF128UI64( uiA64 );
62     /*------------------------------------------------------------------------
63     *------------------------------------------------------------------------*/
64     if ( 0x402F <= exp ) {
65         /*--------------------------------------------------------------------
66         *--------------------------------------------------------------------*/
67         if ( 0x406F <= exp ) {
68             if ( (exp == 0x7FFF) && (fracF128UI64( uiA64 ) | uiA0) ) {
69                 uiZ = softfloat_propagateNaNF128UI( uiA64, uiA0, 0, 0 );
70                 goto uiZ;
71             }
72             return a;
73         }
74         /*--------------------------------------------------------------------
75         *--------------------------------------------------------------------*/
76         lastBitMask0 = (uint_fast64_t) 2<<(0x406E - exp);
77         roundBitsMask = lastBitMask0 - 1;
78         uiZ.v64 = uiA64;
79         uiZ.v0  = uiA0;
80         roundNearEven = (roundingMode == softfloat_round_near_even);
81         if ( roundNearEven || (roundingMode == softfloat_round_near_maxMag) ) {
82             if ( exp == 0x402F ) {
83                 if ( UINT64_C( 0x8000000000000000 ) <= uiZ.v0 ) {
84                     ++uiZ.v64;
85                     if (
86                         roundNearEven
87                             && (uiZ.v0 == UINT64_C( 0x8000000000000000 ))
88                     ) {
89                         uiZ.v64 &= ~1;
90                     }
91                 }
92             } else {
93                 uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, lastBitMask0>>1 );
94                 if ( roundNearEven && !(uiZ.v0 & roundBitsMask) ) {
95                     uiZ.v0 &= ~lastBitMask0;
96                 }
97             }
98         } else if (
99             roundingMode
100                 == (signF128UI64( uiZ.v64 ) ? softfloat_round_min
101                         : softfloat_round_max)
102         ) {
103             uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, roundBitsMask );
104         }
105         uiZ.v0 &= ~roundBitsMask;
106         lastBitMask64 = !lastBitMask0;
107     } else {
108         /*--------------------------------------------------------------------
109         *--------------------------------------------------------------------*/
110         if ( exp < 0x3FFF ) {
111             if ( !((uiA64 & UINT64_C( 0x7FFFFFFFFFFFFFFF )) | uiA0) ) return a;
112             if ( exact ) softfloat_exceptionFlags |= softfloat_flag_inexact;
113             uiZ.v64 = uiA64 & packToF128UI64( 1, 0, 0 );
114             uiZ.v0  = 0;
115             switch ( roundingMode ) {
116              case softfloat_round_near_even:
117                 if ( !(fracF128UI64( uiA64 ) | uiA0) ) break;
118              case softfloat_round_near_maxMag:
119                 if ( exp == 0x3FFE ) uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 );
120                 break;
121              case softfloat_round_min:
122                 if ( uiZ.v64 ) uiZ.v64 = packToF128UI64( 1, 0x3FFF, 0 );
123                 break;
124              case softfloat_round_max:
125                 if ( !uiZ.v64 ) uiZ.v64 = packToF128UI64( 0, 0x3FFF, 0 );
126                 break;
127 #ifdef SOFTFLOAT_ROUND_ODD
128              case softfloat_round_odd:
129                 uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 );
130                 break;
131 #endif
132             }
133             goto uiZ;
134         }
135         /*--------------------------------------------------------------------
136         *--------------------------------------------------------------------*/
137         uiZ.v64 = uiA64;
138         uiZ.v0  = 0;
139         lastBitMask64 = (uint_fast64_t) 1<<(0x402F - exp);
140         roundBitsMask = lastBitMask64 - 1;
141         if ( roundingMode == softfloat_round_near_maxMag ) {
142             uiZ.v64 += lastBitMask64>>1;
143         } else if ( roundingMode == softfloat_round_near_even ) {
144             uiZ.v64 += lastBitMask64>>1;
145             if ( !((uiZ.v64 & roundBitsMask) | uiA0) ) {
146                 uiZ.v64 &= ~lastBitMask64;
147             }
148         } else if (
149             roundingMode
150                 == (signF128UI64( uiZ.v64 ) ? softfloat_round_min
151                         : softfloat_round_max)
152         ) {
153             uiZ.v64 = (uiZ.v64 | (uiA0 != 0)) + roundBitsMask;
154         }
155         uiZ.v64 &= ~roundBitsMask;
156         lastBitMask0 = 0;
157     }
158     if ( (uiZ.v64 != uiA64) || (uiZ.v0 != uiA0) ) {
159 #ifdef SOFTFLOAT_ROUND_ODD
160         if ( roundingMode == softfloat_round_odd ) {
161             uiZ.v64 |= lastBitMask64;
162             uiZ.v0  |= lastBitMask0;
163         }
164 #endif
165         if ( exact ) softfloat_exceptionFlags |= softfloat_flag_inexact;
166     }
167  uiZ:
168     uZ.ui = uiZ;
169     return uZ.f;
170 
171 }
172 
173