1 /* Copyright (C) 2010 Wildfire Games.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining
4  * a copy of this software and associated documentation files (the
5  * "Software"), to deal in the Software without restriction, including
6  * without limitation the rights to use, copy, modify, merge, publish,
7  * distribute, sublicense, and/or sell copies of the Software, and to
8  * permit persons to whom the Software is furnished to do so, subject to
9  * the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 /*
24  * output buffer and 'stream' layered on top of a compression codec
25  */
26 
27 #ifndef INCLUDED_STREAM
28 #define INCLUDED_STREAM
29 
30 #include "lib/file/archive/codec.h"
31 
32 // note: this is similar in function to std::vector, but we don't need
33 // iterators etc. and would prefer to avoid initializing each byte.
34 class OutputBufferManager
35 {
36 public:
37 	OutputBufferManager();
38 
39 	void Reset();
40 	void SetBuffer(u8* buffer, size_t size);
41 
42 	/**
43 	 * allocate a new output buffer.
44 	 *
45 	 * @param size [bytes] to allocate.
46 	 *
47 	 * notes:
48 	 * - if a buffer had previously been allocated and is large enough,
49 	 *   it is reused (this reduces the number of allocations).
50 	 * - this class manages the lifetime of the buffer.
51 	 **/
52 	void AllocateBuffer(size_t size);
53 
Buffer()54 	u8* Buffer() const
55 	{
56 		return m_buffer;
57 	}
58 
Size()59 	size_t Size() const
60 	{
61 		return m_size;
62 	}
63 
64 private:
65 	bool IsAllowableBuffer(u8* buffer, size_t size);
66 
67 	u8* m_buffer;
68 	size_t m_size;
69 
70 	shared_ptr<u8> m_mem;
71 	// size of m_mem. allows reusing previously allocated buffers
72 	// (user-specified buffers can't be reused because we have no control
73 	// over their lifetime)
74 	size_t m_capacity;
75 };
76 
77 
78 class Stream
79 {
80 public:
81 	Stream(const PICodec& codec);
82 
83 	void SetOutputBuffer(u8* out, size_t outSize);
84 
85 	void AllocateOutputBuffer(size_t outSizeMax);
86 
87 	/**
88 	 * 'feed' the codec with a data block.
89 	 **/
90 	Status Feed(const u8* in, size_t inSize);
91 
92 	Status Finish();
93 
OutSize()94 	size_t OutSize() const
95 	{
96 		return m_outProduced;
97 	}
98 
Checksum()99 	u32 Checksum() const
100 	{
101 		return m_checksum;
102 	}
103 
104 private:
105 	PICodec m_codec;
106 	OutputBufferManager m_outputBufferManager;
107 
108 	size_t m_inConsumed;
109 	size_t m_outProduced;
110 	u32 m_checksum;
111 };
112 
113 // avoids the need for std::bind (not supported on all compilers) and boost::bind (can't be
114 // used at work)
115 struct StreamFeeder
116 {
117 	NONCOPYABLE(StreamFeeder);
118 public:
StreamFeederStreamFeeder119 	StreamFeeder(Stream& stream)
120 		: stream(stream)
121 	{
122 	}
123 
operatorStreamFeeder124 	Status operator()(const u8* data, size_t size) const
125 	{
126 		return stream.Feed(data, size);
127 	}
128 
129 private:
130 	Stream& stream;
131 };
132 
133 #endif	// #ifndef INCLUDED_STREAM
134