1 /* Copyright (C) 2011 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPIDENTITY
19 #define INCLUDED_ICMPIDENTITY
20 
21 #include "simulation2/system/Interface.h"
22 
23 /**
24  * Identity data.
25  * (This interface only includes the functions needed by native code for entity selection)
26  */
27 class ICmpIdentity : public IComponent
28 {
29 public:
30 	virtual std::string GetSelectionGroupName() = 0;
31 
32 	DECLARE_INTERFACE_TYPE(Identity)
33 };
34 
35 #endif // INCLUDED_ICMPIDENTITY
36