1 /* Copyright (C) 2011 Wildfire Games. 2 * This file is part of 0 A.D. 3 * 4 * 0 A.D. is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 2 of the License, or 7 * (at your option) any later version. 8 * 9 * 0 A.D. is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef INCLUDED_ICMPIDENTITY 19 #define INCLUDED_ICMPIDENTITY 20 21 #include "simulation2/system/Interface.h" 22 23 /** 24 * Identity data. 25 * (This interface only includes the functions needed by native code for entity selection) 26 */ 27 class ICmpIdentity : public IComponent 28 { 29 public: 30 virtual std::string GetSelectionGroupName() = 0; 31 32 DECLARE_INTERFACE_TYPE(Identity) 33 }; 34 35 #endif // INCLUDED_ICMPIDENTITY 36