1 //============================================================================= 2 // 3 // Adventure Game Studio (AGS) 4 // 5 // Copyright (C) 1999-2011 Chris Jones and 2011-20xx others 6 // The full list of copyright holders can be found in the Copyright.txt 7 // file, which is part of this source code distribution. 8 // 9 // The AGS source code is provided under the Artistic License 2.0. 10 // A copy of this license can be found in the file License.txt and at 11 // http://www.opensource.org/licenses/artistic-license-2.0.php 12 // 13 //============================================================================= 14 15 #include "ac/movelist.h" 16 #include "util/stream.h" 17 18 using AGS::Common::Stream; 19 ReadFromFile(Stream * in)20void MoveList::ReadFromFile(Stream *in) 21 { 22 in->ReadArrayOfInt32(pos, MAXNEEDSTAGES); 23 numstage = in->ReadInt32(); 24 in->ReadArrayOfInt32(xpermove, MAXNEEDSTAGES); 25 in->ReadArrayOfInt32(ypermove, MAXNEEDSTAGES); 26 fromx = in->ReadInt32(); 27 fromy = in->ReadInt32(); 28 onstage = in->ReadInt32(); 29 onpart = in->ReadInt32(); 30 lastx = in->ReadInt32(); 31 lasty = in->ReadInt32(); 32 doneflag = in->ReadInt8(); 33 direct = in->ReadInt8(); 34 } 35 WriteToFile(Stream * out)36void MoveList::WriteToFile(Stream *out) 37 { 38 out->WriteArrayOfInt32(pos, MAXNEEDSTAGES); 39 out->WriteInt32(numstage); 40 out->WriteArrayOfInt32(xpermove, MAXNEEDSTAGES); 41 out->WriteArrayOfInt32(ypermove, MAXNEEDSTAGES); 42 out->WriteInt32(fromx); 43 out->WriteInt32(fromy); 44 out->WriteInt32(onstage); 45 out->WriteInt32(onpart); 46 out->WriteInt32(lastx); 47 out->WriteInt32(lasty); 48 out->WriteInt8(doneflag); 49 out->WriteInt8(direct); 50 } 51