1 #ifndef _OGL_FADERS_ 2 #define _OGL_FADERS_ 3 /* 4 Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc. 5 and the "Aleph One" developers. 6 7 This program is free software; you can redistribute it and/or modify 8 it under the terms of the GNU General Public License as published by 9 the Free Software Foundation; either version 3 of the License, or 10 (at your option) any later version. 11 12 This program is distributed in the hope that it will be useful, 13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 This license is contained in the file "COPYING", 18 which is included with this source code; it is available online at 19 http://www.gnu.org/licenses/gpl.html 20 21 OpenGL Renderer, 22 by Loren Petrich, 23 May 30, 2000 24 25 This contains code for doing fader stuff. 26 */ 27 28 #include "cstypes.h" 29 30 31 // Indicates whether OpenGL-rendering faders will be used 32 bool OGL_FaderActive(); 33 34 // Which kinds of faders in the fader queue? 35 enum 36 { 37 FaderQueue_Liquid, 38 FaderQueue_Other, 39 NUMBER_OF_FADER_QUEUE_ENTRIES 40 }; 41 42 // Fader data 43 struct OGL_Fader 44 { 45 // Which type of fade to do 46 short Type; 47 // The three color channels and a transparency channel 48 float Color[4]; 49 OGL_FaderOGL_Fader50 OGL_Fader(): Type(NONE) {} 51 }; 52 53 // Fader=queue accessor 54 OGL_Fader *GetOGL_FaderQueueEntry(int Index); 55 56 // Fader renderer; returns whether or not OpenGL faders were active. 57 bool OGL_DoFades(float Left, float Top, float Right, float Bottom); 58 59 #endif 60