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..03-May-2022-

COPYINGH A D19-Mar-200417.6 KiB341281

MakefileH A D03-May-2022373 159

READMEH A D19-Mar-20041.4 KiB4741

aop.cH A D06-Apr-20042.2 KiB6555

README

1INSTALL
2=======
3Unpack the sourceocde: (What you have propably already done, when
4                        you're reading this.                     )
5	tar xzvf aop-?.?.tar.gz
6Change to the source directory:
7	cd aop-?.?
8Compile the source code:
9	make
10Install the binary:
11	make install
12Optionally, you can remove the executable (and other minor data)
13from the source directory by typing:
14	make clean
15Play the game!
16        aop
17          or
18	aop aop-level-1.txt .. aop-level-n.txt
19
20You are invited to design new levels and/or
21add nifty features as long as the resulting
22code is still <=64 lines!
23
24HISTORY
25=======
26You may ask yourself how this rather useless code accrued. Well,
27here we go:
28
29Someday, Clifford told me, that long time ago, when people used to
30talk about their latest C64 games, the style to code
31was slightly different to nowaday's due to hardware restrictions.
32  He mentioned that he programmed a game named `Power Ballon',
33which `Ambassador of Pain' tries to imitate, within 100 lines of
34code and would propably need twice of this amount to do this under
35modern Unix environments.
36
37One of the following days, I programmed the said game within 97
38lines of code to give proof.
39  Clifford wouldn't be Clifford, if he didn't return me a modified
40version with only 64 lines, immediately.
41
42And because it's fun to play the game (isn't it?), we decided to
43publish it.
44--
45  Raffael Himmelreich <raffi@raffi.at>
46  Clifford Wolf <clifford@clifford.at>
47