1 /*
2  * Copyright 2011-2013 Arx Libertatis Team (see the AUTHORS file)
3  *
4  * This file is part of Arx Libertatis.
5  *
6  * Arx Libertatis is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Arx Libertatis is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Arx Libertatis.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 /* Based on:
20 ===========================================================================
21 ARX FATALIS GPL Source Code
22 Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
23 
24 This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
25 
26 Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
27 License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
28 
29 Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
30 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
31 
32 You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code.  If not, see
33 <http://www.gnu.org/licenses/>.
34 
35 In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
36 additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
37 Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
38 
39 If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
40 ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
41 ===========================================================================
42 */
43 // Code: Cyril Meynier
44 //
45 // Copyright (c) 1999-2001 ARKANE Studios SA. All rights reserved
46 
47 #ifndef ARX_GUI_MENU_H
48 #define ARX_GUI_MENU_H
49 
50 #include <string>
51 
52 class TextureContainer;
53 
54 #define MAX_FLYOVER 32
55 
56 struct MENU_DYNAMIC_DATA {
57 
58 	TextureContainer * Background;
59 	TextureContainer * BookBackground;
60 	TextureContainer * pTexCredits;
61 	float creditspos;
62 	float creditstart;
63 	std::string flyover[MAX_FLYOVER];
64 	std::string credits;
65 	// New Quest Buttons Strings
66 	std::string str_button_quickgen;
67 	std::string str_button_skin;
68 	std::string str_button_done;
69 
MENU_DYNAMIC_DATAMENU_DYNAMIC_DATA70 	MENU_DYNAMIC_DATA() : Background(NULL), BookBackground(NULL),
71 	  pTexCredits(NULL), creditspos(0), creditstart(0) { }
72 
73 };
74 
75 // Possible values for ARXmenu.currentmode
76 enum MenuMode {
77 	AMCM_OFF,
78 	AMCM_MAIN,
79 	AMCM_CREDITS,
80 	AMCM_NEWQUEST
81 };
82 
83 // ARX_MENU_DATA contains all Menu-datas
84 struct ARX_MENU_DATA {
85 	MenuMode currentmode;
86 	MENU_DYNAMIC_DATA * mda;
87 };
88 
89 extern ARX_MENU_DATA ARXmenu;
90 
91 void ARX_Menu_Manage();
92 bool ARX_Menu_Render();
93 void ARX_MENU_Launch();
94 void ARX_MENU_Clicked_QUIT_GAME();
95 void ARX_Menu_Resources_Create();
96 void ARX_Menu_Resources_Release(bool _bNoSound = true);
97 void ARX_MENU_Clicked_CREDITS();
98 
99 #endif // ARX_GUI_MENU_H
100