1persistidents 0 2 3newmenu settings 4 5menuitem [Video settings] [ showmenu video ] 6menuitem [Head-Up Display settings] [ showmenu HUD ] 7menuitem [Gameplay settings] [ showmenu gameplay ] 8menuitem [Keyboard settings] [ showmenu Keyboard ] 9menuitem [Mouse settings] [ showmenu Mouse ] 10menuitem [Sound settings] [ showmenu sound ] 11menuitem [Misc settings] [ showmenu Misc ] 12menuitem [] -1 13menuitem [Reset all settings] [ showmenu [Reset settings] ] 14 15const isprimary [ return (|| (|| (|| (= $arg1 $SNIPER) (= $arg1 $SHOTGUN)) (|| (= $arg1 $AR) (= $arg1 $SMG))) (= $arg1 $CARBINE)) ] 16 17const getcustomprimarydirs [ 18 customprimarydirs = [] 19 loop gcp $NUM_WEAPONS [ 20 if (! (isprimary $gcp)) [ add2list customprimarydirs (addpunct [ ]) ] [ 21 add2list customprimarydirs (at $ALTERNATIVE_WEAPONS (+ (* $gcp 3) 2)) 22 ] 23 ] 24 return $customprimarydirs 25] 26 27const loadcustomprimary [ 28 nargs = $numargs 29 if (> $nargs 0) [ 30 li = $arg1 31 if (isprimary $li) [ 32 tmp = (getalias (at $WEAPONS $li)) 33 customphud = (format modmdlweap%1 $tmp) 34 custompwld = (format modmdlvwep%1 $tmp) 35 if (> $nargs 1) [ // revert to default primary HUD model if any 2nd argument is given 36 delalias $customphud; delalias $custompwld 37 ] [ // else try loading the custom primary models 38 cdirlist = (getcustomprimarydirs) 39 if (listlen $cdirlist) [ 40 dirtotry = (at $cdirlist $li) 41 if (strlen $dirtotry) [ 42 $customphud = $dirtotry 43 $custompwld = $dirtotry 44 ] 45 ] 46 ] 47 ] 48 ] 49] 50 51const DEFAULT_PRIMARIES ["MTP-57 Assault Rifle" "A-ARD/10 Submachine Gun" "Precision Tech AD-81 Sniper Rifle" "V-19 Combat Shotgun" "TMP-M&A Carbine"] 52const DEFAULT_PRALIASES [AR SMG SNIPER SHOTGUN CARBINE] 53const DEFAULT_PRMDLDIRS [assault subgun sniper shotgun carbine] 54 55const CUSTOM_PRIMARIES ["AR-15 Assault Rifle" "Mac11 Submachine Gun" "Dragunov SVD Sniper Rifle" "Sawed-off Shotgun" "Marlin Guide Carbine 1895"] 56const CUSTOM_PRMDLDIRS [assault2 subgun2 sniper2 shotgun2 carbine2] 57 58newmenu Weapons 59 60menumdl weapons/assault/menu mapmodel 75 12 61loop gwm (listlen $DEFAULT_PRIMARIES) [ 62 execute (format [menuitem [%1] [ nextprimary (getalias %2); loadcustomprimary (getalias %2) 0; echo %1 selected ] [ chmenumdl Weapons weapons/%3/menu mapmodel 75 12 ]] (at $DEFAULT_PRIMARIES $gwm) (at $DEFAULT_PRALIASES $gwm) (at $DEFAULT_PRMDLDIRS $gwm)) 63] 64// menuitem [] -1 65// menuitem [Alternative weapons...] [ showmenu [Alternative Weapons] ] 66 67// newmenu [Alternative Weapons] 68 69// menumdl weapons/assault2/menu mapmodel 75 12 70// loop cwm (listlen $CUSTOM_PRIMARIES) [ 71// execute (format [menuitem [%1] [ nextprimary (getalias %2); loadcustomprimary (getalias %2); echo %1 selected ] [ chmenumdl [Alternative Weapons] weapons/%3/menu mapmodel 75 12 ]] (at $CUSTOM_PRIMARIES $cwm) (at $DEFAULT_PRALIASES $cwm) (at $CUSTOM_PRMDLDIRS $cwm)) 72// ] 73// menuitem [] -1 74// menuitem [Other alternative weapons...] [ showmenu [Alternative Weapon Models] ] 75 76newmenu CLA 77 78menuinit [ menuselection CLA (player1 skin_cla) ] 79menumdl playermodels/CLA/01 all 50 4 80menuitem [Comandante] [ skin_cla 0 ] [ chmenumdl CLA playermodels/CLA/01 all 50 4 ] 81menuitem [Psycho] [ skin_cla 1 ] [ chmenumdl CLA playermodels/CLA/02 all 50 4 ] 82menuitem [Bomber] [ skin_cla 2 ] [ chmenumdl CLA playermodels/CLA/03 all 50 4 ] 83menuitem [Ripper] [ skin_cla 3 ] [ chmenumdl CLA playermodels/CLA/04 all 50 4 ] 84 85newmenu RVSF 86 87menuinit [menuselection RVSF (player1 skin_rvsf)] 88menumdl playermodels/RVSF/01 all 50 4 89menuitem [Alpha] [ skin_rvsf 0 ] [ chmenumdl RVSF playermodels/RVSF/01 all 50 4 ] 90menuitem [Tango] [ skin_rvsf 1 ] [ chmenumdl RVSF playermodels/RVSF/02 all 50 4 ] 91menuitem [Cobra] [ skin_rvsf 2 ] [ chmenumdl RVSF playermodels/RVSF/03 all 50 4 ] 92menuitem [Viper] [ skin_rvsf 3 ] [ chmenumdl RVSF playermodels/RVSF/04 all 50 4 ] 93menuitem [Swat] [ skin_rvsf 4 ] [ chmenumdl RVSF playermodels/RVSF/05 all 50 4 ] 94menuitem [Police] [ skin_rvsf 5 ] [ chmenumdl RVSF playermodels/RVSF/06 all 50 4 ] 95 96newmenu [QUICK setup] 97 98menuitemtextinput [Nickname:] [] [ name $arg1 ] 99menuitemtextinput [Resolution (Width): ] "$scr_w" [ scr_w $arg1 ] 100menuitemtextinput [Resolution (Height): ] "$scr_h" [ scr_h $arg1 ] 101menuitemtextinput [Mouse sensitivity: ] "$sensitivity" [ sensitivity $arg1 ] 102menuitemcheckbox [Reduced violence mode: ] "$poniesmodeon" [ reducedviolencemode $arg1 ] 103menuitemslider [Graphics detail: ] 1 6 "$gfxqualityalias" 1 [Horrible Low Medium Good High "INSANE! (May perform slowly on older gfx)"] [ new_gfx_quality $arg1 ] 104menuitemslider [Sound detail: ] 1 3 "$soundqualityalias" 1 [Low Medium High] [ new_sound_quality $arg1 ] 105menuitemslider [Field of view: ] 75 120 "$fov" 2 [] [ fov $arg1 ] 106menuitem [] -1 107menuitem "0 [ OK; View FAQ ]" [ closemenu [QUICK setup]; resetgl; showmenu faq ] 108menuitem "2 [ OK ]" [ closemenu [QUICK setup]; resetgl ] 109 110const new_gfx_quality [ 111 if (= $arg1 6) [ // "INSANE!" gfx quality 112 fsaa 8 113 minlod 250 114 gfxqualityalias = 6 115 fpsrange 100 1000 116 watersubdiv 1 117 dynlight 1 118 waterreflect 1 119 stencilbits 8 120 stencilshadow 40 121 dynshadow 40 122 lighterror 1 123 scorch 1 124 bullethole 1 125 blood 1 126 gib 1 127 gibnum 16 128 shotline 1 129 echo Be mighty careful! This setting puts any & every graphics setting as high as absolutely possible! 130 trilinear 1 131 waterrefract 1 132 texreduce 0 133 hidebigmenuimages 0 134 ] [ 135 if (= $arg1 5) [ // High gfx quality 136 fsaa 4 137 minlod 200 138 gfxqualityalias = 5 139 fpsrange 100 1000 140 watersubdiv 2 141 dynlight 1 142 waterreflect 1 143 stencilbits 8 144 stencilshadow 40 145 dynshadow 40 146 lighterror 1 147 scorch 1 148 bullethole 1 149 blood 1 150 gib 1 151 gibnum 12 152 shotline 1 153 trilinear 1 154 waterrefract 0 155 texreduce 0 156 hidebigmenuimages 0 157 ] [ 158 if (= $arg1 4) [ // Good gfx quality 159 fsaa 0 160 minlod 100 161 gfxqualityalias = 4 162 fpsrange 60 60 163 watersubdiv 2 164 dynlight 1 165 waterreflect 1 166 stencilbits 8 167 stencilshadow 40 168 dynshadow 40 169 lighterror 4 170 scorch 1 171 bullethole 1 172 blood 1 173 gib 1 174 gibnum 8 175 shotline 1 176 trilinear 1 177 waterrefract 0 178 texreduce 0 179 hidebigmenuimages 0 180 ] [ 181 if (= $arg1 3) [ // Medium gfx quality (DEFAULT) 182 fsaa 0 183 minlod 60 184 gfxqualityalias = 3 185 fpsrange 30 40 186 watersubdiv 4 187 dynlight 1 188 // Makes sure the 3D card is powerful enough for water reflection/shadow stencils... 189 if (glext "GL_ARB_fragment_program") [ waterreflect 1 ] [ waterreflect 0 ] 190 if (|| (glext "GL_EXT_stencil_two_side") (glext "GL_ATI_separate_stencil")) [ 191 stencilbits 8 192 stencilshadow 40 193 ] [ 194 stencilbits 0 195 stencilshadow 0 ] 196 dynshadow 40 197 lighterror 4 198 scorch 1 199 bullethole 1 200 blood 1 201 gib 1 202 gibnum 6 203 shotline 1 204 trilinear 1 205 waterrefract 0 206 texreduce 0 207 hidebigmenuimages 0 208 ] [ 209 if (= $arg1 2) [ // Low gfx quality 210 fsaa 0 211 minlod 60 212 gfxqualityalias = 2 213 fpsrange 20 25 214 watersubdiv 16 215 dynlight 0 216 waterreflect 0 217 stencilshadow 0 218 stencilbits 0 219 dynshadow 0 220 lighterror 10 221 scorch 0 222 bullethole 0 223 blood 0 224 gib 0 225 shotline 0 226 trilinear 1 227 waterrefract 0 228 texreduce 1 229 hidebigmenuimages 1 230 ] [ // Horrible gfx quality 231 fsaa 0 232 minlod 60 233 gfxqualityalias = 1 234 fpsrange 20 25 235 watersubdiv 64 236 dynlight 0 237 waterreflect 0 238 stencilshadow 0 239 stencilbits 0 240 dynshadow 0 241 lighterror 16 242 scorch 0 243 bullethole 0 244 blood 0 245 gib 0 246 shotline 0 247 trilinear 0 248 waterrefract 0 249 texreduce -1 250 hidebigmenuimages 1 251 ] 252 ] 253 ] 254 ] 255 ] 256] 257 258const new_sound_quality [ 259 if (= $arg1 3) [ // high sound (DEFAULT) 260 soundqualityalias = 3 261 maxsoundsatonce 10 262 footsteps 1 263 bulletairsound 1 264 bulletbouncesound 1 265 ] [ 266 if (= $arg1 2) [ // medium 267 soundqualityalias = 2 268 maxsoundsatonce 8 269 footsteps 1 270 bulletairsound 0 271 bulletbouncesound 1 272 ] [ // low 273 soundqualityalias = 1 274 maxsoundsatonce 5 275 footsteps 0 276 bulletairsound 0 277 bulletbouncesound 0 278 ] 279 ] 280] 281 282newmenu [Reset settings] 283menuinit [ resetyes = 0 ] // Ensures this menu works correctly. 284menuitemcheckbox [Yes, reset all settings: ] [ resetyes = 1 ] [ resetyes = $arg1 ] 285menuitem "2 [ Apply! ] " [ if $resetyes [ resetcfg 1; quit ] [ showmenu [] ] ] [ echo (c 3)If the above option is ticked, AssaultCube will now quit and your settings will be reset. ] // If checkbox is ticked, reset settings and quit, otherwise, close menus. 286 287newmenu Keyboard 288 289menuitem [Select an action and press ENTER to bind a new key:] -1 290menuitem [] -1 291menuitemkeyinput [Forwards: ] forward 292menuitemkeyinput [Left: ] left 293menuitemkeyinput [Backwards: ] backward 294menuitemkeyinput [Right: ] right 295menuitemkeyinput [Attack: ] attack 296menuitemkeyinput [Special action: ] altaction 297menuitemkeyinput [Jump: ] jump 298menuitemkeyinput [Crouch: ] crouch 299menuitemkeyinput [Reload: ] reload 300menuitemkeyinput [Weapon menu: ] "showmenu Weapons" 301menuitemkeyinput [Next weapon: ] "universaldelta 1" 302menuitemkeyinput [Previous weapon: ] "universaldelta -1" 303menuitemkeyinput [Show scores: ] showscores 304menuitemkeyinput [Chat: ] saycommand 305menuitemkeyinput [Team chat: ] "saycommand %" 306menuitemkeyinput [Commandline: ] "saycommand /" 307menuitemkeyinput [Console output: ] toggleconsole 308menuitemkeyinput [Screenshot: ] screenshot 309menuitemkeyinput [Map overview: ] toggleshowmap 310menuitemkeyinput [Drop CTF flag: ] dropflag 311menuitemkeyinput [Fullscreen: ] fullscreenscript 312menuitem [] -1 313menuitemtextinput [Lookup a keybind: ] [] [ echo []; echo (concatword (c 9) [Contents of keybind ] $arg1 :); echo (keybind $arg1) ] [] 256 314menuitemcheckbox [Use old editing binds?] [ $old_editbinds ] [ old_editbinds = $arg1 ] 315menuitem [] -1 316menuitem [Reset keybinds to default settings...] [ showmenu [Reset Binds] ] 317 318newmenu Mouse 319menuitemcheckbox [Invert mouse: ] "$invmouse" [ invmouse $arg1 ] 320menuitemcheckbox [Automatic Sniper-scope sensitivity: ] "$autoscopesens" [ autoscopesens $arg1 ] 321menuitemtextinput [Mouse Sensitivity: ] "$sensitivity" [ sensitivity $arg1 ] 322menuitemtextinput [Mouse Acceleration: ] "$mouseaccel" [ mouseaccel $arg1 ] 323menuitemtextinput [Filter mouse (for bad ones): ] "$mfilter" [ mfilter $arg1 ] 324menuitemtextinput [Sniper-scope sensitivity scale: ] "$scopesensscale" [ scopesensscale $arg1 ] 325menuitem [] -1 326menuitemslider [Crosshair size: ] 0 50 "$crosshairsize" 5 [] [ crosshairsize $arg1 ] 327menuitem [Change crosshair... ] [ showmenu Crosshairs ] 328menuitem [Change scope crosshair... ] [ showmenu [Scope crosshairs] ] 329 330newmenu Crosshairs 331menudirlist "packages/crosshairs" png [ loadcrosshair (concatword $arg1 .png) ] 1 332 333newmenu [Scope crosshairs] 334menudirlist "packages/crosshairs" png [ loadcrosshair (concatword $arg1 .png) scope ] 1 335 336newmenu [Reset Binds] 337menuinit [ resetbindsyes = 0 ] // Ensures this menu works correctly. 338menuitemcheckbox [Yes, reset all binds: ] [ resetbindsyes = 1 ] [ resetbindsyes = $arg1 ] 339menuitem "2 [ Apply! ] " [ if $resetbindsyes resetbinds [ showmenu [] ] ] 340 341newmenu video 342 343menuitemtextinput [Screen width: ] "$scr_w" [ scr_w $arg1 ] [] 11 344menuitemtextinput [Screen height: ] "$scr_h" [ scr_h $arg1 ] [] 11 345menuitemslider [Graphics detail: ] 1 6 "$gfxqualityalias" 1 [Horrible Low Medium Good High "INSANE! (May perform slowly on older gfx)"] [ new_gfx_quality $arg1 ] 346menuitem [] -1 347menuitemslider [Field of view: ] 75 120 "$fov" 2 [] [ fov $arg1 ] 348menuitemslider [Gamma: ] 30 300 "$gamma" 5 [] [ gamma $arg1 ] 349menuitemcheckbox [Fullscreen: ] "$fullscreen" [ fullscreen $arg1 ] 350menuitemslider [Vsync: ] -1 1 "$vsync" 1 [Default Disabled Enabled] [ vsync $arg1 ] 351menuitem [] -1 352menuitem [Advanced video settings...] [ showmenu [Advanced video settings] ] 353menuitem [] -1 354menuitem "2 [ Apply now! ]" [ resetgl ] 355 356const fsaa_valuemap [-1 2 4 8 16] 357const minlod_valuemap [60 100 200 250] 358const watersubdiv_valuemap [16 8 4 2 1] 359 360newmenu [Advanced video settings] 361 362menuitemslider [Scope FOV: ] 5 60 "$scopefov" 5 [] [ scopefov $arg1 ] 363menuitemslider [Antialiasing (FSAA): ] 0 4 "(findlist $fsaa_valuemap $fsaa)" 1 [Off 2 4 8 16] [ fsaa (at $fsaa_valuemap $arg1) ] 364menuitemslider [Minimal level of detail: ] 0 3 "(findlist $minlod_valuemap $minlod)" 1 [Low Decent Good Best] [ minlod (at $minlod_valuemap $arg1) ] 365menuitemslider [Light error: ] 1 100 "$lighterror" 5 [] [ lighterror $arg1 ] 366menuitemslider [Water subdivision: ] 0 4 "(findlist $watersubdiv_valuemap $watersubdiv)" 1 ["Lowest quality" "Low quality" "Medium quality" "High quality" "Highest quality"] [ watersubdiv (at $watersubdiv_valuemap $arg1) ] 367menuitemslider [Dynamic shadows: ] 0 2 getshadowq 1 [Off Blob Stencil] [ setshadowq $arg1 ] 368menuitemslider [Tex-reduce: ] -1 3 "$texreduce" 1 [] [ texreduce $arg1 ] 369menuitemcheckbox [Water reflection: ] "$waterreflect" [ waterreflect $arg1 ] 370 371const getshadowq [ 372 if (&& $stencilshadow (>= $stencilbits 8)) [result 2] [ 373 if $dynshadow [result 1] [result 0] 374 ] 375] 376 377const setshadowq [ 378 if (= $arg1 2) [ 379 stencilshadow 40 380 stencilbits 8 381 dynshadow 40 382 ] [ 383 if (= $arg1 1) [ 384 stencilshadow 0 385 stencilbits 0 386 dynshadow 40 387 ] [ 388 stencilshadow 0 389 stencilbits 0 390 dynshadow 0 391 ] 392 ] 393] 394 395menuitemcheckbox [Dynamic lights: ] "$dynlight" [ dynlight $arg1 ] 396menuitemcheckbox [Bulletholes: ] "$bullethole" [ bullethole $arg1 ] 397menuitemcheckbox [Scorch: ] "$scorch" [ scorch $arg1 ] 398menuitem [Enable 0.93 FOV compatiblity...] [ fovcompat; sleep 100 fovcompatmenu ] 399menuitem [] -1 400menuitem [FPS Range...] [ showmenu [FPS Range] ] 401menuitem [] -1 402menuitem "2 [ Apply now! ]" [ resetgl ] 403 404const fovcompatmenu [ showmenu settings; showmenu video; showmenu [Advanced video settings] ] 405 406newmenu [FPS Range] 407 408menuitem [My 486 0wnz y00 (8-10 FPS)] [ closemenu [FPS Range]; fpsrange 8 10 ] 409menuitem [Slow machine (20-25 FPS)] [ closemenu [FPS Range]; fpsrange 20 25 ] 410menuitem [Sensible default (30-40 FPS)] [ closemenu [FPS Range]; fpsrange 30 40 ] 411menuitem [FPS whore (60-60 FPS)] [ closemenu [FPS Range]; fpsrange 60 60 ] 412menuitem [I don't understand LOD (100+ FPS)] [ closemenu [FPS Range]; fpsrange 100 1000 ] 413 414 415const default_bursts [3 2 2] 416const refreshWSM [ closemenu [Weapon Settings]; showmenu [Weapon Settings] ] 417 418newmenu [Weapon Settings] 419menuitemslider [Play hit sounds: ] 0 2 "$hitsound" 1 [Off "When server detects hits" "When client detects hits"] [ hitsound $arg1 ] 420menuitemcheckbox [Auto weapon reload: ] "$autoreload" [ autoreload $arg1 ] 421menuitemcheckbox [Auto switch to akimbo upon pickup: ] "$akimboautoswitch" [ akimboautoswitch $arg1 ] 422menuitemslider [Akimbo end action: ] 0 3 "$akimboendaction" 1 ["Switch to knife" "Stay with pistol" "Switch to grenades" "Switch to primary"] [ akimboendaction $arg1 ] 423menuitemcheckbox [SMG - Full Auto?] "(= (burstshots $SMG -1) 0)" [ if (= $arg1 0) [ burstshots $SMG (at $default_bursts 0) ] [ burstshots $SMG 0 ]; refreshWSM ] 424menuitemcheckbox [AR - Full Auto?] "(= (burstshots $AR -1) 0)" [ if (= $arg1 0) [ burstshots $AR (at $default_bursts 1) ] [ burstshots $AR 0 ]; refreshWSM ] 425menuitemcheckbox [Akimbo - Full Auto?] "(= (burstshots $AKIMBO -1) 0)" [ if (= $arg1 0) [ burstshots $AKIMBO (at $default_bursts 2) ] [ burstshots $AKIMBO 0 ]; refreshWSM ] 426menuitemslider [SMG - Shots per burst: ] 0 29 "(burstshots $SMG -1)" 1 [] [ burstshots $SMG $arg1; refreshWSM ] 427menuitemslider [AR - Shots per burst: ] 0 19 "(burstshots $AR -1)" 1 [] [ burstshots $AR $arg1; refreshWSM ] 428menuitemslider [Akimbo - Shots per burst: ] 0 19 "(burstshots $AKIMBO -1)" 1 [] [ burstshots $AKIMBO $arg1; refreshWSM ] 429 430if (! (checkalias nickhighlight)) [ nickhighlight = 0 ] 431 432newmenu gameplay 433menuitemtextinput [Nickname: ] "result $curname" [ name $arg1 ] 434menuitemslider [Player skins: ] 0 2 "$teamdisplaymode" 1 [Normal "Colored vests" "Full color"] [ teamdisplaymode $arg1 ] 435menuitemslider [Custom player skins: ] 0 2 "$hidecustomskins" 1 ["Always show" "Show in non-team modes" "Never show"] [ hidecustomskins $arg1 ] 436menuitem [] -1 437menuitemcheckbox [Reduced violence mode: ] "$poniesmodeon" [ reducedviolencemode $arg1 ] 438menuitemslider [Gib gore: ] 0 4 "$__gibsgore" 1 [Off Normal Good Messy Unrealistic] [ gibsgore $arg1 ] 439menuitemslider [Name highlight color: ] 0 9 "$nickhighlight" 1 [ "0green 5(default)" "1blue" "2yellow" "3red" "4gray" "white" "6dark brown" "7dark red" "8purple" "9orange" ] [ nickhighlight = $arg1; HIGHLIGHT = (c $nickhighlight) ] 440menuitemcheckbox [Show scores on death: ] "$showscoresondeath" [ showscoresondeath $arg1 ] 441menuitem [Change to the enemy team] changeteam 442menuitem [Change weapon...] [ showmenu Weapons ] 443menuitem [Change player skin...] [ showmenu (at [CLA RVSF] (player1 team)) ] 444menuitem [Weapon settings...] [ showmenu [Weapon Settings] ] 445menuitem [Edit kill messages...] [ showmenu [Kill Messages] ] 446menuitem [Bot settings...] [ showmenu [Bot settings] ] 447 448__screenshottype = 0 // Initial setting for status of screenshots so AC doesn't give errors. 449 450newmenu Misc 451menuitemcheckbox [Auto map download: ] "$autogetmap" [ autogetmap $arg1 ] 452menuitemcheckbox [Show gamemodes as acronyms: ] "$modeacronyms" [ modeacronyms $arg1 ] 453menuitemcheckbox [Show quit dialog when quitting: ] "$askquit" [ askquit = $arg1 ] 454menuitemcheckbox [Auto-screenshot: ] "$autoscreenshot" [ autoscreenshot $arg1 ] 455menuitemcheckbox [Allow HUD echos: ] "$allowhudechos" [ allowhudechos $arg1 ] 456menuitemslider [Servers to ping at once: ] 0 50 "$maxservpings" 5 [] [ maxservpings $arg1 ] 457menuitemslider [Milliseconds between pinging servers: ] 1000 60000 "$servpingrate" 1000 [] [ servpingrate $arg1 ] 458menuitemslider [Screenshot type: ] -1 4 "$__screenshottype" 1 ["JPEG (Terrible Quality)" "JPEG (Bad Quality)" "JPEG (Good Quality)" "JPEG (Best Quality)" "PNG (Lossless)" "BMP (Lossless)"] [ if (= $arg1 -1) [ screenshottype 1; jpegquality 50; __screenshottype = -1 ] [ if (= $arg1 0) [ screenshottype 1; jpegquality 70; __screenshottype = 0 ] [ if (= $arg1 1) [ screenshottype 1; jpegquality 85; __screenshottype = 1 ] [ if (= $arg1 2) [ screenshottype 1; jpegquality 100; __screenshottype = 2 ] [ if (= $arg1 3) [ screenshottype 2; __screenshottype = 3 ] [ if (= $arg1 4) [ screenshottype 0; __screenshottype = 4 ] ] ] ] ] ] ] 459menuitemslider [Console size: ] 0 20 "$consize" 1 [] [ consize $arg1 ] 460menuitemslider [Font type: ] 0 2 "$__fontsetting" 1 [Default Serif Monospace] [ if (= $arg1 1) [ setfont serif ] [ if (= $arg1 2) [ setfont mono ] [ setfont default ] ] ] 461menuitemslider [Mini-map background style: ] 0 2 "$showmapbackdrop" 1 ["Fully Transparent" Black White/Transparent] [ showmapbackdrop $arg1 ] 462menuitemcheckbox [Enable compatibility with older cubescripts: ] "$compatibilitymode" [ compatibilitymode $arg1; echo (c 3) This setting requires a restart to take effect. ] 463menuitemcheckbox [Enable per-official map dynamic gamma: ] "$dyngamma" [ dyngamma = $arg1 ] 464menuitemtextinput [Set default gamma for this map: ] "(at $ofc_gamma_list (findlist $defaultmaps (curmap 1)))" [ setgamma $arg1 ] 465 466// Reduced game violence mode... 467const reducedviolencemode [ 468 if (= $arg1 1) [ 469 poniesmodeon = 1 470 blood 0 471 gib 0 472 mutesound 48 0; loop i 8 [ mutesound (+ $i 26) 0 ] // Mute pain sounds: 26 to 33 and 48 473 echo (c 2)OMG! (concatword (c 8) PW (c 1) NI (c 3) ES (c 5) !) mode enabled - Violent game content has now been reduced. 474 ] [ // Violent 475 poniesmodeon = 0 476 blood 1 477 gib 1 478 mutesound 48 1; loop i 8 [ mutesound (+ $i 26) 1 ] // Un-mute pain sounds 479 echo (c 2)OMG! (concatword (c 8) PW (c 1) NI (c 3) ES (c 5) !) mode has been disabled. 480 ] 481] 482 483const DEFAULT_SCOREBOARD_NAMES [Flags Frags Deaths Ratio Score Lag "Client number" Name] 484const DEFAULT_SCOREBOARD_ORDER [sc_flags sc_frags sc_deaths sc_ratio sc_score sc_lag sc_clientnum sc_name] 485const DEFAULT_SCOREBOARD_POSITIONS [0 1 2 -1 4 5 6 7] 486const SCOREBOARD_DISABLE_ITEMS [sc_deaths sc_ratio sc_score sc_lag] 487 488const refreshScoreboardMenu [ closemenu [Customize your scoreboard]; sleep 0 [ showmenu [Customize your scoreboard] ] ] 489 490newmenu [Customize your scoreboard] 491menuitem [0 has the highest priority...] -1 492menuitem [-1 disables the item entirely...] -1 493menuitem [] -1 494loop tsl (listlen $DEFAULT_SCOREBOARD_ORDER) [ 495 ccn = (at $DEFAULT_SCOREBOARD_ORDER $tsl) 496 cfn = (at $DEFAULT_SCOREBOARD_NAMES (findlist $DEFAULT_SCOREBOARD_ORDER $ccn)) 497 if (!= (findlist $SCOREBOARD_DISABLE_ITEMS $ccn) -1) [ 498 execute (format [menuitemslider [%1: ] -1 7 "(getalias %2)" 1 [] [ %2 $arg1 ]] $cfn $ccn) 499 ] [ 500 execute (format [menuitemslider [%1: ] 0 7 "(getalias %2)" 1 [] [ %2 $arg1 ]] $cfn $ccn) 501 ] 502] 503menuitem [] -1 504menuitem [Reset to default scoreboard...] [ loop rsl (listlen $DEFAULT_SCOREBOARD_ORDER) [ (at $DEFAULT_SCOREBOARD_ORDER $rsl) (at $DEFAULT_SCOREBOARD_POSITIONS $rsl) ]; refreshScoreboardMenu ] 505menuitem [Close] [ closemenu [Customize your scoreboard] ] 506 507newmenu HUD 508 509menuitem [Show:] -1 510menuitemcheckbox [ Gun ] "$hudgun" [ hudgun $arg1 ] 511menuitemcheckbox [ Team icon ] "(= $hideteam 0)" [ hideteam (= $arg1 0) ] 512menuitemcheckbox [ Icons ] "(= $hidehudequipment 0)" [ hidehudequipment (= $arg1 0) ] 513menuitemcheckbox [ Console ] "(= $hideconsole 0)" [ hideconsole (= $arg1 0) ] 514menuitemcheckbox [ Player names ] "$showtargetname" [ showtargetname $arg1 ] 515menuitemcheckbox [ Spectator info ] "(= $hidespecthud 0)" [ hidespecthud (= $arg1 0) ] 516menuitemcheckbox [ Quick messages ] "(= $hidehudmsgs 0)" [ hidehudmsgs (= $arg1 0) ] 517menuitemcheckbox [ Damage direction indicator ] "(= $hidedamageindicator 0)" [ hidedamageindicator (= $arg1 0) ] 518menuitemcheckbox [ Damage screen flash ] "$damagescreen" [ damagescreen $arg1 ] 519menuitemcheckbox [ Crosshair team-sign ] "$crosshairteamsign" [ crosshairteamsign $arg1 ] 520menuitemcheckbox [ CTF icons ] "(= $hidectfhud 0)" [ hidectfhud (= $arg1 0) ] 521menuitemcheckbox [ Radar ] "(= $hideradar 0)" [ hideradar (= $arg1 0) ] 522menuitemslider [ Radar zoom: ] 5 500 [ $radarheight ] 5 [][ radarheight $arg1 ] 523menuitemslider [ Votes: ] 0 2 "$hidevote" 1 ["Always show" "Show until you vote" "Never show"] [ hidevote $arg1 ] 524menuitemslider [ Graphics statistics: ] 0 2 "$showstats" 1 [None "FPS Only" All] [ showstats $arg1 ] 525menuitemslider [ Extra messages: ] 0 3 "$hudextras" 1 ["No extra messages" "Show extra messages in console" "Pop up extra messages!" "SPAM EXTRA MESSAGES!"] [ hudextras $arg1 ] 526menuitemslider [ Hand alignment: ] 0 1 "$righthanded" 1 [Left-handed Right-handed] [ righthanded $arg1 ] 527menuitemslider [ Max-roll: ] 0 20 "$maxroll" 1 [] [ maxroll $arg1 ] 528menuitemslider [ Spectator max-roll: ] 0 1 "$maxrollremote" 1 [Off On] [ maxrollremote $arg1 ] 529menuitem [] -1 530menuitem [Customize your scoreboard...] [ showmenu [Customize your scoreboard] ] 531 532newmenu sound 533 534menuitemslider [Sound volume: ] 0 255 "$soundvol" 16 [] [ soundvol $arg1 ] 535menuitemslider [Music volume: ] 0 255 "$musicvol" 16 [] [ musicvol $arg1 ] 536menuitemslider [Sound detail: ] 1 3 "($soundqualityalias)" 1 [Low Medium High] [ new_sound_quality $arg1 ] 537menuitem [] -1 538menuitem [Mute/Un-mute specific sounds...] [ showmenu [Mute specific sounds] ] 539menuitem [] -1 540menuitem [Advanced settings:] -1 541menuitemcheckbox [ Footsteps: ] "$footsteps" [ footsteps $arg1 ] 542menuitemcheckbox [ Disable own footsteps: ] "(= $localfootsteps)" [ localfootsteps (! $arg1) ] 543menuitemslider [ Sounds at once: ] 0 100 "$maxsoundsatonce" 2 [] [ maxsoundsatonce $arg1 ] 544menuitemslider [ Voice-coms: ] 0 2 "$voicecomsounds" 1 [Off On "Team only"] [ voicecomsounds $arg1 ] 545menuitemslider [ Heartbeat: ] 0 99 "$heartbeat" 1 [] [ heartbeat $arg1 ] 546 547 548const muteitem [ menuitemcheckbox (concatword $arg1 [: ]) (concat ! "(soundmuted" $arg2 ")") (concat mutesound $arg2 "$arg1") ] 549 550newmenu [Mute specific sounds] 551 552menuitem [Weapon sounds] [ showmenu [Mute weapon sounds] ] 553menuitem [Bullet/explosion sounds] [ showmenu [Mute bullet/explosion sounds] ] 554menuitem [Pain/death sounds] [ showmenu [Mute pain/death sounds] ] 555menuitem [Pickup sounds] [ showmenu [Mute pickup sounds] ] 556menuitem [Movement sounds] [ showmenu [Mute movement sounds] ] 557menuitem [Voice-com sounds] [ showmenu [Mute voice-coms] ] 558menuitem [Other sounds] [ showmenu [Mute other sounds] ] 559menuitem [] -1 560menuitem [Un-mute all sounds...] [ unmuteallsounds; heartbeat $oldheartbeat ] 561 562newmenu [Mute weapon sounds] 563 564muteitem [Knife] 7 565muteitem [Pistol] 8 566muteitem [Pistol reloading] 9 567muteitem [Carbine] 10 568muteitem [Carbine reloading] 11 569muteitem [Shotgun] 12 570muteitem [Shotgun reloading] 13 571muteitem [Submachine gun] 14 572muteitem [Submachine gun reloading] 15 573muteitem [Sniper] 16 574muteitem [Sniper reloading] 17 575muteitem [Assault Rifle] 18 576muteitem [Assault Rifle reloading] 19 577muteitem [Grenade pull] 41 578muteitem [Grenade throw] 42 579muteitem [Grenade bounce 1] 43 580muteitem [Grenade bounce 2] 44 581muteitem [Akimbo reload] 45 582muteitem [Change weapon] 46 583muteitem [Empty clip] 24 584 585newmenu [Mute pickup sounds] 586 587muteitem [Ammo pickup] 20 588muteitem [Health pickup] 21 589muteitem [Armour pickup] 22 590muteitem [Akimbo pickup] 23 591muteitem [Akimbo finished] 25 592muteitem [Helmet pickup] 99 593 594oldheartbeat = 0 595 596newmenu [Mute pain/death sounds] 597 598muteitem [Pain 1] 26 599muteitem [Pain 2] 27 600muteitem [Pain 3] 28 601muteitem [Pain 4] 29 602muteitem [Pain 5] 30 603muteitem [Pain 6] 31 604muteitem [Die 1] 32 605muteitem [Die 2] 33 606muteitem [Gib sounds] 48 607muteitem [Tinnitus] 62 608menuitemcheckbox [Heartbeat] "$heartbeat" [ if (! $arg1) [ oldheartbeat = $heartbeat; heartbeat 0 ] [ heartbeat $oldheartbeat ] ] 609 610newmenu [Mute movement sounds] 611 612menuitemcheckbox [Footsteps: ] "$footsteps" [ footsteps $arg1 ] 613muteitem [Crouch] 54 614muteitem [Water footsteps] 55 615muteitem [Water crouching] 56 616muteitem [Crouch-in] 57 617muteitem [Crouch-out] 58 618muteitem [Jump] 0 619muteitem [Soft landing] 1 620muteitem [Hard landing] 2 621muteitem [Splash 1] 35 622muteitem [Splash 2] 36 623muteitem [Underwater] 61 624 625newmenu [Mute bullet/explosion sounds] 626 627muteitem [Ricochet air 1] 3 628muteitem [Ricochet air 2] 4 629muteitem [Ricochet hit] 5 630muteitem [Bullet (water impact)] 6 631muteitem [Grenade explosion] 34 632menuitemcheckbox [Bullet hit: ] "$bulletbouncesound" [ bulletbouncesound $arg1 ] 633menuitemcheckbox [Bullet near-miss: ] "$bulletairsound" [ bulletairsound $arg1 ] 634muteitem [HitSound: ] "(! $hitsound)" [ hitsound (! $hitsound) ] 635 636newmenu [Mute other sounds] 637 638muteitem [Flag drop] 37 639muteitem [Flag pickup] 38 640muteitem [Flag return] 39 641muteitem [Flag score] 40 642muteitem [Headshot] 49 643muteitem [Call vote] 50 644muteitem [Pass vote] 51 645muteitem [Fail vote] 52 646muteitem [Menu select] 59 647muteitem [Menu enter] 60 648 649newmenu [Mute voice-coms] 650 651muteitem [Affirmative] 63 652muteitem [All-right sir] 64 653muteitem [Come on, move] 65 654muteitem [Coming in with the flag] 66 655muteitem [Cover me] 67 656muteitem [Defend the flag] 68 657muteitem [Enemy down] 69 658muteitem [Go get 'em boys!] 70 659muteitem [Good job team] 71 660muteitem [I got one!] 72 661muteitem [I made contact] 73 662muteitem [I'm attacking] 74 663muteitem [I'm on defense] 75 664muteitem [I'm on your team] 76 665muteitem [Negative] 77 666muteitem [No can do] 78 667muteitem [Recover the flag] 79 668muteitem [Sorry] 80 669muteitem [Spread out] 81 670muteitem [Stay here] 82 671muteitem [Stay together] 83 672muteitem [There's no way sir] 84 673muteitem [We did it!] 85 674muteitem [Yes] 86 675muteitem [Under way] 87 676muteitem [On the move] 88 677muteitem [Got your back] 89 678muteitem [Got you covered] 90 679muteitem [In position] 91 680muteitem [In position now] 92 681muteitem [Report In!] 93 682muteitem [Nice shot] 94 683muteitem [Thanks] 95 684muteitem [Thanks, man] 96 685muteitem [Awesome (1)] 97 686muteitem [Awesome (2)] 98 687 688newmenu [Kill Messages] 689menuitemvar [concat (orange)Frag messages: ] [] [] 690menuitemtextinput [Pistol: ] [fragmessage 1] [ fragmessage 1 $arg1 ] [] 15 691menuitemtextinput [Carbine: ] [fragmessage 2] [ fragmessage 2 $arg1 ] [] 15 692menuitemtextinput [Shotgun: ] [fragmessage 3] [ fragmessage 3 $arg1 ] [] 15 693menuitemtextinput [SMG: ] [fragmessage 4] [ fragmessage 4 $arg1 ] [] 15 694menuitemtextinput [Sniper: ] [fragmessage 5] [ fragmessage 5 $arg1 ] [] 15 695menuitemtextinput [AR: ] [fragmessage 6] [ fragmessage 6 $arg1 ] [] 15 696menuitemtextinput [CPistol: ] [fragmessage 7] [ fragmessage 7 $arg1 ] [] 15 697menuitemtextinput [Akimbo: ] [fragmessage 9] [ fragmessage 9 $arg1 ] [] 15 698menuitem [] -1 699menuitemvar [concat (orange)Gib messages: ] [] [] 700menuitemtextinput [Knife: ] [gibmessage 0] [ gibmessage 0 $arg1 ] [] 15 701menuitemtextinput [Shotgun: ] [gibmessage 3] [ gibmessage 3 $arg1 ] [] 15 702menuitemtextinput [Sniper: ] [gibmessage 5] [ gibmessage 5 $arg1 ] [] 15 703menuitemtextinput [Grenades: ] [gibmessage 8] [ gibmessage 8 $arg1 ] [] 15 704 705persistidents 1 706