1 #include <GL/glut.h>
2 #include <GL/glu.h>
3 #include <GL/gl.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
7 
8 
9 #include "sounddefs.h"
10 #include "defines.h"
11 
12 
13 extern int Lives;
14 extern int GameRunning;
15 extern int GameType;
16 extern int NumPlayers;
17 extern int BoomDelay;
18 extern int NextBoom;
19 extern int BoomPhase;
20 extern char PlayerName[MAX_PLAYERNAME_LENGTH];
21 extern int GameStop;
22 extern int myShip;
23 extern int ShowScore;
24 extern struct Model *Models[MAX_MODELS];
25 extern struct Model *AsteroidModels[MAX_OBJECTS];
26 extern struct Point ZeroPosition;
27 extern GLuint texture[6];
28 extern int ReverseView;
29 extern int volume;
30 extern int newvolume;
31