1 #include <GL/glut.h> 2 #include <GL/glu.h> 3 #include <GL/gl.h> 4 #include <stdio.h> 5 #include <stdlib.h> 6 #include <string.h> 7 8 9 #include "sounddefs.h" 10 #include "defines.h" 11 12 13 extern int Lives; 14 extern int GameRunning; 15 extern int GameType; 16 extern int NumPlayers; 17 extern int BoomDelay; 18 extern int NextBoom; 19 extern int BoomPhase; 20 extern char PlayerName[MAX_PLAYERNAME_LENGTH]; 21 extern int GameStop; 22 extern int myShip; 23 extern int ShowScore; 24 extern struct Model *Models[MAX_MODELS]; 25 extern struct Model *AsteroidModels[MAX_OBJECTS]; 26 extern struct Point ZeroPosition; 27 extern GLuint texture[6]; 28 extern int ReverseView; 29 extern int volume; 30 extern int newvolume; 31