1 /*
2   Main class for any object that appears on the screen.  The ship is a derived
3   class.
4 */
5 class Object {
6 
7 public:
8   int Type;
9   float Size;
10   float Age;
11   struct Point Position;
12   float RotationMatrix[3][3];
13   float CameraMatrix[3][3];
14   struct Model *ObjModel;
15 
Object()16   Object()
17   {
18   }
19 };
20 
21 extern Object *Objects[MAX_OBJECTS];
22