1 /* 2 Main class for any object that appears on the screen. The ship is a derived 3 class. 4 */ 5 class Object { 6 7 public: 8 int Type; 9 float Size; 10 float Age; 11 struct Point Position; 12 float RotationMatrix[3][3]; 13 float CameraMatrix[3][3]; 14 struct Model *ObjModel; 15 Object()16 Object() 17 { 18 } 19 }; 20 21 extern Object *Objects[MAX_OBJECTS]; 22