1 extern int GameSleep;
2 extern int MaxKills;
3 extern int ServerGameType;
4 extern int ShipDeadTime;
5 extern int StartLives;
6 extern int NumConnectedPlayers;
7 extern float ServerWorldWidth;
8 extern int ServerMaxShield;
9 extern int StartShield;
10 extern int ServerMaxArmor;
11 extern int StartArmor;
12 extern int PlayerConnected[MAX_PLAYERS];
13 extern int MaxPlayers;
14 extern int StopServer;
15 extern int NumAsteroids;
16 extern int StartAsteroids;
17 extern int NewAsteroidTime;
18 extern int AsteroidTimeSpeedup;
19 extern int MinAsteroidTime;
20 extern float DecelerationConstant;
21 extern float AccelerationConstant;
22 extern float ShipSize;
23 extern int ShotDamage;
24 extern int NukeDamage;
25 extern int NukeShieldDrain;
26 extern int CollisionDamage;
27 extern float ShotSpeed;
28 extern float NukeSpeed;
29 extern int PowerupAliveTime;
30 extern int NukeAliveTime;
31 extern int NukeExplosionAliveTime;
32 extern float NukeExplosionGrowthSpeed;
33 extern int ShotAliveTime;
34 extern float TotalAsteroidSize;
35 extern float MaxTotalAsteroidSize;
36 extern int ServerGameRunning;
37 extern int NumBots;
38 extern float BotRatio;
39 extern float StartBotRatio;
40 extern float MaxBotRatio;
41 extern float BotRatioIncrease;
42 extern int BotFireTime;
43 extern int BotNukeOdds;
44 extern int BotShieldTime;
45 extern int StartWarps;
46 extern int StartNukes;
47 extern int PrizeOdds;
48 extern int ShieldPowerupValue;
49 extern int ArmorPowerupValue;
50 extern float RotationSpeed;
51