1 extern int GameSleep; 2 extern int MaxKills; 3 extern int ServerGameType; 4 extern int ShipDeadTime; 5 extern int StartLives; 6 extern int NumConnectedPlayers; 7 extern float ServerWorldWidth; 8 extern int ServerMaxShield; 9 extern int StartShield; 10 extern int ServerMaxArmor; 11 extern int StartArmor; 12 extern int PlayerConnected[MAX_PLAYERS]; 13 extern int MaxPlayers; 14 extern int StopServer; 15 extern int NumAsteroids; 16 extern int StartAsteroids; 17 extern int NewAsteroidTime; 18 extern int AsteroidTimeSpeedup; 19 extern int MinAsteroidTime; 20 extern float DecelerationConstant; 21 extern float AccelerationConstant; 22 extern float ShipSize; 23 extern int ShotDamage; 24 extern int NukeDamage; 25 extern int NukeShieldDrain; 26 extern int CollisionDamage; 27 extern float ShotSpeed; 28 extern float NukeSpeed; 29 extern int PowerupAliveTime; 30 extern int NukeAliveTime; 31 extern int NukeExplosionAliveTime; 32 extern float NukeExplosionGrowthSpeed; 33 extern int ShotAliveTime; 34 extern float TotalAsteroidSize; 35 extern float MaxTotalAsteroidSize; 36 extern int ServerGameRunning; 37 extern int NumBots; 38 extern float BotRatio; 39 extern float StartBotRatio; 40 extern float MaxBotRatio; 41 extern float BotRatioIncrease; 42 extern int BotFireTime; 43 extern int BotNukeOdds; 44 extern int BotShieldTime; 45 extern int StartWarps; 46 extern int StartNukes; 47 extern int PrizeOdds; 48 extern int ShieldPowerupValue; 49 extern int ArmorPowerupValue; 50 extern float RotationSpeed; 51