1 // Maximum number of sounds that can play at once
2 #define MAX_SOUNDS 32
3 #define MAX_LOOPING_SOUNDS 16
4 
5 // Sound resource definitions...
6 #define ShotSound         0
7 #define HighScoreSound    1
8 #define ExplosionSound    2
9 #define ShipHitSound      3
10 #define Boom1             4
11 #define Boom2             5
12 #define ErrorSound        6
13 #define LuckySound        7
14 #define PingSound         8
15 #define BonkSound         9
16 #define ShieldOnSound    10
17 #define NoShieldSound    11
18 #define PrizeSound       12
19 #define CrunchSound      13
20 #define NewLifeSound     14
21 #define PrizeAppears     15
22 #define ThrustSound      16
23 #define IdiotSound       17
24 #define WarpSound        18
25 #define FireNukeSound    19
26 #define NukeExplodeSound 20
27 #define NukeAlertSound   21
28 #define NUM_SOUNDS       22
29