1 // Maximum number of sounds that can play at once 2 #define MAX_SOUNDS 32 3 #define MAX_LOOPING_SOUNDS 16 4 5 // Sound resource definitions... 6 #define ShotSound 0 7 #define HighScoreSound 1 8 #define ExplosionSound 2 9 #define ShipHitSound 3 10 #define Boom1 4 11 #define Boom2 5 12 #define ErrorSound 6 13 #define LuckySound 7 14 #define PingSound 8 15 #define BonkSound 9 16 #define ShieldOnSound 10 17 #define NoShieldSound 11 18 #define PrizeSound 12 19 #define CrunchSound 13 20 #define NewLifeSound 14 21 #define PrizeAppears 15 22 #define ThrustSound 16 23 #define IdiotSound 17 24 #define WarpSound 18 25 #define FireNukeSound 19 26 #define NukeExplodeSound 20 27 #define NukeAlertSound 21 28 #define NUM_SOUNDS 22 29