1 #ifndef SOUND_CHANNEL_H
2 #define SOUND_CHANNEL_H
3 
4 enum {
5     SOUND_CHANNEL_SPEECH = 0,
6 
7     // user interface effects
8     SOUND_CHANNEL_EFFECTS_MIN = 1,
9     SOUND_CHANNEL_EFFECTS_MAX = 47,
10 
11     // city sounds (from buildings)
12     SOUND_CHANNEL_CITY_MIN = 48,
13     SOUND_CHANNEL_CITY_MAX = 152,
14 
15     SOUND_CHANNEL_MAX = SOUND_CHANNEL_CITY_MAX + 1
16 };
17 
18 #endif // SOUND_CHANNEL_H
19