1 #ifndef SOUND_CHANNEL_H 2 #define SOUND_CHANNEL_H 3 4 enum { 5 SOUND_CHANNEL_SPEECH = 0, 6 7 // user interface effects 8 SOUND_CHANNEL_EFFECTS_MIN = 1, 9 SOUND_CHANNEL_EFFECTS_MAX = 47, 10 11 // city sounds (from buildings) 12 SOUND_CHANNEL_CITY_MIN = 48, 13 SOUND_CHANNEL_CITY_MAX = 152, 14 15 SOUND_CHANNEL_MAX = SOUND_CHANNEL_CITY_MAX + 1 16 }; 17 18 #endif // SOUND_CHANNEL_H 19