1 /*
2     Bastet - tetris clone with embedded bastard block chooser
3     (c) 2005-2009 Federico Poloni <f.polonithirtyseven@sns.it> minus 37
4 
5     This program is free software: you can redistribute it and/or modify
6     it under the terms of the GNU General Public License as published by
7     the Free Software Foundation, either version 3 of the License, or
8     (at your option) any later version.
9 
10     This program is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13     GNU General Public License for more details.
14 
15     You should have received a copy of the GNU General Public License
16     along with this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #include "Block.hpp"
20 
21 #include "curses.h"
22 
23 namespace Bastet{
24 
25   BlockArray blocks={{
26       BlockImpl(COLOR_PAIR(7),(OrientationMatrix){{ //O //should be yellow, but I find no portable way to output a yellow solid block character in ncurses.
27 	    {{//orientation 0 (initial
28 		{1,1},{2,1},{1,0},{2,0}
29 	      }},
30 	      {{//orientation 1
31 		  {1,1},{2,1},{1,0},{2,0}
32 		}},
33 		{{//orientation 2
34 		    {1,1},{2,1},{1,0},{2,0}
35 		  }},
36 		  {{//orientation 3
37 		      {1,1},{2,1},{1,0},{2,0}
38 		    }}
39 	  }}),
40       BlockImpl(COLOR_PAIR(4),(OrientationMatrix){{ //I
41 	    {{//orientation 0 (initial)
42 		{0,1},{1,1},{2,1},{3,1}
43 	      }},
44 	      {{//orientation 1
45 		  {2,3},{2,1},{2,2},{2,0}
46 		}},
47 		{{//orientation 2
48 		    {0,2},{1,2},{2,2},{3,2}
49 		  }},
50 		  {{//orientation 3
51 		      {1,3},{1,1},{1,2},{1,0}
52 		    }}
53 	  }}),
54       BlockImpl(COLOR_PAIR(1),(OrientationMatrix){{ //Z
55 	    {{//orientation 0 (initial
56 		{1,1},{2,1},{0,0},{1,0}
57 	      }},
58 	      {{//orientation 1
59 		  {1,2},{1,1},{2,1},{2,0}
60 		}},
61 		{{//orientation 2
62 		    {1,2},{2,2},{0,1},{1,1}
63 		  }},
64 		  {{//orientation 3
65 		      {0,2},{0,1},{1,1},{1,0}
66 		    }}
67 	  }}),
68       BlockImpl(COLOR_PAIR(5),(OrientationMatrix){{ //T
69 	    {{//orientation 0 (initial
70 		{0,1},{1,1},{2,1},{1,0}
71 	      }},
72 	      {{//orientation 1
73 		  {1,2},{1,1},{2,1},{1,0}
74 		}},
75 		{{//orientation 2
76 		    {1,2},{0,1},{1,1},{2,1}
77 		  }},
78 		  {{//orientation 3
79 		      {1,2},{0,1},{1,1},{1,0}
80 		    }}
81 	  }}),
82       BlockImpl(COLOR_PAIR(6),(OrientationMatrix){{ //J
83 	    {{//orientation 0 (initial
84 		{0,1},{1,1},{2,1},{0,0}
85 	      }},
86 	      {{//orientation 1
87 		  {1,2},{1,1},{1,0},{2,0}
88 		}},
89 		{{//orientation 2
90 		    {2,2},{0,1},{1,1},{2,1}
91 		  }},
92 		  {{//orientation 3
93 		      {0,2},{1,2},{1,1},{1,0}
94 		    }}
95 	  }}),
96       BlockImpl(COLOR_PAIR(3),(OrientationMatrix){{ //S
97 	    {{//orientation 0 (initial
98 		{0,1},{1,1},{1,0},{2,0}
99 	      }},
100 	      {{//orientation 1
101 		  {2,2},{1,1},{2,1},{1,0}
102 		}},
103 		{{//orientation 2
104 		    {0,2},{1,2},{1,1},{2,1}
105 		  }},
106 		  {{//orientation 3
107 		      {1,2},{0,1},{1,1},{0,0}
108 		    }}
109 	  }}),
110       BlockImpl(COLOR_PAIR(2),(OrientationMatrix){{ //L
111 	    {{//orientation 0 (initial
112 		{0,1},{1,1},{2,1},{2,0}
113 	      }},
114 	      {{//orientation 1
115 		  {1,2},{2,2},{1,1},{1,0}
116 		}},
117 		{{//orientation 2
118 		    {0,2},{0,1},{1,1},{2,1}
119 		  }},
120 		  {{//orientation 3
121 	  {1,2},{1,1},{0,0},{1,0}
122 		    }}
123 	  }})
124     }};
125 
126 //   const DotMatrix GetDots(BlockType b, Dot position, Orientation o){
127 //     return blocks[b].GetDots(position,o);
128 //   }
GetColor(BlockType b)129   const Color GetColor(BlockType b){
130     return blocks[b].GetColor();
131   }
GetChar(BlockType b)132   const char GetChar(BlockType b){
133     return "OIZTJSL"[int(b)];
134   }
135 
hash_value(const Dot & d)136   size_t hash_value(const Dot &d){
137     return (d.x+5)*32+d.y;
138   }
139 }
140