1 #ifndef BTANKS_BASE_AI_H__
2 #define BTANKS_BASE_AI_H__
3 
4 /* Battle Tanks Game
5  * Copyright (C) 2006-2009 Battle Tanks team
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20  */
21 
22 /*
23  * Additional rights can be granted beyond the GNU General Public License
24  * on the terms provided in the Exception. If you modify this file,
25  * you may extend this exception to your version of the file,
26  * but you are not obligated to do so. If you do not wish to provide this
27  * exception without modification, you must delete this exception statement
28  * from your version and license this file solely under the GPL without exception.
29 */
30 
31 #include "export_btanks.h"
32 #include "object.h"
33 #include "traits.h"
34 #include <string>
35 #include <set>
36 #include "alarm.h"
37 #include "synchronizable.h"
38 
39 namespace ai {
40 class BTANKSAPI Buratino : public ai::Synchronizable {
41 public:
42 	Buratino();
43 	virtual ~Buratino();
44 
45 	virtual void calculate(Object *obj, const float dt);
46 	virtual void on_spawn(const Object *obj);
47 
48 	virtual const std::string getWeapon(const int idx) const = 0;
49 	virtual const int getWeaponAmount(const int idx) const = 0;
50 	static const std::string convertName(const std::string &name);
51 
52 	const bool active() const;
53 	const float getWeaponRange(const Object *object) const;
54 
55 	static const float getFirePower(const Object *o, ai::Traits &traits);
56 
57 protected:
58 	virtual void calculateCloseCombat(Object *obj, const Object *target, const float range, const bool dumb);
59 	void processPF(Object *object);
60 
61 	void addEnemyClass(const std::string &classname);
62 	void addBonusName(const std::string &rname);
63 	const bool isEnemy(const Object *o) const;
64 
65 	const bool checkTarget(const Object *obj, const Object * target, const std::string &weapon) const;
66 	const Object * findTarget(const Object *src, const std::set<std::string> &enemies, const std::set<std::string> &bonuses, ai::Traits &traits, const std::set<int> &skip_objects) const;
67 
68 private:
69 
70 	Alarm _reaction_time, _refresh_path;
71 	ai::Traits _traits;
72 	std::set<std::string> _enemies, _bonuses;
73 	std::set<int> _skip_objects;
74 	int _target_id;
75 	v2<float> _target_position;
76 	bool _enemy;
77 
78 	int _pf_slice;
79 	int _target_dir;
80 };
81 }
82 
83 #endif
84 
85