1 /*
2  * Camera.h
3  * Copyright (C) 2007 by Bryan Duff <duff0097@gmail.com>
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
18  * USA
19  */
20 #ifndef _CAMERA_H_
21 #define _CAMERA_H_
22 
23 /**> HEADER FILES <**/
24 #include <GL/gl.h>
25 
26 #include "Quaternions.h"
27 
28 class Camera {
29 public:
30   XYZ position;
31   XYZ oldposition;
32   XYZ targetoffset;
33 
34   float camerashake;
35   float rotation, rotation2;
36   float oldrotation, oldrotation2;
37   float oldoldrotation, oldoldrotation2;
38   float visrotation, visrotation2;
39 
40   void Apply();
41 
42   //Run in GameTick();
43   void MouseRotate(float mousesensitivity);
44   void Smooth();
45   void Update();
46 };
47 
48 #endif
49