1 /* 2 * Camera.h 3 * Copyright (C) 2007 by Bryan Duff <duff0097@gmail.com> 4 * 5 * This program is free software; you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation; either version 2 of the License, or 8 * (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program; if not, write to the Free Software 17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 18 * USA 19 */ 20 #ifndef _CAMERA_H_ 21 #define _CAMERA_H_ 22 23 /**> HEADER FILES <**/ 24 #include <GL/gl.h> 25 26 #include "Quaternions.h" 27 28 class Camera { 29 public: 30 XYZ position; 31 XYZ oldposition; 32 XYZ targetoffset; 33 34 float camerashake; 35 float rotation, rotation2; 36 float oldrotation, oldrotation2; 37 float oldoldrotation, oldoldrotation2; 38 float visrotation, visrotation2; 39 40 void Apply(); 41 42 //Run in GameTick(); 43 void MouseRotate(float mousesensitivity); 44 void Smooth(); 45 void Update(); 46 }; 47 48 #endif 49