1 /* $Id: single.h,v 1.6 2004-11-07 04:13:09 stpohle Exp $ 2 * single player */ 3 4 // single.c 5 extern void single_game_new (); 6 extern int single_create_ai (int num_players); 7 extern void single_loop(); 8 extern void single_playergame (int second_player, int ai_players); 9 extern void single_menu (); 10 extern int single_select_player (); 11 extern int ai_choosedir (int dir, int nearbomb, int oldpos); 12 extern inline int ai_invertdir (int dir); 13 extern inline int ai_checkpos (_player * pl, _point * pos); 14 extern int ai_findnearbombs (_point pos); 15 extern int ai_findbestbombdir (_point pos, int dir, int range); 16 extern int ai_bombpoints (_point pos, int range); 17 extern _airunaway ai_runawayfrom (_point p, int nearbomb, int range, signed char norecursive); 18 extern int ai_checkfield (int x, int y); 19 extern int ai_easyrunaway (_point p, int range); 20 extern void ai_team_choosegfx (); 21