1 /* $Id: single.h,v 1.6 2004-11-07 04:13:09 stpohle Exp $
2  * single player */
3 
4 // single.c
5 extern void single_game_new ();
6 extern int single_create_ai (int num_players);
7 extern void	single_loop();
8 extern void single_playergame (int second_player, int ai_players);
9 extern void single_menu ();
10 extern int single_select_player ();
11 extern int ai_choosedir (int dir, int nearbomb, int oldpos);
12 extern inline int ai_invertdir (int dir);
13 extern inline int ai_checkpos (_player * pl, _point * pos);
14 extern int ai_findnearbombs (_point pos);
15 extern int ai_findbestbombdir (_point pos, int dir, int range);
16 extern int ai_bombpoints (_point pos, int range);
17 extern _airunaway ai_runawayfrom (_point p, int nearbomb, int range, signed char norecursive);
18 extern int ai_checkfield (int x, int y);
19 extern int ai_easyrunaway (_point p, int range);
20 extern void ai_team_choosegfx ();
21