1 // Brain Party 2 // Copyright (C) 2010 Paul Hudson (http://www.tuxradar.com/brainparty) 3 4 // Brain Party is free software; you can redistribute it and/or 5 // modify it under the terms of the GNU General Public License 6 // as published by the Free Software Foundation; either version 3 7 // of the License, or (at your option) any later version. 8 9 // This program is distributed in the hope that it will be useful, 10 // but WITHOUT ANY WARRANTY; without even the implied warranty of 11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 // GNU General Public License for more details. 13 14 // You should have received a copy of the GNU General Public License 15 // along with this program; if not, write to the Free Software 16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 17 18 #ifndef __TEXTURE_H__ 19 #define __TEXTURE_H__ 20 21 #include <string> 22 #include <cmath> 23 #include <iostream> 24 25 #include <unistd.h> 26 #include "SDL.h" 27 #include "SDL_opengl.h" 28 29 #include "Colour.h" 30 31 using namespace std; 32 33 class Texture { 34 public: 35 GLuint Surface; 36 float Width; 37 float Height; 38 float HalfWidth; 39 float HalfHeight; 40 float WidthRatio; 41 float HeightRatio; 42 43 GLfloat TexCoords[8]; 44 GLfloat Vertices[12]; 45 46 Texture(SDL_Surface* surface); 47 Texture(const char* filename, float actualwidth, float actualheight); 48 ~Texture(); 49 void InitWithSurface(SDL_Surface* surface, float actualwidth, float actualheight); 50 void Draw(float x, float y); 51 void Draw(float x, float y, Colour &col); 52 void Draw(float x, float y, float width, float height); 53 void Draw(float x, float y, float rotation, float scale, Colour &col); 54 static int NextPO2(int num); 55 }; 56 57 #endif 58