1 /*****************************************************************************
2  *
3  *  Copyright (C) 2003 C�dric Br�gardis <cedric.bregardis@free.fr>
4  *
5  *  This file is part of BRIQUOLO
6  *
7  *  BRIQUOLO is free software; you can redistribute it and/or modify
8  *  it under the terms of the GNU General Public License as published by
9  *  the Free Software Foundation; either version 2 of the License, or
10  *  (at your option) any later version.
11  *
12  *  BRIQUOLO is distributed in the hope that it will be useful,
13  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  *  GNU General Public License for more details.
16  *
17  *  You should have received a copy of the GNU General Public License
18  *  along with BRIQUOLO; if not, write to the Free Software
19  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  *
21  *****************************************************************************/
22 #ifndef _CAMERA
23 #define _CAMERA
24 
25 #include <MOGL_Camera.h>
26 #include <MOGL_Temporisation.h>
27 #include "Plateau.h"
28 
29 class Camera: public MOGL_Action
30 {
31     // **** Types locaux � la classe ****
32     typedef enum{HAUT, HAUT2} Enum_TypeVue;
33     // **********************************
34   protected:
35     const unsigned int NB_VUE;
36 
37     Enum_TypeVue _VueCourante;
38     MOGL_Camera _Camera;
39     Plateau * _Plateau;
40     bool _VueSubjective;
41     MOGL_Temporisation _TempoVueSubjective;
42 
43     bool _AllerSubjectif, _RetourSubjectif;
44     float _Fact;
45     float _OffsetX, _OffsetY;
46 
47     void _VueHaut();
48     void _VueHaut2();
49     void _VuePlateau();
50 
51     void _OnFinVueSubjective();
52 
53   public:
54     Camera(Plateau * plateau);
55     void ChangerVue();
56     void ChangerVue(Enum_TypeVue p_TypeVue);
57 
58     void Maj();
59 
60     void SetVueSubjective(bool p_Actif);
61     bool GetVueSubjective() const;
62     void SetOffset(float pOffsetX, float pOffsetY);
63 
64     MOGL_Camera * GetMOGLCamera();
65 };
66 #endif
67