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Name Date Size #Lines LOC

..03-May-2022-

base/H03-May-2022-5049

big/H03-May-2022-5049

big_skinny/H03-May-2022-5049

big_soldier/H03-May-2022-5049

dog/H03-May-2022-5655

mech/H03-May-2022-5049

none/H03-May-2022-5049

skinny/H03-May-2022-5049

soldier/H03-May-2022-5049

README.mdH A D28-Aug-2021373 116

make_spritesheet.shH A D28-Aug-20211.8 KiB6553

render.pyH A D28-Aug-20211.3 KiB5545

README.md

1These are character sprites grouped by body types. The sprites are for the torso, arms and legs (no heads).
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3The sprites are generated from a blender source with animations.
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5To generate a body type, run:
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7    ./make_spritesheet.sh <body>
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9The sprites will be created inside the `<body>` folder.
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11> TODO: describe the blender file requirements, like animations, layers etc.