Name | Date | Size | #Lines | LOC | ||
---|---|---|---|---|---|---|
.. | 03-May-2022 | - | ||||
base/ | H | 03-May-2022 | - | 50 | 49 | |
big/ | H | 03-May-2022 | - | 50 | 49 | |
big_skinny/ | H | 03-May-2022 | - | 50 | 49 | |
big_soldier/ | H | 03-May-2022 | - | 50 | 49 | |
dog/ | H | 03-May-2022 | - | 56 | 55 | |
mech/ | H | 03-May-2022 | - | 50 | 49 | |
none/ | H | 03-May-2022 | - | 50 | 49 | |
skinny/ | H | 03-May-2022 | - | 50 | 49 | |
soldier/ | H | 03-May-2022 | - | 50 | 49 | |
README.md | H A D | 28-Aug-2021 | 373 | 11 | 6 | |
make_spritesheet.sh | H A D | 28-Aug-2021 | 1.8 KiB | 65 | 53 | |
render.py | H A D | 28-Aug-2021 | 1.3 KiB | 55 | 45 |
README.md
1These are character sprites grouped by body types. The sprites are for the torso, arms and legs (no heads). 2 3The sprites are generated from a blender source with animations. 4 5To generate a body type, run: 6 7 ./make_spritesheet.sh <body> 8 9The sprites will be created inside the `<body>` folder. 10 11> TODO: describe the blender file requirements, like animations, layers etc.