1 #ifndef LOCALCLIENT_H
2 #define LOCALCLIENT_H
3 
4 #include "abstractclient.h"
5 
6 class LocalServerInterface;
7 
8 class LocalClient : public AbstractClient
9 {
10     Q_OBJECT
11 private:
12     LocalServerInterface *lsi;
13 
14 public:
15     LocalClient(LocalServerInterface *_lsi,
16                 const QString &_playerName,
17                 const QString &_clientId,
18                 QObject *parent = nullptr);
19     ~LocalClient();
20 
21     void sendCommandContainer(const CommandContainer &cont);
22 private slots:
23     void itemFromServer(const ServerMessage &item);
24 };
25 
26 #endif
27