1 /*
2 * This file is part of the Colobot: Gold Edition source code
3 * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
4 * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5 *
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 * See the GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see http://gnu.org/licenses
18 */
19
20 #include "app/signal_handlers.h"
21
22 #include "common/stringutils.h"
23 #include "common/version.h"
24
25 #include "common/resources/resourcemanager.h"
26
27 #include "common/system/system.h"
28
29 #include "level/robotmain.h"
30
31 #include <csignal>
32 #include <sstream>
33 #include <iostream>
34
35 CSystemUtils* CSignalHandlers::m_systemUtils = nullptr;
36
Init(CSystemUtils * systemUtils)37 void CSignalHandlers::Init(CSystemUtils* systemUtils)
38 {
39 m_systemUtils = systemUtils;
40 signal(SIGSEGV, SignalHandler);
41 signal(SIGABRT, SignalHandler);
42 signal(SIGFPE, SignalHandler);
43 signal(SIGILL, SignalHandler);
44 std::set_terminate(UnhandledExceptionHandler);
45 }
46
SignalHandler(int sig)47 void CSignalHandlers::SignalHandler(int sig)
48 {
49 std::string signalStr = StrUtils::ToString(sig);
50 switch(sig)
51 {
52 case SIGSEGV: signalStr = "SIGSEGV, segmentation fault"; break;
53 case SIGABRT: signalStr = "SIGABRT, abort"; break;
54 case SIGFPE: signalStr = "SIGFPE, arithmetic exception"; break;
55 case SIGILL: signalStr = "SIGILL, illegal instruction"; break;
56 }
57 ReportError(signalStr);
58 }
59
60 #if HAVE_DEMANGLE
61 // For gcc and clang
62 #include <cstdlib>
63 #include <memory>
64 #include <cxxabi.h>
demangle(const char * name)65 static std::string demangle(const char* name)
66 {
67 int status;
68 std::unique_ptr<char[], void(*)(void*)> result {
69 abi::__cxa_demangle(name, nullptr, nullptr, &status),
70 std::free
71 };
72
73 return (result != nullptr && status == 0) ? result.get() : name;
74 }
75 #else
76 // For MSVC and others
77 // In MSVC typeinfo(e).name() should be already demangled
demangle(const char * name)78 static std::string demangle(const char* name)
79 {
80 return name;
81 }
82 #endif
83
UnhandledExceptionHandler()84 void CSignalHandlers::UnhandledExceptionHandler()
85 {
86 std::exception_ptr exptr = std::current_exception();
87 if (!exptr)
88 {
89 std::stringstream ss;
90 ss << "std::terminate called without an exception";
91 #ifdef HAS_MSVC_EXCEPTION_BUG
92 ss << " [this is a known bug in MSVC]";
93 // see https://connect.microsoft.com/VisualStudio/feedback/details/988432/std-current-exception-returns-null-when-called-from-terminate-handler
94 #endif
95 ReportError(ss.str());
96 return;
97 }
98
99 try
100 {
101 std::rethrow_exception(exptr);
102 }
103 catch (const std::exception& e)
104 {
105 std::stringstream ss;
106 ss << "Type: " << demangle(typeid(e).name()) << std::endl;
107 ss << "Message: " << e.what();
108 ReportError(ss.str());
109 }
110 catch (...)
111 {
112 ReportError("Unknown unhandled exception (not inherited from std::exception)");
113 }
114 }
115
ReportError(const std::string & errorMessage)116 void CSignalHandlers::ReportError(const std::string& errorMessage)
117 {
118 static bool triedSaving = false;
119
120 if (SDL_WasInit(SDL_INIT_VIDEO))
121 {
122 // Close the SDL window on crash, because otherwise the error doesn't show on in fullscreen mode and the game appears to freeze
123 SDL_Quit();
124 }
125
126 std::stringstream msg;
127 msg << "Unhandled exception occurred!" << std::endl;
128 msg << "==============================" << std::endl;
129 msg << errorMessage << std::endl;
130 msg << "==============================" << std::endl;
131 msg << std::endl;
132 msg << "This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues" << std::endl;
133 msg << "including information on what you were doing before this happened and all the information below." << std::endl;
134 msg << "==============================" << std::endl;
135 #if BUILD_NUMBER == 0
136 #ifdef OFFICIAL_COLOBOT_BUILD
137 msg << "You are running official " << COLOBOT_VERSION_DISPLAY << " build." << std::endl;
138 #else
139 // COLOBOT_VERSION_DISPLAY doesn't update if you don't run CMake after "git pull"
140 msg << "You seem to be running a custom compilation of version " << COLOBOT_VERSION_DISPLAY << ", but please verify that." << std::endl;
141 #endif
142 #else
143 msg << "You are running version " << COLOBOT_VERSION_DISPLAY << " from CI build #" << BUILD_NUMBER << std::endl;
144 #endif
145 msg << std::endl;
146 bool canSave = false;
147 CRobotMain* robotMain = nullptr;
148 if (!CRobotMain::IsCreated())
149 {
150 msg << "CRobotMain instance does not seem to exist" << std::endl;
151 }
152 else
153 {
154 robotMain = CRobotMain::GetInstancePointer();
155 msg << "The game was in phase " << PhaseToString(robotMain->GetPhase()) << " (ID=" << robotMain->GetPhase() << ")" << std::endl;
156 msg << "Last started level was: category=" << GetLevelCategoryDir(robotMain->GetLevelCategory()) << " chap=" << robotMain->GetLevelChap() << " rank=" << robotMain->GetLevelRank() << std::endl;
157 canSave = (robotMain->GetPhase() == PHASE_SIMUL || IsInSimulationConfigPhase(robotMain->GetPhase())) && !robotMain->IsLoading();
158 }
159 msg << "==============================" << std::endl;
160 msg << std::endl;
161 msg << "Sorry for inconvenience!";
162
163 std::cerr << std::endl << msg.str() << std::endl;
164
165 m_systemUtils->SystemDialog(SDT_ERROR, "Unhandled exception occurred!", msg.str());
166
167 if (canSave && !triedSaving)
168 {
169 msg.str("");
170 msg << "You can try saving the game at the moment of a crash. Keep in mind, the game engine is in" << std::endl;
171 msg << "an unstable state so the saved game may be corrupted or even cause another crash." << std::endl;
172 msg << std::endl;
173 msg << "Do you want to try saving now?";
174
175 SystemDialogResult result = m_systemUtils->SystemDialog(SDT_YES_NO, "Try to save?", msg.str());
176 if (result == SDR_YES)
177 {
178 triedSaving = true;
179 CResourceManager::CreateDirectory("crashsave");
180 robotMain->IOWriteScene("crashsave/data.sav", "crashsave/cbot.run", "crashsave/screen.png", "Backup at the moment of a crash", true);
181 m_systemUtils->SystemDialog(SDT_INFO, "Try to save?", "Saving finished.\nPlease restart the game now");
182 }
183 }
184
185 exit(1);
186 }
187