1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #include "level/level_category.h"
21 
22 #include <map>
23 
24 // NOTE: Because of how save filenames are built, the first letter of category directories MUST be unique!!
25 // TODO: I'm not sure about "challenges" + "custom". It may be messing things up already right now.
26 const std::map<LevelCategory, std::string> CATEGORY_DIR_MAP = {
27     { LevelCategory::Missions,     "missions"     },
28     { LevelCategory::FreeGame,     "free"         },
29     { LevelCategory::Exercises,    "exercises"    },
30     { LevelCategory::Challenges,   "challenges"   },
31     { LevelCategory::CodeBattles,  "battles"      },
32     { LevelCategory::GamePlus,     "plus"         },
33     { LevelCategory::CustomLevels, "custom"       },
34 };
35 
GetLevelCategoryDir(LevelCategory category)36 std::string GetLevelCategoryDir(LevelCategory category)
37 {
38     return CATEGORY_DIR_MAP.at(category);
39 }
40 
GetLevelCategoryFromDir(std::string dir)41 LevelCategory GetLevelCategoryFromDir(std::string dir)
42 {
43     for(auto it = CATEGORY_DIR_MAP.begin(); it != CATEGORY_DIR_MAP.end(); ++it)
44     {
45         if(it->second == dir)
46         {
47             return it->first;
48         }
49     }
50     return LevelCategory::Max;
51 }
52