1 /*
2  * This file is part of the Colobot: Gold Edition source code
3  * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
4  * http://epsitec.ch; http://colobot.info; http://github.com/colobot
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14  * See the GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see http://gnu.org/licenses
18  */
19 
20 #include "ui/controls/window.h"
21 
22 #include "ui/controls/button.h"
23 #include "ui/controls/check.h"
24 #include "ui/controls/color.h"
25 #include "ui/controls/control.h"
26 #include "ui/controls/edit.h"
27 #include "ui/controls/editvalue.h"
28 #include "ui/controls/enumslider.h"
29 #include "ui/controls/gauge.h"
30 #include "ui/controls/group.h"
31 #include "ui/controls/image.h"
32 #include "ui/controls/key.h"
33 #include "ui/controls/label.h"
34 #include "ui/controls/list.h"
35 #include "ui/controls/map.h"
36 #include "ui/controls/scroll.h"
37 #include "ui/controls/shortcut.h"
38 #include "ui/controls/slider.h"
39 #include "ui/controls/target.h"
40 
41 #include <algorithm>
42 
43 
44 namespace Ui
45 {
46 // Object's constructor.
47 
CWindow()48 CWindow::CWindow() : CControl()
49 {
50     m_bTrashEvent = true;
51     m_bMaximized  = false;
52     m_bMinimized  = false;
53     m_bFixed      = false;
54 
55     m_minDim = Math::Point(0.0f, 0.0f);
56     m_maxDim = Math::Point(1.0f, 1.0f);
57 
58     m_bMovable  = false;
59     m_bRedim    = false;
60     m_bClosable = false;
61     m_bCapture  = false;
62     m_pressFlags = 0;
63     m_pressMouse = Gfx::ENG_MOUSE_NORM;
64 
65 //    m_fontStretch = NORMSTRETCH*1.2f;
66 }
67 
68 // Object's destructor.
69 
~CWindow()70 CWindow::~CWindow()
71 {
72 }
73 
74 
75 // Purge all the controls.
76 
Flush()77 void CWindow::Flush()
78 {
79     m_controls.clear();
80 
81     m_buttonReduce.reset();
82     m_buttonFull.reset();
83     m_buttonClose.reset();
84 }
85 
86 
87 // Creates a new window.
88 
Create(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)89 bool CWindow::Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
90 {
91     if ( eventMsg == EVENT_NULL )  eventMsg = GetUniqueEventType();
92 
93     CControl::Create(pos, dim, icon, eventMsg);
94     return true;
95 }
96 
97 template<typename ControlClass>
CreateControl(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)98 ControlClass* CWindow::CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
99 {
100     auto control = MakeUnique<ControlClass>();
101     control->Create(pos, dim, icon, eventMsg);
102     auto* controlPtr = control.get();
103     m_controls.push_back(std::move(control));
104     return controlPtr;
105 }
106 
107 
108 // Creates a new button.
109 
CreateButton(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)110 CButton* CWindow::CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
111 {
112     return CreateControl<CButton>(pos, dim, icon, eventMsg);
113 }
114 
115 // Creates a new button.
116 
CreateColor(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)117 CColor* CWindow::CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
118 {
119     return CreateControl<CColor>(pos, dim, icon, eventMsg);
120 }
121 
122 // Creates a new button.
123 
CreateCheck(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)124 CCheck* CWindow::CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
125 {
126     return CreateControl<CCheck>(pos, dim, icon, eventMsg);
127 }
128 
129 // Creates a new button.
130 
CreateKey(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)131 CKey* CWindow::CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
132 {
133     return CreateControl<CKey>(pos, dim, icon, eventMsg);
134 }
135 
136 // Creates a new button.
137 
CreateGroup(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)138 CGroup* CWindow::CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
139 {
140     return CreateControl<CGroup>(pos, dim, icon, eventMsg);
141 }
142 
143 // Creates a new button.
144 
CreateImage(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)145 CImage* CWindow::CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
146 {
147     return CreateControl<CImage>(pos, dim, icon, eventMsg);
148 }
149 
150 // Creates a new label.
151 
CreateLabel(Math::Point pos,Math::Point dim,int icon,EventType eventMsg,std::string name)152 CLabel* CWindow::CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name)
153 {
154     CLabel* label = CreateControl<CLabel>(pos, dim, icon, eventMsg);
155 
156     auto p = name.find("\\");
157     if (p == std::string::npos)
158         label->SetName(name);
159     else
160         label->SetName(name.substr(0, p));
161 
162     return label;
163 }
164 
165 // Creates a new editable pave.
166 
CreateEdit(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)167 CEdit* CWindow::CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
168 {
169     return CreateControl<CEdit>(pos, dim, icon, eventMsg);
170 }
171 
172 // Creates a new editable pave.
173 
CreateEditValue(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)174 CEditValue* CWindow::CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
175 {
176     return CreateControl<CEditValue>(pos, dim, icon, eventMsg);
177 }
178 
179 // Creates a new elevator.
180 
CreateScroll(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)181 CScroll* CWindow::CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
182 {
183     if (eventMsg == EVENT_NULL)
184         eventMsg = GetUniqueEventType();
185 
186     return CreateControl<CScroll>(pos, dim, icon, eventMsg);
187 }
188 
189 // Creates a new cursor.
190 
CreateSlider(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)191 CSlider* CWindow::CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
192 {
193     if (eventMsg == EVENT_NULL)
194         eventMsg = GetUniqueEventType();
195 
196     return CreateControl<CSlider>(pos, dim, icon, eventMsg);
197 }
198 
CreateEnumSlider(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)199 CEnumSlider* CWindow::CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
200 {
201     if (eventMsg == EVENT_NULL)
202         eventMsg = GetUniqueEventType();
203 
204     return CreateControl<CEnumSlider>(pos, dim, icon, eventMsg);
205 }
206 
207 // Creates a new list.
208 // if expand is less then zero, then the list would try to use expand's absolute value,
209 // and try to scale items to some size, so that dim of the list would not change after
210 // adjusting
211 
CreateList(Math::Point pos,Math::Point dim,int icon,EventType eventMsg,float expand)212 CList* CWindow::CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand)
213 {
214     if (eventMsg == EVENT_NULL)
215         eventMsg = GetUniqueEventType();
216 
217     auto list = MakeUnique<CList>();
218     list->Create(pos, dim, icon, eventMsg, expand);
219     auto* listPtr = list.get();
220     m_controls.push_back(std::move(list));
221     return listPtr;
222 }
223 
224 // Creates a new shortcut.
225 
CreateShortcut(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)226 CShortcut* CWindow::CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
227 {
228     if (eventMsg == EVENT_NULL)
229         eventMsg = GetUniqueEventType();
230 
231     return CreateControl<CShortcut>(pos, dim, icon, eventMsg);
232 }
233 
234 // Creates a new card.
235 
CreateMap(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)236 CMap* CWindow::CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
237 {
238     if (eventMsg == EVENT_NULL)
239         eventMsg = GetUniqueEventType();
240 
241     return CreateControl<CMap>(pos, dim, icon, eventMsg);
242 }
243 
244 // Creates a new gauge.
245 
CreateGauge(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)246 CGauge* CWindow::CreateGauge(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
247 {
248     if (eventMsg == EVENT_NULL)
249         eventMsg = GetUniqueEventType();
250 
251     return CreateControl<CGauge>(pos, dim, icon, eventMsg);
252 }
253 
254 // Creates a new target.
255 
CreateTarget(Math::Point pos,Math::Point dim,int icon,EventType eventMsg)256 CTarget* CWindow::CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
257 {
258     if (eventMsg == EVENT_NULL)
259         eventMsg = GetUniqueEventType();
260 
261     return CreateControl<CTarget>(pos, dim, icon, eventMsg);
262 }
263 
264 // Removes a control.
265 
DeleteControl(EventType eventMsg)266 bool CWindow::DeleteControl(EventType eventMsg)
267 {
268     auto controlIt = std::find_if(m_controls.begin(), m_controls.end(),
269                                   [eventMsg](const std::unique_ptr<CControl>& control)
270                                   {
271                                       return control->GetEventType() == eventMsg;
272                                   });
273 
274     if (controlIt == m_controls.end())
275         return false;
276 
277     m_controls.erase(controlIt);
278     return true;
279 }
280 
281 // Gives a control.
282 
SearchControl(EventType eventMsg)283 CControl* CWindow::SearchControl(EventType eventMsg)
284 {
285     auto controlIt = std::find_if(m_controls.begin(), m_controls.end(),
286                                   [eventMsg](const std::unique_ptr<CControl>& control)
287                                   {
288                                       return control->GetEventType() == eventMsg;
289                                   });
290 
291     if (controlIt == m_controls.end())
292         return nullptr;
293 
294     return controlIt->get();
295 }
296 
297 
298 // Makes the tooltip binds to the window.
299 
GetTooltip(Math::Point pos,std::string & name)300 bool CWindow::GetTooltip(Math::Point pos, std::string &name)
301 {
302     for (auto& control : m_controls)
303     {
304         if (control->GetTooltip(pos, name))
305             return true;
306     }
307 
308     if (m_buttonClose != nullptr &&
309         m_buttonClose->GetTooltip(pos, name))
310     {
311         return true;
312     }
313     if (m_buttonFull != nullptr &&
314         m_buttonFull->GetTooltip(pos, name))
315     {
316         return true;
317     }
318     if (m_buttonReduce != nullptr &&
319         m_buttonReduce->GetTooltip(pos, name))
320     {
321         return true;
322     }
323 
324     if ( Detect(pos) )  // in the window?
325     {
326         name = m_tooltip;
327         return true;
328     }
329 
330     return false;
331 }
332 
333 
334 // Specifies the name for the title bar.
335 
SetName(std::string name,bool tooltip)336 void CWindow::SetName(std::string name, bool tooltip)
337 {
338     CControl::SetName(name, tooltip);
339 
340     m_buttonReduce.reset();
341     m_buttonFull.reset();
342     m_buttonClose.reset();
343 
344     bool bAdjust = false;
345 
346     if ( m_name.length() > 0 && m_bRedim )  // title bar exists?
347     {
348         m_buttonReduce = MakeUnique<CButton>();
349         m_buttonReduce->Create(m_pos, m_dim, 0, EVENT_NULL);
350 
351         m_buttonFull = MakeUnique<CButton>();
352         m_buttonFull->Create(m_pos, m_dim, 0, EVENT_NULL);
353 
354         bAdjust = true;
355     }
356 
357     if ( m_name.length() > 0 && m_bClosable )  // title bar exists?
358     {
359         m_buttonClose = MakeUnique<CButton>();
360         m_buttonClose->Create(m_pos, m_dim, 0, EVENT_NULL);
361 
362         bAdjust = true;
363     }
364 
365     if ( bAdjust )
366     {
367         AdjustButtons();
368     }
369 
370     MoveAdjust();
371 }
372 
373 
SetPos(Math::Point pos)374 void CWindow::SetPos(Math::Point pos)
375 {
376     CControl::SetPos(pos);
377     MoveAdjust();
378 }
379 
SetDim(Math::Point dim)380 void CWindow::SetDim(Math::Point dim)
381 {
382     if ( dim.x < m_minDim.x )  dim.x = m_minDim.x;
383     if ( dim.x > m_maxDim.x )  dim.x = m_maxDim.x;
384     if ( dim.y < m_minDim.y )  dim.y = m_minDim.y;
385     if ( dim.y > m_maxDim.y )  dim.y = m_maxDim.y;
386 
387     CControl::SetDim(dim);
388     MoveAdjust();
389 }
390 
MoveAdjust()391 void CWindow::MoveAdjust()
392 {
393     float h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize);
394     Math::Point dim;
395     dim.y = h*1.2f;
396     dim.x = dim.y*0.75f;
397 
398     float offset = 0.0f;
399     if (m_buttonClose != nullptr)
400     {
401         Math::Point pos;
402         pos.x = m_pos.x+m_dim.x-0.01f-dim.x;
403         pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
404         m_buttonClose->SetPos(pos);
405         m_buttonClose->SetDim(dim);
406         offset = dim.x*1.0f;
407     }
408     else
409     {
410         offset = 0.0f;
411     }
412 
413     if (m_buttonFull != nullptr)
414     {
415         Math::Point pos;
416         pos.x = m_pos.x+m_dim.x-0.01f-dim.x-offset;
417         pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
418         m_buttonFull->SetPos(pos);
419         m_buttonFull->SetDim(dim);
420     }
421 
422     if (m_buttonReduce != nullptr)
423     {
424         Math::Point pos;
425         pos.x = m_pos.x+m_dim.x-0.01f-dim.x*2.0f-offset;
426         pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
427         m_buttonReduce->SetPos(pos);
428         m_buttonReduce->SetDim(dim);
429     }
430 }
431 
432 
SetMinDim(Math::Point dim)433 void CWindow::SetMinDim(Math::Point dim)
434 {
435     m_minDim = dim;
436 }
437 
SetMaxDim(Math::Point dim)438 void CWindow::SetMaxDim(Math::Point dim)
439 {
440     m_maxDim = dim;
441 }
442 
GetMinDim()443 Math::Point CWindow::GetMinDim()
444 {
445     return m_minDim;
446 }
447 
GetMaxDim()448 Math::Point CWindow::GetMaxDim()
449 {
450     return m_maxDim;
451 }
452 
453 
454 // Indicates whether the window is moved.
455 
SetMovable(bool bMode)456 void CWindow::SetMovable(bool bMode)
457 {
458     m_bMovable = bMode;
459 }
460 
GetMovable()461 bool CWindow::GetMovable()
462 {
463     return m_bMovable;
464 }
465 
466 
467 // Management of the presence of minimize/maximize buttons.
468 
SetRedim(bool bMode)469 void CWindow::SetRedim(bool bMode)
470 {
471     m_bRedim = bMode;
472 }
473 
GetRedim()474 bool CWindow::GetRedim()
475 {
476     return m_bRedim;
477 }
478 
479 
480 // Management of the presence of the close button.
481 
SetClosable(bool bMode)482 void CWindow::SetClosable(bool bMode)
483 {
484     m_bClosable = bMode;
485 }
486 
GetClosable()487 bool CWindow::GetClosable()
488 {
489     return m_bClosable;
490 }
491 
492 
SetMaximized(bool bMaxi)493 void CWindow::SetMaximized(bool bMaxi)
494 {
495     m_bMaximized = bMaxi;
496     AdjustButtons();
497 }
498 
GetMaximized()499 bool CWindow::GetMaximized()
500 {
501     return m_bMaximized;
502 }
503 
SetMinimized(bool bMini)504 void CWindow::SetMinimized(bool bMini)
505 {
506     m_bMinimized = bMini;
507     AdjustButtons();
508 }
509 
GetMinimized()510 bool CWindow::GetMinimized()
511 {
512     return m_bMinimized;
513 }
514 
SetFixed(bool bFix)515 void CWindow::SetFixed(bool bFix)
516 {
517     m_bFixed = bFix;
518 }
519 
GetFixed()520 bool CWindow::GetFixed()
521 {
522     return m_bFixed;
523 }
524 
525 
526 // Adjusts the buttons in the title bar.
527 
AdjustButtons()528 void CWindow::AdjustButtons()
529 {
530     std::string res;
531 
532     if (m_buttonFull != nullptr)
533     {
534         if ( m_bMaximized )
535         {
536             m_buttonFull->SetIcon(54);
537             GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
538             m_buttonFull->SetTooltip(res);
539         }
540         else
541         {
542             m_buttonFull->SetIcon(52);
543             GetResource(RES_TEXT, RT_WINDOW_MAXIMIZED, res);
544             m_buttonFull->SetTooltip(res);
545         }
546     }
547 
548     if (m_buttonReduce != nullptr)
549     {
550         if ( m_bMinimized )
551         {
552             m_buttonReduce->SetIcon(54);
553             GetResource(RES_TEXT, RT_WINDOW_STANDARD, res);
554             m_buttonReduce->SetTooltip(res);
555         }
556         else
557         {
558             m_buttonReduce->SetIcon(51);
559             GetResource(RES_TEXT, RT_WINDOW_MINIMIZED, res);
560             m_buttonReduce->SetTooltip(res);
561         }
562     }
563 
564     if (m_buttonClose != nullptr)
565     {
566         m_buttonClose->SetIcon(11);  // x
567         GetResource(RES_TEXT, RT_WINDOW_CLOSE, res);
568         m_buttonClose->SetTooltip(res);
569     }
570 }
571 
572 
SetTrashEvent(bool bTrash)573 void CWindow::SetTrashEvent(bool bTrash)
574 {
575     m_bTrashEvent = bTrash;
576 }
577 
GetTrashEvent()578 bool CWindow::GetTrashEvent()
579 {
580     return m_bTrashEvent;
581 }
582 
583 
584 // Returns the message from the button "reduce".
585 
GetEventTypeReduce()586 EventType CWindow::GetEventTypeReduce()
587 {
588     if (m_buttonReduce == nullptr)  return EVENT_NULL;
589     return m_buttonReduce->GetEventType();
590 }
591 
592 // Returns the message from the button "full".
593 
GetEventTypeFull()594 EventType CWindow::GetEventTypeFull()
595 {
596     if (m_buttonFull == nullptr)  return EVENT_NULL;
597     return m_buttonFull->GetEventType();
598 }
599 
600 // Returns the message from the button "close".
601 
GetEventTypeClose()602 EventType CWindow::GetEventTypeClose()
603 {
604     if (m_buttonClose == nullptr)  return EVENT_NULL;
605     return m_buttonClose->GetEventType();
606 }
607 
608 
609 // Detects whether the mouse is in an edge of the window, to resize it.
610 // Bit returns: 0 = left, 1 = down, 2 = right, 3 = up, 1 = all.
611 
BorderDetect(Math::Point pos)612 int CWindow::BorderDetect(Math::Point pos)
613 {
614     Math::Point dim;
615     float   h;
616     int     flags;
617 
618     if ( m_bMaximized || m_bMinimized || m_bFixed )  return 0;
619 
620     flags = 0;
621     if ( pos.x < m_pos.x+0.030f )
622     {
623         flags |= (1<<0);
624     }
625     if ( pos.y < m_pos.y+0.020f )
626     {
627         flags |= (1<<1);
628     }
629     if ( pos.x > m_pos.x+m_dim.x-0.030f )
630     {
631         flags |= (1<<2);
632     }
633     if ( pos.y > m_pos.y+m_dim.y-0.020f )
634     {
635         flags |= (1<<3);
636     }
637 
638     if ( pos.x > m_pos.x+        0.015f &&
639          pos.x < m_pos.x+m_dim.x-0.015f &&
640          pos.y > m_pos.y+        0.010f &&
641          pos.y < m_pos.y+m_dim.y-0.010f )
642     {
643         flags = 0;
644     }
645 
646     if ( flags == 0 )
647     {
648         h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize);
649         dim.y = h*1.2f;
650         dim.x = dim.y*0.75f;
651         if ( pos.x <  m_pos.x+m_dim.x-0.01f-dim.x*3.0f &&
652              pos.y >= m_pos.y+m_dim.y-0.01f-h*1.2f     )
653         {
654             flags = -1;
655         }
656     }
657 
658     return flags;
659 }
660 
661 // Management of an event.
662 
EventProcess(const Event & event)663 bool CWindow::EventProcess(const Event &event)
664 {
665     if ( event.type == EVENT_MOUSE_MOVE || event.type == EVENT_MOUSE_BUTTON_DOWN || event.type == EVENT_MOUSE_BUTTON_UP )
666     {
667         if ( m_bCapture )
668         {
669             m_engine->SetMouseType(m_pressMouse);
670         }
671         else
672         {
673             m_pressMouse = Gfx::ENG_MOUSE_NORM;
674 
675             if ( m_name.length() > 0 && m_bMovable &&  // title bar?
676                  Detect(event.mousePos) )
677             {
678                 int flags = BorderDetect(event.mousePos);
679                 if ( flags == -1 )
680                 {
681                     m_pressMouse = Gfx::ENG_MOUSE_MOVE;  // +
682                 }
683                 else if ( ((flags & (1<<0)) && (flags & (1<<3))) ||
684                           ((flags & (1<<1)) && (flags & (1<<2))) )
685                 {
686                     m_pressMouse = Gfx::ENG_MOUSE_MOVEI;  // \ //
687                 }
688                 else if ( ((flags & (1<<0)) && (flags & (1<<1))) ||
689                           ((flags & (1<<2)) && (flags & (1<<3))) )
690                 {
691                     m_pressMouse = Gfx::ENG_MOUSE_MOVED;  // /
692                 }
693                 else if ( (flags & (1<<0)) || (flags & (1<<2)) )
694                 {
695                     m_pressMouse = Gfx::ENG_MOUSE_MOVEH;  // -
696                 }
697                 else if ( (flags & (1<<1)) || (flags & (1<<3)) )
698                 {
699                     m_pressMouse = Gfx::ENG_MOUSE_MOVEV;  // |
700                 }
701             }
702 
703             if ( m_pressMouse != Gfx::ENG_MOUSE_NORM )
704             {
705                 m_engine->SetMouseType(m_pressMouse);
706             }
707         }
708     }
709 
710     if ( !m_bCapture )
711     {
712         for (auto& control : m_controls)
713         {
714             if (! control->EventProcess(event))
715                 return false;
716         }
717 
718         if (m_buttonReduce != nullptr)
719         {
720             m_buttonReduce->EventProcess(event);
721         }
722         if (m_buttonFull != nullptr)
723         {
724             m_buttonFull->EventProcess(event);
725         }
726         if (m_buttonClose != nullptr)
727         {
728             m_buttonClose->EventProcess(event);
729         }
730     }
731 
732     if (m_bTrashEvent &&
733         event.type == EVENT_MOUSE_BUTTON_DOWN &&
734         event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT)
735     {
736         if ( Detect(event.mousePos) )
737         {
738             if ( m_name.length() > 0 && m_bMovable )  // title bar?
739             {
740                 m_pressFlags = BorderDetect(event.mousePos);
741                 if ( m_pressFlags != 0 )
742                 {
743                     m_bCapture = true;
744                     m_pressPos = event.mousePos;
745                 }
746             }
747             return false;
748         }
749     }
750 
751     if ( event.type == EVENT_MOUSE_MOVE && m_bCapture )
752     {
753         Math::Point pos = event.mousePos;
754         if ( m_pressFlags == -1 )  // all moves?
755         {
756             m_pos.x += pos.x-m_pressPos.x;
757             m_pos.y += pos.y-m_pressPos.y;
758         }
759         else
760         {
761             if ( m_pressFlags & (1<<0) )  // left edge?
762             {
763                 if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x )
764                 {
765                     pos.x = m_pressPos.x+m_dim.x-m_minDim.x;
766                 }
767                 m_pos.x += pos.x-m_pressPos.x;
768                 m_dim.x -= pos.x-m_pressPos.x;
769             }
770             if ( m_pressFlags & (1<<1) )  // bottom edge?
771             {
772                 if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y )
773                 {
774                     pos.y = m_pressPos.y+m_dim.y-m_minDim.y;
775                 }
776                 m_pos.y += pos.y-m_pressPos.y;
777                 m_dim.y -= pos.y-m_pressPos.y;
778             }
779             if ( m_pressFlags & (1<<2) )  // right edge?
780             {
781                 if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x )
782                 {
783                     pos.x = m_pressPos.x-m_dim.x+m_minDim.x;
784                 }
785                 m_dim.x += pos.x-m_pressPos.x;
786             }
787             if ( m_pressFlags & (1<<3) )  // top edge?
788             {
789                 if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y )
790                 {
791                     pos.y = m_pressPos.y-m_dim.y+m_minDim.y;
792                 }
793                 m_dim.y += pos.y-m_pressPos.y;
794             }
795         }
796         m_pressPos = pos;
797         AdjustButtons();
798 
799         m_event->AddEvent(Event(m_eventType));
800     }
801 
802     if (event.type == EVENT_MOUSE_BUTTON_UP &&
803         event.GetData<MouseButtonEventData>()->button == MOUSE_BUTTON_LEFT &&
804         m_bCapture)
805     {
806         m_bCapture = false;
807     }
808 
809     return true;
810 }
811 
812 
813 // Draws the window.
814 
Draw()815 void CWindow::Draw()
816 {
817     if ( (m_state & STATE_VISIBLE) == 0 )  return;
818 
819     if ( m_state & STATE_SHADOW )
820     {
821         DrawShadow(m_pos, m_dim);
822     }
823 
824     DrawVertex(m_pos, m_dim, m_icon);  // draws the background
825 
826     if ( m_name.length() > 0 )  // title bar?
827     {
828         float h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize);
829 
830         Math::Point pos, dim;
831         // Draws the shadow under the title bar.
832         {
833             Math::Point sPos, sDim;
834 
835             pos.x = m_pos.x+0.01f;
836             dim.x = m_dim.x-0.02f;
837             pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
838             dim.y = h*1.2f;
839             DrawShadow(pos, dim);
840         }
841 
842         float width = m_dim.x;
843         if ( m_bRedim    )  width -= h*1.2f*0.75f*2.0f;
844         if ( m_bClosable )  width -= h*1.2f*0.75f;
845 
846         pos.x = m_pos.x+0.01f;
847         dim.x = width-0.02f;
848         pos.y = m_pos.y+m_dim.y-0.01f-h*1.2f;
849         dim.y = h*1.2f;
850         DrawVertex(pos, dim, (m_state&STATE_ENABLE)?2:9);
851 
852         float sw = m_engine->GetText()->GetStringWidth(m_name, m_fontType, m_fontSize);
853 
854         if ( m_state&STATE_ENABLE )
855         {
856             pos.x = m_pos.x+0.015f;
857             dim.x = (width-sw-0.06f)/2.0f;
858             pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f;
859             dim.y = h*0.8f;
860             DrawHach(pos, dim);  // left hatch
861             pos.x = m_pos.x+width-dim.x-0.015f;
862             DrawHach(pos, dim);  // right hatch
863         }
864 
865         pos.x = m_pos.x+width/2.0f;
866         pos.y = m_pos.y+m_dim.y-0.01f-h*1.10f;
867         m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, width, Gfx::TEXT_ALIGN_CENTER, 0);
868 
869         if (m_buttonReduce != nullptr)
870         {
871             m_buttonReduce->Draw();
872         }
873 
874         if (m_buttonFull != nullptr)
875         {
876             m_buttonFull->Draw();
877         }
878 
879         if (m_buttonClose != nullptr)
880         {
881             m_buttonClose->Draw();
882         }
883     }
884 
885     for (auto& control : m_controls)
886     {
887         control->Draw();
888     }
889 }
890 
891 // Draws a rectangle.
892 
DrawVertex(Math::Point pos,Math::Point dim,int icon)893 void CWindow::DrawVertex(Math::Point pos, Math::Point dim, int icon)
894 {
895     Math::Point     p1, p2, uv1, uv2, corner;
896     float       dp;
897     int         i;
898 
899     dp = 0.5f/256.0f;
900 
901     if ( icon == 0 )
902     {
903         m_engine->SetTexture("textures/interface/button2.png");
904         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
905         uv1.x =  64.0f/256.0f;  // dark blue transparent
906         uv1.y =  64.0f/256.0f;
907         uv2.x = 128.0f/256.0f;
908         uv2.y = 128.0f/256.0f;
909         uv1.x += dp;
910         uv1.y += dp;
911         uv2.x -= dp;
912         uv2.y -= dp;
913         corner.x = 14.0f/640.0f;
914         corner.y = 14.0f/480.0f;
915         DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
916     }
917     else if ( icon == 1 )
918     {
919         m_engine->SetTexture("textures/interface/button1.png");
920         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
921         uv1.x = 128.0f/256.0f;  // white tooltip
922         uv1.y =   0.0f/256.0f;
923         uv2.x = 224.0f/256.0f;
924         uv2.y =  16.0f/256.0f;
925         uv1.x += dp;
926         uv1.y += dp;
927         uv2.x -= dp;
928         uv2.y -= dp;
929         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
930     }
931     else if ( icon == 2 )
932     {
933         m_engine->SetTexture("textures/interface/button1.png");
934         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
935         uv1.x = 128.0f/256.0f;  // yellow
936         uv1.y =  16.0f/256.0f;
937         uv2.x = 224.0f/256.0f;
938         uv2.y =  32.0f/256.0f;
939         uv1.x += dp;
940         uv1.y += dp;
941         uv2.x -= dp;
942         uv2.y -= dp;
943         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
944     }
945     else if ( icon == 3 )
946     {
947         m_engine->SetTexture("textures/interface/button2.png");
948         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
949         uv1.x =   0.0f/256.0f;  // transparent blue bar with yellow upper
950         uv1.y =  64.0f/256.0f;
951         uv2.x =  64.0f/256.0f;
952         uv2.y = 128.0f/256.0f;
953         uv1.x += dp;
954         uv1.y += dp;
955         uv2.x -= dp;
956         uv2.y -= dp;
957         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
958     }
959     else if ( icon == 4 )  // SatCom ?
960     {
961         pos.x -=  50.0f/640.0f;
962         pos.y -=  30.0f/480.0f;
963         dim.x += 100.0f/640.0f;
964         dim.y +=  60.0f/480.0f;
965 
966         m_engine->SetTexture("textures/objects/human.png");
967         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
968         uv1.x = 140.0f/256.0f;
969         uv1.y =  32.0f/256.0f;
970         uv2.x = 182.0f/256.0f;
971         uv2.y =  64.0f/256.0f;
972         uv1.x += dp;
973         uv1.y += dp;
974         uv2.x -= dp;
975         uv2.y -= dp;
976         DrawIcon(pos, dim, uv1, uv2);  // clothing
977 
978         pos.x += 20.0f/640.0f;
979         pos.y -= 10.0f/480.0f;
980         dim.x -= 20.0f/640.0f;
981         dim.y +=  0.0f/480.0f;
982 
983         m_engine->SetTexture("textures/interface/button2.png");
984         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
985         uv1.x = 192.0f/256.0f;
986         uv1.y =  32.0f/256.0f;
987         uv2.x = 224.0f/256.0f;
988         uv2.y =  64.0f/256.0f;
989         uv1.x += dp;
990         uv1.y += dp;
991         uv2.x -= dp;
992         uv2.y -= dp;
993         corner.x = 30.0f/640.0f;
994         corner.y = 30.0f/480.0f;
995         DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);  // shadow
996 
997         pos.x +=  0.0f/640.0f;
998         pos.y += 20.0f/480.0f;
999         dim.x -= 20.0f/640.0f;
1000         dim.y -= 20.0f/480.0f;
1001 
1002         m_engine->SetTexture("textures/interface/button1.png");
1003         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1004         uv1.x =  64.0f/256.0f;
1005         uv1.y =   0.0f/256.0f;
1006         uv2.x =  96.0f/256.0f;
1007         uv2.y =  32.0f/256.0f;
1008         uv1.x += dp;
1009         uv1.y += dp;
1010         uv2.x -= dp;
1011         uv2.y -= dp;
1012         corner.x = 14.0f/640.0f;
1013         corner.y = 14.0f/480.0f;
1014         DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);  // outside blue
1015 
1016         pos.x += 20.0f/640.0f;
1017         pos.y += 10.0f/480.0f;
1018         dim.x -= 40.0f/640.0f;
1019         dim.y -= 20.0f/480.0f;
1020 
1021         uv1.x =  96.0f/256.0f;
1022         uv1.y =   0.0f/256.0f;
1023         uv2.x = 128.0f/256.0f;
1024         uv2.y =  32.0f/256.0f;
1025         uv1.x += dp;
1026         uv1.y += dp;
1027         uv2.x -= dp;
1028         uv2.y -= dp;
1029         corner.x = 14.0f/640.0f;
1030         corner.y = 14.0f/480.0f;
1031         DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);  // inside blue
1032 
1033         pos.x += 10.0f/640.0f;
1034         pos.y += 10.0f/480.0f;
1035         dim.x -= 20.0f/640.0f;
1036         dim.y -= 20.0f/480.0f;
1037 
1038         m_engine->SetTexture("textures/interface/button3.png");
1039         uv1.x =   0.0f/256.0f;
1040         uv1.y = 224.0f/256.0f;
1041         uv2.x =  32.0f/256.0f;
1042         uv2.y = 256.0f/256.0f;
1043         uv1.x += dp;
1044         uv1.y += dp;
1045         uv2.x -= dp;
1046         uv2.y -= dp;
1047         DrawIcon(pos, dim, uv1, uv2);  // dark blue background
1048 
1049         m_engine->SetTexture("textures/interface/button2.png");
1050         uv1.x = 224.0f/256.0f;
1051         uv1.y = 224.0f/256.0f;
1052         uv2.x = 249.0f/256.0f;
1053         uv2.y = 235.0f/256.0f;
1054         uv1.x += dp;
1055         uv1.y += dp;
1056         uv2.x -= dp;
1057         uv2.y -= dp;
1058         pos.x = 20.0f/640.0f;
1059         pos.y = 70.0f/480.0f;
1060         dim.x = 25.0f/640.0f;
1061         dim.y = 11.0f/480.0f;
1062         for ( i=0 ; i<5 ; i++ )
1063         {
1064             DrawIcon(pos, dim, uv1, uv2);  // = bottom/left
1065             pos.y += 15.0f/480.0f;
1066         }
1067         pos.y = (480.0f-70.0f-11.0f)/480.0f;
1068         for ( i=0 ; i<5 ; i++ )
1069         {
1070             DrawIcon(pos, dim, uv1, uv2);  // = top/left
1071             pos.y -= 15.0f/480.0f;
1072         }
1073         pos.x = (640.0f-25.0f-20.0f)/640.0f;
1074         pos.y = 70.0f/480.0f;
1075         for ( i=0 ; i<5 ; i++ )
1076         {
1077             DrawIcon(pos, dim, uv1, uv2);  // = bottom/right
1078             pos.y += 15.0f/480.0f;
1079         }
1080         pos.y = (480.0f-70.0f-11.0f)/480.0f;
1081         for ( i=0 ; i<5 ; i++ )
1082         {
1083             DrawIcon(pos, dim, uv1, uv2);  // = top/right
1084             pos.y -= 15.0f/480.0f;
1085         }
1086 
1087         uv1.x = 208.0f/256.0f;
1088         uv1.y = 224.0f/256.0f;
1089         uv2.x = 224.0f/256.0f;
1090         uv2.y = 240.0f/256.0f;
1091         uv1.x += dp;
1092         uv1.y += dp;
1093         uv2.x -= dp;
1094         uv2.y -= dp;
1095         dim.x = 10.0f/640.0f;
1096         dim.y = 10.0f/480.0f;
1097         pos.x = 534.0f/640.0f;
1098         pos.y = 430.0f/480.0f;
1099         for ( i=0 ; i<3 ; i++ )
1100         {
1101             DrawIcon(pos, dim, uv1, uv2);  // micro
1102             pos.x += 12.0f/640.0f;
1103         }
1104         pos.x = 528.0f/640.0f;
1105         pos.y -= 12.0f/480.0f;
1106         for ( i=0 ; i<4 ; i++ )
1107         {
1108             DrawIcon(pos, dim, uv1, uv2);  // micro
1109             pos.x += 12.0f/640.0f;
1110         }
1111         pos.x = 534.0f/640.0f;
1112         pos.y -= 12.0f/480.0f;
1113         for ( i=0 ; i<3 ; i++ )
1114         {
1115             DrawIcon(pos, dim, uv1, uv2);  // micro
1116             pos.x += 12.0f/640.0f;
1117         }
1118     }
1119     else if ( icon == 5 )
1120     {
1121         m_engine->SetTexture("textures/interface/button2.png");
1122         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
1123         uv1.x =  64.0f/256.0f;  // transparent green
1124         uv1.y = 160.0f/256.0f;
1125         uv2.x = 160.0f/256.0f;
1126         uv2.y = 176.0f/256.0f;
1127         uv1.x += dp;
1128         uv1.y += dp;
1129         uv2.x -= dp;
1130         uv2.y -= dp;
1131         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
1132     }
1133     else if ( icon == 6 )
1134     {
1135         m_engine->SetTexture("textures/interface/button2.png");
1136         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
1137         uv1.x =  64.0f/256.0f;  // transparent red
1138         uv1.y = 176.0f/256.0f;
1139         uv2.x = 160.0f/256.0f;
1140         uv2.y = 192.0f/256.0f;
1141         uv1.x += dp;
1142         uv1.y += dp;
1143         uv2.x -= dp;
1144         uv2.y -= dp;
1145         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
1146     }
1147     else if ( icon == 7 )
1148     {
1149         m_engine->SetTexture("textures/interface/button2.png");
1150         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
1151         uv1.x =  64.0f/256.0f;  // transparent blue
1152         uv1.y = 192.0f/256.0f;
1153         uv2.x = 160.0f/256.0f;
1154         uv2.y = 208.0f/256.0f;
1155         uv1.x += dp;
1156         uv1.y += dp;
1157         uv2.x -= dp;
1158         uv2.y -= dp;
1159         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
1160     }
1161     else if ( icon == 8 )
1162     {
1163         m_engine->SetTexture("textures/interface/button1.png");
1164         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1165         uv1.x =   0.0f/256.0f;  // opaque orange
1166         uv1.y =   0.0f/256.0f;
1167         uv2.x =  32.0f/256.0f;
1168         uv2.y =  32.0f/256.0f;
1169         uv1.x += dp;
1170         uv1.y += dp;
1171         uv2.x -= dp;
1172         uv2.y -= dp;
1173         corner.x = 14.0f/640.0f;
1174         corner.y = 14.0f/480.0f;
1175         DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
1176     }
1177     else if ( icon == 9 )
1178     {
1179         m_engine->SetTexture("textures/interface/button2.png");
1180         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1181         uv1.x =  32.0f/256.0f;  // opaque gray
1182         uv1.y =  32.0f/256.0f;
1183         uv2.x =  64.0f/256.0f;
1184         uv2.y =  64.0f/256.0f;
1185         uv1.x += dp;
1186         uv1.y += dp;
1187         uv2.x -= dp;
1188         uv2.y -= dp;
1189         corner.x = 14.0f/640.0f;
1190         corner.y = 14.0f/480.0f;
1191         DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f);
1192     }
1193     else if ( icon == 10 )
1194     {
1195         // nothing (in the background image)!
1196     }
1197     else if ( icon == 11 )
1198     {
1199         m_engine->SetTexture("textures/interface/button2.png");
1200         m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_BLACK);
1201         uv1.x =  64.0f/256.0f;  // transparent yellow
1202         uv1.y = 224.0f/256.0f;
1203         uv2.x = 160.0f/256.0f;
1204         uv2.y = 240.0f/256.0f;
1205         uv1.x += dp;
1206         uv1.y += dp;
1207         uv2.x -= dp;
1208         uv2.y -= dp;
1209         DrawIcon(pos, dim, uv1, uv2, 8.0f/256.0f);
1210     }
1211     else if ( icon == 12 )
1212     {
1213         m_engine->SetTexture("textures/interface/button1.png");
1214         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1215         uv1.x = 128.0f/256.0f;  // dirty opaque gray
1216         uv1.y = 128.0f/256.0f;
1217         uv2.x = 160.0f/256.0f;
1218         uv2.y = 160.0f/256.0f;
1219         uv1.x += dp;
1220         uv1.y += dp;
1221         uv2.x -= dp;
1222         uv2.y -= dp;
1223         corner.x = 6.0f/640.0f;
1224         corner.y = 6.0f/480.0f;
1225         DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
1226     }
1227     else if ( icon == 13 )
1228     {
1229         m_engine->SetTexture("textures/interface/button1.png");
1230         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1231         uv1.x = 192.0f/256.0f;  //  dirty opaque blue
1232         uv1.y = 128.0f/256.0f;
1233         uv2.x = 224.0f/256.0f;
1234         uv2.y = 160.0f/256.0f;
1235         uv1.x += dp;
1236         uv1.y += dp;
1237         uv2.x -= dp;
1238         uv2.y -= dp;
1239         corner.x = 6.0f/640.0f;
1240         corner.y = 6.0f/480.0f;
1241         DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
1242     }
1243     else if ( icon == 14 )
1244     {
1245         m_engine->SetTexture("textures/interface/button1.png");
1246         m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1247         uv1.x = 160.0f/256.0f;  // dirty opaque red
1248         uv1.y = 128.0f/256.0f;
1249         uv2.x = 192.0f/256.0f;
1250         uv2.y = 160.0f/256.0f;
1251         uv1.x += dp;
1252         uv1.y += dp;
1253         uv2.x -= dp;
1254         uv2.y -= dp;
1255         corner.x = 6.0f/640.0f;
1256         corner.y = 6.0f/480.0f;
1257         DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f);
1258     }
1259 }
1260 
1261 // Draws hatching.
1262 
DrawHach(Math::Point pos,Math::Point dim)1263 void CWindow::DrawHach(Math::Point pos, Math::Point dim)
1264 {
1265     Math::Point     ppos, ddim, uv1, uv2;
1266     float       dp, max, ndim;
1267     bool        bStop;
1268 
1269     dp = 0.5f/256.0f;
1270 
1271     m_engine->SetTexture("textures/interface/button2.png");
1272     m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
1273     uv1.x =  64.0f/256.0f;  // hatching
1274     uv1.y = 208.0f/256.0f;
1275     uv2.x = 145.0f/256.0f;
1276     uv2.y = 224.0f/256.0f;
1277     uv1.x += dp;
1278     uv1.y += dp;
1279     uv2.x -= dp;
1280     uv2.y -= dp;
1281 
1282     max = dim.y*(uv2.x-uv1.x)/(uv2.y-uv1.y);
1283 
1284     ppos = pos;
1285     ddim = dim;
1286     bStop = false;
1287     do
1288     {
1289         ddim.x = max;
1290         if ( ppos.x+ddim.x > pos.x+dim.x )
1291         {
1292             ndim = pos.x+dim.x-ppos.x;
1293             uv2.x = uv1.x+(uv2.x-uv1.x)*(ndim/ddim.x);
1294             ddim.x = ndim;
1295             bStop = true;
1296         }
1297         DrawIcon(ppos, ddim, uv1, uv2);
1298 
1299         ppos.x += ddim.x;
1300     }
1301     while ( !bStop );
1302 }
1303 
SetFocus(CControl * focusControl)1304 void CWindow::SetFocus(CControl* focusControl)
1305 {
1306     for (auto& control : m_controls)
1307     {
1308         if (control != nullptr)
1309         {
1310             control->SetFocus(focusControl);
1311         }
1312     }
1313 }
1314 
1315 }
1316