1* 0.8.5 released, October 18, 2015 2 * Summary 3 - first feature complete QT 5 version of ColorCode 4 - adjustments to compile and run with QT 5 5 6 7* 0.7.2 released, March 18, 2011 8 * Summary 9 - pause/resume a game 10 - copy game numbers to clipboard 11 - redesigned preferences dialog 12 - some new settings options like cutomized table row highlight colors and the possibility 13 to hide hundredth and tenth of seconds 14 - some minor bug fixes 15 - this is the latest QT 4 version of ColorCode 16 17* 0.7.1 released, February 17, 2011 18 * Summary 19 - bookmark a game after the game has been finished (bug fix) 20 21* 0.7.0 released, February 16, 2011 22 * Summary 23 - threads, game timer, game numbers, highscores, game lists 24 - some refactoring and minor bug fixes 25 * Threads 26 - solver and timer got separate threads to keep the user interface 27 responsive even under heavy load 28 * Game Timer 29 - takes and displays elapsed game time 30 * Highscores 31 - time and game setting will be taken into account 32 * Game Numbers 33 - this enables you to play the very same game at different computers at any time 34 * Game Lists 35 - dialog for highscores, favorites and previous games, 36 you may select any of the games listed and play those again 37 or you may start a game by arbitrary number input 38 * Settings options 39 - games lists and highscore related settings 40 - if you're afraid to remember a game by number, you may hide the game number 41 displayed at the bottom 42 - you may hide the timer to keep calm ;-) 43 * Translation 44 - czech tarnslation updated - thanks to Pavel Fric 45 - french tarnslation updated - thanks to Filippo Rusconi 46 - added hungarian translation (unfinished yet) - thanks to Németh Gábor 47 - added spanish translation (unfinished yet) - thanks to Marcos del Puerto García 48 49 50* 0.6.1 released, February 16, 2010 51 * Translation 52 - Added french translation - thanks to Filippo Rusconi. 53 54* 0.6.0 released, February 14, 2010 55 * Summary 56 - Second game mode (Computer vs. Human) 57 - Preferences dialog for persistent settings 58 - Additional settings options 59 * Preferences dialog 60 - To examine all available settings options, a preferences dialog has been introduced. 61 - The chosen preferences/settings are now persistent, so when starting the application, 62 the last used settings are applied. 63 * Settings options 64 - Game modes (Human vs Computer or Computer versus Human) 65 - To get a fair chance you may select a weaker solver strength level for your computer 66 opponent ;-) 67 - Let an impartial part :-) of your computer determine the corresponding hints for the 68 computer's guess. This option affects only Computer vs. Human games. If checked, you 69 only have to place your secret combination. Then the rest of the game runs automatically 70 until the end. 71 - To better watch your computer trying hard to break your code, you may 72 define a timeout between the guesses 73 - Select letters or numbers as text indicators and - if convenient - do 74 not use colors as indicators at all - but it's still ColorCode ;-) 75 * Layout/Design 76 - Some minor changes and new buttons for the second game mode. 77 78 79* 0.5.5 released, October 31, 2009 80 * Summary 81 - Accessibility and usability improvements 82 * Settings options 83 - For the color sensitive of us ;-) the posibility to change the color order by drag and drop 84 has been added. 85 - Press CTRL while dragging to flip two colors or CTRL+SHIFT to cyclic shift the color order. 86 You can do this even while a game is running - the whole existing display will change. 87 - New 'Reset Color Order' option in the settings menu to revert your changes. 88 - Also - and more important - for the more text aimed a settings option has been added, 89 to toggle the display of letter indicators for the different peg colors. 90 - Make the documentations page accessible from the game's help menu. 91 * Layout/Design 92 - Some minor changes. 93 94* 0.5 released, October 21, 2009 95 * Summary 96 - The number of columns in the game is now customizable. The column count can be any number 97 from 2 untill 5. 98 - Updated translation files 99 * Solver 100 - Changed how the solver determines the first guess. Also - for the following really calculated 101 guesses - if the number of possibilities is very high (mostly at the early phase of a 10 colors/ 102 5 columns game) the solver will automatically fallback to a weaker algorithm until the number 103 of possibilities has been narrowed, to reduce calculating time 104 * Layout/Design 105 - Some minor changes to handle the variable number of columns. Added toolbar controls to enable 106 the change of all level related settings here. The statusbar now permanently shows the current 107 game's settings. 108 109 110* 0.4 released, October 7, 2009 111 * Summary 112 - The GUI has been changed completely and the Usability was improved by adding some keyboard 113 shortcuts for often needed interactions. 114 - Added czech translation. Thanks to Pavel Fric. 115 * Fixes 116 - To avoid those 'QGraphicsItem::ungrabMouse: not a mouse grabber' warnings emit the mouse event 117 only if the hint button hasn't been disabled just before ... 118 * License 119 - The License had been changed from the GPL v2 to GPL v3. 120 * Layout/Design 121 - Complete Change, so all paint methods had to be changed and optimized. The background is now 122 drawn by its own class, no more brushed metall background image anymore. 123 124 125* 0.3 released, September 26, 2009 126 * Summary 127 - Introduced a rather perfect MasterMind solver. It will watch any move you take and any hints 128 you have gotten, so you can at any time in a running game let your computer guess for you. 129 Of course you can change or discard it's suggestion :-) . 130 * Solver 131 - The solver has 3 built in levels of stregth. For the suggestions, currently only the most 132 powerfull is used. For the first guess it will use a reasonable random guess based on pre- 133 calculated combinations to reduce computation time. 134 * Layout/Design 135 - Make the solver's guess action accessible at the toolbar. 136 137 138* 0.2 released, September 10, 2009 139 * Summary 140 - Added 3 levels of difficulty (Easy, Medium, Hard) based on the possibility to change the 141 available number of colors for a game. You can play games with 6, 8 or 10 colors. 142 * Layout/Design 143 - Added a combo-box (select) control to the toolbar, to easily access the level (color count) 144 settings. 145 - Enable hiding the menubar, toolbar and statusbar. 146 - Changed to a centered layout (message display and game board). 147 148 149* 0.1 released, September 6, 2009 150 * Summary 151 - This is the initial release of ColorCode, a free MasterMind clone. Try to guess a combination 152 of 8 colors within at most 10 guesses. 153 - You may allow or not pegs of the same color. You can fill the rows by random or duplicate 154 a previous one. 155 * GUI 156 - English and German translations are available. 157 158 159 160 161 162