1 /***********************************************************************
2 *
3 * Copyright (C) 2009, 2013, 2014, 2015, 2019 Graeme Gott <graeme@gottcode.org>
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 ***********************************************************************/
19
20 #include "new_game_dialog.h"
21
22 #include "board.h"
23 #include "locale_dialog.h"
24 #include "pattern.h"
25 #include "wordlist.h"
26
27 #include <QComboBox>
28 #include <QDialog>
29 #include <QDialogButtonBox>
30 #include <QDir>
31 #include <QFormLayout>
32 #include <QFrame>
33 #include <QGridLayout>
34 #include <QKeyEvent>
35 #include <QSettings>
36 #include <QSpinBox>
37 #include <QToolButton>
38 #include <QVBoxLayout>
39
40 #include <ctime>
41 #include <random>
42
NewGameDialog(Board * board,QWidget * parent)43 NewGameDialog::NewGameDialog(Board* board, QWidget* parent)
44 : QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint), m_board(board) {
45 setWindowTitle(tr("New Game"));
46
47 // Create languages box
48 m_wordlist = new WordList(this);
49 m_wordlist->setLanguage(WordList::defaultLanguage());
50 m_languages_box = new QComboBox(this);
51 QStringList languages = QDir("connectagram:").entryList(QDir::Dirs | QDir::NoDotAndDotDot);
52 for (const QString& language : languages) {
53 m_languages_box->addItem(LocaleDialog::languageName(language), language);
54 }
55
56 // Create word count box
57 m_word_count_box = new QComboBox(this);
58 m_word_count_box->addItems(QStringList() << tr("Low") << tr("Medium") << tr("High") << tr("Very High"));
59
60 // Create word length box
61 m_word_length_box = new QComboBox(this);
62 connect(m_word_length_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, &NewGameDialog::lengthSelected);
63
64 // Create pattern buttons
65 QFrame* patterns = new QFrame(this);
66 QGridLayout* patterns_layout = new QGridLayout(patterns);
67 patterns->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
68 for (int i = 0; i < Pattern::types(); ++i) {
69 Pattern* pattern = Pattern::create(m_wordlist, i);
70 m_patterns.append(pattern);
71
72 QToolButton* pattern_button = new QToolButton(patterns);
73 pattern_button->setAutoRaise(false);
74 pattern_button->setText(pattern->name());
75 pattern_button->setIconSize(QSize(80,80));
76 pattern_button->setIcon(QIcon(QString(":/patterns/%1.png").arg(i)));
77 pattern_button->setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
78 pattern_button->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
79 connect(pattern_button, &QToolButton::clicked, this, &NewGameDialog::patternSelected);
80
81 patterns_layout->addWidget(pattern_button, i / 3, i % 3);
82 m_pattern_buttons.append(pattern_button);
83 }
84
85 // Create cancel button
86 QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Cancel, Qt::Horizontal, this);
87 connect(buttons, &QDialogButtonBox::rejected, this, &NewGameDialog::reject);
88
89 // Lay out dialog
90 QFormLayout* contents_layout = new QFormLayout;
91 contents_layout->setFormAlignment(Qt::AlignHCenter | Qt::AlignTop);
92 contents_layout->setLabelAlignment(Qt::AlignRight | Qt::AlignVCenter);
93 contents_layout->addRow(tr("Language:"), m_languages_box);
94 contents_layout->addRow(tr("Amount of Words:"), m_word_count_box);
95 contents_layout->addRow(tr("Word Length:"), m_word_length_box);
96
97 QVBoxLayout* layout = new QVBoxLayout(this);
98 const int margin = layout->contentsMargins().top();
99 layout->addLayout(contents_layout);
100 layout->addSpacing(margin);
101 layout->addWidget(patterns);
102 layout->addSpacing(margin);
103 layout->addWidget(buttons);
104
105 // Load settings
106 QSettings settings;
107 setLanguage(settings.value("NewGame/Language", WordList::defaultLanguage()).toString());
108 setCount(settings.value("NewGame/Count", 1).toInt());
109 setLength(settings.value("NewGame/Length", 7).toInt());
110 m_pattern_buttons.at(settings.value("NewGame/Pattern").toInt())->setFocus();
111
112 connect(m_languages_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &NewGameDialog::languageSelected);
113 }
114
115 //-----------------------------------------------------------------------------
116
~NewGameDialog()117 NewGameDialog::~NewGameDialog() {
118 qDeleteAll(m_patterns);
119 }
120
121 //-----------------------------------------------------------------------------
122
keyPressEvent(QKeyEvent * event)123 void NewGameDialog::keyPressEvent(QKeyEvent* event) {
124 if ((event->key() == Qt::Key_Enter) || (event->key() == Qt::Key_Return)) {
125 for (QToolButton* button : m_pattern_buttons) {
126 if (button->hasFocus() && button->isEnabled()) {
127 button->click();
128 break;
129 }
130 }
131 } else {
132 QDialog::keyPressEvent(event);
133 }
134 }
135
136 //-----------------------------------------------------------------------------
137
languageSelected(int index)138 void NewGameDialog::languageSelected(int index) {
139 m_wordlist->setLanguage(m_languages_box->itemData(index).toString());
140
141 int length = m_word_length_box->itemData(m_word_length_box->currentIndex()).toInt();
142 m_word_length_box->clear();
143 for (int i = 5; i <= m_wordlist->maximumLength(); ++i) {
144 m_word_length_box->addItem(tr("%n letter(s)", "", i), i);
145 }
146 setLength(length);
147 }
148
149 //-----------------------------------------------------------------------------
150
lengthSelected(int index)151 void NewGameDialog::lengthSelected(int index) {
152 int length = m_word_length_box->itemData(index).toInt();
153 for (int i = 0; i < m_pattern_buttons.count(); ++i) {
154 m_pattern_buttons.at(i)->setEnabled(length >= m_patterns.at(i)->minimumLength());
155 }
156 }
157
158 //-----------------------------------------------------------------------------
159
patternSelected()160 void NewGameDialog::patternSelected() {
161 int pattern = -1;
162 for (int i = 0; i < m_pattern_buttons.count(); ++i) {
163 if (m_pattern_buttons.at(i) == sender()) {
164 pattern = i;
165 break;
166 }
167 }
168 if (pattern == -1) {
169 return;
170 }
171
172 QString language = m_languages_box->itemData(m_languages_box->currentIndex()).toString();
173 int count = m_word_count_box->currentIndex();
174 int length = m_word_length_box->itemData(m_word_length_box->currentIndex()).toInt();
175 #ifndef Q_OS_WIN
176 std::random_device rd;
177 unsigned int seed = rd();
178 #else
179 std::mt19937 gen(time(0));
180 std::uniform_int_distribution<unsigned int> dist;
181 unsigned int seed = dist(gen);
182 #endif
183
184 QSettings settings;
185 settings.remove("Current");
186 settings.setValue("NewGame/Language", language);
187 settings.setValue("NewGame/Pattern", pattern);
188 settings.setValue("NewGame/Count", count);
189 settings.setValue("NewGame/Length", length);
190 settings.setValue("Current/Version", 4);
191 settings.setValue("Current/Language", language);
192 settings.setValue("Current/Pattern", pattern);
193 settings.setValue("Current/Count", count);
194 settings.setValue("Current/Length", length);
195 settings.setValue("Current/Seed", seed);
196 settings.setValue("Current/Time", 0);
197
198 m_board->openGame();
199
200 accept();
201 }
202
203 //-----------------------------------------------------------------------------
204
setLanguage(const QString & language)205 void NewGameDialog::setLanguage(const QString& language) {
206 int id = m_languages_box->findData(language);
207 if (id == -1) {
208 id = 0;
209 } else if (id == 0) {
210 m_languages_box->setCurrentIndex(1);
211 }
212 m_languages_box->setCurrentIndex(id);
213 languageSelected(id);
214 }
215
216 //-----------------------------------------------------------------------------
217
setCount(int count)218 void NewGameDialog::setCount(int count) {
219 count = qBound(0, count, 3);
220 m_word_count_box->setCurrentIndex(count);
221 }
222
223 //-----------------------------------------------------------------------------
224
setLength(int length)225 void NewGameDialog::setLength(int length) {
226 int min = m_word_length_box->itemData(0).toInt();
227 int max = m_word_length_box->itemData(m_word_length_box->count() - 1).toInt();
228 m_word_length_box->setCurrentIndex(qBound(min, length, max) - min);
229 lengthSelected(m_word_length_box->currentIndex());
230 }
231