1 /***********************************************************************
2 *
3 * Copyright (C) 2009, 2013, 2014 Graeme Gott <graeme@gottcode.org>
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 *
18 ***********************************************************************/
19
20 #include "view.h"
21
22 #include "board.h"
23
24 #include <QMouseEvent>
25
View(Board * board,QWidget * parent)26 View::View(Board* board, QWidget* parent)
27 : QGraphicsView(board, parent), m_board(board) {
28 setDragMode(QGraphicsView::ScrollHandDrag);
29 viewport()->setCursor(Qt::ArrowCursor);
30 setFrameStyle(QFrame::NoFrame);
31 setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
32 connect(m_board, &Board::started, this, &View::gameStarted);
33
34 // Scale board to be 50% larger than default font
35 QFont f = font();
36 f.setPixelSize(20);
37 qreal h1 = QFontMetrics(f).height();
38 qreal h2 = fontMetrics().height() * 1.5;
39 qreal s = h2 / h1;
40 scale(s, s);
41 }
42
43 //-----------------------------------------------------------------------------
44
mouseReleaseEvent(QMouseEvent * event)45 void View::mouseReleaseEvent(QMouseEvent* event) {
46 QGraphicsView::mouseReleaseEvent(event);
47 if (!itemAt(event->pos())) {
48 viewport()->setCursor(Qt::ArrowCursor);
49 }
50 }
51
52 //-----------------------------------------------------------------------------
53
gameStarted()54 void View::gameStarted() {
55 centerOn(m_board->sceneRect().center());
56 }
57