1--[[ Copyright (c) 2012 lwglwsss
2
3Permission is hereby granted, free of charge, to any person obtaining a copy of
4this software and associated documentation files (the "Software"), to deal in
5the Software without restriction, including without limitation the rights to
6use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
7of the Software, and to permit persons to whom the Software is furnished to do
8so, subject to the following conditions:
9
10The above copyright notice and this permission notice shall be included in all
11copies or substantial portions of the Software.
12
13THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19SOFTWARE. --]]
20
21-- Note: This file contains UTF-8 text. Make sure your editor is set to UTF-8.
22
23Font("unicode")
24Language("简体中文", "Chinese (simplified)", "zh(s)", "chi(s)", "zho(s)")
25Inherit("english")
26Encoding(utf8)
27
28-- Serach OVERRIDE and NEW STRINGS for workspace
29
30-------------------------------  OLD STRINGS  -------------------------------
31-- Generated from official Simplified Chinese datapack, do not modify!
32-- Use OVERRIDE if errors present
33
34staff_class = {
35  nurse                 = "护士",
36  doctor                = "医生",
37  handyman              = "清洁工",
38  receptionist          = "接待员",
39  surgeon               = "外科医生",
40}
41
42staff_title = {
43  receptionist          = "接待员",
44  general               = "普通人", -- unused?
45  nurse                 = "护士",
46  junior                = "实习医生",
47  doctor                = "医生",
48  surgeon               = "外科医生",
49  psychiatrist          = "精神病医生",
50  consultant            = "专家",
51  researcher            = "研究员",
52}
53
54object = {
55  desk                  = "办公桌",
56  cabinet               = "文件柜",
57  door                  = "房门",
58  bench                 = "长椅",
59  table1                = "桌子", -- unused object
60  chair                 = "椅子",
61  drinks_machine        = "饮料机",
62  bed                   = "床",
63  inflator              = "充气机",
64  pool_table            = "台球桌",
65  reception_desk        = "接待台",
66  table2                = "桌子", -- unused object & duplicate
67  cardio                = "心电图仪",
68  scanner               = "扫描仪",
69  console               = "控制台",
70  screen                = "屏风",
71  litter_bomb           = "垃圾炸弹",
72  couch                 = "长沙发椅",
73  sofa                  = "沙发",
74  crash_trolley         = "诊断仪器小推车",
75  tv                    = "电视机",
76  ultrascanner          = "超级扫描仪",
77  dna_fixer             = "DNA 修复装置",
78  cast_remover          = "石膏剥离装置",
79  hair_restorer         = "毛发恢复机",
80  slicer                = "舌头治疗机",
81  x_ray                 = "X 光机",
82  radiation_shield      = "射线防护",
83  x_ray_viewer          = "X 光透视仪",
84  operating_table       = "手术台",
85  lamp                  = "灯", -- unused object
86  toilet_sink           = "洗手池",
87  op_sink1              = "洗手池",
88  op_sink2              = "洗手池",
89  surgeon_screen        = "外科屏风",
90  lecture_chair         = "演讲座位",
91  projector             = "放映机",
92  bed2                  = "床", -- unused duplicate
93  pharmacy_cabinet      = "医药柜",
94  computer              = "计算机",
95  atom_analyser         = "原子分析仪",
96  blood_machine         = "血液机器",
97  fire_extinguisher     = "灭火器",
98  radiator              = "暖气",
99  plant                 = "植物",
100  electrolyser          = "电分解机器",
101  jelly_moulder         = "胶桶",
102  gates_of_hell         = "地狱之门",
103  bed3                  = "床", -- unused duplicate
104  bin                   = "垃圾桶",
105  toilet                = "厕所",
106  swing_door1           = "转门",
107  swing_door2           = "转门",
108  shower                = "淋浴",
109  auto_autopsy          = "自动验尸仪",
110  bookcase              = "书柜",
111  video_game            = "电视游戏",
112  entrance_left         = "右入口",
113  entrance_right        = "左入口",
114  skeleton              = "骨骼模型",
115  comfortable_chair     = "舒适座椅",
116}
117
118pay_rise = {
119  definite_quit = "不论您做什么都无法留住我了。",
120  regular = {
121    "我真的太累了。如果您不希望我辞职的话,请让我好好休息,并增加工资%d 。", -- %d (rise)
122    "我真的太累了。我需要休息,以及增加工资%d 。立即答应,你这个暴君。", -- %d (rise) %d (new total)
123    "好吧。我在这里工作就象一只狗一样。给我奖金%d 我就还留在这个医院里。", -- %d (rise)
124    "我很不快乐。我要求增加工资%d ,使我的工资达到%d ,否则我就不干了。", -- %d (rise) %d (new total)
125    "我的父母告诉我医学专家的待遇是很高的。因此,请给我加薪%d ,否则我将辞职去做电脑游戏。", -- %d (rise)
126    "我已经受够了。请调整我的工资到合理程度。我希望加薪%d 。", -- %d (rise)
127  },
128  poached = "%s 答应给我工资%d 。如果您无法达到这个数目,那么我就要跳槽了。", -- %d (new total) %s (competitor)
129}
130
131place_objects_window = {
132  drag_blueprint                = "拉伸蓝图直到您满意的尺寸",
133  place_door                    = "设置房门",
134  place_windows                 = "请设置一些窗户,点击鼠标表示确定",
135  place_objects                 = "可以设置并移动这些物品直到满意为止,随后再确定",
136  confirm_or_buy_objects        = "您可以确认该房间,或买入或移动其中的一些物品",
137  pick_up_object                = "点击物品可以将其拾起,也可以选择不同的选项",
138  place_objects_in_corridor     = "将物品放在走廊上",
139}
140
141misc = {
142  grade_adverb = {
143    mildly     = "柔和的",
144    moderately = "适当的",
145    extremely  = "极端的",
146  },
147  done  = "完成",
148  pause = "暂停",
149
150  send_message     = "向玩家%d 发送信息", -- %d (player number)
151  send_message_all = "向所有玩家发送信息",
152
153  save_success = "游戏存档成功",
154  save_failed  = "错误:无法存档",
155
156  hospital_open = "医院开门",
157  out_of_sync   = "游戏失去同步",
158
159  load_failed  = "存档游戏没有被读取",
160  low_res      = "低清晰度",
161  balance      = "难度选择:",
162
163  mouse        = "老鼠",
164  force        = "力量",
165}
166
167diseases = {
168  golf_stones = {
169    cure = "治疗-由两名外科医生执行手术。",
170    name = "高尔夫症",
171    cause = "病因-吸入了高尔夫球内部的有毒气体。",
172    symptoms = "症状-神经错乱且胡言乱言。",
173  },
174  uncommon_cold = {
175    cure = "治疗-服用药房配制的特效药。",
176    name = "感冒",
177    cause = "病因-吸进了空气中的灰尘。",
178    symptoms = "症状-流鼻涕,打喷嚏。",
179  },
180  third_degree_sideburns = {
181    cure = "治疗-精神病医生必须使用最新科技,使病人认识到这些奇装异服都是垃圾。",
182    name = "络腮胡子",
183    cause = "病因-向往20 世纪70 年代。",
184    symptoms = "症状-长头发,全身闪闪发光。",
185  },
186  heaped_piles = {
187    cure = "治疗-服用药剂。",
188    name = "痔疮",
189    cause = "病因-站立在水冷却器旁边。",
190    symptoms = "症状-病人感觉就象坐在大理石上。",
191  },
192  broken_heart = {
193    cure = "治疗-由两名外科医生打开病人的胸腔,轻轻地修补其心脏缺陷。",
194    name = "破碎的心",
195    cause = "病因-一些人比病人富有,年轻,瘦。",
196    symptoms = "症状-痛哭流涕。",
197  },
198  kidney_beans = {
199    cure = "治疗-由两名外科医生执行手术。",
200    name = "肾豆",
201    cause = "病因-饮料中加入了大量冰块。",
202    symptoms = "症状-疼痛且经常去厕所。",
203  },
204  pregnancy = {
205    cure = "治疗-在手术中心中将婴儿取出,洗净送到病人面前。",
206    name = "产妇",
207    cause = "病因-怀孕",
208    symptoms = "症状-不断增大的啤酒肚。",
209  },
210  chronic_nosehair = {
211    cure = "治疗-口服令人厌恶的毛发去除剂,该药剂由护士在药房配制。",
212    name = "鼻毛过多症",
213    cause = "病因-经常对不如自己的人嗤之以鼻。",
214    symptoms = "症状-鼻毛过长过多,快成鸟巢了。",
215  },
216  infectious_laughter = {
217    cure = "治疗-一位精神病医生必须让病人了解其当前严重的病情。",
218    name = "狂笑症",
219    cause = "病因-观看古典喜剧。",
220    symptoms = "症状-不住狂笑。",
221  },
222  the_squits = {
223    cure = "治疗-服用粘性药剂修补病人的内脏。",
224    name = "呕吐",
225    cause = "病因-吃了变质的比萨饼。",
226    symptoms = "症状-噢。想必您也可以猜得到。",
227  },
228  fractured_bones = {
229    cure = "治疗-将已打好的石膏使用仪器去除。",
230    name = "骨折",
231    cause = "病因-从高处摔到混凝土地面上。",
232    symptoms = "症状-剧痛且无法使用四肢。",
233  },
234  general_practice = {
235    name = "一般诊断",
236  },
237  ruptured_nodules = {
238    cure = "治疗-两名称职的外科医生必须使用稳定的双手切除肿瘤。",
239    name = "肿瘤",
240    cause = "病因-在寒冷的季节中跳跃。",
241    symptoms = "症状-无法舒适地坐下。",
242  },
243  sweaty_palms = {
244    cure = "治疗-精神病医生使病人走出心理误区。",
245    name = "手心出汗症",
246    cause = "病因-害怕找工作时的面试。",
247    symptoms = "症状-当与病人握手时,感觉就象攥着一块吸满了水的海绵。",
248  },
249  diag_cardiogram = {
250    name = "心电图仪诊断",
251  },
252  slack_tongue = {
253    cure = "治疗-将舌头放入舌头切片机中,将快速有效地得到治疗。",
254    name = "舌头松弛症",
255    cause = "病因-过多地讨论肥皂剧。",
256    symptoms = "症状-舌头增长到正常的5 倍。",
257  },
258  diag_general_diag = {
259    name = "一般诊断",
260  },
261  broken_wind = {
262    cure = "治疗-服用药房配制的特效药。",
263    name = "臭屁症",
264    cause = "病因-饭后使用健身房的脚踏车进行运动。",
265    symptoms = "症状-使身后的人感到极度的不舒服。",
266  },
267  invisibility = {
268    cure = "治疗-在药房喝下彩色液体,将很快使病人恢复正常。",
269    name = "隐身",
270    cause = "病因-被有放射性的蚂蚁叮咬。",
271    symptoms = "症状-病人本身感觉不到任何不适,并常常和家里人开玩笑。",
272  },
273  baldness = {
274    cure = "治疗-使用仪器将头发缝合到病人的头上。",
275    name = "秃顶",
276    cause = "病因-向公众说谎话。",
277    symptoms = "症状-脑门发亮,十分困窘。",
278  },
279  sleeping_illness = {
280    cure = "治疗-由护士配制一剂威力强大的兴奋剂给病人服用。",
281    name = "嗜睡症",
282    cause = "病因-内分泌失调",
283    symptoms = "症状-无论走到那里都想睡觉。",
284  },
285  gastric_ejections = {
286    cure = "治疗-服用特殊凝固剂从而阻止呕吐。",
287    name = "反胃症",
288    cause = "病因-吃了过辣的四川菜。",
289    symptoms = "症状-半消化的食物被病人不时吐出。",
290  },
291  transparency = {
292    cure = "治疗-服用药房配制的特殊清凉彩色冲剂就可以治愈疾病。",
293    name = "透明症",
294    cause = "病因-舔了打开的容器的铅箔上的酸乳酪。",
295    symptoms = "症状-肌肉变得透明,对光敏感。",
296  },
297  corrugated_ankles = {
298    cure = "治疗-服用少量毒草和香料制成的药剂,从而打通关节。",
299    name = "脚踝弯曲",
300    cause = "病因-驾驶时间过长。",
301    symptoms = "症状-脚踝感觉不舒服。",
302  },
303  diag_ultrascan = {
304    name = "超级扫描仪诊断",
305  },
306  serious_radiation = {
307    cure = "治疗-病人必须被放置在净化淋浴器内彻底清洗。",
308    name = "放射病",
309    cause = "病因-不小心错误吞吃了含有钚元素的口香糖。",
310    symptoms = "症状-病人感到非常非常的不舒服。",
311  },
312  iron_lungs = {
313    cure = "治疗-两名外科医生在手术中心执行手术。",
314    name = "铁肺",
315    cause = "病因-城市中浑浊的空气。",
316    symptoms = "症状-浑身难受。",
317  },
318  bloaty_head = {
319    cure = "治疗-打破肿胀脑袋,并使用充气机使脑袋恢复正常。",
320    name = "头部肿胀",
321    cause = "病因-闻到了坏乳酪并喝了不干净的雨水。",
322    symptoms = "症状-非常不舒服。",
323  },
324  diag_scanner = {
325    name = "扫描仪诊断",
326  },
327  hairyitis = {
328    cure = "治疗-使用电分解机器去掉毛发并填补遗留的毛孔。",
329    name = "多毛症",
330    cause = "病因-在月光下停留过长时间。",
331    symptoms = "症状-嗅觉特别灵敏。",
332  },
333  diag_x_ray = {
334    name = "X 光诊断",
335  },
336  fake_blood = {
337    cure = "治疗-只有精神病医生才能使病人安静下来。",
338    name = "假血",
339    cause = "病因-病人常常开玩笑。",
340    symptoms = "症状-流出红色液体。",
341  },
342  jellyitis = {
343    cure = "治疗-将病人浸入到胶桶中。",
344    name = "失衡症",
345    cause = "病因-日常饮食含有过多的胶状物并完成太多的练习。",
346    symptoms = "症状-走路摇摇晃晃并不时摔倒。",
347  },
348  alien_dna = {
349    cure = "治疗-利用仪器快速清除病人体内的DNA 。",
350    name = "外星人DNA",
351    cause = "病因-拥有了外星人的DNA",
352    symptoms = "症状-逐渐蜕变成外星人并阴谋摧毁我们的城市。",
353  },
354  gut_rot = {
355    cure = "治疗-由护士配制药剂,交给病人服下。",
356    name = "内脏腐烂",
357    cause = "病因-喝了太多的威士忌酒。",
358    symptoms = "症状-不咳嗽,但胃壁也没有了。",
359  },
360  king_complex = {
361    cure = "治疗-由精神病医生告诉病人其荒谬的举止。",
362    name = "猫王综合症",
363    cause = "病因-猫王的思想进入病人大脑并取而代之。",
364    symptoms = "症状-穿着举止怪异。",
365  },
366  tv_personalities = {
367    cure = "治疗-一位精神病医生必须使病人有信心卖掉电视机,而购买收音机。",
368    name = "电视病",
369    cause = "病因-日间电视节目。",
370    symptoms = "症状-产生错觉,以为自己正在表演。",
371  },
372  diag_blood_machine = {
373    name = "血液机器诊断",
374  },
375  discrete_itching = {
376    cure = "治疗-病人喝下胶状糖浆阻止皮肤发痒。",
377    name = "搔痒症",
378    cause = "病因-昆虫叮咬。",
379    symptoms = "症状-到处乱抓,引起全身发炎。",
380  },
381  unexpected_swelling = {
382    cure = "治疗-由两名外科医生实行手术。",
383    name = "肿胀",
384    cause = "病因-意外事件。",
385    symptoms = "症状-肿胀。",
386  },
387  autopsy = {
388    name = "验尸",
389  },
390  diag_ward = {
391    name = "病房诊断",
392  },
393  spare_ribs = {
394    cure = "治疗-由两名外科医生执行手术。",
395    name = "瘦骨",
396    cause = "病因-坐在冰冷的石地板上。",
397    symptoms = "症状-胸部感觉不适。",
398  },
399  diag_psych = {
400    name = "精神病诊断",
401  },
402}
403
404competitor_names = {
405  "神谕",
406  "巨人",
407  "黑尔",
408  "马笛维克",
409  "冬青树",
410  "沉思",
411  "禅",
412  "里昂",
413  "玛文",
414  "晶体",
415  "母亲",
416  "洁尼",
417  "CORSIX", -- Main developers just for fun.
418  "ROUJIN",
419  "EDVIN",
420  "萨姆",
421  "查理",
422  "亚瑟",
423  "马格尼斯",
424  "赛尔",
425  "约书亚",
426  "丹尼尔",
427  "奥利文",
428  "尼克",
429}
430
431months = {
432  "1 月",
433  "2 月",
434  "3 月",
435  "4 月",
436  "5 月",
437  "6 月",
438  "7 月",
439  "8 月",
440  "9 月",
441  "10 月",
442  "11 月",
443  "12 月",
444}
445
446-- "Null", -- not needed?
447-- "银行帐户", -- unused(?)
448-- "现金", -- unused(?)
449
450graphs = {
451  money_in   = "收入",
452  money_out  = "支出",
453  wages      = "工资",
454  balance    = "现金",
455  visitors   = "访问者",
456  cures      = "治愈",
457  deaths     = "死亡",
458  reputation = "声望",
459
460  time_spans = {
461    "1 年",
462    "12 年",
463    "48 年",
464  }
465}
466
467transactions = {
468  --null               = "Null", -- not needed
469  wages                = "工资",
470  hire_staff           = "雇佣员工",
471  buy_object           = "购买物品",
472  build_room           = "建造房屋",
473  cure                 = "治愈",
474  buy_land             = "购买土地",
475  treat_colon          = "治疗",
476  final_treat_colon    = "最终治疗",
477  cure_colon           = "治疗:",
478  deposit              = "治疗收入",
479  advance_colon        = "进步:",
480  research             = "研究花费",
481  drinks               = "收入:饮料机",
482  jukebox              = "收入:投币音乐盒", -- unused
483  cheat                = "骗钱",
484  heating              = "供暖费",
485  insurance_colon      = "保险费:",
486  bank_loan            = "银行贷款",
487  loan_repayment       = "贷款偿还",
488  loan_interest        = "贷款利率",
489  research_bonus       = "研究奖金",
490  drug_cost            = "药品花费",
491  overdraft            = "透支利率",
492  severance            = "隔离花费",
493  general_bonus        = "支付一般奖金",
494  sell_object          = "卖出物品",
495  personal_bonus       = "支付个人奖金",
496  emergency_bonus      = "支付紧急事件奖金",
497  vaccination          = "接种疫苗",
498  epidemy_coverup_fine = "隐瞒传染病罚款",
499  compensation         = "政府赔偿金",
500  vip_award            = "贵宾现金奖励",
501  epidemy_fine         = "传染病罚款",
502  eoy_bonus_penalty    = "年度奖金/ 罚款",
503  eoy_trophy_bonus     = "年度物品奖励",
504  machine_replacement  = "更换机器花费",
505}
506
507humanoid_name_starts = {
508  "欧得",
509  "黑尔",
510  "安德",
511  "本",
512  "班",
513  "比尔",
514  "维",
515  "瓦特",
516  "宝得",
517  "金",
518  "巴",
519  "派特",
520  "曼",
521  "宝艾",
522  "沃",
523  "杰克",
524  "克来伯",
525  "费什",
526  "瓦特",
527  "米尔",
528  "白",
529  "芬",
530  "里奇",
531  "斯科特",
532  "伯尔",
533  "派克",
534  "科",
535  "维特",
536  "比恩",
537  "宝恩",
538  "伯格",
539  "怀特",
540  "科尔",
541}
542humanoid_name_ends = {
543  "斯密斯",
544  "威克",
545  "克利夫",
546  "桑",
547  "因格顿",
548  "贝里",
549  "顿",
550  "桑",
551  "李",
552  "伯利",
553  "波姆",
554  "兰",
555  "汉默",
556  "希尔",
557  "温",
558  "莱特",
559  "艾尔斯",
560  "顿",
561  "蒙德",
562  "曼",
563  "爱尔顿",
564  "依",
565  "摩",
566  "摩尔",
567  "莱特",
568  "林",
569}
570
571adviser = {
572  tutorial = {
573    -- 1) build reception
574    build_reception               = "你好。首先,您的医院需要一个接待台,您可以从布置走廊菜单中选取。", -- start of the tutorial
575    order_one_reception           = "使用鼠标左键单击闪动的光条,可以定购一个接待台。",
576    accept_purchase               = "点击闪动的像标表示购买。",
577    rotate_and_place_reception    = "点击鼠标右键可以旋转桌子,并用鼠标左键将其放在医院中合适位置。",
578    reception_invalid_position    = "如果接待台是灰色的,则表示当前位置是非法的。应尝试移动或旋转它。",
579
580    -- 2) hire receptionist
581    hire_receptionist             = "您也需要一位接待员来接待病人。",
582    select_receptionists          = "使用鼠标左键单击闪动的像标来查看当前可选择的接待员。像标下方的数字表示共有多少个接待员可供选择。",
583    next_receptionist             = "这是接待员列表中的第一个。左键单击闪动的像标可以浏览下一个可供选用的接待员。",
584    prev_receptionist             = "左键单击闪动的像标将可以浏览到前一个可供选择的接待员。",
585    choose_receptionist           = "判断哪一个接待员拥有好的能力与合适的工资,再左键单击闪动的像标来雇佣她。",
586    place_receptionist            = "移动接待员并将她放到任意位置。她将很聪明地自己走到接待台。",
587    receptionist_invalid_position = "您不能将接待员放在那里。",
588
589    -- 3) build GP's office
590    -- 3.1) room window
591    build_gps_office              = "您必须建造一般诊断室才可以诊断病人。",
592    select_diagnosis_rooms        = "点击闪动的像标将弹出诊断类房间列表。",
593    click_gps_office              = "点击闪动光条表示选择一般诊断室。",
594
595    -- 3.2) blueprint
596    -- [11][58] was maybe planned to be used in this place, but is not needed.
597    click_and_drag_to_build       = "建造一般诊断室时应先决定具体的尺寸。点击并按住鼠标左键可以设置房间尺寸。",
598    room_in_invalid_position      = "该蓝图是非法的,红色区域表示蓝图与其它房间或墙壁重叠。",
599    room_too_small                = "该房间的蓝图为红色是因为其尺寸太小了。通过拖动使其尺寸增大。",
600    room_too_small_and_invalid    = "蓝图尺寸太小了且处于非法位置。",
601    room_big_enough               = "蓝图尺寸已经足够大了。当您松开鼠标按键表示确认。如果需要的话,以后还可以根据需要移动或改变其尺寸。",
602
603    -- 3.3) door and windows
604    place_door                    = "沿着蓝图墙壁移动鼠标,寻找放置房门的合适位置。",
605    door_in_invalid_position      = "房门设置位置非法。请尝试蓝图墙壁上的其它位置。",
606    place_windows                 = "设置窗户的方法与设置房门的方法相同。您可以不需要窗户,但是当您的员工可以从窗户向外张望时,他们将感到快乐。",
607    window_in_invalid_position    = "该窗口处于非法位置。请尝试蓝图墙壁上的其它位置。",
608
609    -- 3.4) objects
610    place_objects                 = "右击可以旋转房屋中的各种物品,再左击表示确认。",
611    object_in_invalid_position    = "该物品当前位置非法。请要么将其放到其它位置,要么对其进行旋转。",
612    confirm_room                  = "左键单击闪动像标就可以开业了,也可以通过点击交叉按钮返回上一步。",
613    information_window            = "帮助条将告诉您刚刚建造的一般诊断室信息。",
614
615    -- 4) hire doctor
616    hire_doctor                   = "您需要一个医生来诊断和治疗病人。",
617    select_doctors                = "点击闪动的像标挑选可被雇佣的医生。",
618    choose_doctor                 = "在选择医生之前,应重点考虑其能力。",
619    place_doctor                  = "将医生放在医院中的任意位置。他将直奔一般诊断室,为病人诊断。",
620    doctor_in_invalid_position    = "嗨!您不能将医生放在那里。",
621
622    -- (currently) unused
623    start_tutorial                = "阅读任务简报,随后点击鼠标左键就可以启动教程。",
624    build_pharmacy                = "恭喜!现在应建造一个药房并雇佣一位护士,使医院正常运转。",
625  },
626
627  staff_advice = {
628    need_doctors                  = "您需要更多的医生。请将最得力的医生放在排队等候人数最多的房间内。",
629    too_many_doctors              = "您雇佣的医生太多了。其中有一些人当前正闲着。",
630    -- too_many_doctors_2            = "您雇佣的医生太多了。" -- duplicate
631    need_handyman_litter          = "医院中出现了垃圾。请雇佣一个清洁工人打扫垃圾。",
632    need_handyman_plants          = "您需要雇佣一位清洁工人来为植物浇水。",
633    need_handyman_machines        = "如果希望维护医院内的各种医疗机器,则需要雇佣清洁工人。",
634    need_nurses                   = "您需要雇佣更多的护士。病房和药房都需要护士。",
635    too_many_nurses               = "我认为您现在雇佣了太多的护士。",
636  },
637
638  -- used when you place staff in a wrong place
639  staff_place_advice = {
640    only_researchers              = "只有拥有研究技能的医生才可以在研究部门工作。", -- in research center
641    only_surgeons                 = "只有拥有外科技能的医生才可以在手术中心工作。", -- in operating theatre
642    only_psychiatrists            = "只有具有精神病治疗技能的医生才可以在精神病诊断治疗室中工作。", -- in psychiatry
643    only_nurses_in_room           = "只有护士可以在%s 中工作", -- %s (room name)
644    doctors_cannot_work_in_room   = "医生无法在%s 中工作", -- %s (room name)
645    nurses_cannot_work_in_room    = "护士无法在%s 中工作", -- %s (room name)
646    only_doctors_in_room          = "只有医生可以在%s 中工作", -- %s (room name)
647    receptionists_only_at_desk    = "接待员只能在接待台工作。",
648  },
649
650  build_advice = {
651    blueprint_invalid             = "蓝图位置非法。",
652    blueprint_would_block         = "蓝图与其它房间重叠了。请尝试重新设置蓝图尺寸,或移动蓝图位置。",
653    door_not_reachable            = "病人无法进入那扇门。仔细想一想。",
654    placing_object_blocks_door    = "设置该物品可以阻止其他人接近",
655  },
656
657  -- these are used when completing a room with certain requirements (if they are not met yet)
658  room_requirements = {
659    psychiatry_need_psychiatrist  = "您需要雇佣一位精神病医生,现在您已经建成了一个精神病诊断治疗室。",
660    pharmacy_need_nurse           = "您应该为药房雇佣一位护士。",
661    training_room_need_consultant = "您应该为培训室雇佣一位专家,负责讲演。",
662    research_room_need_researcher = "您需要为研究室雇佣一个拥有研究技巧的医生。",
663    op_need_two_surgeons          = "请为手术中心雇佣两名外科医生完成手术。",
664    op_need_another_surgeon       = "您至少还需要为手术中心雇佣一名外科医生。",
665    op_need_ward                  = "您必须为外科手术前的患者建造病房。",
666    ward_need_nurse               = "您需要为病房雇佣一名护士。",
667    gps_office_need_doctor        = "您需要为一般诊断室雇佣一名医生。",
668    reception_need_receptionist   = "您必须为病人雇佣一位接待员。",
669  },
670
671  surgery_requirements = {
672    need_surgeons_ward_op         = "您需要雇佣两位外科医生,并修建一个病房和手术中心,这样才可以完成外科手术。",
673    need_surgeon_ward             = "为了完成外科手术,您还需要雇佣一名外科医生,以及修建一个病房。",
674  },
675
676  warnings = {
677    money_low                     = "",
678    money_very_low_take_loan      = "您的现金量太少了。您可以尝试贷款。",
679    cash_low_consider_loan        = "您的流动资金状况十分不妙。是否考虑贷款?",
680    bankruptcy_imminent           = "嗨! 您快破产了。小心啊!",
681    financial_trouble             = "您正面临着严重的财政危机。立即整理帐户!如果您再亏损$%d ,本关任务将失败。", -- %d amount left before level is lost
682    finanical_trouble2            = "多增加一些收入。如果再亏损$%d 任务就会失败。", -- %d same as above
683    financial_trouble3            = "您的现金状况不太妙。想办法增加一些收入。您距离失败还差$%d 。", -- %d same again
684
685    pay_back_loan                 = "您已经挣到了很多钱。为什么不考虑偿还贷款?",
686
687    machines_falling_apart        = "您的机器快爆炸了。请立即让清洁工进行维修!",
688    no_patients_last_month        = "上个月,没有新的病人前来您的医院。太可怕了!",
689    nobody_cured_last_month       = "上个月几乎没有治愈一个病人。",
690    queues_too_long               = "队伍太长了。",
691    patient_stuck                 = "有人被卡住了,更好地规划您的医院。",
692
693    patients_unhappy              = "病人不喜欢您的医院。您必须为提高环境质量做一些事情。",
694    patient_leaving               = "一个病人离开了。原因?医院管理不善,员工工作不力,再加上设施不全。",
695    patients_leaving              = "病人们正在离去。在医院中多摆放一些植物,长椅,饮料机等物品将有助于挽留他们。",
696    patients_really_thirsty       = "病人们感到口渴。多放置一些饮料机,或将已有的饮料机移动到最长的队伍旁边。",
697    patients_annoyed              = "人们对医院的管理感到极端愤怒。我不能责备他们,抓紧时间解决问题吧!",
698
699    patients_thirsty              = "人们感到口渴。也许您应该向他们提供饮料机。",
700    patients_thirsty2             = "人们抱怨口渴。您应该在医院中多设置一些饮料机,或将已有的饮料机移动到他们身边。",
701    patients_very_thirsty         = "人们感到太口渴了。如果您不立即设置一些饮料机,则将看到大多数人回家去喝可乐。",
702
703    patients_too_hot              = "病人们感到太热了。要么拆除一些暖气,调低供热标准,要么为他们多设置一些饮料机。",
704    patients_getting_hot          = "病人们感到太热了。请降低医院的供热,或移走一些暖气。",
705    patients_very_cold            = "病人们感到太冷了。请增加医院的供热,或在医院中多摆放一些暖气。",
706    people_freezing               = "无法相信,在这个拥有中央空调的时代,您的一些病人竟然快被冻僵了。赶快摆放一些暖气并打开供暖开关使他们感到温暖。",
707
708    staff_overworked              = "您的员工已经劳累过度。他们的办事效率正在下降,并将有可能发生医疗事故。",
709    staff_tired                   = "您的员工感到太疲倦了。如果您再不让他们到员工休息室休息一会儿,则某些人会由于长时间的紧张疲劳导致崩溃。",
710
711    staff_too_hot                 = "您的工作人员感到太热了。请调低供热标准或拆除房间内的暖气。",
712    staff_very_cold               = "员工们感觉太冷了。请增加医院的供热,或在医院中多摆放一些暖气。",
713    staff_unhappy                 = "您的工作人员不是很快乐。可以尝试给他们一些奖金,或为他们建造一个员工休息室。您也可以在医院制度画面中调整员工需要休息时的疲劳程度。",
714    staff_unhappy2                = "您的员工都不是很快乐。很快他们就会要求发奖金。",
715    doctor_crazy_overwork         = "喔,不!您的一位医生已经由于劳累过度快要发狂了。如果能够立即让他休息,他将得到恢复。",
716
717    reduce_staff_rest_threshold   = "尝试在医院制度画面中减少员工休息时的疲劳程度,这样员工将经常休息。这只是一个主意。",
718    nurses_tired                  = "您的护士感到疲倦了。立即让她们休息。",
719    doctors_tired                 = "您的医生太累了。立即让他们休息。",
720    handymen_tired                = "您的清洁工人太劳累了。立即让他们休息。",
721    receptionists_tired           = "您的接待员太疲劳了。立即让她们休息。",
722
723    nurses_tired2                 = "您的护士太疲倦了。立即让她们休息。",
724    doctors_tired2                = "您的医生太疲倦了。立即让他们休息。",
725    handymen_tired2               = "您的清洁工太疲倦了。立即让他们休息。",
726    receptionists_tired2          = "您的接待员太疲倦了。立即让她们休息。", -- What?
727
728    need_toilets                  = "病人需要洗手间。请在一些易找的地方建造洗手间。",
729    build_toilets                 = "立即建造一个洗手间,否则您将看到非常不雅的事情发生。想象一下医院中将会出现的味道。",
730    build_toilet_now              = "立即建造洗手间。人们已经忍无可忍了。别傻笑,这可是一个严重问题。",
731    more_toilets                  = "您需要更多的马桶。人们都已急不可待了。",
732    people_did_it_on_the_floor    = "您的一些病人坚持不住了。赶快打扫干净。",
733
734    need_staffroom                = "建造一个员工休息室使您的员工得以休息。",
735    build_staffroom               = "立即建造一个员工休息室。您的员工工作太辛苦了,而且将要精神崩溃了。快点!",
736
737    many_killed                   = "您已经杀死了%d 个病人。您本应该治愈他们的病。", -- %d (number of killed patients)
738
739    plants_thirsty                = "您需要对植物进行照料。它们正感到干渴。",
740    too_many_plants               = "您已经布置了足够多的植物了。医院都快变成丛林了",
741
742    charges_too_high              = "治疗费用太高了。短期内它将产生很好的效益,但最终会把病人吓跑的。",
743    charges_too_low               = "治疗费用太低了。它将使更多的病人到医院就诊,但您无法从每个病人身上获取太多的利润。",
744
745    machine_severely_damaged      = "%s 已经快彻底毁坏了。", -- %s (name of machine)
746    machinery_slightly_damaged    = "您的医疗仪器有轻微损伤。别忘了维护。",
747    machinery_damaged             = "立即修理您的机器。它们无法支撑太久。",
748    machinery_damaged2            = "您必须立即雇佣一名清洁工去负责修理维护机器。",
749    machinery_very_damaged        = "紧急!立即派清洁工去修理机器!它们要爆炸了!",
750    machinery_deteriorating       = "您的机器由于过度使用已经出现老化现象。小心。",
751
752    queue_too_long_send_doctor    = "您的%s 队伍太长了。请确认房间中是否有医生。", -- %s (name of room)
753    queue_too_long_at_reception   = "在接待台前排队等待的病人太多了。请再建一个接待台并雇佣一名接待员。",
754    reception_bottleneck          = "接待台已无法满足需要。再雇佣一名接待员。", -- TODO find out why there's 133 and 134.
755
756    epidemic_getting_serious      = "传染病疫情越来越严重。您必须立即行动!",
757    deal_with_epidemic_now        = "如果无法立即控制传染病那么您的医院将出大乱子。加油!",
758    many_epidemics                = "看来医院里同时有不只一种传染病。这将是一场空前灾难,加油!",
759
760    hospital_is_rubbish           = "人们在到处宣扬您的医院是垃圾。要知道您的医院很快就会臭名远洋。",
761
762    more_benches                  = "是否考虑多摆放一些长椅。一些病情严重的病人现在正被迫站着等待治疗。",
763    people_have_to_stand          = "病人不得不站立等待。立即多摆放一些长椅。",
764
765    too_much_litter               = "医院中的废弃物不断增多。派几个清洁工人就可以解决。",
766    litter_everywhere             = "医院中的废弃物到处都是。多派几个清洁工人就可以解决。",
767    litter_catastrophy            = "医院中的废弃物太多了。立即派一队清洁工人解决这个问题。",
768    some_litter                   = "清洁工人可以在垃圾成堆之前清除所有垃圾。",
769
770    place_plants_to_keep_people   = "人们正在离开。多摆放一些植物可以挽留他们。",
771    place_plants2                 = "人们正在离开。多摆放一些植物可以使他们多停留一会儿。",
772    place_plants3                 = "人们的情绪很糟。多摆放一些植物使他们快乐。",
773    place_plants4                 = "在医院中多摆放一些植物使所有病人感到快乐。",
774
775    desperate_need_for_watering   = "您需要雇佣一名清洁工照料医院中的植物。",
776    change_priorities_to_plants   = "您必须改变清洁工的工作优先级,使他们更多地为植物浇水。",
777    plants_dying                  = "您的植物快干死了。它们需要水。多为植物派些清洁工。病人可不愿意看到枯死的植物。",
778
779  },
780
781  praise = {
782    many_plants                   = "太可爱了。您已经布置了足够的植物。病人将感到满意。",
783    plants_are_well               = "太棒了。植物被照料得很好。",
784    plants_thriving               = "太棒了。医院中的植物生长得很茂盛。它们看起来令人感到惊奇。坚持。,您将有可能赢得一个大奖。",
785
786    many_benches                  = "病人拥有足够的座位。太棒了。",
787    plenty_of_benches             = "座椅已经足够了。",
788    few_have_to_stand             = "在您的医院中几乎每个人都有座位。所有的病人都感到快乐。",
789
790    patients_cured                = "已经治愈了%d 个病人。", -- %d (number of cured patients)
791  },
792
793  information = {
794    epidemic                      = "在您的医院中发现了一种传染病。您必须立即处理!",
795    emergency                     = "紧急情况!快!快!快!",
796    promotion_to_doctor           = "您的一个实习医生提升为医生了。",
797    promotion_to_specialist       = "您的一个医生被提升为%s 。", -- %s (type: psychiatrist, scientist, surgeon)
798    promotion_to_consultant       = "您的一名医生已经提升为专家了。",
799
800    first_death                   = "这是您第一次杀死病人。感觉如何?",
801    first_cure                    = "干得好!您已经治愈了第一个病人。",
802
803    place_windows                 = "设置窗户将使房间更加明亮,并振奋员工的精神。",
804    larger_rooms                  = "大的房间将使员工感觉到自己的重要,并提高他们的表现。",
805    extra_items                   = "房间中摆放物品将使员工感到舒服并提高他们的表现。",
806
807    patient_abducted              = "您的一位病人被外星人诱拐了。", -- what the heck is this? I never got that far in the original...
808    patient_leaving_too_expensive = "一位病人没有为%s 付款就离开了。这损失太大了。",
809
810    pay_rise                      = "您的一个员工威胁要辞职。选择是否同意其请求,或将其解雇。点击屏幕左下方的像标可以查看威胁要辞职的员工信息。", -- TODO only in tutorial / first time?
811    handyman_adjust               = "您可以通过调整清洁工人工作的优先级使其打扫得更干净。", -- TODO only in tutorial / first time?
812    fax_received                  = "在屏幕左下角刚刚弹出的像标表示一些重要事件的相关信息,或某些需要您决定的事情。", -- Once only
813
814    vip_arrived                   = "小心!%s 正准备访问您的医院!保持医院运转正常,这样才能使他感到愉快。", -- %s (name of VIP)
815    epidemic_health_inspector     = "您的医院中出现传染病的消息已经到达了卫生部。卫生巡查员很快就要到达,快做准备。",
816
817    initial_general_advice = {
818      research_now_available      = "您已经建造了第一个研究房间。现在您可以进入研究画面。",
819      research_symbol             = "拥有研究技能的医生后跟符号:}",
820      surgeon_symbol              = "拥有外科手术技能的医生后跟符号:{",
821      psychiatric_symbol          = "拥有精神病技能的医生后跟符号:|",
822      rats_have_arrived           = "老鼠在您的医院中到处乱跑。使用鼠标打死它们。",
823      autopsy_available           = "自动验尸机被研制出来了。通过它,您可以处置惹麻烦或不欢迎的病人,还可以对他们进行研究。要注意-能否使用该机器还有很大的争议。",
824      first_epidemic              = "在医院中爆发了传染病请决定是掩盖病情还是将其清除出去。",
825      first_VIP                   = "您要接待来访的第一位贵宾。一定要确保贵宾没有看到任何不良事件,或其他不高兴的病人。",
826      taking_your_staff           = "有人想要挖走您的员工。您要抓紧与他们进行斗争。",
827      machine_needs_repair        = "您有一台机器需要维修。确定机器位置-它可能正在冒烟-在机器上点击一下,再点击清洁工人按钮。",
828      epidemic_spreading          = "您的医院中发现传染病。在病人离开医院之前一定要治愈他们。",
829      increase_heating            = "人们感到寒冷。打开城镇地图画面中的供暖设施。",
830      place_radiators             = "医院中的人们感到寒冷-您可以多摆放一些暖气。",
831      decrease_heating            = "医院中的人们感到太热了。在城镇地图画面中,降低供热量。",
832      first_patients_thirsty      = "医院中的人们感到口渴。为他们多摆放一些饮料机。",
833      first_emergency             = "急救病人的头顶有一个闪亮的蓝色急救灯。在死亡之前或时间倒数结束之前治愈他们。",
834    },
835  },
836
837  earthquake = {
838    alert                         = "地震警报。在地震过程中,医院中的机器将受损。如果它们没有得到及时维护将彻底毁坏。",
839    damage                        = "地震损坏了医院中%d 台机器,并使%d 个人受伤。", -- %d (damaged machines) %d (injured people)
840    ended                         = "我认为这是一个大家伙-按照理查标准为%d 。", -- %d (severance of earthquake)
841  },
842
843  boiler_issue = {
844    maximum_heat                  = "锅炉快失控了。暖气的供暖能力已经达到极限了。医院里的人都快被熔化了!多设置一些饮料机。",
845    minimum_heat                  = "噢,终于找到您了。锅炉坏了。也就是说医院里的人将感到有点冷。",
846    resolved                      = "好消息。锅炉和暖气现在工作正常。气温很快就可以恢复到正常水平。",
847  },
848
849  vomit_wave = {
850    started                       = "请赶快处理医院中的呕吐物,否则呕吐现象会四处传播。也许您需要多雇佣几个清洁工人。",
851    ended                         = "嗨!呕吐现象已被控制。今后一定要保持医院的清洁。",
852  },
853
854  goals = {
855    win = {
856      money                       = "您还需要%d 才能完成本关中的财政指标。", -- %d (remaining amount)
857      reputation                  = "提高声望%d 将达到胜利完成本任务的要求", -- %d (required amount)
858      value                       = "您需要增加医院收入到$%d", -- %d (required amount)
859      cure                        = "再治愈%d 个病人您就可以满足本关任务的要求了。", -- %d (remaining amount)
860    },
861    lose = {
862      kill                        = "再杀死%d 病人将导致本任务失败", -- %d (remaining amount)
863    },
864  },
865
866  level_progress = {
867    nearly_won                    = "您已经距离胜利非常接近了。",
868    three_quarters_won            = "您距离胜利还差四分之三。",
869    halfway_won                   = "您距离胜利还差一半。",
870    nearly_lost                   = "您距离失败只有一步之遥了。",
871    three_quarters_lost           = "您距离失败还差四分之三。",
872    halfway_lost                  = "您距离失败还差一半。",
873
874    another_patient_cured         = "干得好-治愈了一个病人。收入$%d 。",
875    another_patient_killed        = "哦,不!您已经杀死了一个病人。这已经是第%d 个了。",
876
877    financial_criteria_met        = "您已经完成了本任务要求达到的财政目标。现在请保持现金在%d 以上,使我们确信您的医院运行良好。", -- %d money threshold for the level
878    cured_enough_patients         = "您已经治愈了足够多的病人,但是您只有达到更高的标准才能胜利完成任务。",
879    dont_kill_more_patients       = "您实际上无力支付太多的医疗事故赔款!",
880    reputation_good_enough        = "好的,您的声望已经达到任务要求了。保持在%d 以上,并解决好其它方面的问题。", -- %d rep threshold for the level
881    improve_reputation            = "您需要提高声望%d ,这样才能有机会完成任务。", -- %d amount to improve by
882    hospital_value_enough         = "保持医院价值在%d 以上,并解决好其它问题,就能胜利完成任务了。", -- %d keep it above this value
883    close_to_win_increase_value   = "您距离胜利只有一步之遥了。再增加医院价值%d 。",
884
885  },
886
887  research = {
888    new_machine_researched        = "一个新的%s 刚刚被成功研究出来。", -- %s (machine(?) name)
889    new_drug_researched           = "治疗%s 的一种新药被研究成功。", -- %s (disease name)
890    drug_improved                 = "治疗%s 的药品被您的研究部门改良了。", -- %s (disease name)
891    machine_improved              = "%s 的疗效被您的研究部门增强了。", -- %s (machine name)
892    new_available                 = "一种新的%s 可以使用了", -- %s TODO What is this? Where to use this and where [11][24]?
893    -- ANSWER: It is used if research is not conducted in an area for very long. Some diagnosis equipment
894    -- becomes available anyway after some years. Then this message is displayed instead of [11][24]
895    drug_fully_researched         = "您已经研究%s 到达100% 了。", -- %s (drug(?) name)
896    autopsy_discovered_rep_loss   = "您的自动验尸机已经研制成功。对公众将产生副作用。",
897  },
898
899  competitors = {
900    hospital_opened               = "竞争对手%s 的医院在本区域内已经开张了。", -- %s (competitor name)
901    land_purchased                = "%s 已经购买了一些土地。", -- %s (competitor name)
902    staff_poached                 = "您的一位员工被其它医院挖走了。",
903  },
904
905  multiplayer = {
906    -- "NULL" unused
907    everyone_failed               = "每个人都没有完成最终目标。因此每个人都要继续努力!",
908    players_failed                = "下面的玩家没有完成最终目标:",
909
910    poaching = {
911      already_poached_by_someone  = "没门!有人想要挖走这个人。",
912      not_interested              = "哈哈!他们对为您工作不感兴趣-他们希望找寻自我价值。",
913      in_progress                 = "我将让您了解这个人是否愿意为您工作。",
914    },
915
916    objective_completed           = "您已经完成任务了。恭喜!", -- missing in some TH versions
917    objective_failed              = "任务失败。", -- missing in some TH versions
918  },
919
920  placement_info = {
921    -- "Null" unused
922    room_cannot_place             = "您无法在这里建房。",
923    room_cannot_place_2           = "您无法在这里建房。", -- hmm. why? maybe the previous one should've been "can"
924    reception_can_place           = "您可以在这里放置接待台。",
925    reception_cannot_place        = "您无法在这里放置接待台",
926    door_can_place                = "如果您愿意的话可以在这里设置房门。",
927    door_cannot_place             = "抱歉,您无法在这里设置房门。",
928    window_can_place              = "你可以在这里设置窗户,这样很好。",
929    window_cannot_place           = "您实际上无法在这里设置窗户。",
930    staff_can_place               = "您可以在这里安置员工。",
931    staff_cannot_place            = "您无法在这里安置员工。对不起。",
932    object_can_place              = "您可以在这里摆放物品。",
933    object_cannot_place           = "嗨,您无法在这里摆放物品。",
934  },
935
936  epidemic = {
937    -- "NULL" unused
938    serious_warning               = "传染病疫情越来越严重。您必须立即行动!",
939    hurry_up                      = "如果无法立即控制传染病那么您的医院将出大乱子。加油!",
940    multiple_epidemies            = "看来医院里同时有不只一种传染病。这将是一场空前灾难,加油!",
941  },
942}
943
944level_names = {
945  -- "Null" -- unused
946  "毒气城",
947  "昏睡城",
948  "大柴斯特城",
949  "福来明顿城",
950  "新普顿城",
951  "世界之疮",
952  "绿池城",
953  "曼葵城",
954  "依斯特威尔",
955  "爱格森海姆城",
956  "蛙鸣城",
957  "巴登堡",
958  "查姆雷城",
959  "小爪槟城",
960  "葬礼城",
961}
962
963town_map = {
964  -- "Null" -- unused
965  chat         = "城镇细节",
966  for_sale     = "出售",
967  not_for_sale = "非拥有的",
968  number       = "地区编号",
969  owner        = "地区所有",
970  area         = "地区面积",
971  price        = "地区售价",
972}
973
974-- NB: includes some special "rooms"
975-- reception, destroyed room and "corridor objects"
976rooms_short = {
977  -- "Null" -- unused
978  -- "尚未使用" -- unused
979  reception         = "接待台",
980  destroyed         = "已毁坏",
981  corridor_objects  = "走廊物品",
982
983  gps_office        = "一般诊断室",
984  psychiatric       = "精神病诊疗室",
985  ward              = "病房",
986  operating_theatre = "手术中心",
987  pharmacy          = "药房",
988  cardiogram        = "心电图仪",
989  scanner           = "扫描仪",
990  ultrascan         = "超级扫描仪",
991  blood_machine     = "血液机器",
992  x_ray             = "X 光仪器",
993  inflation         = "充气机",
994  dna_fixer         = "DNA 修复装置",
995  hair_restoration  = "毛发恢复机器",
996  tongue_clinic     = "舌头治疗机",
997  fracture_clinic   = "骨折诊所",
998  training_room     = "培训室",
999  electrolysis      = "电分解诊所",
1000  jelly_vat         = "胶桶诊所",
1001  staffroom         = "员工休息室",
1002  -- rehabilitation = "病人复原室", -- unused
1003  general_diag      = "高级诊断室",
1004  research_room     = "研究部门",
1005  toilets           = "洗手间",
1006  decontamination   = "净化设备",
1007}
1008
1009rooms_long = {
1010  -- "Null" -- unused
1011  general           = "一般", -- unused?
1012  emergency         = "紧急事件",
1013  corridors         = "走廊",
1014
1015  gps_office        = "一般诊断室",
1016  psychiatric       = "精神病诊断治疗室",
1017  ward              = "病房",
1018  operating_theatre = "手术中心",
1019  pharmacy          = "药房",
1020  cardiogram        = "心电图仪房间",
1021  scanner           = "扫描仪房间",
1022  ultrascan         = "终极扫描仪房间",
1023  blood_machine     = "血液机器房间",
1024  x_ray             = "X 光房间",
1025  inflation         = "充气房间",
1026  dna_fixer         = "DNA 修复装置",
1027  hair_restoration  = "毛发恢复装置",
1028  tongue_clinic     = "舌头松弛诊治所",
1029  fracture_clinic   = "骨折诊所",
1030  training_room     = "培训室",
1031  electrolysis      = "电分解诊所",
1032  jelly_vat         = "胶桶",
1033  staffroom         = "员工休息室",
1034  -- rehabilitation = "没有使用", -- unused
1035  general_diag      = "高级诊断室",
1036  research_room     = "研究部门",
1037  toilets           = "洗手间",
1038  decontamination   = "净化",
1039}
1040
1041drug_companies = {
1042  -- "Null", -- unused
1043  "良药公司",
1044  "名医公司",
1045  "小药片公司",
1046  "普芬公司",
1047  "欧米尼公司",
1048}
1049
1050build_room_window = {
1051  -- "Null", -- unused
1052  pick_department   = "选择部门",
1053  pick_room_type    = "选择房间类型",
1054  cost              = "花费:",
1055}
1056
1057buy_objects_window = {
1058  choose_items      = "选择物品",
1059  price             = "价格:",
1060  total             = "总共:",
1061}
1062
1063research = {
1064  categories = {
1065    cure            = "治疗仪器",
1066    diagnosis       = "诊断仪器",
1067    drugs           = "药品研究",
1068    improvements    = "改良",
1069    specialisation  = "专项",
1070  },
1071
1072  funds_allocation  = "资金配置",
1073  allocated_amount  = "已分配量",
1074}
1075
1076policy = {
1077  header            = "医院制度",
1078  diag_procedure    = "诊断程序",
1079  diag_termination  = "诊断结束",
1080  staff_rest        = "员工休息",
1081  staff_leave_rooms = "员工离开房间",
1082
1083  sliders = {
1084    guess           = "尝试治疗", -- belongs to diag_procedure
1085    send_home       = "遣送回家", -- also belongs to diag_procedure
1086    stop            = "停止治疗", -- belongs to diag_termination
1087    staff_room      = "去员工休息室", -- belongs to staff_rest
1088  }
1089}
1090
1091room_classes = {
1092  -- "Null" -- unused
1093  -- "走廊" -- "corridors" - unused for now
1094  -- "尚未使用" -- unused
1095  diagnosis  = "诊断室",
1096  treatment  = "治疗室",
1097  clinics    = "诊所",
1098  facilities = "附属设施",
1099}
1100
1101-- These are better of in a list with numbers
1102insurance_companies = {
1103  out_of_business   = "无",
1104  "天鹅绒有限公司",
1105  "诺福克洋葱公司",
1106  "双峰公司",
1107  "刀疤有限公司",
1108  "潜水艇有限公司",
1109  "诚实的泰瑞公司",
1110  "矮胖先生股份有限公司",
1111  "里昂猫公司",
1112  "普里邦有限公司",
1113  "快乐保险公司",
1114  "辛迪加保险公司",
1115}
1116
1117menu = {
1118  file                = " 文件 ",
1119  options             = " 选项 ",
1120  display             = " 显示 ",
1121  charts              = " 图表 ",
1122  debug               = " DEBUG  ",
1123}
1124
1125menu_file = {
1126  load                = " 读取 ",
1127  save                = " 存储 ",
1128  restart             = " 重新开始 ",
1129  quit                = " 退出 ",
1130}
1131
1132menu_file_load = {
1133  " 存档一 ",
1134  " 存档二 ",
1135  " 存档三 ",
1136  " 存档四 ",
1137  " 存档五 ",
1138  " 存档六 ",
1139  " 存档七 ",
1140  " 存档八 ",
1141}
1142menu_file_save = menu_file_load
1143
1144menu_options = {
1145  sound               = " 音效 ",
1146  announcements       = " 语音 ",
1147  music               = " 音乐 ",
1148  sound_vol           = " 音效音量 ",
1149  announcements_vol   = " 语音音量 ",
1150  music_vol           = " 音乐音量 ",
1151  autosave            = " 自动存盘 ",
1152  game_speed          = " 游戏速度 ",
1153  jukebox             = " 音乐盒 ",
1154}
1155
1156menu_options_volume = { -- redundant in original strings: M[10] and M[11]
1157  [100]                = " 100%  ",
1158  [ 90]                = " 90%  ",
1159  [ 80]                = " 80%  ",
1160  [ 70]                = " 70%  ",
1161  [ 60]                = " 60%  ",
1162  [ 50]                = " 50%  ",
1163  [ 40]                = " 40%  ",
1164  [ 30]                = " 30%  ",
1165  [ 20]                = " 20%  ",
1166  [ 10]                = " 10%  ",
1167}
1168
1169menu_options_game_speed = {
1170  slowest             = " 非常慢 ",
1171  slower              = " 较慢 ",
1172  normal              = " 正常 ",
1173  max_speed           = " 快速 ",
1174  and_then_some_more  = " 极快 ",
1175}
1176
1177menu_display = {
1178  high_res            = " 阴影",
1179  -- mcga_lo_res         = M[4][2],
1180  -- shadows             = M[4][3],
1181}
1182
1183menu_charts = {
1184  statement           = " 银行帐户 ",
1185  casebook            = " 治疗手册 ",
1186  policy              = " 制度 ",
1187  research            = " 研究 ",
1188  graphs              = " 图表 ",
1189  staff_listing       = " 员工列表 ",
1190  bank_manager        = " 银行经理 ",
1191  status              = " 状态 ",
1192  briefing            = " 任务简报 ",
1193}
1194
1195menu_debug = {
1196  object_cells        = " OBJECT CELLS         ",
1197  entry_cells         = " ENTRY CELLS          ",
1198  keep_clear_cells    = " KEEP CLEAR CELLS     ",
1199  nav_bits            = " NAV BITS             ",
1200  remove_walls        = " REMOVE WALLS         ",
1201  remove_objects      = " REMOVE OBJECTS       ",
1202  display_pager       = " DISPLAY PAGER        ",
1203  mapwho_checking     = " MAPWHO CHECKING      ",
1204  plant_pagers        = " PLANT PAGERS         ",
1205  porter_pagers       = " PORTER PAGERS        ",
1206  pixbuf_cells        = " PIXBUF CELLS         ",
1207  enter_nav_debug     = " ENTER NAV DEBUG      ",
1208  show_nav_cells      = " SHOW NAV CELLS       ",
1209  machine_pagers      = " MACHINE PAGERS       ",
1210  display_room_status = " DISPLAY ROOM STATUS  ",
1211  display_big_cells   = " DISPLAY BIG CELLS    ",
1212  show_help_hotspot   = " SHOW HELP HOTSPOTS   ",
1213  win_game_anim       = " WIN GAME ANIM        ",
1214  win_level_anim      = " WIN LEVEL ANIM       ",
1215  lose_game_anim = {
1216    " LOSE GAME 1 ANIM     ",
1217    " LOSE GAME 2 ANIM     ",
1218    " LOSE GAME 3 ANIM     ",
1219    " LOSE GAME 4 ANIM     ",
1220    " LOSE GAME 5 ANIM     ",
1221    " LOSE GAME 6 ANIM     ",
1222    " LOSE GAME 7 ANIM     ",
1223  },
1224}
1225
1226staff_list = {
1227  -- "NULL" unused
1228  -- "工作          名字                     技能    工资 士气疲劳程度" -- I have no idea what this is.
1229  morale       = "士气",
1230  tiredness    = "疲劳程度",
1231  skill        = "技能",
1232  total_wages  = "工资总额",
1233}
1234
1235high_score = {
1236  -- "Null" unused
1237  pos          = "名次",
1238  player       = "玩家",
1239  score        = "分数",
1240  best_scores  = "荣誉堂",
1241  worst_scores = "耻辱堂",
1242  killed       = "杀死病人数目", -- is this used?
1243
1244  categories = {
1245    money             = "最富有",
1246    salary            = "工资最高",
1247    clean             = "最干净",
1248    cures             = "治愈人数",
1249    deaths            = "死亡人数",
1250    cure_death_ratio  = "医治无效死亡率",
1251    patient_happiness = "顾客满意",
1252    staff_happiness   = "员工满意",
1253    staff_number      = "员工数目最多",
1254    visitors          = "访问者最多",
1255    total_value       = "总价值",
1256  },
1257}
1258
1259trophy_room = {
1260  -- "NULL" unused
1261  many_cured = {
1262    awards = {
1263      "恭喜您在过去一年中治愈了这么多的病人。很多人都感觉不错,感谢您的工作。",
1264      "由于您的医院治愈了比其它医院更多的病人,所以请接受这个奖励。您的表现太棒了。",
1265    },
1266    penalty = {
1267      "您的医院无法使病人得到很好的治疗。请关注并加以改进。",
1268      "您的医院对病人的治疗效果不如其它医院。您使卫生部和您自己都名声扫地。下不为例。",
1269    },
1270    trophies = {
1271      "由于您的医院在过去一年中成功地治疗了几乎所有病人,特此恭喜您荣获玛丽治疗奖。",          -- for around 100% cure rate
1272      "由于您的医院在过去一年中治愈了大量患者,国际治疗基金会特此向您颁发悬壶济世奖。",          -- for around 100% cure rate
1273      "由于您的医院在过去一年中治愈了大量患者,特此颁发疾病克星奖。",          -- for around 100% cure rate
1274    },
1275    regional = {
1276      "由于您的医院治愈的病人数目比其它医院的总和还多,特此颁发奖励。",
1277    },
1278  },
1279  all_cured = {
1280    awards = {
1281      "由于您的医院在过去一年中成功地治疗了所有病人,特此颁发玛丽治疗奖。",          -- for 100% treat rate (does that mean none sent home or killed?)
1282    },
1283    trophies = {
1284      "由于您的医院在过去一年中成功地治疗了就诊的每个病人,国际治疗基金会特此向您颁发全部治愈奖。",          -- for 100% cure rate
1285      "由于您的医院在过去一年中治愈了大量患者,特此颁发急病克星奖。",          -- for 100% cure rate
1286    },
1287  },
1288  hosp_value = {
1289    awards = {
1290      "由于您的医院价值不菲,因此卫生部向您表示恭喜。",
1291    },
1292    penalty = {
1293      "您的医院价值太低了。您的理财能力太次了。记住一个好的医院通常也是价值最高的医院。",
1294    },
1295    regional = {
1296      "您真是一个理财高手。您的医院的价值比其它医院的总和还要多。",
1297    },
1298  },
1299   best_value_hosp = {
1300    trophies = {
1301      "由于您的医院在过去一年中赢得了最高的声望,特此颁发白衣天使奖。这是您应得的。",
1302    },
1303    regional = {
1304      "恭喜您管理的医院成为最有价值的医院。干得好。保持下去。",
1305    },
1306    penalty = {
1307      "周围每个医院都比您的医院富有。您要加油啊。多购买一些昂贵的东西。",
1308    },
1309  },
1310  consistant_rep = {
1311    trophies = {
1312      "由于您的医院在过去一年中无懈可击的运营以及最高的声望,您被授予内阁大臣奖。干得好。",
1313      "由于您的医院在过去一年中赢得了最高的声望,特此颁发白衣天使奖。这是您应得的。",
1314    },
1315  },
1316  high_rep = {
1317    awards = {
1318      "干得好。在上一个年度,由于您获得了很高的声望,特此颁发一个小小的奖励。",
1319      "太棒了! 由于您在过去一年中取得了很高的声望,特此颁发奖励。",
1320    },
1321    penalty = {
1322      "在过去一年中,您赢得了很低的声望。以后一定要加油啊。",     -- is this the penalty for consistant poor rep?
1323      "您的声望是本区域最低的。真丢人。加油干。",
1324    },
1325    regional = {
1326      "由于您的医院在过去一年中赢得了最高的声望,特此颁发牛蛙奖。这是您应得的。",
1327      "在这一年中,您的医院的声望超过了其它所有医院的总和。真是一项伟大的成就。",
1328    },
1329  },
1330  happy_staff = {
1331    awards = {
1332      "您的员工表示要向您颁奖。他们说虽然还有很多需要改进的地方,但您对待他们的态度使他们感到很快乐。",
1333      "您的员工感到能够为您工作是一件非常快乐的事情,他们的笑容挂在脸上。您真是一个超级管理人才。",
1334    },
1335    penalty = {
1336      "您的员工希望您知道他们非常不高兴。好的员工就是最有价值的资产。使他们快乐,否则您将在一天之内失去全部。",
1337    },
1338    regional_good = {
1339      "您的员工比其它医院的员工都要快乐。快乐的员工意味着更高的利润和更低的死亡率。卫生部感到非常高兴。",
1340    },
1341    regional_bad = {
1342      "您的员工在上一年度中非常不幸。您一定要加以留意。其它医院的员工都比您的员工快乐。",
1343    },
1344    trophies = {
1345      "由于您的医院在过去一年中使努力工作的员工保持快乐,特此颁发微笑奖。",
1346      "由于您的医院在过去一年中没有不快乐的员工,特此颁发阿达尼学院奖。",
1347      "由于您的医院在过去一年中使努力工作的员工保持快乐,特此颁发笑星奖杯。快乐地笑吧!",
1348    },
1349  },
1350  happy_vips = {
1351     trophies = {
1352      "由于您的医院在过去一年中给来访的贵宾们留下了深深地好感,特此向您颁发诺贝尔奖。",
1353      "由于您的医院使每位造访贵宾都感到快乐,特此由名人机构颁发著名人士奖。您已经成为我们名人行列中的一员。",
1354      "由于您的医院在过去一年中使每一位来访贵宾都感到了员工的工作热情,特此颁发贵宾满意奖。",
1355    },
1356  },
1357  no_deaths = {
1358    awards = {
1359      "由于您的医院在本年度保持了很低的死亡人数,特此颁发奖励。太棒了。",
1360      "由于您的天才管理使医院的死亡人数达到最低点。这真是令人高兴的事情。",
1361    },
1362    penalty = {
1363      "在过去一年中,您的医院的死亡人数始终很高。一定要多加注意。以后一定要确保病人的存活。", -- this may need an over-ride as it looks wrong  "unacceptably" not "acceptably" IMO
1364      "您的医院对于病人的健康简直就是在冒险。您应该治愈大量的病人,而不是让他们加速死亡。",
1365    },
1366    trophies = {
1367      "由于您的医院在过去一年中没有发生任何病人死亡事件,特此颁发安全奖。",
1368      "由于您的医院在过去一年中没有发生病人死亡事件,特此由生命发展组织向您颁奖。",
1369      "由于您的医院在过去一年中避免发生病人死亡事件,特此颁发挽留妙手回春奖。",
1370    },
1371    regional = {
1372      "您的医院的死亡人数比其它医院都低。请接受这个奖励。",
1373    },
1374  },
1375  rats_killed = {
1376
1377    trophies = {
1378      "由于您的医院在过去一年中共击毙了%d 只老鼠,特此颁发除害奖。", -- %d (number of rats)
1379      "由于您高超的击鼠技巧共击毙老鼠%d 只,特此颁发联邦灭鼠奖。", -- %d (number of rats)
1380      "由于您的医院在过去一年中共击毙了%d 只老鼠,特此颁发老鼠克星奖。", -- %d (number of rats)
1381    },
1382  },
1383  rats_accuracy = {
1384    trophies = {
1385      "由于您击打老鼠的命中率为%d%% ,特此颁发极道枭雄2 射击准确奖。", -- %d (accuracy percentage)
1386      "由于您的医院在过去一年中以难以置信的命中率%d%% 击毙老鼠,特此颁奖。", -- %d (accuracy percentage)
1387      "由于您的医院在过去一年中击毙了%d%% 的老鼠,特此颁发地下城守护者除害奖。恭喜!", -- %d (accuracy percentage)
1388    },
1389  },
1390  healthy_plants = {
1391    awards = {
1392      "由于您的医院在过去一年中是植物保持健康成长,特此颁发茁壮成长奖。",
1393    },
1394    trophies = {
1395      "由于您的医院在过去十二个月中使所有植物长势良好,特此盆栽植物协会向您颁发绿色健康奖。",
1396      "由于您的医院在过去一年中使所有植物长势良好,特此颁发绿色名人奖。",
1397    },
1398  },
1399  sold_drinks = {
1400    trophies = {
1401      "由于您的医院在过去一年中售出了大量的罐装饮料,特此由全球牙医联合会向您颁奖。",
1402      "由于您的医院在过去一年中卖出大量饮料,特此软饮料零售组织向您颁发清凉饮料奖。",
1403      "由于您的医院在过去一年中卖出大量软饮料,特此由DK 填充公司向您颁发巧克力奖杯。",
1404    },
1405  },
1406  pop_percentage = {
1407    awards = {
1408      "在过去一年中,您的医院在城镇人口中获得了很高的份额。干得好。",
1409      "恭喜。访问您的医院的居民人数超过了其它任何一个医院。",
1410      "干得好。访问您的医院的居民人数超过了其它医院的总和。",
1411    },
1412    penalty = {
1413      "在过去一年中,您的医院只有很少的就诊病人。如果希望赚钱,就应该先付出。",
1414      "在本区域中的每个医院都比您拥有更多的占有额。您应该感到羞愧。",
1415    },
1416  },
1417  gen_repairs = {
1418    awards = {
1419      "由于您的清洁工人使医院内的仪器设备运行良好,特此颁发特别奖金。干得好。假期愉快。",
1420      "您的清洁工人比其它医院的都要好。这真是一件值得庆祝的事情。",
1421      "您的仪器维护得很好。这一切都离不开清洁工人的努力。干得好。",
1422    },
1423    penalty = {
1424      "您的清洁工人在维护机器方面表现不是很好。您应该让他们更多地关心维护保养工作,或者再多雇佣几名清洁工人。",
1425      "维修工作一团糟。您的清洁工人无法很好的照料各种医疗仪器。",
1426    },
1427  },
1428  curesvdeaths = {
1429    awards = {
1430      "恭喜您在过去一年中使医院保持了很高的治愈率和很低的死亡率。",
1431    },
1432    penalty = {
1433      "您的治愈率实在是太低了。您应该使治愈的病人多于死亡的病人。不要颠倒了。",
1434    },
1435  },
1436  research = {
1437    awards = {
1438      "您的研究使您的医院始终紧跟最新发展。这是您的科研人员应得的奖励。",
1439      "在过去一年中,您比其它医院研究出更多的药品和仪器设备。请接受卫生部颁发的这个奖励。",
1440    },
1441    penalty = {
1442      "您研究开发新治疗方案,仪器和药品的速度太慢了。这将无法赶上时代的步伐。",
1443    },
1444    regional_good = {
1445      "您的研究使您的医院始终紧跟最新发展。这是您的科研人员应得的奖励。",
1446    },
1447    regional_bad = {
1448      "本区域中的每个医院在研究方面都强于您的医院。这一点使卫生部感到震怒。",
1449    },
1450  },
1451  cleanliness = {
1452    award = {
1453      "卫生巡查员注意到您的医院非常干净。干净的医院意味着安全的医院。坚持下去。",
1454    },
1455    regional_good = {
1456      "您的医院是最脏乱的医院之一。一个脏乱的医院不仅味道难闻,而且是十分危险的。请密切留意。",
1457    },
1458    regional_bad = {
1459      "您的医院是本区域中最脏乱的。其它医院都使走廊保持整洁。您使医学界蒙羞。",
1460    },
1461  },
1462  emergencies = {
1463    award = {
1464      "恭喜:由于您的努力和卓有成效的紧急事件处理能力,使您荣获该特别大奖。干得好。",
1465      "您处理紧急事件的能力非常突出。由于您最佳的处理能力,特此颁发奖励。",
1466    },
1467    penalty = {
1468      "您处理紧急事件的能力实在太差了。前来就诊的急救病人并没有得到正确的治疗。",
1469    },
1470    regional_good = {
1471      "卫生部认识到您的医院在处理紧急事件时比其它医院都要好,特此颁发奖励。",
1472    },
1473    regional_bad = {
1474      "您的医院是本区域中处理紧急事件最差的。这都是您的过错。",
1475    },
1476  },
1477  wait_times = {
1478    award = {
1479      "恭喜。您的医院的排队等待时间非常短。这是给您的奖励。",
1480    },
1481    penalty = {
1482      "病人在您的医院中排队等待时间太长了。您应该好好地管理前来就诊的病人。",
1483    },
1484  },
1485  happy_patients = {
1486    awards = {
1487      "在过去一年中,您的医院使所有访问的病人都感到快乐,您将为此感到骄傲。",
1488      "访问您的医院的病人比其它医院内的病人要快乐得多。",
1489    },
1490    penalty = {
1491      "前去您的医院就诊的病人感到非常不满。您必须改进提高才可以获得卫生部的尊重。",
1492      "在您的医院中接受治疗的病人感到非常不高兴。您应多为病人的福利着想。",
1493    },
1494  },
1495  -- Strings used in the plaques to show what has been won
1496  reputation = "声望",
1497  cash       = "现金",
1498}
1499
1500-- Section 28: more adviser strings (see above)
1501
1502casebook = {
1503  reputation           = "声望",
1504  treatment_charge     = "治疗花费",
1505  earned_money         = "收入",
1506  cured                = "恢复",
1507  deaths               = "事故",
1508  sent_home            = "转走",
1509  research             = "集中研究",
1510  cure                 = "治疗",
1511  cure_desc = {
1512    build_room         = "我建议您修建%s", -- %s (room name)
1513    build_ward         = "您仍需要建造一个病房。",
1514    hire_doctors       = "您需要雇佣一些医生。",
1515    hire_surgeons      = "您需要雇佣一些外科医生。",
1516    hire_psychiatrists = "您需要雇佣一些精神病医生。",
1517    hire_nurses        = "您需要雇佣一些护士。",
1518    no_cure_known      = "未治愈。",
1519    cure_known         = "治愈。",
1520    improve_cure       = "提高疗效。",
1521  },
1522}
1523
1524-- 30, 31: multiplayer. not needed for now.
1525
1526tooltip = {
1527  -- "没有帮助" unused
1528  build_room_window = {
1529    room_classes = {
1530      diagnosis        = "选择诊断类房间",
1531      treatment        = "选择处理类房间",
1532      clinic           = "选择治疗类房间",
1533      facilities       = "选择附属类房间",
1534    },
1535    cost               = "当前被选择房间价格",
1536    close              = "取消并返回游戏",
1537  },
1538
1539  toolbar = {
1540    bank_button        = "左击进入银行经理画面,右击进入银行帐户",
1541    balance            = "现金",
1542    reputation         = "声望", -- NB: no %d! Append " ([reputation])".
1543    date               = "日期",
1544    rooms              = "建造房屋",
1545    objects            = "设置走廊",
1546    edit               = "编辑房间/ 物品",
1547    hire               = "雇佣员工",
1548    staff_list         = "员工管理",
1549    town_map           = "城镇地图",
1550    casebook           = "治疗手册",
1551    research           = "研究",
1552    status             = "状态",
1553    charts             = "图表",
1554    policy             = "制度",
1555  },
1556
1557  hire_staff_window = {
1558    doctors            = "查看可雇佣的医生",
1559    nurses             = "查看可雇佣的护士",
1560    handymen           = "查看可雇佣的清洁工人",
1561    receptionists      = "查看可雇佣的接待员",
1562    prev_person        = "查看前一个人",
1563    next_person        = "查看后一个人",
1564    hire               = "雇佣",
1565    cancel             = "取消",
1566    doctor_seniority   = "医生资历(实习医生,医生,专家)",
1567    staff_ability      = "员工能力",
1568    salary             = "工作",
1569    qualifications     = "医生的特殊技能",
1570    surgeon            = "外科医生",
1571    psychiatrist       = "精神病医生",
1572    researcher         = "科研人员",
1573  },
1574
1575  buy_objects_window = {
1576    price              = "物品价格",
1577    total_value        = "定购物品总值",
1578    confirm            = "购买物品",
1579    cancel             = "取消",
1580    decrease           = "少买一个",
1581    increase           = "多买一个",
1582  },
1583
1584  staff_list = {
1585    doctors            = "查看医院中被雇佣医生名单",
1586    nurses             = "查看医院中被雇佣护士名单",
1587    handymen           = "查看医院中被雇佣清洁工人名单",
1588    receptionists      = "查看医院中被雇佣接待员名单",
1589
1590    happiness          = "显示员工满意程度",
1591    tiredness          = "显示员工疲劳程度",
1592    ability            = "显示员工能力水平",
1593    salary             = "该员工当前工资",
1594
1595    happiness_2        = "员工士气",
1596    tiredness_2        = "员工的疲劳程度",
1597    ability_2          = "员工的能力水平",
1598
1599    prev_person        = "选择名单上一页",
1600    next_person        = "选择名单下一页",
1601
1602    bonus              = "付给该员工10% 奖金",
1603    sack               = "解雇员工",
1604    pay_rise           = "提高员工工资10%",
1605
1606    close              = "退出并返回游戏",
1607
1608    doctor_seniority   = "医生资历",
1609    detail             = "细心程度",
1610
1611    view_staff         = "查看员工工作情况",
1612
1613    surgeon            = "合格外科医生",
1614    psychiatrist       = "合格精神病医生",
1615    researcher         = "合格研究人员",
1616    surgeon_train      = "已经接受了%d%% 的外科培训", -- %d (percentage trained)
1617    psychiatrist_train = "已经接受了%d%% 的精神病治疗培训", -- %d (percentage trained)
1618    researcher_train   = "已经接受了%d%% 的研究技能培训", -- %d (percentage trained)
1619
1620    skills             = "特殊技能",
1621  },
1622
1623  queue_window = {
1624    num_in_queue       = "排队等候的病人数目",
1625    num_expected       = "即将加入队伍的病人数目",
1626    num_entered        = "到目前为止该房间已处理病人数目",
1627    max_queue_size     = "接待员允许的最大排队人数",
1628    dec_queue_size     = "减少队伍的最大长度",
1629    inc_queue_size     = "增加队伍的最大长度",
1630    front_of_queue     = "拖动一位病人到该按钮处,将使其移动到队首",
1631    end_of_queue       = "拖动一位病人到该按钮处,将使其移动到队尾",
1632    close              = "关闭面板",
1633    patient            = "拖动病人将改变其排队位置。右击某个病人可以选择将其遣送回家或遣送到竞争对手的医院。",
1634    patient_dropdown = {
1635      reception        = "将病人送到接待员处",
1636      send_home        = "让病人离开医院",
1637      hospital_1       = "将病人送到其它医院",
1638      hospital_2       = "将病人送到其它医院",
1639      hospital_3       = "将病人送到其它医院",
1640    },
1641  },
1642
1643  main_menu = {
1644    new_game           = "开始新游戏",
1645    load_game          = "读入进度",
1646    continue           = "继续游戏",
1647    network            = "开始网络游戏",
1648    quit               = "退出",
1649    load_menu = {
1650      load_slot        = "读取进度", -- NB: no %d! Append " [slotnumber]".
1651      empty_slot       = "空",
1652    },
1653  },
1654
1655  window_general = {
1656    cancel             = "取消",
1657    confirm            = "确定",
1658  },
1659
1660  patient_window = {
1661    close              = "取消请求",
1662    graph              = "通过点击可以在健康情况和病史之间切换",
1663    happiness          = "快乐程度",
1664    thirst             = "干渴程度",
1665    warmth             = "温暖程度",
1666    casebook           = "查看有关疾病的详细情况",
1667    send_home          = "把病人赶出医院",
1668    center_view        = "切换到当前人物",
1669    abort_diagnosis    = "无需诊断直接去治疗",
1670    queue              = "查看队伍详细资料",
1671  },
1672
1673  staff_window = {
1674    name               = "员工名字",
1675    close              = "取消面板",
1676    face               = "面孔",
1677    happiness          = "快乐程度",
1678    tiredness          = "疲劳程度",
1679    ability            = "能力",
1680    doctor_seniority   = "资历-是实习医生,医生还是专家",
1681    skills             = "特殊技术",
1682    surgeon            = "外科",
1683    psychiatrist       = "精神病",
1684    researcher         = "研究",
1685    salary             = "月薪",
1686    center_view        = "切换到当前人物",
1687    sack               = "解雇",
1688    pick_up            = "拾起",
1689  },
1690
1691  machine_window = {
1692    name               = "名字",
1693    close              = "取消请求",
1694    times_used         = "机器被使用次数",
1695    status             = "机器状况",
1696    repair             = "呼叫清洁工维修机器",
1697    replace            = "改良机器",
1698  },
1699
1700  -- Apparently handymen have their own set of strings (partly) containing "handyman".
1701  -- We could just get rid of this category and include the three prios into staff_window.
1702  handyman_window = {
1703    name               = "清洁工的名字", -- contains "handyman"
1704    close              = "取消请求",
1705    face               = "清洁工的面孔", -- contains "handyman"
1706    happiness          = "快乐程度",
1707    tiredness          = "疲劳程度",
1708    ability            = "能力",
1709    prio_litter        = "提高清洁工清除垃圾的优先级", -- contains "handyman"
1710    prio_plants        = "提高清洁工给植物浇水的优先级", -- contains "handyman"
1711    prio_machines      = "提高清洁工维修机器的优先级", -- contains "handyman"
1712    salary             = "工资",
1713    center_view        = "切换到当前人物", -- contains "handyman"
1714    sack               = "解雇",
1715    pick_up            = "拾起",
1716  },
1717
1718  place_objects_window = {
1719    cancel             = "取消",
1720    buy_sell           = "买/ 卖物品",
1721    pick_up            = "拾起物品",
1722    confirm            = "确认",
1723  },
1724
1725  casebook = {
1726    up                 = "向上滚动",
1727    down               = "向下滚动",
1728    close              = "关闭治疗手册",
1729    reputation         = "治疗或诊断接待台",
1730    treatment_charge   = "花费",
1731    earned_money       = "总收入",
1732    cured              = "治愈人数",
1733    deaths             = "事故人数",
1734    sent_home          = "转走人数",
1735    decrease           = "减少",
1736    increase           = "增加",
1737    research           = "点击这里可以为治疗使用专门研究预算",
1738    cure_type = {
1739      drug             = "治疗时将使用药品",
1740      drug_percentage  = "治疗使用药品-其疗效为%d%%", -- %d (effectiveness percentage)
1741      psychiatrist     = "由精神病医生完成治疗工作",
1742      surgery          = "该疾病需要手术",
1743      machine          = "该疾病需要仪器辅助治疗",
1744    },
1745    cure_requirement = {
1746      possible         = "您有能力治疗这种疾病",
1747      research_machine = "您需要研究一些仪器来治疗这种疾病",
1748      build_room       = "您需要修建一个房间来治疗这种疾病",
1749      hire_surgeons    = "您需要雇佣两名外科医生完成手术", -- unused
1750      hire_surgeon     = "您需要雇佣第二位外科医生来完成手术", -- unused
1751      hire_staff_old   = "您需要雇佣一名%s 来治疗该疾病", -- %s (staff type), unused. Use hire_staff instead.
1752      build_ward       = "您需要建造一个病房来治疗该疾病", -- unused
1753      ward_hire_nurse  = "您需要一位护士在病房中照料病人", -- unused
1754      not_possible     = "您还没有能力治疗该种疾病", -- unused
1755    },
1756  },
1757
1758  statement = {
1759    close              = "关闭银行帐户画面",
1760  },
1761
1762  research = {
1763    close              = "关闭研究画面",
1764    cure_dec           = "降低疗效研究百分比",
1765    diagnosis_dec      = "降低科研百分比",
1766    drugs_dec          = "降低药品研究百分比",
1767    improvements_dec   = "降低改良研究百分比",
1768    specialisation_dec = "降低专门研究百分比",
1769    cure_inc           = "提高科研百分比",
1770    diagnosis_inc      = "提高仪器研究百分比",
1771    drugs_inc          = "提高药品研究百分比",
1772    improvements_inc   = "提高改良研究百分比",
1773    specialisation_inc = "提高专门研究百分比",
1774
1775    -- "" unused
1776    allocated_amount   = "已分配预算",
1777  },
1778
1779  graphs = {
1780    close              = "关闭图表画面",
1781    scale              = "比例尺",
1782    money_in           = "切换收入",
1783    money_out          = "切换支出",
1784    wages              = "切换工资",
1785    balance            = "切换现金",
1786    visitors           = "切换访问人数",
1787    cures              = "切换治愈人数",
1788    deaths             = "切换死亡人数",
1789    reputation         = "切换医院价值",
1790  },
1791
1792  -- "将病人送到接待员处" through "将病人送到其它医院" inserted further above
1793
1794  town_map = {
1795    people             = "切换人员",
1796    plants             = "切换植物",
1797    fire_extinguishers = "切换灭火器",
1798    objects            = "切换物品",
1799    radiators          = "切换暖气",
1800    heat_level         = "供热强度",
1801    heat_inc           = "增加供热",
1802    heat_dec           = "减少供热",
1803    heating_bill       = "供暖费",
1804    balance            = "现金",
1805    close              = "退出城镇地图画面",
1806  },
1807
1808  -- "" unused.
1809  jukebox = {
1810    current_title      = "音乐盒",
1811    close              = "关闭音乐盒",
1812    play               = "播放",
1813    rewind             = "向后",
1814    fast_forward       = "向前",
1815    stop               = "停止播放",
1816    loop               = "循环播放",
1817  },
1818
1819  bank_manager = {
1820    hospital_value     = "医院当前价值",
1821    balance            = "银行现金",
1822    current_loan       = "当前未偿还贷款",
1823    repay_5000         = "向银行偿还$5000",
1824    borrow_5000        = "向银行借款$5000",
1825    interest_payment   = "每月利息支付",
1826    inflation_rate     = "年通货膨胀率",
1827    interest_rate      = "年利率",
1828    close              = "关闭银行经理画面",
1829    insurance_owed     = "%s 欠款的金额", -- %s (name of debitor)
1830    show_graph         = "显示%s 支付曲线", -- %s (name of debitor)
1831    graph              = "显示%s 支付曲线", -- %s (name of debitor)
1832    graph_return       = "返回上个画面",
1833  },
1834
1835  status = {
1836    win_progress_own   = "显示当前进展情况",
1837    win_progress_other = "显示当前%s 方面的进展情况", -- %s (name of competitor)
1838    population_chart   = "图表显示每个医院对当地居民的吸引程度",
1839    happiness          = "医院中所有人的总体快乐程度",
1840    thirst             = "医院中所有人的总体干渴程度",
1841    warmth             = "医院中所有人的总体温暖程度",
1842    close              = "关闭总览画面",
1843
1844    -- Criteria to win
1845    reputation         = "您的声望必须至少有%d 。当前值为%d",
1846    balance            = "您的现金必须至少有$%d 。当前值为$%d",
1847    population         = "您至少需要总人口的%d%% 来访问您的医院",
1848    num_cured          = "您的目标是治愈%d 个病人。现在您已经治愈%d",
1849    percentage_killed  = "任务要求最多只能杀死%d 个就诊病人。到目前为止,您已经杀死了%d%% 个病人。",
1850    value              = "您的医院价值必须至少有$%d 。当前值为$%d",
1851    percentage_cured   = "您需要治疗%d%% 个前来就诊的病人。当前您已经治疗了%d%%",
1852  },
1853
1854  policy = {
1855    close              = "关闭制度画面",
1856    staff_leave        = "点击这里可以让处于空闲状态的员工帮助其他员工",
1857    staff_stay         = "点击这里可以使所有员工停留在设定的房间内",
1858    diag_procedure     = "如果医生的诊断结果为,治愈概率小于设定的遣送回家百分比,则该病人将被自动遣送回家。如果治愈概率大于设定的尝试治疗百分比,则该病人将被自动送去进行治疗",
1859    diag_termination   = "对于一个病人的诊断将一直持续到设定的治疗结束百分比,或所有的诊断机器都已经尝试一遍",
1860    staff_rest         = "员工休息时的最低疲劳程度",
1861  },
1862
1863  pay_rise_window = {
1864    accept             = "满足要求",
1865    decline            = "不付款-将他们解雇",
1866  },
1867
1868  watch = {
1869    hospital_opening   = "建造计时器:它主要用来指示距离医院开门的时间多少。直接点击开门按钮就可以立即开门迎接客人。",
1870    emergency          = "紧急情况:剩余时间内尽快治愈所有急救病人。",
1871    epidemic           = "传染。:剩余时间内尽快阻止传染病蔓延。当时间耗尽或一个被传染病人离开医院,则卫生巡查员将出现。通过按钮可以切换预防接种模式开或者关。点击病人就可以让护士为其接种。",
1872  },
1873
1874  rooms = {
1875    -- "" through "" unused.
1876    gps_office         = "病人在一般诊断室内接受初始诊断",
1877    psychiatry         = "精神病诊断治疗室可以治疗精神病患者同时也能帮助诊断其他病人,但是需要一位拥有精神病治疗技能的医生",
1878    ward               = "病房对于诊断和治疗都是非常有用的。病人手术前要在病房中观察一段时间。病房需要护士",
1879    operating_theatre  = "手术中心需要两名具备外科技能的医生",
1880    pharmacy           = "护士在药房为病人配药治疗",
1881    cardiogram         = "医生使用心电图室诊断病人",
1882    scanner            = "医生使用扫描仪房间诊断病人",
1883    ultrascan          = "医生使用超级扫描仪房间诊断病人",
1884    blood_machine      = "医生使用血液机器房间诊断病人",
1885    x_ray              = "医生使用X 光房间诊断病人",
1886    inflation          = "医生使用充气机房间治疗头部肿胀病人",
1887    dna_fixer          = "医生使用DNA 恢复装置房间治疗外星人DNA 病人",
1888    hair_restoration   = "医生使用毛发恢复房间治疗秃顶病人",
1889    tongue_clinic      = "医生使用舌头松弛诊断室治疗舌头松弛症病人",
1890    fracture_clinic    = "护士使用骨折诊所治疗骨折病人",
1891    training_room      = "专家使用培训室对其他医生进行培训",
1892    electrolysis       = "医生使用电分解房间治疗多毛症病人",
1893    jelly_vat          = "医生使用胶桶诊所治疗失衡患者",
1894    staffroom          = "医生和护士在员工休息室内可以恢复疲劳",
1895    -- rehabilitation  = "电视间报废", -- unused
1896    general_diag       = "医生使用高级诊断室为患者进行基本诊断。花费很少但效率很高",
1897    research_room      = "拥有研究技能的医生可以在研究部门开发新的药品和机器。",
1898    toilets            = "建造洗手间可以防止病人把医院弄得一团糟!",
1899    decontamination    = "医生使用净化淋浴装置可以治疗放射病",
1900  },
1901
1902  objects = {
1903    -- "0 NULL OBJECT" unused.
1904    -- NB: most objects do not have a tooltip because they're not (extra-)buyable
1905    desk                 = "办公桌:医生可以在上面放置电脑。",
1906    cabinet              = "文件柜:包含了病人文件,备忘录以及研究档案。",
1907    door                 = "房门:人们出入房间时必需。",
1908    bench                = "长椅:为病人提供一个座位,使其可以比较舒适地等待。",
1909    table1               = "桌子(已删除):摆放大量杂志,使等待的病人感到快乐。", -- unused
1910    chair                = "椅子:供病人使用,以讨论病情。",
1911    drinks_machine       = "饮料机:为病人止渴,也是收入来源之一。",
1912    bed                  = "床:病情严重的病人需要卧床。",
1913    inflator             = "充气机:治疗头部肿胀病患者。",
1914    pool_table           = "台球桌:帮助员工放松。",
1915    reception_desk       = "接待台:需要一名接待员为病人服务。",
1916    table2               = "12 OB_BTABLE", -- unused & duplicate
1917    cardio               = "13 OB_CARDIO", -- no description
1918    scanner              = "14 OB_SCANNER", -- no description
1919    console              = "15 OB_SCANNER_CONSOLE", -- no description
1920    screen               = "16 OB_SCREEN", -- no description
1921    litter_bomb          = "垃圾炸弹:来自对手医院的破坏活动",
1922    couch                = "18 OB_COUCH", -- no description
1923    sofa                 = "沙发:摆放在员工休息室中,员工如果没有更好的放松方式,则可以坐在上面恢复疲劳。",
1924    crash_trolley        = "20 OB_CRASH", -- no description
1925    tv                   = "电视:使员工不会错过喜爱的节目。",
1926    ultrascanner         = "22 OB_ULTRASCAN", -- no description
1927    dna_fixer            = "23 OB_DNA_FIXER", -- no description
1928    cast_remover         = "24 OB_CAST_REMOVE", -- no description
1929    hair_restorer        = "25 OB_HAIR_RESTORER", -- no description
1930    slicer               = "26 OB_SLICER", -- no description
1931    x_ray                = "27 OB_XRAY", -- no description
1932    radiation_shield     = "28 OB_RAD_SHIELD", -- no description
1933    x_ray_viewer         = "29 OB_XRAY_VIEWER", -- no description
1934    operating_table      = "30 OB_OP_TABLE", -- no description
1935    lamp                 = "灯:照明用。", -- unused
1936    toilet_sink          = "洗手池:讲卫生的病人可以在洗手池中洗净脏手。如果没有足够的洗手池,病人将感到不高兴。",
1937    op_sink1             = "33 OB_OP_SINK_1", -- no description
1938    op_sink2             = "34 OB_OP_SINK_2", -- no description
1939    surgeon_screen       = "35 OB_SURGEON_SCREEN", -- no description
1940    lecture_chair        = "演讲座位:接受培训的医生坐在上面,收听无聊的演讲。座位摆放得越多,则教室越大。",
1941    projector            = "37 OB_PROJECTOR", -- no description
1942    bed2                 = "未使用", -- unused duplicate
1943    pharmacy_cabinet     = "药房:用来保存药品",
1944    computer             = "计算机:关键的研究部件",
1945    atom_analyser        = "化学混合器:摆放在研究部门中,该机器可以加速全部研究进程。",
1946    blood_machine        = "42 OB_BLOOD_MC", -- no description
1947    fire_extinguisher    = "灭火器:降低治疗仪器爆炸所产生的危险。",
1948    radiator             = "暖气:保持医院内的温度。",
1949    plant                = "植物:使病人快乐并净化空气。",
1950    electrolyser         = "46 OB_ELECTRO", -- no description
1951    jelly_moulder        = "47 OB_JELLY_VAT", -- no description
1952    gates_of_hell        = "48 OB_HELL", -- no description
1953    bed3                 = "未使用", -- unused duplicate
1954    bin                  = "垃圾桶:放置垃圾。",
1955    toilet               = "洗手间:提供给病人使用。",
1956    swing_door1          = "52 OB_DOUBLE_DOOR1", -- no description
1957    swing_door2          = "53 OB_DOUBLE_DOOR2", -- no description
1958    shower               = "54 OB_DECON_SHOWER", -- no description
1959    auto_autopsy         = "验尸机:对研究新的治疗方法有很大帮助。",
1960    bookcase             = "书柜:放置医生的参考资料。",
1961    video_game           = "视频游戏:让您的员工在游戏中彻底放松。",
1962    entrance_left        = "58 OB_ENT_LDOOR", -- no description
1963    entrance_right       = "59 OB_ENT_RDOOR", -- no description
1964    skeleton             = "骨骼模型:主要用于培训",
1965    comfortable_chair    = "61 OB_COMFY_CHAIR", -- no description
1966  },
1967}
1968
1969-- 34: staff titles, inserted further above
1970
1971confirmation = {
1972  quit                 = "您已经选择了退出。您是否确定真的要退出游戏?",
1973  return_to_blueprint  = "您是否确定返回蓝图模式?",
1974  replace_machine      = "您是否确定将%s 更新,需花费$%d ?", -- %s (machine name) %d (price)
1975  overwrite_save       = "该位置已储存游戏进度。您是否确定要将其覆盖?",
1976  delete_room          = "您是否希望拆除这个房间?",
1977  sack_staff           = "您是否确定要解雇该员工?",
1978  restart_level        = "您是否希望重新开始这个任务?", -- missing in some TH versions
1979}
1980
1981bank_manager = {
1982  hospital_value    = "医院价值",
1983  balance           = "现金",
1984  current_loan      = "当前贷款",
1985  interest_payment  = "应付利息",
1986  insurance_owed    = "保险公司欠款",
1987  inflation_rate    = "通货膨胀率",
1988  interest_rate     = "利率",
1989  statistics_page = {
1990    date            = "日期",
1991    details         = "细节",
1992    money_out       = "支出",
1993    money_in        = "收入",
1994    balance         = "现金",
1995    current_balance = "当前现金",
1996  },
1997}
1998
1999newspaper = {
2000  -- Seven categories of funny headlines. I think each category is related
2001  -- to one criterion you can lose to. TODO: categorize
2002  { "医生震惊四座", "玩弄上帝", "科学狂人的震撼", "实验室地板上摆放着什么", "查获一项危险的研究"            },
2003  { "酗酒", "外科医生醉酒", "挑剔的顾问", "外科医生的酒量", "外科医生痛饮失态", "外科医生的灵魂" },
2004  { "粗鲁的医生", "医生臭名远扬", "医生完了", "贪得无厌的医生"                       },
2005  { "篡改数据", "器官买卖犯罪", "银行危机", "调查基金数据"                       },
2006  { "医学工作者盗墓", "医生盗墓", "医生盗墓,人赃并获", "医生死期不远了", "超级渎职", "医生盗墓" },
2007  { "医生?庸医!", "庸医露馅了", "令人诅咒的诊断", "笨蛋专家",                      },
2008  { "医生真情放纵", "医生自我“手术”", "医生完了", "医生大丑闻", "医生搞得一团糟"            },
2009}
2010
2011-- 39: letters
2012-- Letters are organized in another level, just like menu strings.
2013letter = {
2014  {
2015    "亲爱的%s//",
2016    "太令人惊奇了!您已经成功地经营了这个医院。卫生部的官员想要知道您是否有兴趣接手一个大项目。我们认为有一个工作对您很适合。薪水将达到$%d。怎么样。//",
2017    "您是否对%s医院的工作感兴趣?",
2018  },
2019  {
2020    "亲爱的%s//",
2021    "太棒了!您的医院经营得很好。我们又有了一些新的任务如果您喜欢新的挑战,可以接受这项任务。您不要勉强,但这项工作确实很适合您。薪水是$%d//",
2022    "您希望接管%s医院吗?",
2023  },
2024  {
2025    "亲爱的%s//",
2026    "在您接管这座医院期间,管理非常成功。因此,我们对您寄予厚望,并为您找到了一个新的工作。薪水将达到$%d,同时我们也希望您喜欢新的挑战。//",
2027    "您希望接手%s医院吗?",
2028  },
2029  {
2030    "亲爱的%s//",
2031    "恭喜!部门官员对您的能力赞不绝口。您是卫生部的第一高手。我们觉得您一定喜欢更困难的工作。您的薪水将达到$%d,但决定权在您手中。//",
2032    "您是否愿意在%s医院工作?",
2033  },
2034  {
2035    "亲爱的%s//",
2036    "您好。我们尊重您不希望离开这个迷人的医院,但是提醒您要仔细考虑。您的薪水将达到$%d,如果您愿意到其它医院工作并将其运行得很好。//",
2037    "您现在是否愿意移动到%s医院?",
2038  },
2039  {
2040    "亲爱的%s//",
2041    "恭喜。我们理解您在这个可爱的运行良好医院中工作的快乐心情,但是我们认为您现在应该为未来考虑。您的薪水将达到$%d,如果您决定调任。这是很值得考虑的。//",
2042    "您是否愿意接手%s医院?",
2043  },
2044  {
2045    "亲爱的%s//",
2046    "您好!卫生部想要知道您经过重新考虑是否决定仍然留在当前的医院中。我们很欣赏您现在那个可爱的医院,但我们觉得您如果愿意接受这个极富挑战性的工作,也一定能干得很好,并且您的薪水将达到$%d。//",
2047    "您是否愿意接手%s医院?",
2048  },
2049  {
2050    "亲爱的%s//",
2051    "您好。您否定了我们上一封信中提供的新医院,以及薪水$%d。我们觉得不论怎样,您必须重新考虑这个决定。我们已经为您准备了一个很好的工作。//",
2052    "您是否愿意接手%s医院?怎么样?",
2053  },
2054  {
2055    "亲爱的%s//",
2056    "您已经成功地证明了自己是医学界有史以来最棒的管理者。这样的成就一定要给予奖励,因此我们决定任命您为所有医院的至尊主席。这是一项光荣的工作,且薪水可以达到$%d。不论您走到那里,都将受到人们的热烈欢迎。//",
2057    "感谢您的努力工作。希望您好好享受未来的半退休生活。//",
2058    "",
2059  },
2060  {
2061    "亲爱的%s//",
2062    "恭喜您在我们指派的每个医院中的成功管理。您的成功表现使您可以自由出入世界各大城市。您将获得退休金$%d,再加上一辆轿车,我们希望您在旅途中能够促进各个医院管理水平的提高。//",
2063    "我们都为您感到骄傲。我们中间每个人都为您挽救生命感到由衷的感谢。//",
2064    "",
2065  },
2066  {
2067    "亲爱的%s//",
2068    "您的工作十分成功,我们从您身上获得了灵感。谢谢您管理了这么多个医院,并使它们都运行得很出色。我们将给予您终身工资$%d,并提供政府敞蓬轿车使您可以从一个城市到另一个城市,发表演讲告诉公众您是怎样在这么短的时间内达到如此成就。//",
2069    "您是所有人的榜样,毫无例外,世界上每个人都以您为荣。//",
2070    "",
2071  },
2072  {
2073    "亲爱的%s//",
2074    "您的成就使您成为最好的医院管理者。卫生部将向您提供$%d作为奖励,并召开庆祝会。整个世界都在为您沸腾,太棒了!//",
2075    "请接受我们的安排。如果您不再希望辛苦工作,我们将向您提供一辆轿车,且无论走到那里,都有警察为您开路。//",
2076    "",
2077  },
2078}
2079
2080-- 40: object tooltips, inserted further above
2081-- 41: load menu, inserted further above
2082
2083vip_names = {
2084  health_minister = "卫生部部长",
2085  "伟大的查普顿市长", -- the rest is better organized in an array.
2086  "南丁格尔",
2087  "来自荷兰的伯那德国王",
2088  "缅甸民主党领袖:昂山苏蒂",
2089  "克朗伯先生",
2090  "比利先生",
2091  "克劳福议员",
2092  "罗尼",
2093  "一个超级联赛球星",
2094  "拉里普罗斯特",
2095}
2096
2097-- 43: credits
2098-- Maybe we could include them somewhere as a tribute. Maybe not.
2099-- Translators, please do not bother translating these...
2100original_credits = {
2101  "",
2102  "",
2103  "",
2104  "",
2105  "",
2106  "",
2107  "",
2108  "",
2109  "",
2110  "",
2111  "",
2112  ":设计制作",
2113  ":牛蛙制造",
2114  "",
2115  ":冥王星开发组",
2116  ",",
2117  "Mark Webley",
2118  "Gary Carr",
2119  "Matt Chilton",
2120  "Matt Sullivan",
2121  "Jo Rider",
2122  "Rajan Tande",
2123  "Wayne Imlach",
2124  "Andy Bass",
2125  "Jon Rennie",
2126  "Adam Coglan",
2127  "Natalie White",
2128  "",
2129  "",
2130  "",
2131  ":编程",
2132  ",",
2133  "Mark Webley",
2134  "Matt Chilton",
2135  "Matt Sullivan",
2136  "Rajan Tande",
2137  "",
2138  "",
2139  "",
2140  ":美工",
2141  ",",
2142  "Gary Carr",
2143  "Jo Rider",
2144  "Andy Bass",
2145  "Adam Coglan",
2146  "",
2147  "",
2148  "",
2149  ":助理编程",
2150  ",",
2151  "Ben Deane",
2152  "Gary Morgan",
2153  "Jonty Barnes",
2154  "",
2155  "",
2156  "",
2157  ":助理美工",
2158  ",",
2159  "Eoin Rogan",
2160  "George Svarovsky",
2161  "Saurev Sarkar",
2162  "Jason Brown",
2163  "John Kershaw",
2164  "Dee Lee",
2165  "",
2166  "",
2167  "",
2168  ":游戏介绍",
2169  ",",
2170  "Stuart Black",
2171  "",
2172  "",
2173  "",
2174  ":音乐音效",
2175  ",",
2176  "Russell Shaw",
2177  "Adrian Moore",
2178  "",
2179  "",
2180  "",
2181  ":助理音乐",
2182  ",",
2183  "Jeremy Longley",
2184  "Andy Wood",
2185  "",
2186  "",
2187  "",
2188  ":配音",
2189  ",",
2190  "Rebecca Green",
2191  "",
2192  "",
2193  "",
2194  ":任务设计",
2195  ",",
2196  "Wayne Imlach",
2197  "Natalie White",
2198  "Steven Jarrett",
2199  "Shin Kanaoya",
2200  "",
2201  "",
2202  "",
2203  ":剧本",
2204  ",",
2205  "James Leach",
2206  "Sean Masterson",
2207  "Neil Cook",
2208  "",
2209  "",
2210  "",
2211  ":R&D",
2212  "",
2213  ":图形引擎",
2214  ",",
2215  "Andy Cakebread",
2216  "Richard Reed",
2217  "",
2218  "",
2219  "",
2220  ":R&D 支持",
2221  ",",
2222  "Glenn Corpes",
2223  "Martin Bell",
2224  "Ian Shaw",
2225  "Jan Svarovsky",
2226  "",
2227  "",
2228  "",
2229  ":库和工具",
2230  "",
2231  "Dos 和Win 95 库",
2232  ",",
2233  "Mark Huntley",
2234  "Alex Peters",
2235  "Rik Heywood",
2236  "",
2237  "",
2238  "",
2239  ":网络库",
2240  ",",
2241  "Ian Shippen",
2242  "Mark Lamport",
2243  "",
2244  "",
2245  "",
2246  ":声音库",
2247  ",",
2248  "Russell Shaw",
2249  "Tony Cox",
2250  "",
2251  "",
2252  "",
2253  ":安装程序",
2254  ",",
2255  "Andy Nuttall",
2256  "Tony Cox",
2257  "Andy Cakebread",
2258  "",
2259  "",
2260  "",
2261  ":支持",
2262  ",",
2263  "Peter Molyneux",
2264  "",
2265  "",
2266  "",
2267  ":测试经理",
2268  ",",
2269  "Andy Robson",
2270  "",
2271  "",
2272  "",
2273  ":测试主管",
2274  ",",
2275  "Wayne Imlach",
2276  "Jon Rennie",
2277  "",
2278  "",
2279  "",
2280  ":测试",
2281  ",",
2282  "Jeff Brutus",
2283  "Wayne Frost",
2284  "Steven Lawrie",
2285  "Tristan Paramor",
2286  "Nathan Smethurst",
2287  "",
2288  "Ryan Corkery",
2289  "Simon Doherty",
2290  "James Dormer",
2291  "Martin Gregory",
2292  "Ben Lawley",
2293  "Joel Lewis",
2294  "David Lowe",
2295  "Robert Monczak",
2296  "Dominic Mortoza",
2297  "Karl O'Keeffe",
2298  "Michael Singletary",
2299  "Andrew Skipper",
2300  "Stuart Stephen",
2301  "David Wallington",
2302  "",
2303  "And all our other Work Experience Play Testers",
2304  "",
2305  "",
2306  "",
2307  ":技术支持",
2308  ",",
2309  "Kevin Donkin",
2310  "Mike Burnham",
2311  "Simon Handby",
2312  "",
2313  "",
2314  "",
2315  ":市场",
2316  ",",
2317  "Pete Murphy",
2318  "Sean Ratcliffe",
2319  "",
2320  "",
2321  "",
2322  ":特别感谢",
2323  ",",
2324  "Tamara Burke",
2325  "Annabel Roose",
2326  "Chris Morgan",
2327  "Pete Larsen",
2328  "",
2329  "",
2330  "",
2331  ":公关",
2332  ",",
2333  "Cathy Campos",
2334  "",
2335  "",
2336  "",
2337  ":文档",
2338  ",",
2339  "Mark Casey",
2340  "Richard Johnston",
2341  "James Lenoel",
2342  "Jon Rennie",
2343  "",
2344  "",
2345  "",
2346  ":文档及包装盒设计",
2347  ",",
2348  "Caroline Arthur",
2349  "James Nolan",
2350  "",
2351  "",
2352  "",
2353  ":本地化项目经理",
2354  ",",
2355  "Carol Aggett",
2356  "",
2357  "",
2358  "",
2359  ":本地化工作",
2360  ",",
2361  "Sandra Picaper",
2362  "Sonia 'Sam' Yazmadjian",
2363  "",
2364  "Bettina Klos",
2365  "Alexa Kortsch",
2366  "Bianca Normann",
2367  "",
2368  "C 。T 。O 。S 。p 。A 。Zola Predosa (BO)",
2369  "Gian Maria Battistini",
2370  "Maria Ziino",
2371  "Gabriele Vegetti",
2372  "",
2373  "Elena Ruiz de Velasco",
2374  "Julio Valladares",
2375  "Ricardo Mart*nez",
2376  "",
2377  "Kia Collin",
2378  "CBG Consult",
2379  "Ulf Thor",
2380  "",
2381  "",
2382  "",
2383  ":生产",
2384  ",",
2385  "Rachel Holman",
2386  "",
2387  "",
2388  "",
2389  ":制片人",
2390  ",",
2391  "Mark Webley",
2392  "",
2393  "",
2394  "",
2395  ":联合制片人",
2396  ",",
2397  "Andy Nuttall",
2398  "",
2399  "",
2400  "",
2401  ":运作",
2402  ",",
2403  "Steve Fitton",
2404  "",
2405  "",
2406  "",
2407  ":行政",
2408  ",",
2409  "Audrey Adams",
2410  "Annette Dabb",
2411  "Emma Gibbs",
2412  "Lucia Gobbo",
2413  "Jo Goodwin",
2414  "Sian Jones",
2415  "Kathy McEntee",
2416  "Louise Ratcliffe",
2417  " ",
2418  " ",
2419  " ",
2420  ":公司管理",
2421  ",",
2422  "Les Edgar",
2423  "Peter Molyneux",
2424  "David Byrne",
2425  " ",
2426  " ",
2427  ":All at Bullfrog Productions",
2428  " ",
2429  " ",
2430  " ",
2431  ":特别感谢",
2432  ",",
2433  "弗莱利公园医院中每个人",
2434  "",
2435  ": 特别是",
2436  ",",
2437  "Beverley Cannell",
2438  "Doug Carlisle",
2439  "",
2440  "",
2441  "",
2442  ":中文版制作",
2443  ",",
2444  "飞龙工作室",
2445  "",
2446  "",
2447  "",
2448  ":监制/项目主管",
2449  ",",
2450  "曲洋",
2451  "",
2452  "",
2453  ":翻译:刘波",
2454  "",
2455  ":录音师:蓝信刚",
2456  "",
2457  "",
2458  ":配音:夏莉莉",
2459  "",
2460  "",
2461  "",
2462  ":中文版包装/手册设计",
2463  ",",
2464  "骆智中王越鹏",
2465  "",
2466  "",
2467  ":生产",
2468  ",",
2469  "杨平 张威",
2470  "",
2471  "",
2472  "",
2473  ":测试",
2474  ",",
2475  "罗耀 陈雷 赫闻 汤宇力",
2476  "",
2477  "",
2478  ":特别感谢",
2479  ",",
2480  "Les Edgar",
2481  "Rajan Tande",
2482  "Steve Fitton",
2483  "",
2484  "",
2485  "",
2486  "",
2487  "",
2488  "",
2489  "",
2490  "",
2491  "",
2492  "",
2493  "",
2494  "",
2495  "",
2496  "",
2497  ".",
2498}
2499
2500-- 44: faxes and disease descriptions (cause/symptoms/cure)
2501-- diseases were already covered above
2502fax = {
2503  debug_fax = {
2504    -- never seen this, must fbe a debug option of original TH
2505    -- TODO: make this nicer i we ever want to make use of it
2506    close_text = "嗨,哈,哈!",
2507    text1      = "BEST COUNT %d", -- %d
2508    text2      = "TOTAL PEOPLE IN HOSPITAL %d CHECKING AGAINST %d", -- %d %d
2509    text3      = "FIGURES  : DOCS %d  NURSES %d  AREA %d  ROOMS %d  PRICING %d", -- %d %d %d %d %d
2510    text4      = "FACTORS  : DOCS %d  NURSES %d  AREA %d  ROOMS %d  PRICING %d", -- %d %d %d %d %d
2511    text5      = "CONTRIBN : DOCS %d  NURSES %d  AREA %d  ROOMS %d  PRICING %d PERCENT", -- %d %d %d %d %d
2512    text6      = "THE FOLLOWING FACTORS ARE ALSO APPLIED",
2513    text7      = "REPUTATION: %d EXPECTED %d REDUCTION %d", -- %d %d %d
2514    text8      = "AMENITIES %d PEEPS HANDLED %d REDUCTION %d", -- %d %d %d
2515    text9      = "DISASTERS %d ALLOWED (MTHS) %d (%d)REDUCTION %d", -- %d %d %d %d
2516    text10     = "KILLS %d ALLOWED (MTHS) %d (%d) REDUCTION %d", -- %d %d %d %d
2517    text11     = "PEOPLE THIS MONTH %d", -- %d
2518  },
2519
2520  emergency = {
2521    choices = {
2522      accept = "好的。我已做好准备处理紧急事件。",
2523      refuse = "不。我拒绝处理这个紧急事件。",
2524    },
2525
2526    location = "在%s 发生了事故",
2527    num_disease = "%d 个病人患有%s ,他们需要紧急治疗。",
2528    cure_possible_drug_name_efficiency = "您已经拥有了要求的设备和技能。您拥有他们所需要的药品。药品%s 的疗效为%d%% 。",
2529    cure_possible = "由于您拥有准备和技能,所以您应该可以处理这个紧急事件。",
2530    cure_not_possible_build_and_employ = "您将需要建造一间%s 并雇佣一名%s",
2531    cure_not_possible_build            = "您将需要建造一间%s",
2532    cure_not_possible_employ           = "您将需要雇佣一名%s",
2533    cure_not_possible                  = "现在您还不能治疗这种疾病。",
2534    bonus                              = "处理这个紧急事件的最大奖金额为%d 。如果您失败了,则您的声望将大幅下降。",
2535
2536    locations = {
2537      "赛澈化学药品工厂。",
2538      "斯尼得大学。",
2539      "派拉奎特园艺中心。",
2540      "危险物质研究机构。",
2541      "莫理斯舞蹈家协会。",
2542      "青蛙与公牛酒店。",
2543      "大戴维殡葬馆",
2544      "太子制革店。",
2545      "伯特二手石化产品商场",
2546    },
2547  },
2548
2549  emergency_result = {
2550    close_text = "点击这里退出。",
2551
2552    earned_money = "最大奖金额为$%d ,您得到了$%d 。",
2553    saved_people = "您挽救了%d 个病人,总共需要治愈%d 个。",
2554  },
2555
2556  disease_discovered_patient_choice = {
2557    choices = {
2558      send_home = "送病人回家。",
2559      wait      = "让病人在医院中等一会儿。",
2560      research  = "将病人送到研究部门。",
2561    },
2562
2563    need_to_build_and_employ = "如果您建造了一个%s 并雇佣了一名%s ,则您将获胜。",
2564    need_to_build            = "您必需建造一个%s 才能处理该疾病。",
2565    need_to_employ           = "雇佣一名%s 就可以处理该情况。",
2566    can_not_cure             = "您无法治疗该疾病。",
2567
2568    disease_name             = "发现了新情况。该疾病为%s",
2569    what_to_do_question      = "您打算怎样处理这个病人?",
2570    guessed_percentage_name  = "您的员工正在尝试治疗该病人。我们有%d%% 的几率治愈该病:%s",
2571  },
2572
2573  disease_discovered = {
2574    close_text = "新发现了一种疾病。",
2575
2576    can_cure = "您可以处理这种疾病。",
2577    need_to_build_and_employ = "如果您建造了一个%s 并雇佣了一名%s ,则您将获胜。",
2578    need_to_build            = "您必需建造一个%s 才能处理该疾病。",
2579    need_to_employ           = "雇佣一名%s 就可以处理这种危机。",
2580
2581    discovered_name          = "您的员工发现了一种新的疾病。它是%s",
2582    -- After this come cause, symptoms and cure of disease
2583  },
2584
2585  epidemic = {
2586    choices = {
2587      declare  = "宣布一种传染病。支付罚款且名誉受损。",
2588      cover_up = "在指定时间内且病人离开医院之前,尽量治愈所有被感染的病人。",
2589    },
2590
2591    disease_name             = "医生发现了传染病%s 。",
2592    declare_explanation_fine = "如果您宣布出现传染。,则您将支付罚款%d ,且名誉受损。所有病人将自动被接种疫苗。",
2593    cover_up_explanation_1   = "如果您想要掩盖传染。,您将必须在有限时间内,即卫生巡查员到来之前,治愈所有被传染的病人。",
2594    cover_up_explanation_2   = "如果卫生巡查员到达,并发现了您正在试图掩盖传染。,则他将对您采取严厉的惩罚。",
2595  },
2596
2597  epidemic_result = {
2598    close_text = "哈!",
2599
2600    failed = {
2601      part_1_name = "尝试掩盖病情,他们正面临着传染病%s 爆发。",
2602      part_2      = "医院中的员工已经制止了传染病向医院附近居民传播。",
2603    },
2604    succeeded = {
2605      part_1_name = "卫生巡查员听到了传闻,您的医院正在处理严重疾病%s 。",
2606      part_2      = "然而他还没有能够找到证实传闻的证据。",
2607    },
2608
2609    compensation_amount  = "政府决定奖励您%d 作为补偿谣言对您医院声誉所造成的损失。",
2610    fine_amount          = "政府宣布全国紧急状态,并对您罚款%d 。",
2611    rep_loss_fine_amount = "报纸将整版报道此事。您的声望将大幅受损。另外,还要缴纳罚款%d 。",
2612    hospital_evacuated   = "会议决定只能疏散您的医院。",
2613  },
2614
2615  vip_visit_query = {
2616    choices = {
2617      invite = "向贵宾发出邀请。",
2618      refuse = "找借口阻止贵宾访问。",
2619    },
2620
2621    vip_name = "%s 希望能够访问您的医院!",
2622  },
2623
2624  vip_visit_result = {
2625    close_text = "感谢您访问医院。",
2626
2627    telegram          = "电报!",
2628    vip_remarked_name = "%s 访问医院结束后发表评论:",
2629
2630    cash_grant = "您将得到奖金%d 。",
2631    rep_boost  = "您的声望在公众中是很好的。",
2632    rep_loss   = "您的声望因此受到损害。",
2633
2634    remarks = {
2635      super = {
2636        "医院太棒了。下次我生病一定要到那里去就诊。",
2637        "那就是我访问的医院。",
2638        "那是一个超级医院。并且我想知道更多一点。",
2639      },
2640      good = {
2641        "医院经营得太棒了。感谢您能够邀请我来访问。",
2642        "嗯。医院经营得还可以。",
2643        "我很欣赏您的医院。",
2644      },
2645      mediocre = {
2646        "喔,有点差劲。您应多做一些改进。",
2647        "喔,亲爱的。这个地方可不怎么样。",
2648        "这是一个比较一般的医院。但坦白地讲,我希望能够做得更好。",
2649      },
2650      bad = {
2651        "我为什么烦恼?这比看一场持续4 个小时的歌剧好多了!",
2652        "我为我所看到的感到恶心。这也是医院?胡说八道!",
2653        "我已经受够了!",
2654      },
2655      very_bad = {
2656        "真是一个垃圾。我要争取关闭它。",
2657        "我从没有见过这样可怕的医院。真是丢人!",
2658        "我被震惊了。这也能称为医院!给我一点酒。",
2659      },
2660    },
2661  },
2662
2663  diagnosis_failed = {
2664    choices = {
2665      send_home   = "送病人回家。",
2666      take_chance = "尝试治疗病人。",
2667      wait        = "让病人多等待一会儿,您需要多建造一些诊断室。",
2668    },
2669
2670    situation           = "我们已经对该病人尝试了所有可供使用的机器,但是仍然没有发现病因。",
2671    what_to_do_question = "我们将怎样处置这个病人?",
2672    partial_diagnosis_percentage_name = "我们有%d%% 的概率确定该病人所患疾病类型。",
2673  },
2674}
2675
2676-- 45: strange texts, maybe linked to some cheat codes..
2677-- Seems we won't need them.
2678
2679staff_descriptions = {
2680  misc = {
2681    "打高尔夫球。",
2682    "潜水运动。",
2683    "冰雕。",
2684    "喝葡萄酒。",
2685    "拉力车赛。",
2686    "蹦跳。",
2687    "收集啤酒盖子。",
2688    "喜欢跳水。",
2689    "喜欢冲浪运动。",
2690    "喜欢游泳。",
2691    "蒸馏威士忌酒。",
2692    "DIY专家。",
2693    "喜欢欣赏法国电影。",
2694    "玩地下城守护者游戏。",
2695    "拥有HGV执照。",
2696    "摩托车比赛。",
2697    "弹奏古典提琴。",
2698    "训练营救员。",
2699    "喜欢养狗。",
2700    "听收音机。",
2701    "经常洗澡。",
2702    "工作指导。",
2703    "种植蔬菜。",
2704    "义务巡警。",
2705    "展览。",
2706    "收集二战武器。",
2707    "重新摆放家具。",
2708    "听刺激音乐。",
2709    "杀虫。",
2710    "喜剧演员。",
2711    "议会调查人员。",
2712    "园艺家。",
2713    "走私假手表。",
2714    "唱歌。",
2715    "喜欢日间电视。",
2716    "喜欢鲑鱼。",
2717    "向观光者介绍博物馆。",
2718  },
2719  good = {
2720    "手脚勤快并努力的员工。",
2721    "很有责任心。非常细心。",
2722    "掌握了很多技术。",
2723    "很友善并爱笑。",
2724    "富有活力。",
2725    "很有礼貌并和蔼可亲。",
2726    "富有才干和能力。",
2727    "工作能力极强。",
2728    "意志坚强。",
2729    "微笑着为病人服务。",
2730    "迷人的,有礼貌的并爱帮助别人。",
2731    "专注于工作。",
2732    "本性善良,工作努力。",
2733    "忠实且待人友善。",
2734    "细心并能够独立处理紧急事件。",
2735  },
2736  bad = {
2737    "动作缓慢,且爱烦恼。",
2738    "懒惰。",
2739    "培训很少且没有精神。",
2740    "待人粗鲁。",
2741    "态度恶劣。",
2742    "耳聋。且身上有一股卷心菜的味道。",
2743    "不用心工作。",
2744    "鲁莽而且容易犯错误。",
2745    "容易犯错误。",
2746    "心理变态。",
2747    "粗心大意。",
2748    "懒散。",
2749    "愚蠢。",
2750    "狡猾且有破坏欲。",
2751    "傲慢自大。",
2752  },
2753}
2754
2755queue_window = {
2756  num_in_queue       = "队伍长度",
2757  num_expected       = "预期",
2758  num_entered        = "访问者人数",
2759  max_queue_size     = "最大长度",
2760}
2761
2762-- TODO: continue here with section 50
2763-- ...
2764
2765-- 54:  Introduction texts to each level
2766introduction_texts = {
2767  level1 =
2768    "欢迎来到您的第一座医院!//" ..
2769    "首先要摆放接待台,建造一般诊断室,并雇佣一名接待员和一名医生。" ..
2770    "随后就可以等待开张了。" ..
2771    "建造精神病诊断治疗室并雇佣一名精神病医生是一个好主意。" ..
2772    "药房和护士也是治疗病人所必需的。" ..
2773    "建造一个充气机房间就可以治疗头部肿胀患者。" ..
2774    "您需要治愈10个病人,并使声望保持在200以上。",
2775  level2 =
2776    "在该区域内还有一些其它的疾病。" ..
2777    "建造医院从而可以治疗更多的病人,并应该考虑建造研究部门。" ..
2778    "记住保持内部的清洁,从而使声望尽可能地高-您将遇到患有舌头松弛症的病人,因此需要建造舌头诊治房间。" ..
2779    "您也可以建造心电图房间来帮助诊断疾病。" ..
2780    "这些房间都需要经过研究才能够被建造。现在你可以购买其它土地扩展医院-使用城镇地图就可以购买土地。" ..
2781    "目标是声望300,银行现金为10000,且治愈40个病人。",
2782  level3 =
2783    "这次您将在一个富裕地区建造医院。" ..
2784    "卫生部希望您能够在这里赚取更多的利润。" ..
2785    "开始时您被要求获取好的声望,但是一旦医院步入正轨,就可以集中精力赚取更多的钱。" ..
2786    "有可能会发生紧急事件。" ..
2787    "也就是说一次会有大量病人就诊,且他们的病情都一样。" ..
2788    "在时间限制内如果能够治愈他们,则不仅可以拿到奖金,声望也会提高。" ..
2789    "一些疾病如猫王综合症等有可能发生,因此最好建造一间手术中心和附属病房。" ..
2790    "胜利条件是赚取$20,000。",
2791  level4 =
2792    "使所有的病人快乐,保持治疗的高效率并尽量降低死亡人数。" ..
2793    "声望是十分重要的,因此尽量赢得更高的声望。" ..
2794    "不要太多担心收入情况-当声望提高了,收入也自然会提高。" ..
2795    "您需要培训您的医生,拓宽他们的能力。" ..
2796    "这样他们就可以更好的为病人服务。" ..
2797    "胜利条件是声望达到500以上。",
2798  level5 =
2799    "医院将非常繁忙,处理各种各样的病人。" ..
2800    "医生都是刚刚毕业的实习医生,因此需要建造一间培训室对他们进行培训,提高能力。" ..
2801    "您只有3名专家可以帮助培训这些员工,因此一定要让专家快乐。" ..
2802    "另外要注意的是,医院的位置不是很好。" ..
2803    "经常会发生地震。" ..
2804    "地震将对医院中的机器产生损坏,从而影响医院的运营。" ..
2805    "使您声望达到400以上,现金达到$50,000。另外需要治愈200个病人。",
2806  level6 =
2807    "使用您的所有知识来建造一个运行平稳的医院,从而可以赚取利润并处理任何问题。" ..
2808    "您需要注意一点,医院周围的空气对细菌繁殖,传染病流行非常适宜。" ..
2809    "如果您没有保持医院的清洁,则将面对传染病的流行。" ..
2810    "赚取$150,000,并使医院价值超过$140,000。",
2811  level7 =
2812    "在这里您将受到卫生部的密切监察,因此要在赚钱的同时,努力提高自己的声望。" ..
2813    "我们无法处理太多的医疗事故-这对于医院的运营是十分不利的。" ..
2814    "确认所有员工都很快乐,并确认已经购买了所有需要的仪器装备。" ..
2815    "声望需要达到600,且银行里需要有$200,000。",
2816  level8 =
2817    "需要您来建造一座高效的医院。" ..
2818    "很多人都无事可做,因此需要适量的裁员以保持高效。" ..
2819    "记住治愈病人是很重要的一件事情,但是您更要从中赚钱。" ..
2820    "让恶心呕吐的病人靠近清洁工人。" ..
2821    "需要赚取$300,000就可以过关。",
2822  level9 =
2823    "当填满了卫生部的银行帐户并为部长大人购买了一辆轿车后,您现在又要开始新的工作了。" ..
2824    "在这里您要面对很多问题。" ..
2825    "只有拥有足够经验充分的员工和房间,您才能够顺利过关。" ..
2826    "医院价值需要达到$200,000,且银行帐户上要有$400,000。" ..
2827    "如果无法达到上述要求,则无法胜利完成任务。",
2828  level10 =
2829    "随着您的经验不断增长,卫生部要求您集中精力提高药品的治疗效果。" ..
2830    "有人对您颇有微辞,为此您必须使所有的药物都非常有效。" ..
2831    "另外,一定要降低医疗事故的发生次数,减少死亡人数。" ..
2832    "作为提示,您需要为建造胶桶留一些空地。" ..
2833    "使所有药物的疗效都达到80%%,声望达到650且在银行帐户上有$500,000,这样就可以胜利过关。",
2834  level11 =
2835    "现在您有机会建造一座终极医院。" ..
2836    "该地区享有极高的声望,因此卫生部希望能够看到最好的医院建造在这里。" ..
2837    "我们希望您能够赚取大量的金钱,获得很高的声望,并能够成功地处理任何事件。" ..
2838    "这是一项非常重要的工作。" ..
2839    "这需要您的努力工作。" ..
2840    "注意一点,该区域常常会看到不明飞行物。因此请让您的员工做好准备迎接不速之客。" ..
2841    "您的医院价值需要达到$240,000,在银行帐户内需要$500,000,且声望需要达到700。",
2842  level12 =
2843    "您现在遇到了最大的挑战。" ..
2844    "我们为您的成功感到由衷地高兴,卫生部为您准备了一项顶级工作;他们需要有人建造另一个超级医院,赚钱的同时获取较高的声望。" ..
2845    "您可以购买任何需要的土地,治疗各种疾病赢得各种奖励。" ..
2846    "动心了吗?" ..
2847    "赚取$650,000,治愈750个病人,使声望达到800就可以胜利过关。",
2848  level13 =
2849    "您的高超管理技能被特殊机密部门获知。" ..
2850    "他们将向您提高特别奖金,因为他们有一座被老鼠困扰的医院需要有效管理。" ..
2851    "您必须杀死尽可能多的老鼠,并让清洁工人打扫干净。" ..
2852    "接受这个任务?",
2853  level14 =
2854    "这里还有一个挑战-一个充满惊奇的医院。" ..
2855    "如果您能够成功完成这个任务,则您将成为所有胜利者中的佼佼者。" ..
2856    "不要认为完成这个任务就象吃蛋糕一样,这将是您所遇到的最艰苦的工作。" ..
2857    "祝您好运!",
2858  level15 =
2859    "好的,下面是管理医院的一些技巧。//" ..
2860    "医生需要各种帮助来诊断病人。您可以" ..
2861    "建造另一个诊断类房间,例如高级诊断室。",
2862  level16 =
2863    "当对病人完成诊断后,需要建造处理和治疗类房间完成对病人的治疗工作。可以从" ..
2864    "建造药房开始。在药房中需要一名护士分配各种药品。",
2865  level17 =
2866    "最后的警告-时刻关注您的声望-这是真正吸引病人前来就诊的关键。" ..
2867    "如果您没有杀死太多的病人,且使就诊病人保持快乐,则不必太担心声望!" ..
2868    "决定权就在您的手中。祝您好运。",
2869  level18 = "",
2870}
2871
2872-- 55: Award texts inserted in the trophy room section (27)
2873
2874-- 57: Information texts for the different rooms
2875room_descriptions = {
2876  ultrascan = {
2877    "超级扫描仪//",
2878    "超级扫描仪是诊断类仪器中最重要的。它虽然花费惊人,但效果卓著,可以使医院对病人的诊断达到完美。//",
2879    "超级扫描仪需要医生。它也需要维护。",
2880  },
2881  gp = {
2882    "一般诊断室//",
2883    "这是您的医院中一个基本诊断房间。就诊病人将到这里来检查病因。随后再决定是做进一步的诊断还是立即治疗。如果一间普通诊断室不够用,则您可以再建造另一间。房间越大,则可以在里面摆放更多的特殊物品,从而使医生的威信越高。这对于其它房间也是一样的。//",
2884    "一般诊断室需要一名医生。",
2885  },
2886  fracture_clinic = {
2887    "骨折诊所//",
2888    "骨折患者将到这里来接受治疗。石膏剥离装置将使用高能激光将坚硬的石膏切开,而病人只需忍受很小的痛苦。//",
2889    "骨折诊所需要一名护士。它也需要日常维护。",
2890  },
2891  tv_room = {
2892    "电视房间没有使用",
2893  },
2894  inflation = {
2895    "充气机诊所//",
2896    "患有头部肿胀症的病人需要在充气机诊所接受治疗,病人膨胀的头盖骨将被去掉,并对脑袋重新充气到正常大小。//",
2897    "充气机诊所需要医生。它也需要清洁工人的维护。",
2898  },
2899  jelly_vat = {
2900    "胶桶诊所//",
2901    "对于患有失衡症的患者需要到胶桶诊所接受治疗,在这里将被放入胶桶中。该治疗方法的原理医学界目前还无法完全理解。//",
2902    "胶桶诊所需要医生。它也需要清洁工维护机器。",
2903  },
2904  scanner = {
2905    "扫描仪//",
2906    "通过扫描仪病人得到确诊。随后他们就可以到一般诊断室接受进一步的治疗指示。//",
2907    "扫描仪需要医生。它也同样需要维护。",
2908  },
2909  blood_machine = {
2910    "血液机器//",
2911    "血液机器也是一种诊断用仪器,通过它可以检查病人的血液细胞,从而找出病人的病因。//",
2912    "血液机器需要医生。它也需要维护。",
2913  },
2914  pharmacy = {
2915    "药房//",
2916    "被诊断且需要接受药物治疗的病人一定要到药房去抓药。当越来越多的药品被研制出来。该房间也将变得越来越繁忙。这时就需要再建造一间药房。//",
2917    "药房需要一名护士。",
2918  },
2919  cardiogram = {
2920    "心电图仪//",
2921    "病人在这里被诊断检查,随后再到一般诊断室接受治疗提示。//",
2922    "心电图仪需要医生。当然它也需要维护。",
2923  },
2924  ward = {
2925    "病房//",
2926    "病人在病房中停留一段时间,以便护士进行观察。随后再做手术。//",
2927    "病房需要一名护士。",
2928  },
2929  psych = {
2930    "精神病诊断治疗室//",
2931    "被诊断为精神有问题的病人必须到精神病诊断治疗室中接受治疗。精神病医生可以对病人进行诊断,发现其病因,且如果确实是心理问题,将使用长沙发椅对其进行治疗。//",
2932    "精神病诊断治疗室需要一名具有精神病治疗技能的医生。",
2933  },
2934  staff_room = {
2935    "员工休息室//",
2936    "您的员工感觉疲劳时,需要房间来放松紧张的神经,从而恢复疲劳。处于极度疲劳的员工效率很低,并不时要求加薪,甚至不辞而别。他们还会常常犯错误。建造一个员工休息室,并在里面摆放尽可能多的物品,这是十分值得的。请确认该房间可以同时使多名员工得到休息。",
2937  },
2938  operating_theatre = {
2939    "手术中心//",
2940    "它可以提供非常重要的治疗手段。手术中心必须要有足够的尺寸,必须配置适当的仪器设备。它将是医院中最重要的部门。//",
2941    "手术中心需要两名拥有外科技能的医生。",
2942  },
2943  training = {
2944    "培训室//",
2945    "您的实习医生和医生在该房间内可以得到特殊技能的培训。拥有外科,研究或精神病技能的专家将把自己的经验传授给接受培训的医生。对于已拥有这些技能的医生,他们的能力将大幅提高。//",
2946    "培训室需要一名专家。",
2947  },
2948  dna_fixer = {
2949    "DNA诊所//",
2950    "这些有外星人DNA的病人必须在这里恢复其原有的DNA。DNA修复装置是最复杂的仪器,因此一定要在其房间内摆放一个灭火器,以防万一。//",
2951    "这台DNA修复装置需要清洁工不时维护。它也需要一名具有研究能力的医生才能够正常工作。",
2952  },
2953  research = {
2954    "研究室//",
2955    "在研究室可以研制新的药品和治疗方法,并对各种仪器进行改进提高。这是医院中的一个重要部门,并对提高医院的治愈率产生绝对影响。//",
2956    "研究室需要一名拥有研究技能的医生。",
2957  },
2958  hair_restoration = {
2959    "毛发恢复诊所//",
2960    "对于身患秃顶的病人将被送到该毛发恢复诊所,使用其中的毛发恢复装置进行治疗。需要一名医生操作机器,且该机器将很快地使病人的脑袋长满头发。//",
2961    "毛发恢复诊所需要医生。它也需要维护。",
2962  },
2963  general_diag = {
2964    "高级诊断室//",
2965    "需要进一步诊断的病人将被送到这里。如果一般诊断室无法发现病人的病因,高级诊断室将有可能找出。诊断结束后,他们将返回一般诊断室分析结果。//",
2966    "高级诊断室需要医生。",
2967  },
2968  electrolysis = {
2969    "电分解房间//",
2970    "多毛症患者将到该房间接受电分解机器的治疗,该机器将猛拉毛发并使用一种混合物填充毛孔。//",
2971    "电分解房间需要医生。它也需要清洁工进行维护。",
2972  },
2973  slack_tongue = {
2974    "舌头松弛治疗诊所//",
2975    "在普通诊断室中被诊断为舌头松弛的病人将被送到该诊所接受治疗。医生将使用一种高科技的仪器使舌头伸直并切掉多余部分,从而使病人恢复正常。//",
2976    "舌头松弛诊所需要医生。它也需要日常维护。",
2977  },
2978  toilets = {
2979    "洗手间//",
2980    "当病人感到需要上厕所时就需要洗手间这类设施。如果您希望洗手间多一些访问者,可以在其中多摆放洗手池和马桶请考虑在医院的其它位置也建造一些附属设施。",
2981  },
2982  no_room = {
2983    "",
2984  },
2985  x_ray = {
2986    "X光机//",
2987    "X光机可以使用特殊辐射为病人照内部透视照片。它对于医生诊断病因有很大帮助。//",
2988    "X光机需要医生。它也需要维护。",
2989  },
2990  decontamination = {
2991    "净化诊所//",
2992    "对于被暴露在强放射性的病人需要快速送到净化诊所。该房间包含了一个淋浴器,可以将病人身上的放射能清除干净。//",
2993    "净化淋浴器需要医生。它也需要清洁工人维护。",
2994  },
2995}
2996
2997-- 59: The dynamic info bar
2998
2999dynamic_info = {
3000  patient = {
3001    actions = {
3002      dying                       = "快死了!",
3003      awaiting_decision           = "等待您的决定",
3004      queueing_for                = "排队等待%s", -- %s
3005      on_my_way_to                = "在去%s 的路上", -- %s
3006      cured                       = "治愈!",
3007      fed_up                      = "受够了,要离开",
3008      sent_home                   = "遣送回家",
3009      sent_to_other_hospital      = "指派到其它医院",
3010      no_diagnoses_available      = "无法诊断-我要回家了",
3011      no_treatment_available      = "无法治疗-我要回家了",
3012      waiting_for_diagnosis_rooms = "等待建造更多的诊断室",
3013      waiting_for_treatment_rooms = "等待为我建造一间治疗室",
3014      prices_too_high             = "费用太高了-我要回家了",
3015      epidemic_sent_home          = "被巡查员赶回家",
3016      epidemic_contagious         = "我有传染病",
3017    },
3018    diagnosed                   = "诊断:%s", -- %s
3019    guessed_diagnosis           = "尝试诊断:%s", -- %s
3020    diagnosis_progress          = "诊断过程",
3021    emergency                   = "紧急情况:%s", -- %s (disease name)
3022  },
3023  vip                           = "来访贵宾",
3024  health_inspector              = "卫生巡查员",
3025
3026  staff = {
3027    psychiatrist_abbrev         = "精神分析",
3028    actions = {
3029      waiting_for_patient         = "等待病人",
3030      wandering                   = "正在到处走动",
3031      going_to_repair             = "前往维修%s", -- %s (name of machine)
3032    },
3033    tiredness                   = "疲劳",
3034    ability                     = "能力", -- unused?
3035  },
3036
3037  object = {
3038    strength                    = "力量%d", -- %d (max. uses)
3039    times_used                  = "使用次数%d", -- %d (times used)
3040    queue_size                  = "排队人数%d", -- %d (num of patients)
3041    queue_expected              = "即将加入队伍人数%d", -- %d (num of patients)
3042  },
3043}
3044
3045-- 60: The progress report window
3046
3047progress_report = {
3048  header                = "进展报告",
3049  very_unhappy          = "人们感到非常不高兴。",
3050  quite_unhappy         = "人们有点不高兴。",
3051  more_drinks_machines  = "多摆放一些饮料机。",
3052  too_hot               = "调节供热系统。太热了。",
3053  too_cold              = "太冷了。多摆放一些暖气。",
3054  percentage_pop        = "% 人口",
3055  win_criteria          = "视窗标准",
3056}
3057
3058
3059-------------------------------  OVERRIDE  ----------------------------------
3060vip_names[4] = "缅甸民主党领袖:昂山素季"  -- 昂山苏蒂
3061menu.debug = " 调试  "
3062progress_report.win_criteria = "获胜标准"  -- 视窗标准
3063
3064
3065-------------------------------  NEW STRINGS  -------------------------------
3066date_format = {
3067  daymonth = "%2%月 %1%日",
3068}
3069
3070object.litter = "废弃物"
3071tooltip.objects.litter = "废弃物:病人找不到垃圾桶,所以随意丢在了地上。"
3072
3073object.rathole = "老鼠洞"
3074tooltip.objects.rathole = "老鼠一家,您的医院够脏了,住着很舒服。"
3075
3076tooltip.fax.close = "关闭此窗口,但不删除消息"
3077tooltip.message.button = "点击打开消息"
3078tooltip.message.button_dismiss = "点击打开消息,右键点击忽略"
3079tooltip.casebook.cure_requirement.hire_staff = "您需要雇佣人员来治疗该疾病"
3080tooltip.casebook.cure_type.unknown = "您还不知道如何治疗该疾病"
3081tooltip.research_policy.no_research = "当前没有任何此类研究在进行中"
3082tooltip.research_policy.research_progress = "此类研究下次发现的进度: %1%/%2%"
3083
3084menu["player_count"] = "玩家数"
3085
3086menu_file = {
3087  load =    "  (%1%) 读取",
3088  save =    "  (%1%) 存储",
3089  restart = "  (%1%) 重新开始",
3090  quit =    "  (%1%) 退出"
3091}
3092
3093menu_options = {
3094  sound = "  (%1%) 音效   ",
3095  announcements = "  (%1%) 公告   ",
3096  music = "  (%1%) 音乐   ",
3097  jukebox = "  (%1%) 音乐盒  ",
3098  lock_windows = "  锁定窗口  ",
3099  edge_scrolling = "  边缘滚动  ",
3100  capture_mouse = "  捕获鼠标  ",
3101  adviser_disabled = "  (%1%) 建议  ",
3102  warmth_colors = "  暖气区域显示  ",
3103  wage_increase = "  涨工资要求  ",
3104  twentyfour_hour_clock = "  24小时时钟  "
3105}
3106
3107menu_options_game_speed = {
3108  pause               = "  (%1%) 暂停  ",
3109  slowest             = "  (%1%) 非常慢  ",
3110  slower              = "  (%1%) 较慢  ",
3111  normal              = "  (%1%) 正常  ",
3112  max_speed           = "  (%1%) 快速  ",
3113  and_then_some_more  = "  (%1%) 极快  ",
3114}
3115
3116menu_options_warmth_colors = {
3117  choice_1 = "  红  ",
3118  choice_2 = "  蓝 绿 红  ",
3119  choice_3 = "  黄 橙 红  ",
3120}
3121
3122menu_options_wage_increase = {
3123  grant = "    允许 ",
3124  deny =  "    拒绝 ",
3125}
3126
3127-- Add F-keys to entries in charts menu (except briefing), also town_map was added.
3128menu_charts = {
3129  bank_manager  = "  (%1%) 银行经理",
3130  statement     = "  (%1%) 银行账户",
3131  staff_listing = "  (%1%) 员工管理",
3132  town_map      = "  (%1%) 城镇地图",
3133  casebook      = "  (%1%) 治疗手册",
3134  research      = "  (%1%) 研究",
3135  status        = "  (%1%) 状态",
3136  graphs        = "  (%1%) 图表",
3137  policy        = "  (%1%) 制度",
3138}
3139
3140menu_debug = {
3141  jump_to_level               = "  跳关  ",
3142  connect_debugger            = "  (%1%) 连接 LUA DBGp 服务器  ",
3143  transparent_walls           = "  (%1%) 透明墙壁  ",
3144  limit_camera                = "  限制镜头  ",
3145  disable_salary_raise        = "  关闭涨工资  ",
3146  make_debug_fax              = "  创建调试传真  ",
3147  make_debug_patient          = "  创建调试病人   ",
3148  cheats                      = "  (%1%) 作弊  ",
3149  lua_console                 = "  (%1%) LUA 控制台  ",
3150  debug_script                = "  (%1%) 运行调试脚本  ",
3151  calls_dispatcher            = "  签派窗口  ",
3152  dump_strings                = "  (%1%) 转存字符串  ",
3153  dump_gamelog                = "  (%1%) 转存游戏日志  ",
3154  map_overlay                 = "  地图层次  ",
3155  sprite_viewer               = "  贴图浏览器  ",
3156}
3157menu_debug_overlay = {
3158  none                        = "  无  ",
3159  flags                       = "  标记  ",
3160  positions                   = "  坐标  ",
3161  heat                        = "  温度  ",
3162  byte_0_1                    = "  字节 0 & 1  ",
3163  byte_floor                  = "  字节 地板  ",
3164  byte_n_wall                 = "  字节 北墙  ",
3165  byte_w_wall                 = "  字节 西墙  ",
3166  byte_5                      = "  字节 5  ",
3167  byte_6                      = "  字节 6  ",
3168  byte_7                      = "  字节 7  ",
3169  parcel                      = "  地区  ",
3170}
3171menu_player_count = {
3172	players_1 = "  1 玩家  ",
3173	players_2 = "  2 玩家  ",
3174	players_3 = "  3 玩家  ",
3175	players_4 = "  4 玩家  ",
3176}
3177adviser = {
3178  room_forbidden_non_reachable_parts = "在这个地方放置房间会导致医院的部分空间无法到达。",
3179  warnings = {
3180    no_desk = "你总得有个接待台吧!",
3181    no_desk_1 = "你得有个接待台,这样才会有病人来!",
3182    no_desk_2 = "干的不错,基本上也是个世界纪录了吧:快一年了,一个病人都没有!如果你想继续当这个经理的话,你需要去雇一个接待员,然后给她一张接待台工作!",
3183    no_desk_3 = "你真是个天才,一年了连个接待台都没有!你怎么可能有任何的病人来?赶紧给我搞定,别在那里不务正业了!",
3184    no_desk_4 = "接待台需要一位接待员来接待来访的病人",
3185    no_desk_5 = "行了,接下来就是时间问题,应该很快就会有病人来!",
3186    no_desk_6 = "你已经雇了一位接待员,要不要给她建个接待台?",
3187    no_desk_7 = "你已经建了一个接待台,要不要雇一位接待员?除非解决这个问题,否则不会有病人来!",
3188    cannot_afford = "你没有足够的存款来雇这个人!", -- I can't see anything like this in the original strings
3189    cannot_afford_2 = "你没有足够的存款来做这件事!",
3190    falling_1 = "嘿!别开玩笑了,看看你都是怎么点鼠标的,你可能会伤到人!",
3191    falling_2 = "不要再胡搞了,跟有病似的?",
3192    falling_3 = "啊~有人受伤了,赶紧叫医生!",
3193    falling_4 = "这里是医院,不是主题公园!",
3194    falling_5 = "这里不适合逗人玩,他们是病人好吗?",
3195    falling_6 = "这里不是保龄球馆,应该对待病人如春天般温暖!",
3196    research_screen_open_1 = "你需要建设一个研究科室才能访问研究页面。",
3197    research_screen_open_2 = "这一关不能开展研究。",
3198    researcher_needs_desk_1 = "研究员需要一张桌子展开工作。",
3199    researcher_needs_desk_2 = "你的研究员对你允许他休息片刻表示感谢,但如果你想让每个人都工作,你需要给每个人一张桌子。",
3200    researcher_needs_desk_3 = "每个研究院需要自己的桌子。",
3201    nurse_needs_desk_1 = "每个护士都需要自己的桌子。",
3202    nurse_needs_desk_2 = "你的护士对你允许他休息片刻表示感谢,但如果你想让每个人都工作,你需要给每个人一张桌子。",
3203    low_prices = "%s的收费太低了。虽然来的人很多,但你赚不到什么钱。",
3204    high_prices = "%s的收费太贵了。虽然短期内能获得可观的利润,但最终没人会愿意来。",
3205    fair_prices = "%s的收费看起来很合理。",
3206    patient_not_paying = "病人没有支付%s的医药费,因为太贵!",
3207  },
3208  cheats = {
3209    th_cheat = "恭喜,你解锁了作弊选项!",
3210    roujin_on_cheat = "Roujin's challenge 已经开启!祝你好运...",
3211    roujin_off_cheat = "Roujin's challenge 关闭。",
3212  },
3213}
3214
3215dynamic_info.patient.actions.no_gp_available = "您需要建造一般诊断室"
3216dynamic_info.staff.actions.heading_for = "前往%s"
3217dynamic_info.staff.actions.fired = "已解雇"
3218dynamic_info.patient.actions.epidemic_vaccinated = "我已经没有传染性"
3219
3220progress_report.free_build = "自由建设"
3221
3222fax = {
3223  choices = {
3224    return_to_main_menu = "返回到主菜单",
3225    accept_new_level = "接手下一个医院",
3226    decline_new_level = "继续经营这个医院",
3227  },
3228  emergency = {
3229    num_disease_singular = "那里有一个人患了%s,他们需要马上救治。",
3230    free_build = "成功的话,你的声望就会上升,但你要是失败了,就会一落千丈。",
3231  },
3232  vip_visit_result = {
3233    remarks = {
3234      free_build = {
3235        "你的医院相当不错!没有预算的限制,搞定很容易吧?",
3236        "我不是一个经济学家,但我要是你我也行。你懂我啥意思……",
3237        "医院经营的不错。但要小心经济不景气。哦对了,你才不操那个心。",
3238      }
3239    }
3240  }
3241}
3242
3243letter = {
3244  dear_player = "亲爱的 %s",
3245  custom_level_completed = "做得好!你已完成自定义游戏的所有目标!",
3246  return_to_main_menu = "你想要回到主菜单还是继续游戏?",
3247  campaign_level_completed = "干得好!你完成了这一关。但是还没有结束!\n您想在%s医院工作吗?",
3248  campaign_completed = "难以置信!你成功完成了所有关卡。你现在可以放松一下,然后去网上炫耀一番。祝你好运!",
3249  campaign_level_missing = "很抱歉,游戏的下一关似乎已丢失。(名称:%s)",
3250}
3251
3252install = {
3253  title = "-------------------------------- CorsixTH  游戏设置 -------------------------------",
3254  th_directory = "CorsixTH 需要原版主题医院(或演示版)的数据文件才能运行。请指定原版主题医院游戏的安装文件夹。",
3255  ok = "确定",
3256  exit = "退出",
3257  cancel = "取消",
3258}
3259
3260misc.not_yet_implemented = "(尚未实现)"
3261misc.no_heliport = "还没有疾病被发现,或者地图上需要一个直升机场。你可能需要建一个接待台,并雇用一位接待员"
3262
3263main_menu = {
3264  new_game = "开始游戏",
3265  custom_campaign = "自定义任务",
3266  custom_level = "场景游戏",
3267  continue = "继续游戏",
3268  load_game = "载入游戏",
3269  options = "选项",
3270  map_edit = "地图编辑器",
3271  savegame_version = "存档版本:",
3272  version = "版本:",
3273  exit = "退出",
3274}
3275
3276tooltip.main_menu = {
3277  new_game = "从第一关开始新游戏",
3278  custom_campaign = "玩由社区设计的任务",
3279  custom_level = "在一个场景下建医院",
3280  continue = "从最近的存档继续玩",
3281  load_game = "载入存档",
3282  options = "调整各种设置",
3283  map_edit = "创建自定义地图",
3284  exit = "不要,不要,请不要退出游戏!",
3285  quit = "你将退出 CorsixTH。确定?",
3286}
3287
3288load_game_window = {
3289  caption = "载入游戏 (%1%)",
3290}
3291
3292tooltip.load_game_window = {
3293  load_game = "载入游戏 %s",
3294  load_game_number = "载入游戏 %d",
3295  load_autosave = "载入自动保存的游戏",
3296}
3297
3298custom_game_window = {
3299  caption = "自定义游戏",
3300  free_build = "自由建设",
3301  load_selected_level = "开始",
3302}
3303
3304tooltip.custom_game_window = {
3305  choose_game = "点击一个关卡以了解更多信息",
3306  free_build = "勾选此框,你将不需要为钱以及胜利失败而操心",
3307  load_selected_level = "加载并玩选定的关卡",
3308}
3309
3310custom_campaign_window = {
3311  caption = "自定义任务",
3312  start_selected_campaign = "开始任务",
3313}
3314
3315tooltip.custom_campaign_window = {
3316  choose_campaign = "点击一项任务以了解更多信息",
3317  start_selected_campaign = "加载任务第一关",
3318}
3319
3320save_game_window = {
3321  caption = "保存游戏 (%1%)",
3322  new_save_game = "新游戏存档",
3323}
3324
3325tooltip.save_game_window = {
3326  save_game = "覆盖游戏存档 %s",
3327  new_save_game = "输入新存档的名称",
3328}
3329
3330save_map_window = {
3331  caption = "保存地图 (%1%)",
3332  new_map = "新地图",
3333}
3334
3335tooltip.save_map_window = {
3336  map = "覆盖地图 %s",
3337  new_map = "输入新地图的名称",
3338}
3339
3340menu_list_window = {
3341  name = "名称",
3342  save_date = "已修改",
3343  back = "返回",
3344}
3345
3346tooltip.menu_list_window = {
3347  name = "点击此按名称排序",
3348  save_date = "点击此按最后修改日期排序",
3349  back = "关闭此窗口",
3350}
3351
3352options_window = {
3353  caption = "设置",
3354  option_on = "开",
3355  option_off = "关",
3356  fullscreen = "全屏幕",
3357  resolution = "分辨率",
3358  capture_mouse = "捕获鼠标",
3359  custom_resolution = "自定义...",
3360  width = "宽度",
3361  height = "高度",
3362  audio = "全局音效",
3363  customise = "自定义",
3364  folder = "文件夹",
3365  language = "语言",
3366  apply = "应用",
3367  cancel = "取消",
3368  back = "返回",
3369  scrollspeed = "滚动速度",
3370  shift_scrollspeed = "加速滚动速度",
3371  zoom_speed = "缩放速度",
3372  hotkey = "快捷键",
3373}
3374
3375tooltip.options_window = {
3376  fullscreen = "应该在全屏还是窗口模式运行",
3377  fullscreen_button = "点击切换全屏模式",
3378  resolution = "在此分辨率下运行游戏",
3379  select_resolution = "选择新的分辨率",
3380  capture_mouse = "点击切换是否将光标捕获在游戏窗口中",
3381  width = "输入想要的屏幕宽度",
3382  height = "输入想要的屏幕高度",
3383  apply = "应用此分辨率",
3384  cancel = "返回而不更改分辨率",
3385  audio_button = "开关所有的声音",
3386  audio_toggle = "切换开关",
3387  customise_button = "更多可以改变游戏体验的选项",
3388  folder_button = "文件夹选项",
3389  language = "游戏文字使用的语言",
3390  select_language = "选择语言",
3391  language_dropdown_item = "选择 %s 为语言",
3392  back = "关闭设置窗口",
3393  scrollspeed = "将滚动速度设为1(最慢)到10(最快)。默认为2。",
3394  shift_scrollspeed = "设定在滚动时按下 Shift 键时的滚动速度。1(最慢)到10(最快)。默认:4。",
3395  zoom_speed = "将相机变焦速度设为10(最慢)到1000(最快)。默认值为80。",
3396  apply_scrollspeed = "应用输入的滚动速度。",
3397  cancel_scrollspeed = "返回而不更改滚动速度。",
3398  apply_shift_scrollspeed = "应用输入的加速滚动速度。",
3399  cancel_shift_scrollspeed = "返回而不更改加速滚动速度。",
3400  apply_zoomspeed = "应用输入的缩放速度。",
3401  cancel_zoomspeed = "返回而不更改缩放速度。",
3402  hotkey = "更改键盘热键。",
3403}
3404
3405customise_window = {
3406  caption = "自定义设置",
3407  option_on = "开",
3408  option_off = "关",
3409  back = "返回",
3410  movies = "全局 CG 控制",
3411  intro = "播放启动 CG",
3412  paused = "暂停时建造",
3413  volume = "减小音量热键",
3414  aliens = "外星人病人",
3415  fractured_bones = "骨折",
3416  average_contents = "常见内容",
3417}
3418
3419tooltip.customise_window = {
3420  movies = "全局 CG 控制,这将允许您禁用所有 CG",
3421  intro = "关闭或打开启动 CG,如果您希望每次启动 CorsixTH 时都播放启动 CG,则必须打开全局 CG",
3422  paused = "在主题医院中,只有在游戏暂停的情况下,才允许玩家使用顶部菜单,这也是 CorsixTH 的默认设置。但是将此选项打开,游戏暂停时可以进行所有操作",
3423  volume = "如果减小音量按钮同时打开了治疗手册,请将打开治疗手册的快捷键更改为 Shift + C",
3424  aliens = "因为缺少合适的动画,默认外星人 DNA 病人只会来自紧急事件。要允许紧急事件外出现外星人 DNA 病人,请关闭此选项",
3425  fractured_bones = "由于动画效果不佳,默认不会有女性骨折患者。要允许女性骨折患者就诊,请关闭此功能",
3426  average_contents = "如果您想让游戏记住在建造房间时通常会添加哪些其他对象,请启用此选项。",
3427  back = "关闭此菜单,并返回设置菜单",
3428}
3429
3430folders_window = {
3431  caption = "文件夹位置",
3432  data_label = "TH 数据",
3433  font_label = "字体",
3434  music_label = "音乐",
3435  savegames_label = "存档",
3436  screenshots_label = "截图",
3437  -- next four are the captions for the browser window, which are called from the folder setting menu
3438  new_th_location = "您可以在此处指定新的主题医院安装目录。选择新目录后,游戏将重新启动。",
3439  savegames_location = "选择要用于保存的目录",
3440  music_location = "选择您要用于音乐的目录",
3441  screenshots_location = "选择您要用于屏幕截图的目录",
3442  back  = "返回",
3443}
3444
3445tooltip.folders_window = {
3446  browse = "浏览文件夹位置",
3447  data_location = "原版主题医院安装的目录,CorsixTH 运行所必需",
3448  font_location = "选择可以显示您的语言所需 Unicode 字体的位置。如果没有指定,您将不能使用原游戏提供字体之外的语言,例如中文和俄语。(你一定已经选了,要不怎么可以看到这句话呢?)",
3449  savegames_location = "默认情况下,游戏存档存储在配置文件旁边的文件夹中。如果不合适,可以选择自己的目录,只需浏览到要使用的目录即可。",
3450  screenshots_location = "默认情况下,屏幕快照存储在配置文件旁边的文件夹中。如果不合适,可以选择自己的目录,只需浏览到要使用的目录即可。",
3451  music_location = "选择存储音乐文件的位置。此目录必须已经存在,然后才能浏览到刚创建的目录。",
3452  browse_data = "浏览另一处主题医院安装位置(当前位置:%1%)",
3453  browse_font = "浏览另一个字体(当前位置:%1%)",
3454  browse_saves = "浏览另一处游戏存档储存位置(当前位置:%1%)",
3455  browse_screenshots = "浏览另一处屏幕截图储存位置(当前位置:%1%)",
3456  browse_music = "浏览另一处音乐储存位置(当前位置:%1%)",
3457  no_font_specified = "没有指定字体的位置!",
3458  not_specified = "没有指定文件夹位置!",
3459  default = "默认位置",
3460  reset_to_default = "重置到默认文件夹",
3461 -- original_path = "The currently chosen directory of the original Theme Hospital installation", -- where is this used, I have left if for the time being?
3462  back = "关闭此菜单,并返回设置菜单",
3463}
3464
3465hotkey_window = {
3466  caption_main = "快捷键分配",
3467  caption_panels = "面板键",
3468  button_accept = "接受",
3469  button_defaults = "重置为默认值",
3470  button_cancel = "取消",
3471  button_back = "返回",
3472  button_toggleKeys = "切换键",
3473  button_recallPosKeys = "位置返回键",
3474  panel_globalKeys = "全局键",
3475  panel_generalInGameKeys = "一般游戏内键",
3476  panel_scrollKeys = "滚动键",
3477  panel_zoomKeys = "缩放键",
3478  panel_gameSpeedKeys = "游戏速度键",
3479  panel_miscInGameKeys = "其他游戏内键",
3480  panel_toggleKeys = "切换键",
3481  panel_debugKeys = "调试键",
3482  panel_storePosKey = "商店位置钥匙",
3483  panel_recallPosKeys = "位置返回键",
3484  panel_altPanelKeys = "替代面板键",
3485  global_confirm = "确认",
3486  global_confirm_alt = "确认(替代)",
3487  global_cancel = "取消",
3488  global_cancel_alt = "取消(替代)",
3489  global_fullscreen_toggle = "全屏",
3490  global_exitApp = "退出应用",
3491  global_resetApp = "重置应用",
3492  global_releaseMouse = "释放鼠标",
3493  global_connectDebugger = "调试器",
3494  global_showLuaConsole = " Lua 控制台",
3495  global_runDebugScript = "调试脚本",
3496  global_screenshot = "屏幕截图",
3497  global_stop_movie_alt = "停止 CG",
3498  global_window_close_alt = "关闭窗口",
3499  ingame_scroll_up = "向上滚动",
3500  ingame_scroll_down = "向下滚动",
3501  ingame_scroll_left = "向左滚动",
3502  ingame_scroll_right = "向右滚动",
3503  ingame_scroll_shift = "速度切换",
3504  ingame_zoom_in = "放大",
3505  ingame_zoom_in_more = "放大更多",
3506  ingame_zoom_out = "缩小",
3507  ingame_zoom_out_more = "缩小更多",
3508  ingame_showmenubar = "显示菜单栏",
3509  ingame_showCheatWindow = "作弊菜单",
3510  ingame_loadMenu = "载入游戏",
3511  ingame_saveMenu = "保存游戏",
3512  ingame_jukebox = "音乐盒",
3513  ingame_openFirstMessage = "关卡消息",
3514  ingame_pause = "暂停",
3515  ingame_gamespeed_slowest = "非常慢",
3516  ingame_gamespeed_slower = "较慢",
3517  ingame_gamespeed_normal = "正常",
3518  ingame_gamespeed_max = "快速",
3519  ingame_gamespeed_thensome = "极快",
3520  ingame_gamespeed_speedup = "加速",
3521  ingame_panel_bankManager = "银行经理",
3522  ingame_panel_bankStats = "银行状态",
3523  ingame_panel_staffManage = "员工管理",
3524  ingame_panel_townMap = "城镇地图",
3525  ingame_panel_casebook = "治疗手册",
3526  ingame_panel_research = "研究",
3527  ingame_panel_status = "状态",
3528  ingame_panel_charts = "图表",
3529  ingame_panel_policy = "制度",
3530  ingame_panel_map_alt = "城镇地图2",
3531  ingame_panel_research_alt = "研究2",
3532  ingame_panel_casebook_alt = "治疗手册2",
3533  ingame_panel_casebook_alt02 = "治疗手册3",
3534  ingame_panel_buildRoom = "建造房间",
3535  ingame_panel_furnishCorridor = "设置走廊",
3536  ingame_panel_editRoom = "编辑房间/物品",
3537  ingame_panel_hireStaff = "雇佣员工",
3538  ingame_rotateobject = "旋转对象",
3539  ingame_quickSave = "快速保存",
3540  ingame_quickLoad = "快速加载",
3541  ingame_restartLevel = "重启级别",
3542  ingame_quitLevel = "退出级别",
3543  ingame_setTransparent = "透明",
3544  ingame_toggleAnnouncements = "公告",
3545  ingame_toggleSounds = "声音",
3546  ingame_toggleMusic = "音乐",
3547  ingame_toggleAdvisor = "顾问",
3548  ingame_toggleInfo = "信息",
3549  ingame_poopLog = "转储日志",
3550  ingame_poopStrings = "转储字符串",
3551  ingame_patient_gohome = "遣送回家",
3552  ingame_storePosition_1 = "1",
3553  ingame_storePosition_2 = "2",
3554  ingame_storePosition_3 = "3",
3555  ingame_storePosition_4 = "4",
3556  ingame_storePosition_5 = "5",
3557  ingame_storePosition_6 = "6",
3558  ingame_storePosition_7 = "7",
3559  ingame_storePosition_8 = "8",
3560  ingame_storePosition_9 = "9",
3561  ingame_storePosition_0 = "10",
3562  ingame_recallPosition_1 = "1",
3563  ingame_recallPosition_2 = "2",
3564  ingame_recallPosition_3 = "3",
3565  ingame_recallPosition_4 = "4",
3566  ingame_recallPosition_5 = "5",
3567  ingame_recallPosition_6 = "6",
3568  ingame_recallPosition_7 = "7",
3569  ingame_recallPosition_8 = "8",
3570  ingame_recallPosition_9 = "9",
3571  ingame_recallPosition_0 = "10",
3572}
3573
3574tooltip.hotkey_window = {
3575  button_accept = "接受上面的热键分配,并将其保存到磁盘",
3576  button_defaults = "将所有热键重置为程序的默认值",
3577  button_cancel = "取消分配,并返回选项菜单",
3578  caption_panels = "打开分配面板键的窗口",
3579  button_recallPosKeys = "打开窗口以设置用于存储和调用摄像机位置的键",
3580  button_back_02 = "返回主热键窗口。在此窗口中更改的热键可在此处接受",
3581}
3582
3583font_location_window = {
3584  caption = "选择字体 (%1%)",
3585}
3586
3587handyman_window = {
3588  all_parcels = "所有地区",
3589  parcel = "地区"
3590}
3591
3592tooltip.handyman_window = {
3593  parcel_select = "清洁工接受任务的地区,单击以更改设置"
3594}
3595
3596new_game_window = {
3597  caption = "竞争上岗",
3598  player_name = "玩家名称",
3599  option_on = "开",
3600  option_off = "关",
3601  difficulty = "难度",
3602  easy = "实习医生(容易)",
3603  medium = "医生(一般)",
3604  hard = "专家(难)",
3605  tutorial = "游戏教程",
3606  start = "开始",
3607  cancel = "返回",
3608}
3609
3610tooltip.new_game_window = {
3611  player_name = "输入你游戏中的名字",
3612  difficulty = "选择您要玩的游戏难度等级",
3613  easy = "如果您刚开始玩模拟游戏,选择此项",
3614  medium = "如果不确定要选择什么,选择中间这项",
3615  hard = "如果您熟悉这个游戏,想要有点挑战,选择此项",
3616  tutorial = "单击此处启用游戏上手教程",
3617  start = "使用当前设置开始游戏",
3618  cancel = "哦,我没打算真的开始新游戏!",
3619}
3620
3621lua_console = {
3622  execute_code = "执行",
3623  close = "关闭",
3624}
3625
3626tooltip.lua_console = {
3627  textbox = "输入 Lua 代码以运行",
3628  execute_code = "运行输入的代码",
3629  close = "关闭控制台",
3630}
3631
3632errors = {
3633  dialog_missing_graphics = "哎呀,演示版数据文件不包含这个对话框。",
3634  save_prefix = "保存游戏失败:",
3635  load_prefix = "载入游戏失败:",
3636  no_games_to_contine = "无游戏存档。",
3637  load_quick_save = "错误,不存在快速存档,无法加载。不用担心,我们已经为您创建了一个!",
3638  map_file_missing = "找不到该关卡的地图文件 %s!",
3639  minimum_screen_size = "最小屏幕大小为 640x480。",
3640  unavailable_screen_size = "您设置的屏幕大小无法应用于全屏模式。",
3641  alien_dna = "注意:对于外星人病人来说,坐下、打开或敲门等都没有动画。因此,像在主题医院中做这些事情一样,它们看起来会恢复正常外观,然后又变回原状。外星人 DNA 仅当它们在关卡文件中设置启动时才会显示",
3642  fractured_bones = "注意:女性骨折患者的动画效果不理想",
3643  could_not_load_campaign = "无法加载任务:%s",
3644  could_not_find_first_campaign_level = "找不到该任务的第一关:%s",
3645}
3646
3647warnings = {
3648  levelfile_variable_is_deprecated = "注意:关卡'%s'在关卡文件中包含弃用的变量定义。" ..
3649                                     "'%LevelFile'已重命名为'%MapFile'。请建议地图创建者更新关卡。",
3650}
3651
3652confirmation = {
3653  needs_restart = "这项设置的改动需要重新启动 CorsixTH。尚未保存的进度将会丢失。确定要这么做吗?",
3654  abort_edit_room = "您正在修建或者修改一间房间。如果所有必需的物品都被放置了就没有问题,否则所做的修改将被删除。继续吗?",
3655  maximum_screen_size = "您输入的屏幕尺寸大于 3000x2000。可以使用更大的分辨率,但需要更好的硬件才能保持可播放的帧速率。继续吗?",
3656}
3657
3658information = {
3659  custom_game = "欢迎来到 CorsixTH。尽情享受自定义地图吧!",
3660  no_custom_game_in_demo = "抱歉,在演示版本中,您无法玩任何自定义地图。",
3661  cannot_restart = "不幸的是这个自定义地图是在 重新开始 功能开发之前创建的。",
3662  very_old_save = "从您开始玩此关以来,游戏已有许多更新。为确保所有功能均按预期工作,请考虑重新启动它。",
3663  level_lost = {
3664    "您失败了!游戏结束。下次好运!",
3665    "由于:",
3666    reputation = "声望低于%d。",
3667    balance = "银行账户资金低于%d。",
3668    percentage_killed = "杀死了多于%d%%的病人。",
3669    cheat = "这是你的选择,还是选择了错误的按钮?你甚至连作弊都不会,不是那么有趣吧?",
3670  },
3671  cheat_not_possible = "无法在这关上使用此项作弊。你甚至连作弊都失败了,不是那么有趣吧?",
3672}
3673
3674tooltip.information = {
3675  close = "关闭信息对话框",
3676}
3677
3678totd_window = {
3679  tips = {
3680    "医院想开张就需要一个前台桌子和一个问诊室。这之后还需要根据不同病人建立各种房间。但有个药房总是对的。",
3681    "有一些机器需要维护,比如说充气机。所以雇一两个修理人员还是必要的,不然那就是个定时炸弹。",
3682    "你的员工会不时感到疲倦。所以建一间休闲室也很必要。",
3683    "多放点几个暖气,让你的员工和病人感到春天般温暖。用全景地图来查看它们的覆盖面积以决定是否还需要多放些。",
3684    "一个医生的医疗水平很大程度影响他的诊断速度。把最牛逼的医生放在问诊室,这样你会省下其他的问诊室。",
3685    "实习生和医生们可以通过在学习室向专家学习来提高水平。如果请来的专家拥有某一项专长(外科医生,精神病医生或研究员),他也会教给他的学生们。",
3686    "有没有试过在传真机上拨112?这是欧洲的急救电话。记得将音量调到最大!",
3687    "在主菜单和游戏菜单里面,找到选项窗口,在那里可以调整分辨率和语言。",
3688    "你选择了中文,但是你还是可能会在游戏中不停地看到英文。把他们翻译了吧,我们需要你的帮助!",
3689    "CorsixTH 小组正在壮大!如果你对编程、翻译、创作主题医院需要的图片等等任何方面感兴趣,请通过我们的论坛、邮件列表或者 IRC 频道(corsix-th at freenode)联系我们。",
3690    "如果你碰到了 bug,请提交给我们: th-issues.corsix.org",
3691    "每一关都需要满足特定的条件才能过关。你可以通过状态窗口看到你的进度。",
3692    "如果你需要编辑或者删除一间房间,屏幕下方找到工具栏,然后点编辑房间按钮。",
3693    "在成群结队等待就诊的病人中,你可以通过指向房间的门来找到哪些病人在等。",
3694    "点击房间门可以看到等待队列。你可以做些调整让某些人走个后门,或者送到另一个房间去。",
3695    "不开心的员工只有通过涨薪来平衡自己了。你要保证你的员工的工作环境像家一样,才能让他们甘心给你卖命。",
3696    "病人等的时间长了,会口渴,如果开了暖气,口渴得会更快!放些自动贩卖机吧,还能多些零花钱。",
3697    "如果你见过某种病,你可以中断诊疗过程直接去治,治死了不要找我。",
3698    "从紧急事件总能赚一大笔,但是你要按时处理好才行。",
3699  },
3700  previous = "前一项提示",
3701  next = "下一项提示",
3702}
3703
3704tooltip.totd_window = {
3705  previous = "显示上一项提示",
3706  next = "显示下一项提示",
3707}
3708
3709debug_patient_window = {
3710  caption = "调试病人",
3711}
3712
3713cheats_window = {
3714  caption = "作弊",
3715  warning = "警告: 如果作弊关卡结束时你将得不到任何奖励!",
3716  cheated = {
3717    no = "作弊了吗: 否",
3718    yes = "作弊了吗: 是",
3719  },
3720  cheats = {
3721    money = "给我钱!!",
3722    all_research = "所有研究",
3723    emergency = "紧急事件",
3724    vip = "贵宾",
3725    earthquake = "地震",
3726    epidemic = "生成传染性病人",
3727    toggle_infected = "切换感染图标",
3728    create_patient = "生成病人",
3729    end_month = "月末",
3730    end_year = "年末",
3731    lose_level = "失败",
3732    win_level = "获胜",
3733    increase_prices = "涨价",
3734    decrease_prices = "降价",
3735  },
3736  close = "关闭",
3737}
3738
3739tooltip.cheats_window = {
3740  close = "关闭作弊对话框",
3741  cheats = {
3742    money = "增加10,000存款。",
3743    all_research = "完成所有的研究。",
3744    emergency = "创建一次紧急事件。",
3745    vip = "创建一位贵宾。",
3746    earthquake = "制造一次地震。",
3747    epidemic = "创建一位可能导致流行病传染的传染性患者",
3748    toggle_infected = "切换感染图标,以发现活跃的流行病",
3749    create_patient = "在地图的边缘生成一个病人。",
3750    end_month = "跳到月末。",
3751    end_year = "跳到年末。",
3752    lose_level = "在当前关卡败北。",
3753    win_level = "赢得当前关卡。",
3754    increase_prices = "所有项目涨价50%(最大200%)",
3755    decrease_prices = "所有项目降价50%(最小50%)",
3756  },
3757}
3758
3759introduction_texts = {
3760  demo =
3761    "欢迎来到演示版医院!//" ..
3762    "演示版本只有当前这一个关卡。但有一堆事情足够你忙一阵了! " ..
3763    "你将会遇到各种疾病需要各种医疗室来救治。紧急情况也会经常性地发生。你需要通过研究室来研发更多的医疗室。" ..
3764    "你的目标是挣够$100,000,使医院的价值达到$70,000以及得到700声望值,同时你还需要救治超过75%的病人。" ..
3765    "确保你的声望值不会掉到300以下,你的病人死亡率不超过40%,否则你就完了。//" ..
3766    "祝你好运!",
3767}
3768
3769calls_dispatcher = {
3770  -- Dispatcher description message. Visible in Calls Dispatcher dialog
3771  summary = "%d项呼叫;%d项已分配",
3772  staff = "%s - %s",
3773  watering = "浇水 @ %d,%d",
3774  repair = "修理 %s",
3775  close = "关闭",
3776}
3777
3778tooltip.calls_dispatcher = {
3779  task = "任务列表 - 点击任务打开人员分配窗口,然后滚动到任务的位置",
3780  assigned = "这个框代表是否有人被分配给此任务。",
3781  close = "关闭签派窗口",
3782}
3783
3784update_window = {
3785  caption = "可升级新版本!",
3786  new_version = "新版本:",
3787  current_version = "当前版本:",
3788  download = "打开下载页面",
3789  ignore = "回到主菜单"
3790}
3791
3792tooltip.update_window = {
3793  download = "前往下载页面下载最新版 CorsixTH",
3794  ignore = "忽略这次更新。您将在下次启动 CorsixTH 时再次收到通知",
3795}
3796
3797map_editor_window = {
3798  pages = {
3799    inside = "内部",
3800    outside = "外部",
3801    foliage = "灌木",
3802    hedgerow = "树篱",
3803    pond = "池塘",
3804    road = "道路",
3805    north_wall = "北墙",
3806    west_wall = "西墙",
3807    helipad = "停机坪",
3808    delete_wall = "删除墙壁",
3809    parcel_0 = "包 0",
3810    parcel_1 = "包 1",
3811    parcel_2 = "包 2",
3812    parcel_3 = "包 3",
3813    parcel_4 = "包 4",
3814    parcel_5 = "包 5",
3815    parcel_6 = "包 6",
3816    parcel_7 = "包 7",
3817    parcel_8 = "包 8",
3818    parcel_9 = "包 9",
3819    camera_1 = "相机 1",
3820    camera_2 = "相机 2",
3821    camera_3 = "相机 3",
3822    camera_4 = "相机 4",
3823    heliport_1 = "直升机场 1",
3824    heliport_2 = "直升机场 2",
3825    heliport_3 = "直升机场 3",
3826    heliport_4 = "直升机场 4",
3827    paste = "Paste area",
3828  }
3829}
3830
3831hotkeys_file_err = {
3832  file_err_01 = "无法加载 hotkeys.txt 文件。请确保 CorsixTH " ..
3833        "具有读/写权限",
3834  file_err_02 = ",或使用 --hotkeys-file=filename 命令行选项指定一个可写文件。" ..
3835        "作为参考,加载快捷键文件的错误是:",
3836}
3837