1--[[ Copyright (c) 2012 lwglwsss 2 3Permission is hereby granted, free of charge, to any person obtaining a copy of 4this software and associated documentation files (the "Software"), to deal in 5the Software without restriction, including without limitation the rights to 6use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 7of the Software, and to permit persons to whom the Software is furnished to do 8so, subject to the following conditions: 9 10The above copyright notice and this permission notice shall be included in all 11copies or substantial portions of the Software. 12 13THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 16AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 17LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 19SOFTWARE. --]] 20 21-- Note: This file contains UTF-8 text. Make sure your editor is set to UTF-8. 22 23Font("unicode") 24Language("简体中文", "Chinese (simplified)", "zh(s)", "chi(s)", "zho(s)") 25Inherit("english") 26Encoding(utf8) 27 28-- Serach OVERRIDE and NEW STRINGS for workspace 29 30------------------------------- OLD STRINGS ------------------------------- 31-- Generated from official Simplified Chinese datapack, do not modify! 32-- Use OVERRIDE if errors present 33 34staff_class = { 35 nurse = "护士", 36 doctor = "医生", 37 handyman = "清洁工", 38 receptionist = "接待员", 39 surgeon = "外科医生", 40} 41 42staff_title = { 43 receptionist = "接待员", 44 general = "普通人", -- unused? 45 nurse = "护士", 46 junior = "实习医生", 47 doctor = "医生", 48 surgeon = "外科医生", 49 psychiatrist = "精神病医生", 50 consultant = "专家", 51 researcher = "研究员", 52} 53 54object = { 55 desk = "办公桌", 56 cabinet = "文件柜", 57 door = "房门", 58 bench = "长椅", 59 table1 = "桌子", -- unused object 60 chair = "椅子", 61 drinks_machine = "饮料机", 62 bed = "床", 63 inflator = "充气机", 64 pool_table = "台球桌", 65 reception_desk = "接待台", 66 table2 = "桌子", -- unused object & duplicate 67 cardio = "心电图仪", 68 scanner = "扫描仪", 69 console = "控制台", 70 screen = "屏风", 71 litter_bomb = "垃圾炸弹", 72 couch = "长沙发椅", 73 sofa = "沙发", 74 crash_trolley = "诊断仪器小推车", 75 tv = "电视机", 76 ultrascanner = "超级扫描仪", 77 dna_fixer = "DNA 修复装置", 78 cast_remover = "石膏剥离装置", 79 hair_restorer = "毛发恢复机", 80 slicer = "舌头治疗机", 81 x_ray = "X 光机", 82 radiation_shield = "射线防护", 83 x_ray_viewer = "X 光透视仪", 84 operating_table = "手术台", 85 lamp = "灯", -- unused object 86 toilet_sink = "洗手池", 87 op_sink1 = "洗手池", 88 op_sink2 = "洗手池", 89 surgeon_screen = "外科屏风", 90 lecture_chair = "演讲座位", 91 projector = "放映机", 92 bed2 = "床", -- unused duplicate 93 pharmacy_cabinet = "医药柜", 94 computer = "计算机", 95 atom_analyser = "原子分析仪", 96 blood_machine = "血液机器", 97 fire_extinguisher = "灭火器", 98 radiator = "暖气", 99 plant = "植物", 100 electrolyser = "电分解机器", 101 jelly_moulder = "胶桶", 102 gates_of_hell = "地狱之门", 103 bed3 = "床", -- unused duplicate 104 bin = "垃圾桶", 105 toilet = "厕所", 106 swing_door1 = "转门", 107 swing_door2 = "转门", 108 shower = "淋浴", 109 auto_autopsy = "自动验尸仪", 110 bookcase = "书柜", 111 video_game = "电视游戏", 112 entrance_left = "右入口", 113 entrance_right = "左入口", 114 skeleton = "骨骼模型", 115 comfortable_chair = "舒适座椅", 116} 117 118pay_rise = { 119 definite_quit = "不论您做什么都无法留住我了。", 120 regular = { 121 "我真的太累了。如果您不希望我辞职的话,请让我好好休息,并增加工资%d 。", -- %d (rise) 122 "我真的太累了。我需要休息,以及增加工资%d 。立即答应,你这个暴君。", -- %d (rise) %d (new total) 123 "好吧。我在这里工作就象一只狗一样。给我奖金%d 我就还留在这个医院里。", -- %d (rise) 124 "我很不快乐。我要求增加工资%d ,使我的工资达到%d ,否则我就不干了。", -- %d (rise) %d (new total) 125 "我的父母告诉我医学专家的待遇是很高的。因此,请给我加薪%d ,否则我将辞职去做电脑游戏。", -- %d (rise) 126 "我已经受够了。请调整我的工资到合理程度。我希望加薪%d 。", -- %d (rise) 127 }, 128 poached = "%s 答应给我工资%d 。如果您无法达到这个数目,那么我就要跳槽了。", -- %d (new total) %s (competitor) 129} 130 131place_objects_window = { 132 drag_blueprint = "拉伸蓝图直到您满意的尺寸", 133 place_door = "设置房门", 134 place_windows = "请设置一些窗户,点击鼠标表示确定", 135 place_objects = "可以设置并移动这些物品直到满意为止,随后再确定", 136 confirm_or_buy_objects = "您可以确认该房间,或买入或移动其中的一些物品", 137 pick_up_object = "点击物品可以将其拾起,也可以选择不同的选项", 138 place_objects_in_corridor = "将物品放在走廊上", 139} 140 141misc = { 142 grade_adverb = { 143 mildly = "柔和的", 144 moderately = "适当的", 145 extremely = "极端的", 146 }, 147 done = "完成", 148 pause = "暂停", 149 150 send_message = "向玩家%d 发送信息", -- %d (player number) 151 send_message_all = "向所有玩家发送信息", 152 153 save_success = "游戏存档成功", 154 save_failed = "错误:无法存档", 155 156 hospital_open = "医院开门", 157 out_of_sync = "游戏失去同步", 158 159 load_failed = "存档游戏没有被读取", 160 low_res = "低清晰度", 161 balance = "难度选择:", 162 163 mouse = "老鼠", 164 force = "力量", 165} 166 167diseases = { 168 golf_stones = { 169 cure = "治疗-由两名外科医生执行手术。", 170 name = "高尔夫症", 171 cause = "病因-吸入了高尔夫球内部的有毒气体。", 172 symptoms = "症状-神经错乱且胡言乱言。", 173 }, 174 uncommon_cold = { 175 cure = "治疗-服用药房配制的特效药。", 176 name = "感冒", 177 cause = "病因-吸进了空气中的灰尘。", 178 symptoms = "症状-流鼻涕,打喷嚏。", 179 }, 180 third_degree_sideburns = { 181 cure = "治疗-精神病医生必须使用最新科技,使病人认识到这些奇装异服都是垃圾。", 182 name = "络腮胡子", 183 cause = "病因-向往20 世纪70 年代。", 184 symptoms = "症状-长头发,全身闪闪发光。", 185 }, 186 heaped_piles = { 187 cure = "治疗-服用药剂。", 188 name = "痔疮", 189 cause = "病因-站立在水冷却器旁边。", 190 symptoms = "症状-病人感觉就象坐在大理石上。", 191 }, 192 broken_heart = { 193 cure = "治疗-由两名外科医生打开病人的胸腔,轻轻地修补其心脏缺陷。", 194 name = "破碎的心", 195 cause = "病因-一些人比病人富有,年轻,瘦。", 196 symptoms = "症状-痛哭流涕。", 197 }, 198 kidney_beans = { 199 cure = "治疗-由两名外科医生执行手术。", 200 name = "肾豆", 201 cause = "病因-饮料中加入了大量冰块。", 202 symptoms = "症状-疼痛且经常去厕所。", 203 }, 204 pregnancy = { 205 cure = "治疗-在手术中心中将婴儿取出,洗净送到病人面前。", 206 name = "产妇", 207 cause = "病因-怀孕", 208 symptoms = "症状-不断增大的啤酒肚。", 209 }, 210 chronic_nosehair = { 211 cure = "治疗-口服令人厌恶的毛发去除剂,该药剂由护士在药房配制。", 212 name = "鼻毛过多症", 213 cause = "病因-经常对不如自己的人嗤之以鼻。", 214 symptoms = "症状-鼻毛过长过多,快成鸟巢了。", 215 }, 216 infectious_laughter = { 217 cure = "治疗-一位精神病医生必须让病人了解其当前严重的病情。", 218 name = "狂笑症", 219 cause = "病因-观看古典喜剧。", 220 symptoms = "症状-不住狂笑。", 221 }, 222 the_squits = { 223 cure = "治疗-服用粘性药剂修补病人的内脏。", 224 name = "呕吐", 225 cause = "病因-吃了变质的比萨饼。", 226 symptoms = "症状-噢。想必您也可以猜得到。", 227 }, 228 fractured_bones = { 229 cure = "治疗-将已打好的石膏使用仪器去除。", 230 name = "骨折", 231 cause = "病因-从高处摔到混凝土地面上。", 232 symptoms = "症状-剧痛且无法使用四肢。", 233 }, 234 general_practice = { 235 name = "一般诊断", 236 }, 237 ruptured_nodules = { 238 cure = "治疗-两名称职的外科医生必须使用稳定的双手切除肿瘤。", 239 name = "肿瘤", 240 cause = "病因-在寒冷的季节中跳跃。", 241 symptoms = "症状-无法舒适地坐下。", 242 }, 243 sweaty_palms = { 244 cure = "治疗-精神病医生使病人走出心理误区。", 245 name = "手心出汗症", 246 cause = "病因-害怕找工作时的面试。", 247 symptoms = "症状-当与病人握手时,感觉就象攥着一块吸满了水的海绵。", 248 }, 249 diag_cardiogram = { 250 name = "心电图仪诊断", 251 }, 252 slack_tongue = { 253 cure = "治疗-将舌头放入舌头切片机中,将快速有效地得到治疗。", 254 name = "舌头松弛症", 255 cause = "病因-过多地讨论肥皂剧。", 256 symptoms = "症状-舌头增长到正常的5 倍。", 257 }, 258 diag_general_diag = { 259 name = "一般诊断", 260 }, 261 broken_wind = { 262 cure = "治疗-服用药房配制的特效药。", 263 name = "臭屁症", 264 cause = "病因-饭后使用健身房的脚踏车进行运动。", 265 symptoms = "症状-使身后的人感到极度的不舒服。", 266 }, 267 invisibility = { 268 cure = "治疗-在药房喝下彩色液体,将很快使病人恢复正常。", 269 name = "隐身", 270 cause = "病因-被有放射性的蚂蚁叮咬。", 271 symptoms = "症状-病人本身感觉不到任何不适,并常常和家里人开玩笑。", 272 }, 273 baldness = { 274 cure = "治疗-使用仪器将头发缝合到病人的头上。", 275 name = "秃顶", 276 cause = "病因-向公众说谎话。", 277 symptoms = "症状-脑门发亮,十分困窘。", 278 }, 279 sleeping_illness = { 280 cure = "治疗-由护士配制一剂威力强大的兴奋剂给病人服用。", 281 name = "嗜睡症", 282 cause = "病因-内分泌失调", 283 symptoms = "症状-无论走到那里都想睡觉。", 284 }, 285 gastric_ejections = { 286 cure = "治疗-服用特殊凝固剂从而阻止呕吐。", 287 name = "反胃症", 288 cause = "病因-吃了过辣的四川菜。", 289 symptoms = "症状-半消化的食物被病人不时吐出。", 290 }, 291 transparency = { 292 cure = "治疗-服用药房配制的特殊清凉彩色冲剂就可以治愈疾病。", 293 name = "透明症", 294 cause = "病因-舔了打开的容器的铅箔上的酸乳酪。", 295 symptoms = "症状-肌肉变得透明,对光敏感。", 296 }, 297 corrugated_ankles = { 298 cure = "治疗-服用少量毒草和香料制成的药剂,从而打通关节。", 299 name = "脚踝弯曲", 300 cause = "病因-驾驶时间过长。", 301 symptoms = "症状-脚踝感觉不舒服。", 302 }, 303 diag_ultrascan = { 304 name = "超级扫描仪诊断", 305 }, 306 serious_radiation = { 307 cure = "治疗-病人必须被放置在净化淋浴器内彻底清洗。", 308 name = "放射病", 309 cause = "病因-不小心错误吞吃了含有钚元素的口香糖。", 310 symptoms = "症状-病人感到非常非常的不舒服。", 311 }, 312 iron_lungs = { 313 cure = "治疗-两名外科医生在手术中心执行手术。", 314 name = "铁肺", 315 cause = "病因-城市中浑浊的空气。", 316 symptoms = "症状-浑身难受。", 317 }, 318 bloaty_head = { 319 cure = "治疗-打破肿胀脑袋,并使用充气机使脑袋恢复正常。", 320 name = "头部肿胀", 321 cause = "病因-闻到了坏乳酪并喝了不干净的雨水。", 322 symptoms = "症状-非常不舒服。", 323 }, 324 diag_scanner = { 325 name = "扫描仪诊断", 326 }, 327 hairyitis = { 328 cure = "治疗-使用电分解机器去掉毛发并填补遗留的毛孔。", 329 name = "多毛症", 330 cause = "病因-在月光下停留过长时间。", 331 symptoms = "症状-嗅觉特别灵敏。", 332 }, 333 diag_x_ray = { 334 name = "X 光诊断", 335 }, 336 fake_blood = { 337 cure = "治疗-只有精神病医生才能使病人安静下来。", 338 name = "假血", 339 cause = "病因-病人常常开玩笑。", 340 symptoms = "症状-流出红色液体。", 341 }, 342 jellyitis = { 343 cure = "治疗-将病人浸入到胶桶中。", 344 name = "失衡症", 345 cause = "病因-日常饮食含有过多的胶状物并完成太多的练习。", 346 symptoms = "症状-走路摇摇晃晃并不时摔倒。", 347 }, 348 alien_dna = { 349 cure = "治疗-利用仪器快速清除病人体内的DNA 。", 350 name = "外星人DNA", 351 cause = "病因-拥有了外星人的DNA", 352 symptoms = "症状-逐渐蜕变成外星人并阴谋摧毁我们的城市。", 353 }, 354 gut_rot = { 355 cure = "治疗-由护士配制药剂,交给病人服下。", 356 name = "内脏腐烂", 357 cause = "病因-喝了太多的威士忌酒。", 358 symptoms = "症状-不咳嗽,但胃壁也没有了。", 359 }, 360 king_complex = { 361 cure = "治疗-由精神病医生告诉病人其荒谬的举止。", 362 name = "猫王综合症", 363 cause = "病因-猫王的思想进入病人大脑并取而代之。", 364 symptoms = "症状-穿着举止怪异。", 365 }, 366 tv_personalities = { 367 cure = "治疗-一位精神病医生必须使病人有信心卖掉电视机,而购买收音机。", 368 name = "电视病", 369 cause = "病因-日间电视节目。", 370 symptoms = "症状-产生错觉,以为自己正在表演。", 371 }, 372 diag_blood_machine = { 373 name = "血液机器诊断", 374 }, 375 discrete_itching = { 376 cure = "治疗-病人喝下胶状糖浆阻止皮肤发痒。", 377 name = "搔痒症", 378 cause = "病因-昆虫叮咬。", 379 symptoms = "症状-到处乱抓,引起全身发炎。", 380 }, 381 unexpected_swelling = { 382 cure = "治疗-由两名外科医生实行手术。", 383 name = "肿胀", 384 cause = "病因-意外事件。", 385 symptoms = "症状-肿胀。", 386 }, 387 autopsy = { 388 name = "验尸", 389 }, 390 diag_ward = { 391 name = "病房诊断", 392 }, 393 spare_ribs = { 394 cure = "治疗-由两名外科医生执行手术。", 395 name = "瘦骨", 396 cause = "病因-坐在冰冷的石地板上。", 397 symptoms = "症状-胸部感觉不适。", 398 }, 399 diag_psych = { 400 name = "精神病诊断", 401 }, 402} 403 404competitor_names = { 405 "神谕", 406 "巨人", 407 "黑尔", 408 "马笛维克", 409 "冬青树", 410 "沉思", 411 "禅", 412 "里昂", 413 "玛文", 414 "晶体", 415 "母亲", 416 "洁尼", 417 "CORSIX", -- Main developers just for fun. 418 "ROUJIN", 419 "EDVIN", 420 "萨姆", 421 "查理", 422 "亚瑟", 423 "马格尼斯", 424 "赛尔", 425 "约书亚", 426 "丹尼尔", 427 "奥利文", 428 "尼克", 429} 430 431months = { 432 "1 月", 433 "2 月", 434 "3 月", 435 "4 月", 436 "5 月", 437 "6 月", 438 "7 月", 439 "8 月", 440 "9 月", 441 "10 月", 442 "11 月", 443 "12 月", 444} 445 446-- "Null", -- not needed? 447-- "银行帐户", -- unused(?) 448-- "现金", -- unused(?) 449 450graphs = { 451 money_in = "收入", 452 money_out = "支出", 453 wages = "工资", 454 balance = "现金", 455 visitors = "访问者", 456 cures = "治愈", 457 deaths = "死亡", 458 reputation = "声望", 459 460 time_spans = { 461 "1 年", 462 "12 年", 463 "48 年", 464 } 465} 466 467transactions = { 468 --null = "Null", -- not needed 469 wages = "工资", 470 hire_staff = "雇佣员工", 471 buy_object = "购买物品", 472 build_room = "建造房屋", 473 cure = "治愈", 474 buy_land = "购买土地", 475 treat_colon = "治疗", 476 final_treat_colon = "最终治疗", 477 cure_colon = "治疗:", 478 deposit = "治疗收入", 479 advance_colon = "进步:", 480 research = "研究花费", 481 drinks = "收入:饮料机", 482 jukebox = "收入:投币音乐盒", -- unused 483 cheat = "骗钱", 484 heating = "供暖费", 485 insurance_colon = "保险费:", 486 bank_loan = "银行贷款", 487 loan_repayment = "贷款偿还", 488 loan_interest = "贷款利率", 489 research_bonus = "研究奖金", 490 drug_cost = "药品花费", 491 overdraft = "透支利率", 492 severance = "隔离花费", 493 general_bonus = "支付一般奖金", 494 sell_object = "卖出物品", 495 personal_bonus = "支付个人奖金", 496 emergency_bonus = "支付紧急事件奖金", 497 vaccination = "接种疫苗", 498 epidemy_coverup_fine = "隐瞒传染病罚款", 499 compensation = "政府赔偿金", 500 vip_award = "贵宾现金奖励", 501 epidemy_fine = "传染病罚款", 502 eoy_bonus_penalty = "年度奖金/ 罚款", 503 eoy_trophy_bonus = "年度物品奖励", 504 machine_replacement = "更换机器花费", 505} 506 507humanoid_name_starts = { 508 "欧得", 509 "黑尔", 510 "安德", 511 "本", 512 "班", 513 "比尔", 514 "维", 515 "瓦特", 516 "宝得", 517 "金", 518 "巴", 519 "派特", 520 "曼", 521 "宝艾", 522 "沃", 523 "杰克", 524 "克来伯", 525 "费什", 526 "瓦特", 527 "米尔", 528 "白", 529 "芬", 530 "里奇", 531 "斯科特", 532 "伯尔", 533 "派克", 534 "科", 535 "维特", 536 "比恩", 537 "宝恩", 538 "伯格", 539 "怀特", 540 "科尔", 541} 542humanoid_name_ends = { 543 "斯密斯", 544 "威克", 545 "克利夫", 546 "桑", 547 "因格顿", 548 "贝里", 549 "顿", 550 "桑", 551 "李", 552 "伯利", 553 "波姆", 554 "兰", 555 "汉默", 556 "希尔", 557 "温", 558 "莱特", 559 "艾尔斯", 560 "顿", 561 "蒙德", 562 "曼", 563 "爱尔顿", 564 "依", 565 "摩", 566 "摩尔", 567 "莱特", 568 "林", 569} 570 571adviser = { 572 tutorial = { 573 -- 1) build reception 574 build_reception = "你好。首先,您的医院需要一个接待台,您可以从布置走廊菜单中选取。", -- start of the tutorial 575 order_one_reception = "使用鼠标左键单击闪动的光条,可以定购一个接待台。", 576 accept_purchase = "点击闪动的像标表示购买。", 577 rotate_and_place_reception = "点击鼠标右键可以旋转桌子,并用鼠标左键将其放在医院中合适位置。", 578 reception_invalid_position = "如果接待台是灰色的,则表示当前位置是非法的。应尝试移动或旋转它。", 579 580 -- 2) hire receptionist 581 hire_receptionist = "您也需要一位接待员来接待病人。", 582 select_receptionists = "使用鼠标左键单击闪动的像标来查看当前可选择的接待员。像标下方的数字表示共有多少个接待员可供选择。", 583 next_receptionist = "这是接待员列表中的第一个。左键单击闪动的像标可以浏览下一个可供选用的接待员。", 584 prev_receptionist = "左键单击闪动的像标将可以浏览到前一个可供选择的接待员。", 585 choose_receptionist = "判断哪一个接待员拥有好的能力与合适的工资,再左键单击闪动的像标来雇佣她。", 586 place_receptionist = "移动接待员并将她放到任意位置。她将很聪明地自己走到接待台。", 587 receptionist_invalid_position = "您不能将接待员放在那里。", 588 589 -- 3) build GP's office 590 -- 3.1) room window 591 build_gps_office = "您必须建造一般诊断室才可以诊断病人。", 592 select_diagnosis_rooms = "点击闪动的像标将弹出诊断类房间列表。", 593 click_gps_office = "点击闪动光条表示选择一般诊断室。", 594 595 -- 3.2) blueprint 596 -- [11][58] was maybe planned to be used in this place, but is not needed. 597 click_and_drag_to_build = "建造一般诊断室时应先决定具体的尺寸。点击并按住鼠标左键可以设置房间尺寸。", 598 room_in_invalid_position = "该蓝图是非法的,红色区域表示蓝图与其它房间或墙壁重叠。", 599 room_too_small = "该房间的蓝图为红色是因为其尺寸太小了。通过拖动使其尺寸增大。", 600 room_too_small_and_invalid = "蓝图尺寸太小了且处于非法位置。", 601 room_big_enough = "蓝图尺寸已经足够大了。当您松开鼠标按键表示确认。如果需要的话,以后还可以根据需要移动或改变其尺寸。", 602 603 -- 3.3) door and windows 604 place_door = "沿着蓝图墙壁移动鼠标,寻找放置房门的合适位置。", 605 door_in_invalid_position = "房门设置位置非法。请尝试蓝图墙壁上的其它位置。", 606 place_windows = "设置窗户的方法与设置房门的方法相同。您可以不需要窗户,但是当您的员工可以从窗户向外张望时,他们将感到快乐。", 607 window_in_invalid_position = "该窗口处于非法位置。请尝试蓝图墙壁上的其它位置。", 608 609 -- 3.4) objects 610 place_objects = "右击可以旋转房屋中的各种物品,再左击表示确认。", 611 object_in_invalid_position = "该物品当前位置非法。请要么将其放到其它位置,要么对其进行旋转。", 612 confirm_room = "左键单击闪动像标就可以开业了,也可以通过点击交叉按钮返回上一步。", 613 information_window = "帮助条将告诉您刚刚建造的一般诊断室信息。", 614 615 -- 4) hire doctor 616 hire_doctor = "您需要一个医生来诊断和治疗病人。", 617 select_doctors = "点击闪动的像标挑选可被雇佣的医生。", 618 choose_doctor = "在选择医生之前,应重点考虑其能力。", 619 place_doctor = "将医生放在医院中的任意位置。他将直奔一般诊断室,为病人诊断。", 620 doctor_in_invalid_position = "嗨!您不能将医生放在那里。", 621 622 -- (currently) unused 623 start_tutorial = "阅读任务简报,随后点击鼠标左键就可以启动教程。", 624 build_pharmacy = "恭喜!现在应建造一个药房并雇佣一位护士,使医院正常运转。", 625 }, 626 627 staff_advice = { 628 need_doctors = "您需要更多的医生。请将最得力的医生放在排队等候人数最多的房间内。", 629 too_many_doctors = "您雇佣的医生太多了。其中有一些人当前正闲着。", 630 -- too_many_doctors_2 = "您雇佣的医生太多了。" -- duplicate 631 need_handyman_litter = "医院中出现了垃圾。请雇佣一个清洁工人打扫垃圾。", 632 need_handyman_plants = "您需要雇佣一位清洁工人来为植物浇水。", 633 need_handyman_machines = "如果希望维护医院内的各种医疗机器,则需要雇佣清洁工人。", 634 need_nurses = "您需要雇佣更多的护士。病房和药房都需要护士。", 635 too_many_nurses = "我认为您现在雇佣了太多的护士。", 636 }, 637 638 -- used when you place staff in a wrong place 639 staff_place_advice = { 640 only_researchers = "只有拥有研究技能的医生才可以在研究部门工作。", -- in research center 641 only_surgeons = "只有拥有外科技能的医生才可以在手术中心工作。", -- in operating theatre 642 only_psychiatrists = "只有具有精神病治疗技能的医生才可以在精神病诊断治疗室中工作。", -- in psychiatry 643 only_nurses_in_room = "只有护士可以在%s 中工作", -- %s (room name) 644 doctors_cannot_work_in_room = "医生无法在%s 中工作", -- %s (room name) 645 nurses_cannot_work_in_room = "护士无法在%s 中工作", -- %s (room name) 646 only_doctors_in_room = "只有医生可以在%s 中工作", -- %s (room name) 647 receptionists_only_at_desk = "接待员只能在接待台工作。", 648 }, 649 650 build_advice = { 651 blueprint_invalid = "蓝图位置非法。", 652 blueprint_would_block = "蓝图与其它房间重叠了。请尝试重新设置蓝图尺寸,或移动蓝图位置。", 653 door_not_reachable = "病人无法进入那扇门。仔细想一想。", 654 placing_object_blocks_door = "设置该物品可以阻止其他人接近", 655 }, 656 657 -- these are used when completing a room with certain requirements (if they are not met yet) 658 room_requirements = { 659 psychiatry_need_psychiatrist = "您需要雇佣一位精神病医生,现在您已经建成了一个精神病诊断治疗室。", 660 pharmacy_need_nurse = "您应该为药房雇佣一位护士。", 661 training_room_need_consultant = "您应该为培训室雇佣一位专家,负责讲演。", 662 research_room_need_researcher = "您需要为研究室雇佣一个拥有研究技巧的医生。", 663 op_need_two_surgeons = "请为手术中心雇佣两名外科医生完成手术。", 664 op_need_another_surgeon = "您至少还需要为手术中心雇佣一名外科医生。", 665 op_need_ward = "您必须为外科手术前的患者建造病房。", 666 ward_need_nurse = "您需要为病房雇佣一名护士。", 667 gps_office_need_doctor = "您需要为一般诊断室雇佣一名医生。", 668 reception_need_receptionist = "您必须为病人雇佣一位接待员。", 669 }, 670 671 surgery_requirements = { 672 need_surgeons_ward_op = "您需要雇佣两位外科医生,并修建一个病房和手术中心,这样才可以完成外科手术。", 673 need_surgeon_ward = "为了完成外科手术,您还需要雇佣一名外科医生,以及修建一个病房。", 674 }, 675 676 warnings = { 677 money_low = "", 678 money_very_low_take_loan = "您的现金量太少了。您可以尝试贷款。", 679 cash_low_consider_loan = "您的流动资金状况十分不妙。是否考虑贷款?", 680 bankruptcy_imminent = "嗨! 您快破产了。小心啊!", 681 financial_trouble = "您正面临着严重的财政危机。立即整理帐户!如果您再亏损$%d ,本关任务将失败。", -- %d amount left before level is lost 682 finanical_trouble2 = "多增加一些收入。如果再亏损$%d 任务就会失败。", -- %d same as above 683 financial_trouble3 = "您的现金状况不太妙。想办法增加一些收入。您距离失败还差$%d 。", -- %d same again 684 685 pay_back_loan = "您已经挣到了很多钱。为什么不考虑偿还贷款?", 686 687 machines_falling_apart = "您的机器快爆炸了。请立即让清洁工进行维修!", 688 no_patients_last_month = "上个月,没有新的病人前来您的医院。太可怕了!", 689 nobody_cured_last_month = "上个月几乎没有治愈一个病人。", 690 queues_too_long = "队伍太长了。", 691 patient_stuck = "有人被卡住了,更好地规划您的医院。", 692 693 patients_unhappy = "病人不喜欢您的医院。您必须为提高环境质量做一些事情。", 694 patient_leaving = "一个病人离开了。原因?医院管理不善,员工工作不力,再加上设施不全。", 695 patients_leaving = "病人们正在离去。在医院中多摆放一些植物,长椅,饮料机等物品将有助于挽留他们。", 696 patients_really_thirsty = "病人们感到口渴。多放置一些饮料机,或将已有的饮料机移动到最长的队伍旁边。", 697 patients_annoyed = "人们对医院的管理感到极端愤怒。我不能责备他们,抓紧时间解决问题吧!", 698 699 patients_thirsty = "人们感到口渴。也许您应该向他们提供饮料机。", 700 patients_thirsty2 = "人们抱怨口渴。您应该在医院中多设置一些饮料机,或将已有的饮料机移动到他们身边。", 701 patients_very_thirsty = "人们感到太口渴了。如果您不立即设置一些饮料机,则将看到大多数人回家去喝可乐。", 702 703 patients_too_hot = "病人们感到太热了。要么拆除一些暖气,调低供热标准,要么为他们多设置一些饮料机。", 704 patients_getting_hot = "病人们感到太热了。请降低医院的供热,或移走一些暖气。", 705 patients_very_cold = "病人们感到太冷了。请增加医院的供热,或在医院中多摆放一些暖气。", 706 people_freezing = "无法相信,在这个拥有中央空调的时代,您的一些病人竟然快被冻僵了。赶快摆放一些暖气并打开供暖开关使他们感到温暖。", 707 708 staff_overworked = "您的员工已经劳累过度。他们的办事效率正在下降,并将有可能发生医疗事故。", 709 staff_tired = "您的员工感到太疲倦了。如果您再不让他们到员工休息室休息一会儿,则某些人会由于长时间的紧张疲劳导致崩溃。", 710 711 staff_too_hot = "您的工作人员感到太热了。请调低供热标准或拆除房间内的暖气。", 712 staff_very_cold = "员工们感觉太冷了。请增加医院的供热,或在医院中多摆放一些暖气。", 713 staff_unhappy = "您的工作人员不是很快乐。可以尝试给他们一些奖金,或为他们建造一个员工休息室。您也可以在医院制度画面中调整员工需要休息时的疲劳程度。", 714 staff_unhappy2 = "您的员工都不是很快乐。很快他们就会要求发奖金。", 715 doctor_crazy_overwork = "喔,不!您的一位医生已经由于劳累过度快要发狂了。如果能够立即让他休息,他将得到恢复。", 716 717 reduce_staff_rest_threshold = "尝试在医院制度画面中减少员工休息时的疲劳程度,这样员工将经常休息。这只是一个主意。", 718 nurses_tired = "您的护士感到疲倦了。立即让她们休息。", 719 doctors_tired = "您的医生太累了。立即让他们休息。", 720 handymen_tired = "您的清洁工人太劳累了。立即让他们休息。", 721 receptionists_tired = "您的接待员太疲劳了。立即让她们休息。", 722 723 nurses_tired2 = "您的护士太疲倦了。立即让她们休息。", 724 doctors_tired2 = "您的医生太疲倦了。立即让他们休息。", 725 handymen_tired2 = "您的清洁工太疲倦了。立即让他们休息。", 726 receptionists_tired2 = "您的接待员太疲倦了。立即让她们休息。", -- What? 727 728 need_toilets = "病人需要洗手间。请在一些易找的地方建造洗手间。", 729 build_toilets = "立即建造一个洗手间,否则您将看到非常不雅的事情发生。想象一下医院中将会出现的味道。", 730 build_toilet_now = "立即建造洗手间。人们已经忍无可忍了。别傻笑,这可是一个严重问题。", 731 more_toilets = "您需要更多的马桶。人们都已急不可待了。", 732 people_did_it_on_the_floor = "您的一些病人坚持不住了。赶快打扫干净。", 733 734 need_staffroom = "建造一个员工休息室使您的员工得以休息。", 735 build_staffroom = "立即建造一个员工休息室。您的员工工作太辛苦了,而且将要精神崩溃了。快点!", 736 737 many_killed = "您已经杀死了%d 个病人。您本应该治愈他们的病。", -- %d (number of killed patients) 738 739 plants_thirsty = "您需要对植物进行照料。它们正感到干渴。", 740 too_many_plants = "您已经布置了足够多的植物了。医院都快变成丛林了", 741 742 charges_too_high = "治疗费用太高了。短期内它将产生很好的效益,但最终会把病人吓跑的。", 743 charges_too_low = "治疗费用太低了。它将使更多的病人到医院就诊,但您无法从每个病人身上获取太多的利润。", 744 745 machine_severely_damaged = "%s 已经快彻底毁坏了。", -- %s (name of machine) 746 machinery_slightly_damaged = "您的医疗仪器有轻微损伤。别忘了维护。", 747 machinery_damaged = "立即修理您的机器。它们无法支撑太久。", 748 machinery_damaged2 = "您必须立即雇佣一名清洁工去负责修理维护机器。", 749 machinery_very_damaged = "紧急!立即派清洁工去修理机器!它们要爆炸了!", 750 machinery_deteriorating = "您的机器由于过度使用已经出现老化现象。小心。", 751 752 queue_too_long_send_doctor = "您的%s 队伍太长了。请确认房间中是否有医生。", -- %s (name of room) 753 queue_too_long_at_reception = "在接待台前排队等待的病人太多了。请再建一个接待台并雇佣一名接待员。", 754 reception_bottleneck = "接待台已无法满足需要。再雇佣一名接待员。", -- TODO find out why there's 133 and 134. 755 756 epidemic_getting_serious = "传染病疫情越来越严重。您必须立即行动!", 757 deal_with_epidemic_now = "如果无法立即控制传染病那么您的医院将出大乱子。加油!", 758 many_epidemics = "看来医院里同时有不只一种传染病。这将是一场空前灾难,加油!", 759 760 hospital_is_rubbish = "人们在到处宣扬您的医院是垃圾。要知道您的医院很快就会臭名远洋。", 761 762 more_benches = "是否考虑多摆放一些长椅。一些病情严重的病人现在正被迫站着等待治疗。", 763 people_have_to_stand = "病人不得不站立等待。立即多摆放一些长椅。", 764 765 too_much_litter = "医院中的废弃物不断增多。派几个清洁工人就可以解决。", 766 litter_everywhere = "医院中的废弃物到处都是。多派几个清洁工人就可以解决。", 767 litter_catastrophy = "医院中的废弃物太多了。立即派一队清洁工人解决这个问题。", 768 some_litter = "清洁工人可以在垃圾成堆之前清除所有垃圾。", 769 770 place_plants_to_keep_people = "人们正在离开。多摆放一些植物可以挽留他们。", 771 place_plants2 = "人们正在离开。多摆放一些植物可以使他们多停留一会儿。", 772 place_plants3 = "人们的情绪很糟。多摆放一些植物使他们快乐。", 773 place_plants4 = "在医院中多摆放一些植物使所有病人感到快乐。", 774 775 desperate_need_for_watering = "您需要雇佣一名清洁工照料医院中的植物。", 776 change_priorities_to_plants = "您必须改变清洁工的工作优先级,使他们更多地为植物浇水。", 777 plants_dying = "您的植物快干死了。它们需要水。多为植物派些清洁工。病人可不愿意看到枯死的植物。", 778 779 }, 780 781 praise = { 782 many_plants = "太可爱了。您已经布置了足够的植物。病人将感到满意。", 783 plants_are_well = "太棒了。植物被照料得很好。", 784 plants_thriving = "太棒了。医院中的植物生长得很茂盛。它们看起来令人感到惊奇。坚持。,您将有可能赢得一个大奖。", 785 786 many_benches = "病人拥有足够的座位。太棒了。", 787 plenty_of_benches = "座椅已经足够了。", 788 few_have_to_stand = "在您的医院中几乎每个人都有座位。所有的病人都感到快乐。", 789 790 patients_cured = "已经治愈了%d 个病人。", -- %d (number of cured patients) 791 }, 792 793 information = { 794 epidemic = "在您的医院中发现了一种传染病。您必须立即处理!", 795 emergency = "紧急情况!快!快!快!", 796 promotion_to_doctor = "您的一个实习医生提升为医生了。", 797 promotion_to_specialist = "您的一个医生被提升为%s 。", -- %s (type: psychiatrist, scientist, surgeon) 798 promotion_to_consultant = "您的一名医生已经提升为专家了。", 799 800 first_death = "这是您第一次杀死病人。感觉如何?", 801 first_cure = "干得好!您已经治愈了第一个病人。", 802 803 place_windows = "设置窗户将使房间更加明亮,并振奋员工的精神。", 804 larger_rooms = "大的房间将使员工感觉到自己的重要,并提高他们的表现。", 805 extra_items = "房间中摆放物品将使员工感到舒服并提高他们的表现。", 806 807 patient_abducted = "您的一位病人被外星人诱拐了。", -- what the heck is this? I never got that far in the original... 808 patient_leaving_too_expensive = "一位病人没有为%s 付款就离开了。这损失太大了。", 809 810 pay_rise = "您的一个员工威胁要辞职。选择是否同意其请求,或将其解雇。点击屏幕左下方的像标可以查看威胁要辞职的员工信息。", -- TODO only in tutorial / first time? 811 handyman_adjust = "您可以通过调整清洁工人工作的优先级使其打扫得更干净。", -- TODO only in tutorial / first time? 812 fax_received = "在屏幕左下角刚刚弹出的像标表示一些重要事件的相关信息,或某些需要您决定的事情。", -- Once only 813 814 vip_arrived = "小心!%s 正准备访问您的医院!保持医院运转正常,这样才能使他感到愉快。", -- %s (name of VIP) 815 epidemic_health_inspector = "您的医院中出现传染病的消息已经到达了卫生部。卫生巡查员很快就要到达,快做准备。", 816 817 initial_general_advice = { 818 research_now_available = "您已经建造了第一个研究房间。现在您可以进入研究画面。", 819 research_symbol = "拥有研究技能的医生后跟符号:}", 820 surgeon_symbol = "拥有外科手术技能的医生后跟符号:{", 821 psychiatric_symbol = "拥有精神病技能的医生后跟符号:|", 822 rats_have_arrived = "老鼠在您的医院中到处乱跑。使用鼠标打死它们。", 823 autopsy_available = "自动验尸机被研制出来了。通过它,您可以处置惹麻烦或不欢迎的病人,还可以对他们进行研究。要注意-能否使用该机器还有很大的争议。", 824 first_epidemic = "在医院中爆发了传染病请决定是掩盖病情还是将其清除出去。", 825 first_VIP = "您要接待来访的第一位贵宾。一定要确保贵宾没有看到任何不良事件,或其他不高兴的病人。", 826 taking_your_staff = "有人想要挖走您的员工。您要抓紧与他们进行斗争。", 827 machine_needs_repair = "您有一台机器需要维修。确定机器位置-它可能正在冒烟-在机器上点击一下,再点击清洁工人按钮。", 828 epidemic_spreading = "您的医院中发现传染病。在病人离开医院之前一定要治愈他们。", 829 increase_heating = "人们感到寒冷。打开城镇地图画面中的供暖设施。", 830 place_radiators = "医院中的人们感到寒冷-您可以多摆放一些暖气。", 831 decrease_heating = "医院中的人们感到太热了。在城镇地图画面中,降低供热量。", 832 first_patients_thirsty = "医院中的人们感到口渴。为他们多摆放一些饮料机。", 833 first_emergency = "急救病人的头顶有一个闪亮的蓝色急救灯。在死亡之前或时间倒数结束之前治愈他们。", 834 }, 835 }, 836 837 earthquake = { 838 alert = "地震警报。在地震过程中,医院中的机器将受损。如果它们没有得到及时维护将彻底毁坏。", 839 damage = "地震损坏了医院中%d 台机器,并使%d 个人受伤。", -- %d (damaged machines) %d (injured people) 840 ended = "我认为这是一个大家伙-按照理查标准为%d 。", -- %d (severance of earthquake) 841 }, 842 843 boiler_issue = { 844 maximum_heat = "锅炉快失控了。暖气的供暖能力已经达到极限了。医院里的人都快被熔化了!多设置一些饮料机。", 845 minimum_heat = "噢,终于找到您了。锅炉坏了。也就是说医院里的人将感到有点冷。", 846 resolved = "好消息。锅炉和暖气现在工作正常。气温很快就可以恢复到正常水平。", 847 }, 848 849 vomit_wave = { 850 started = "请赶快处理医院中的呕吐物,否则呕吐现象会四处传播。也许您需要多雇佣几个清洁工人。", 851 ended = "嗨!呕吐现象已被控制。今后一定要保持医院的清洁。", 852 }, 853 854 goals = { 855 win = { 856 money = "您还需要%d 才能完成本关中的财政指标。", -- %d (remaining amount) 857 reputation = "提高声望%d 将达到胜利完成本任务的要求", -- %d (required amount) 858 value = "您需要增加医院收入到$%d", -- %d (required amount) 859 cure = "再治愈%d 个病人您就可以满足本关任务的要求了。", -- %d (remaining amount) 860 }, 861 lose = { 862 kill = "再杀死%d 病人将导致本任务失败", -- %d (remaining amount) 863 }, 864 }, 865 866 level_progress = { 867 nearly_won = "您已经距离胜利非常接近了。", 868 three_quarters_won = "您距离胜利还差四分之三。", 869 halfway_won = "您距离胜利还差一半。", 870 nearly_lost = "您距离失败只有一步之遥了。", 871 three_quarters_lost = "您距离失败还差四分之三。", 872 halfway_lost = "您距离失败还差一半。", 873 874 another_patient_cured = "干得好-治愈了一个病人。收入$%d 。", 875 another_patient_killed = "哦,不!您已经杀死了一个病人。这已经是第%d 个了。", 876 877 financial_criteria_met = "您已经完成了本任务要求达到的财政目标。现在请保持现金在%d 以上,使我们确信您的医院运行良好。", -- %d money threshold for the level 878 cured_enough_patients = "您已经治愈了足够多的病人,但是您只有达到更高的标准才能胜利完成任务。", 879 dont_kill_more_patients = "您实际上无力支付太多的医疗事故赔款!", 880 reputation_good_enough = "好的,您的声望已经达到任务要求了。保持在%d 以上,并解决好其它方面的问题。", -- %d rep threshold for the level 881 improve_reputation = "您需要提高声望%d ,这样才能有机会完成任务。", -- %d amount to improve by 882 hospital_value_enough = "保持医院价值在%d 以上,并解决好其它问题,就能胜利完成任务了。", -- %d keep it above this value 883 close_to_win_increase_value = "您距离胜利只有一步之遥了。再增加医院价值%d 。", 884 885 }, 886 887 research = { 888 new_machine_researched = "一个新的%s 刚刚被成功研究出来。", -- %s (machine(?) name) 889 new_drug_researched = "治疗%s 的一种新药被研究成功。", -- %s (disease name) 890 drug_improved = "治疗%s 的药品被您的研究部门改良了。", -- %s (disease name) 891 machine_improved = "%s 的疗效被您的研究部门增强了。", -- %s (machine name) 892 new_available = "一种新的%s 可以使用了", -- %s TODO What is this? Where to use this and where [11][24]? 893 -- ANSWER: It is used if research is not conducted in an area for very long. Some diagnosis equipment 894 -- becomes available anyway after some years. Then this message is displayed instead of [11][24] 895 drug_fully_researched = "您已经研究%s 到达100% 了。", -- %s (drug(?) name) 896 autopsy_discovered_rep_loss = "您的自动验尸机已经研制成功。对公众将产生副作用。", 897 }, 898 899 competitors = { 900 hospital_opened = "竞争对手%s 的医院在本区域内已经开张了。", -- %s (competitor name) 901 land_purchased = "%s 已经购买了一些土地。", -- %s (competitor name) 902 staff_poached = "您的一位员工被其它医院挖走了。", 903 }, 904 905 multiplayer = { 906 -- "NULL" unused 907 everyone_failed = "每个人都没有完成最终目标。因此每个人都要继续努力!", 908 players_failed = "下面的玩家没有完成最终目标:", 909 910 poaching = { 911 already_poached_by_someone = "没门!有人想要挖走这个人。", 912 not_interested = "哈哈!他们对为您工作不感兴趣-他们希望找寻自我价值。", 913 in_progress = "我将让您了解这个人是否愿意为您工作。", 914 }, 915 916 objective_completed = "您已经完成任务了。恭喜!", -- missing in some TH versions 917 objective_failed = "任务失败。", -- missing in some TH versions 918 }, 919 920 placement_info = { 921 -- "Null" unused 922 room_cannot_place = "您无法在这里建房。", 923 room_cannot_place_2 = "您无法在这里建房。", -- hmm. why? maybe the previous one should've been "can" 924 reception_can_place = "您可以在这里放置接待台。", 925 reception_cannot_place = "您无法在这里放置接待台", 926 door_can_place = "如果您愿意的话可以在这里设置房门。", 927 door_cannot_place = "抱歉,您无法在这里设置房门。", 928 window_can_place = "你可以在这里设置窗户,这样很好。", 929 window_cannot_place = "您实际上无法在这里设置窗户。", 930 staff_can_place = "您可以在这里安置员工。", 931 staff_cannot_place = "您无法在这里安置员工。对不起。", 932 object_can_place = "您可以在这里摆放物品。", 933 object_cannot_place = "嗨,您无法在这里摆放物品。", 934 }, 935 936 epidemic = { 937 -- "NULL" unused 938 serious_warning = "传染病疫情越来越严重。您必须立即行动!", 939 hurry_up = "如果无法立即控制传染病那么您的医院将出大乱子。加油!", 940 multiple_epidemies = "看来医院里同时有不只一种传染病。这将是一场空前灾难,加油!", 941 }, 942} 943 944level_names = { 945 -- "Null" -- unused 946 "毒气城", 947 "昏睡城", 948 "大柴斯特城", 949 "福来明顿城", 950 "新普顿城", 951 "世界之疮", 952 "绿池城", 953 "曼葵城", 954 "依斯特威尔", 955 "爱格森海姆城", 956 "蛙鸣城", 957 "巴登堡", 958 "查姆雷城", 959 "小爪槟城", 960 "葬礼城", 961} 962 963town_map = { 964 -- "Null" -- unused 965 chat = "城镇细节", 966 for_sale = "出售", 967 not_for_sale = "非拥有的", 968 number = "地区编号", 969 owner = "地区所有", 970 area = "地区面积", 971 price = "地区售价", 972} 973 974-- NB: includes some special "rooms" 975-- reception, destroyed room and "corridor objects" 976rooms_short = { 977 -- "Null" -- unused 978 -- "尚未使用" -- unused 979 reception = "接待台", 980 destroyed = "已毁坏", 981 corridor_objects = "走廊物品", 982 983 gps_office = "一般诊断室", 984 psychiatric = "精神病诊疗室", 985 ward = "病房", 986 operating_theatre = "手术中心", 987 pharmacy = "药房", 988 cardiogram = "心电图仪", 989 scanner = "扫描仪", 990 ultrascan = "超级扫描仪", 991 blood_machine = "血液机器", 992 x_ray = "X 光仪器", 993 inflation = "充气机", 994 dna_fixer = "DNA 修复装置", 995 hair_restoration = "毛发恢复机器", 996 tongue_clinic = "舌头治疗机", 997 fracture_clinic = "骨折诊所", 998 training_room = "培训室", 999 electrolysis = "电分解诊所", 1000 jelly_vat = "胶桶诊所", 1001 staffroom = "员工休息室", 1002 -- rehabilitation = "病人复原室", -- unused 1003 general_diag = "高级诊断室", 1004 research_room = "研究部门", 1005 toilets = "洗手间", 1006 decontamination = "净化设备", 1007} 1008 1009rooms_long = { 1010 -- "Null" -- unused 1011 general = "一般", -- unused? 1012 emergency = "紧急事件", 1013 corridors = "走廊", 1014 1015 gps_office = "一般诊断室", 1016 psychiatric = "精神病诊断治疗室", 1017 ward = "病房", 1018 operating_theatre = "手术中心", 1019 pharmacy = "药房", 1020 cardiogram = "心电图仪房间", 1021 scanner = "扫描仪房间", 1022 ultrascan = "终极扫描仪房间", 1023 blood_machine = "血液机器房间", 1024 x_ray = "X 光房间", 1025 inflation = "充气房间", 1026 dna_fixer = "DNA 修复装置", 1027 hair_restoration = "毛发恢复装置", 1028 tongue_clinic = "舌头松弛诊治所", 1029 fracture_clinic = "骨折诊所", 1030 training_room = "培训室", 1031 electrolysis = "电分解诊所", 1032 jelly_vat = "胶桶", 1033 staffroom = "员工休息室", 1034 -- rehabilitation = "没有使用", -- unused 1035 general_diag = "高级诊断室", 1036 research_room = "研究部门", 1037 toilets = "洗手间", 1038 decontamination = "净化", 1039} 1040 1041drug_companies = { 1042 -- "Null", -- unused 1043 "良药公司", 1044 "名医公司", 1045 "小药片公司", 1046 "普芬公司", 1047 "欧米尼公司", 1048} 1049 1050build_room_window = { 1051 -- "Null", -- unused 1052 pick_department = "选择部门", 1053 pick_room_type = "选择房间类型", 1054 cost = "花费:", 1055} 1056 1057buy_objects_window = { 1058 choose_items = "选择物品", 1059 price = "价格:", 1060 total = "总共:", 1061} 1062 1063research = { 1064 categories = { 1065 cure = "治疗仪器", 1066 diagnosis = "诊断仪器", 1067 drugs = "药品研究", 1068 improvements = "改良", 1069 specialisation = "专项", 1070 }, 1071 1072 funds_allocation = "资金配置", 1073 allocated_amount = "已分配量", 1074} 1075 1076policy = { 1077 header = "医院制度", 1078 diag_procedure = "诊断程序", 1079 diag_termination = "诊断结束", 1080 staff_rest = "员工休息", 1081 staff_leave_rooms = "员工离开房间", 1082 1083 sliders = { 1084 guess = "尝试治疗", -- belongs to diag_procedure 1085 send_home = "遣送回家", -- also belongs to diag_procedure 1086 stop = "停止治疗", -- belongs to diag_termination 1087 staff_room = "去员工休息室", -- belongs to staff_rest 1088 } 1089} 1090 1091room_classes = { 1092 -- "Null" -- unused 1093 -- "走廊" -- "corridors" - unused for now 1094 -- "尚未使用" -- unused 1095 diagnosis = "诊断室", 1096 treatment = "治疗室", 1097 clinics = "诊所", 1098 facilities = "附属设施", 1099} 1100 1101-- These are better of in a list with numbers 1102insurance_companies = { 1103 out_of_business = "无", 1104 "天鹅绒有限公司", 1105 "诺福克洋葱公司", 1106 "双峰公司", 1107 "刀疤有限公司", 1108 "潜水艇有限公司", 1109 "诚实的泰瑞公司", 1110 "矮胖先生股份有限公司", 1111 "里昂猫公司", 1112 "普里邦有限公司", 1113 "快乐保险公司", 1114 "辛迪加保险公司", 1115} 1116 1117menu = { 1118 file = " 文件 ", 1119 options = " 选项 ", 1120 display = " 显示 ", 1121 charts = " 图表 ", 1122 debug = " DEBUG ", 1123} 1124 1125menu_file = { 1126 load = " 读取 ", 1127 save = " 存储 ", 1128 restart = " 重新开始 ", 1129 quit = " 退出 ", 1130} 1131 1132menu_file_load = { 1133 " 存档一 ", 1134 " 存档二 ", 1135 " 存档三 ", 1136 " 存档四 ", 1137 " 存档五 ", 1138 " 存档六 ", 1139 " 存档七 ", 1140 " 存档八 ", 1141} 1142menu_file_save = menu_file_load 1143 1144menu_options = { 1145 sound = " 音效 ", 1146 announcements = " 语音 ", 1147 music = " 音乐 ", 1148 sound_vol = " 音效音量 ", 1149 announcements_vol = " 语音音量 ", 1150 music_vol = " 音乐音量 ", 1151 autosave = " 自动存盘 ", 1152 game_speed = " 游戏速度 ", 1153 jukebox = " 音乐盒 ", 1154} 1155 1156menu_options_volume = { -- redundant in original strings: M[10] and M[11] 1157 [100] = " 100% ", 1158 [ 90] = " 90% ", 1159 [ 80] = " 80% ", 1160 [ 70] = " 70% ", 1161 [ 60] = " 60% ", 1162 [ 50] = " 50% ", 1163 [ 40] = " 40% ", 1164 [ 30] = " 30% ", 1165 [ 20] = " 20% ", 1166 [ 10] = " 10% ", 1167} 1168 1169menu_options_game_speed = { 1170 slowest = " 非常慢 ", 1171 slower = " 较慢 ", 1172 normal = " 正常 ", 1173 max_speed = " 快速 ", 1174 and_then_some_more = " 极快 ", 1175} 1176 1177menu_display = { 1178 high_res = " 阴影", 1179 -- mcga_lo_res = M[4][2], 1180 -- shadows = M[4][3], 1181} 1182 1183menu_charts = { 1184 statement = " 银行帐户 ", 1185 casebook = " 治疗手册 ", 1186 policy = " 制度 ", 1187 research = " 研究 ", 1188 graphs = " 图表 ", 1189 staff_listing = " 员工列表 ", 1190 bank_manager = " 银行经理 ", 1191 status = " 状态 ", 1192 briefing = " 任务简报 ", 1193} 1194 1195menu_debug = { 1196 object_cells = " OBJECT CELLS ", 1197 entry_cells = " ENTRY CELLS ", 1198 keep_clear_cells = " KEEP CLEAR CELLS ", 1199 nav_bits = " NAV BITS ", 1200 remove_walls = " REMOVE WALLS ", 1201 remove_objects = " REMOVE OBJECTS ", 1202 display_pager = " DISPLAY PAGER ", 1203 mapwho_checking = " MAPWHO CHECKING ", 1204 plant_pagers = " PLANT PAGERS ", 1205 porter_pagers = " PORTER PAGERS ", 1206 pixbuf_cells = " PIXBUF CELLS ", 1207 enter_nav_debug = " ENTER NAV DEBUG ", 1208 show_nav_cells = " SHOW NAV CELLS ", 1209 machine_pagers = " MACHINE PAGERS ", 1210 display_room_status = " DISPLAY ROOM STATUS ", 1211 display_big_cells = " DISPLAY BIG CELLS ", 1212 show_help_hotspot = " SHOW HELP HOTSPOTS ", 1213 win_game_anim = " WIN GAME ANIM ", 1214 win_level_anim = " WIN LEVEL ANIM ", 1215 lose_game_anim = { 1216 " LOSE GAME 1 ANIM ", 1217 " LOSE GAME 2 ANIM ", 1218 " LOSE GAME 3 ANIM ", 1219 " LOSE GAME 4 ANIM ", 1220 " LOSE GAME 5 ANIM ", 1221 " LOSE GAME 6 ANIM ", 1222 " LOSE GAME 7 ANIM ", 1223 }, 1224} 1225 1226staff_list = { 1227 -- "NULL" unused 1228 -- "工作 名字 技能 工资 士气疲劳程度" -- I have no idea what this is. 1229 morale = "士气", 1230 tiredness = "疲劳程度", 1231 skill = "技能", 1232 total_wages = "工资总额", 1233} 1234 1235high_score = { 1236 -- "Null" unused 1237 pos = "名次", 1238 player = "玩家", 1239 score = "分数", 1240 best_scores = "荣誉堂", 1241 worst_scores = "耻辱堂", 1242 killed = "杀死病人数目", -- is this used? 1243 1244 categories = { 1245 money = "最富有", 1246 salary = "工资最高", 1247 clean = "最干净", 1248 cures = "治愈人数", 1249 deaths = "死亡人数", 1250 cure_death_ratio = "医治无效死亡率", 1251 patient_happiness = "顾客满意", 1252 staff_happiness = "员工满意", 1253 staff_number = "员工数目最多", 1254 visitors = "访问者最多", 1255 total_value = "总价值", 1256 }, 1257} 1258 1259trophy_room = { 1260 -- "NULL" unused 1261 many_cured = { 1262 awards = { 1263 "恭喜您在过去一年中治愈了这么多的病人。很多人都感觉不错,感谢您的工作。", 1264 "由于您的医院治愈了比其它医院更多的病人,所以请接受这个奖励。您的表现太棒了。", 1265 }, 1266 penalty = { 1267 "您的医院无法使病人得到很好的治疗。请关注并加以改进。", 1268 "您的医院对病人的治疗效果不如其它医院。您使卫生部和您自己都名声扫地。下不为例。", 1269 }, 1270 trophies = { 1271 "由于您的医院在过去一年中成功地治疗了几乎所有病人,特此恭喜您荣获玛丽治疗奖。", -- for around 100% cure rate 1272 "由于您的医院在过去一年中治愈了大量患者,国际治疗基金会特此向您颁发悬壶济世奖。", -- for around 100% cure rate 1273 "由于您的医院在过去一年中治愈了大量患者,特此颁发疾病克星奖。", -- for around 100% cure rate 1274 }, 1275 regional = { 1276 "由于您的医院治愈的病人数目比其它医院的总和还多,特此颁发奖励。", 1277 }, 1278 }, 1279 all_cured = { 1280 awards = { 1281 "由于您的医院在过去一年中成功地治疗了所有病人,特此颁发玛丽治疗奖。", -- for 100% treat rate (does that mean none sent home or killed?) 1282 }, 1283 trophies = { 1284 "由于您的医院在过去一年中成功地治疗了就诊的每个病人,国际治疗基金会特此向您颁发全部治愈奖。", -- for 100% cure rate 1285 "由于您的医院在过去一年中治愈了大量患者,特此颁发急病克星奖。", -- for 100% cure rate 1286 }, 1287 }, 1288 hosp_value = { 1289 awards = { 1290 "由于您的医院价值不菲,因此卫生部向您表示恭喜。", 1291 }, 1292 penalty = { 1293 "您的医院价值太低了。您的理财能力太次了。记住一个好的医院通常也是价值最高的医院。", 1294 }, 1295 regional = { 1296 "您真是一个理财高手。您的医院的价值比其它医院的总和还要多。", 1297 }, 1298 }, 1299 best_value_hosp = { 1300 trophies = { 1301 "由于您的医院在过去一年中赢得了最高的声望,特此颁发白衣天使奖。这是您应得的。", 1302 }, 1303 regional = { 1304 "恭喜您管理的医院成为最有价值的医院。干得好。保持下去。", 1305 }, 1306 penalty = { 1307 "周围每个医院都比您的医院富有。您要加油啊。多购买一些昂贵的东西。", 1308 }, 1309 }, 1310 consistant_rep = { 1311 trophies = { 1312 "由于您的医院在过去一年中无懈可击的运营以及最高的声望,您被授予内阁大臣奖。干得好。", 1313 "由于您的医院在过去一年中赢得了最高的声望,特此颁发白衣天使奖。这是您应得的。", 1314 }, 1315 }, 1316 high_rep = { 1317 awards = { 1318 "干得好。在上一个年度,由于您获得了很高的声望,特此颁发一个小小的奖励。", 1319 "太棒了! 由于您在过去一年中取得了很高的声望,特此颁发奖励。", 1320 }, 1321 penalty = { 1322 "在过去一年中,您赢得了很低的声望。以后一定要加油啊。", -- is this the penalty for consistant poor rep? 1323 "您的声望是本区域最低的。真丢人。加油干。", 1324 }, 1325 regional = { 1326 "由于您的医院在过去一年中赢得了最高的声望,特此颁发牛蛙奖。这是您应得的。", 1327 "在这一年中,您的医院的声望超过了其它所有医院的总和。真是一项伟大的成就。", 1328 }, 1329 }, 1330 happy_staff = { 1331 awards = { 1332 "您的员工表示要向您颁奖。他们说虽然还有很多需要改进的地方,但您对待他们的态度使他们感到很快乐。", 1333 "您的员工感到能够为您工作是一件非常快乐的事情,他们的笑容挂在脸上。您真是一个超级管理人才。", 1334 }, 1335 penalty = { 1336 "您的员工希望您知道他们非常不高兴。好的员工就是最有价值的资产。使他们快乐,否则您将在一天之内失去全部。", 1337 }, 1338 regional_good = { 1339 "您的员工比其它医院的员工都要快乐。快乐的员工意味着更高的利润和更低的死亡率。卫生部感到非常高兴。", 1340 }, 1341 regional_bad = { 1342 "您的员工在上一年度中非常不幸。您一定要加以留意。其它医院的员工都比您的员工快乐。", 1343 }, 1344 trophies = { 1345 "由于您的医院在过去一年中使努力工作的员工保持快乐,特此颁发微笑奖。", 1346 "由于您的医院在过去一年中没有不快乐的员工,特此颁发阿达尼学院奖。", 1347 "由于您的医院在过去一年中使努力工作的员工保持快乐,特此颁发笑星奖杯。快乐地笑吧!", 1348 }, 1349 }, 1350 happy_vips = { 1351 trophies = { 1352 "由于您的医院在过去一年中给来访的贵宾们留下了深深地好感,特此向您颁发诺贝尔奖。", 1353 "由于您的医院使每位造访贵宾都感到快乐,特此由名人机构颁发著名人士奖。您已经成为我们名人行列中的一员。", 1354 "由于您的医院在过去一年中使每一位来访贵宾都感到了员工的工作热情,特此颁发贵宾满意奖。", 1355 }, 1356 }, 1357 no_deaths = { 1358 awards = { 1359 "由于您的医院在本年度保持了很低的死亡人数,特此颁发奖励。太棒了。", 1360 "由于您的天才管理使医院的死亡人数达到最低点。这真是令人高兴的事情。", 1361 }, 1362 penalty = { 1363 "在过去一年中,您的医院的死亡人数始终很高。一定要多加注意。以后一定要确保病人的存活。", -- this may need an over-ride as it looks wrong "unacceptably" not "acceptably" IMO 1364 "您的医院对于病人的健康简直就是在冒险。您应该治愈大量的病人,而不是让他们加速死亡。", 1365 }, 1366 trophies = { 1367 "由于您的医院在过去一年中没有发生任何病人死亡事件,特此颁发安全奖。", 1368 "由于您的医院在过去一年中没有发生病人死亡事件,特此由生命发展组织向您颁奖。", 1369 "由于您的医院在过去一年中避免发生病人死亡事件,特此颁发挽留妙手回春奖。", 1370 }, 1371 regional = { 1372 "您的医院的死亡人数比其它医院都低。请接受这个奖励。", 1373 }, 1374 }, 1375 rats_killed = { 1376 1377 trophies = { 1378 "由于您的医院在过去一年中共击毙了%d 只老鼠,特此颁发除害奖。", -- %d (number of rats) 1379 "由于您高超的击鼠技巧共击毙老鼠%d 只,特此颁发联邦灭鼠奖。", -- %d (number of rats) 1380 "由于您的医院在过去一年中共击毙了%d 只老鼠,特此颁发老鼠克星奖。", -- %d (number of rats) 1381 }, 1382 }, 1383 rats_accuracy = { 1384 trophies = { 1385 "由于您击打老鼠的命中率为%d%% ,特此颁发极道枭雄2 射击准确奖。", -- %d (accuracy percentage) 1386 "由于您的医院在过去一年中以难以置信的命中率%d%% 击毙老鼠,特此颁奖。", -- %d (accuracy percentage) 1387 "由于您的医院在过去一年中击毙了%d%% 的老鼠,特此颁发地下城守护者除害奖。恭喜!", -- %d (accuracy percentage) 1388 }, 1389 }, 1390 healthy_plants = { 1391 awards = { 1392 "由于您的医院在过去一年中是植物保持健康成长,特此颁发茁壮成长奖。", 1393 }, 1394 trophies = { 1395 "由于您的医院在过去十二个月中使所有植物长势良好,特此盆栽植物协会向您颁发绿色健康奖。", 1396 "由于您的医院在过去一年中使所有植物长势良好,特此颁发绿色名人奖。", 1397 }, 1398 }, 1399 sold_drinks = { 1400 trophies = { 1401 "由于您的医院在过去一年中售出了大量的罐装饮料,特此由全球牙医联合会向您颁奖。", 1402 "由于您的医院在过去一年中卖出大量饮料,特此软饮料零售组织向您颁发清凉饮料奖。", 1403 "由于您的医院在过去一年中卖出大量软饮料,特此由DK 填充公司向您颁发巧克力奖杯。", 1404 }, 1405 }, 1406 pop_percentage = { 1407 awards = { 1408 "在过去一年中,您的医院在城镇人口中获得了很高的份额。干得好。", 1409 "恭喜。访问您的医院的居民人数超过了其它任何一个医院。", 1410 "干得好。访问您的医院的居民人数超过了其它医院的总和。", 1411 }, 1412 penalty = { 1413 "在过去一年中,您的医院只有很少的就诊病人。如果希望赚钱,就应该先付出。", 1414 "在本区域中的每个医院都比您拥有更多的占有额。您应该感到羞愧。", 1415 }, 1416 }, 1417 gen_repairs = { 1418 awards = { 1419 "由于您的清洁工人使医院内的仪器设备运行良好,特此颁发特别奖金。干得好。假期愉快。", 1420 "您的清洁工人比其它医院的都要好。这真是一件值得庆祝的事情。", 1421 "您的仪器维护得很好。这一切都离不开清洁工人的努力。干得好。", 1422 }, 1423 penalty = { 1424 "您的清洁工人在维护机器方面表现不是很好。您应该让他们更多地关心维护保养工作,或者再多雇佣几名清洁工人。", 1425 "维修工作一团糟。您的清洁工人无法很好的照料各种医疗仪器。", 1426 }, 1427 }, 1428 curesvdeaths = { 1429 awards = { 1430 "恭喜您在过去一年中使医院保持了很高的治愈率和很低的死亡率。", 1431 }, 1432 penalty = { 1433 "您的治愈率实在是太低了。您应该使治愈的病人多于死亡的病人。不要颠倒了。", 1434 }, 1435 }, 1436 research = { 1437 awards = { 1438 "您的研究使您的医院始终紧跟最新发展。这是您的科研人员应得的奖励。", 1439 "在过去一年中,您比其它医院研究出更多的药品和仪器设备。请接受卫生部颁发的这个奖励。", 1440 }, 1441 penalty = { 1442 "您研究开发新治疗方案,仪器和药品的速度太慢了。这将无法赶上时代的步伐。", 1443 }, 1444 regional_good = { 1445 "您的研究使您的医院始终紧跟最新发展。这是您的科研人员应得的奖励。", 1446 }, 1447 regional_bad = { 1448 "本区域中的每个医院在研究方面都强于您的医院。这一点使卫生部感到震怒。", 1449 }, 1450 }, 1451 cleanliness = { 1452 award = { 1453 "卫生巡查员注意到您的医院非常干净。干净的医院意味着安全的医院。坚持下去。", 1454 }, 1455 regional_good = { 1456 "您的医院是最脏乱的医院之一。一个脏乱的医院不仅味道难闻,而且是十分危险的。请密切留意。", 1457 }, 1458 regional_bad = { 1459 "您的医院是本区域中最脏乱的。其它医院都使走廊保持整洁。您使医学界蒙羞。", 1460 }, 1461 }, 1462 emergencies = { 1463 award = { 1464 "恭喜:由于您的努力和卓有成效的紧急事件处理能力,使您荣获该特别大奖。干得好。", 1465 "您处理紧急事件的能力非常突出。由于您最佳的处理能力,特此颁发奖励。", 1466 }, 1467 penalty = { 1468 "您处理紧急事件的能力实在太差了。前来就诊的急救病人并没有得到正确的治疗。", 1469 }, 1470 regional_good = { 1471 "卫生部认识到您的医院在处理紧急事件时比其它医院都要好,特此颁发奖励。", 1472 }, 1473 regional_bad = { 1474 "您的医院是本区域中处理紧急事件最差的。这都是您的过错。", 1475 }, 1476 }, 1477 wait_times = { 1478 award = { 1479 "恭喜。您的医院的排队等待时间非常短。这是给您的奖励。", 1480 }, 1481 penalty = { 1482 "病人在您的医院中排队等待时间太长了。您应该好好地管理前来就诊的病人。", 1483 }, 1484 }, 1485 happy_patients = { 1486 awards = { 1487 "在过去一年中,您的医院使所有访问的病人都感到快乐,您将为此感到骄傲。", 1488 "访问您的医院的病人比其它医院内的病人要快乐得多。", 1489 }, 1490 penalty = { 1491 "前去您的医院就诊的病人感到非常不满。您必须改进提高才可以获得卫生部的尊重。", 1492 "在您的医院中接受治疗的病人感到非常不高兴。您应多为病人的福利着想。", 1493 }, 1494 }, 1495 -- Strings used in the plaques to show what has been won 1496 reputation = "声望", 1497 cash = "现金", 1498} 1499 1500-- Section 28: more adviser strings (see above) 1501 1502casebook = { 1503 reputation = "声望", 1504 treatment_charge = "治疗花费", 1505 earned_money = "收入", 1506 cured = "恢复", 1507 deaths = "事故", 1508 sent_home = "转走", 1509 research = "集中研究", 1510 cure = "治疗", 1511 cure_desc = { 1512 build_room = "我建议您修建%s", -- %s (room name) 1513 build_ward = "您仍需要建造一个病房。", 1514 hire_doctors = "您需要雇佣一些医生。", 1515 hire_surgeons = "您需要雇佣一些外科医生。", 1516 hire_psychiatrists = "您需要雇佣一些精神病医生。", 1517 hire_nurses = "您需要雇佣一些护士。", 1518 no_cure_known = "未治愈。", 1519 cure_known = "治愈。", 1520 improve_cure = "提高疗效。", 1521 }, 1522} 1523 1524-- 30, 31: multiplayer. not needed for now. 1525 1526tooltip = { 1527 -- "没有帮助" unused 1528 build_room_window = { 1529 room_classes = { 1530 diagnosis = "选择诊断类房间", 1531 treatment = "选择处理类房间", 1532 clinic = "选择治疗类房间", 1533 facilities = "选择附属类房间", 1534 }, 1535 cost = "当前被选择房间价格", 1536 close = "取消并返回游戏", 1537 }, 1538 1539 toolbar = { 1540 bank_button = "左击进入银行经理画面,右击进入银行帐户", 1541 balance = "现金", 1542 reputation = "声望", -- NB: no %d! Append " ([reputation])". 1543 date = "日期", 1544 rooms = "建造房屋", 1545 objects = "设置走廊", 1546 edit = "编辑房间/ 物品", 1547 hire = "雇佣员工", 1548 staff_list = "员工管理", 1549 town_map = "城镇地图", 1550 casebook = "治疗手册", 1551 research = "研究", 1552 status = "状态", 1553 charts = "图表", 1554 policy = "制度", 1555 }, 1556 1557 hire_staff_window = { 1558 doctors = "查看可雇佣的医生", 1559 nurses = "查看可雇佣的护士", 1560 handymen = "查看可雇佣的清洁工人", 1561 receptionists = "查看可雇佣的接待员", 1562 prev_person = "查看前一个人", 1563 next_person = "查看后一个人", 1564 hire = "雇佣", 1565 cancel = "取消", 1566 doctor_seniority = "医生资历(实习医生,医生,专家)", 1567 staff_ability = "员工能力", 1568 salary = "工作", 1569 qualifications = "医生的特殊技能", 1570 surgeon = "外科医生", 1571 psychiatrist = "精神病医生", 1572 researcher = "科研人员", 1573 }, 1574 1575 buy_objects_window = { 1576 price = "物品价格", 1577 total_value = "定购物品总值", 1578 confirm = "购买物品", 1579 cancel = "取消", 1580 decrease = "少买一个", 1581 increase = "多买一个", 1582 }, 1583 1584 staff_list = { 1585 doctors = "查看医院中被雇佣医生名单", 1586 nurses = "查看医院中被雇佣护士名单", 1587 handymen = "查看医院中被雇佣清洁工人名单", 1588 receptionists = "查看医院中被雇佣接待员名单", 1589 1590 happiness = "显示员工满意程度", 1591 tiredness = "显示员工疲劳程度", 1592 ability = "显示员工能力水平", 1593 salary = "该员工当前工资", 1594 1595 happiness_2 = "员工士气", 1596 tiredness_2 = "员工的疲劳程度", 1597 ability_2 = "员工的能力水平", 1598 1599 prev_person = "选择名单上一页", 1600 next_person = "选择名单下一页", 1601 1602 bonus = "付给该员工10% 奖金", 1603 sack = "解雇员工", 1604 pay_rise = "提高员工工资10%", 1605 1606 close = "退出并返回游戏", 1607 1608 doctor_seniority = "医生资历", 1609 detail = "细心程度", 1610 1611 view_staff = "查看员工工作情况", 1612 1613 surgeon = "合格外科医生", 1614 psychiatrist = "合格精神病医生", 1615 researcher = "合格研究人员", 1616 surgeon_train = "已经接受了%d%% 的外科培训", -- %d (percentage trained) 1617 psychiatrist_train = "已经接受了%d%% 的精神病治疗培训", -- %d (percentage trained) 1618 researcher_train = "已经接受了%d%% 的研究技能培训", -- %d (percentage trained) 1619 1620 skills = "特殊技能", 1621 }, 1622 1623 queue_window = { 1624 num_in_queue = "排队等候的病人数目", 1625 num_expected = "即将加入队伍的病人数目", 1626 num_entered = "到目前为止该房间已处理病人数目", 1627 max_queue_size = "接待员允许的最大排队人数", 1628 dec_queue_size = "减少队伍的最大长度", 1629 inc_queue_size = "增加队伍的最大长度", 1630 front_of_queue = "拖动一位病人到该按钮处,将使其移动到队首", 1631 end_of_queue = "拖动一位病人到该按钮处,将使其移动到队尾", 1632 close = "关闭面板", 1633 patient = "拖动病人将改变其排队位置。右击某个病人可以选择将其遣送回家或遣送到竞争对手的医院。", 1634 patient_dropdown = { 1635 reception = "将病人送到接待员处", 1636 send_home = "让病人离开医院", 1637 hospital_1 = "将病人送到其它医院", 1638 hospital_2 = "将病人送到其它医院", 1639 hospital_3 = "将病人送到其它医院", 1640 }, 1641 }, 1642 1643 main_menu = { 1644 new_game = "开始新游戏", 1645 load_game = "读入进度", 1646 continue = "继续游戏", 1647 network = "开始网络游戏", 1648 quit = "退出", 1649 load_menu = { 1650 load_slot = "读取进度", -- NB: no %d! Append " [slotnumber]". 1651 empty_slot = "空", 1652 }, 1653 }, 1654 1655 window_general = { 1656 cancel = "取消", 1657 confirm = "确定", 1658 }, 1659 1660 patient_window = { 1661 close = "取消请求", 1662 graph = "通过点击可以在健康情况和病史之间切换", 1663 happiness = "快乐程度", 1664 thirst = "干渴程度", 1665 warmth = "温暖程度", 1666 casebook = "查看有关疾病的详细情况", 1667 send_home = "把病人赶出医院", 1668 center_view = "切换到当前人物", 1669 abort_diagnosis = "无需诊断直接去治疗", 1670 queue = "查看队伍详细资料", 1671 }, 1672 1673 staff_window = { 1674 name = "员工名字", 1675 close = "取消面板", 1676 face = "面孔", 1677 happiness = "快乐程度", 1678 tiredness = "疲劳程度", 1679 ability = "能力", 1680 doctor_seniority = "资历-是实习医生,医生还是专家", 1681 skills = "特殊技术", 1682 surgeon = "外科", 1683 psychiatrist = "精神病", 1684 researcher = "研究", 1685 salary = "月薪", 1686 center_view = "切换到当前人物", 1687 sack = "解雇", 1688 pick_up = "拾起", 1689 }, 1690 1691 machine_window = { 1692 name = "名字", 1693 close = "取消请求", 1694 times_used = "机器被使用次数", 1695 status = "机器状况", 1696 repair = "呼叫清洁工维修机器", 1697 replace = "改良机器", 1698 }, 1699 1700 -- Apparently handymen have their own set of strings (partly) containing "handyman". 1701 -- We could just get rid of this category and include the three prios into staff_window. 1702 handyman_window = { 1703 name = "清洁工的名字", -- contains "handyman" 1704 close = "取消请求", 1705 face = "清洁工的面孔", -- contains "handyman" 1706 happiness = "快乐程度", 1707 tiredness = "疲劳程度", 1708 ability = "能力", 1709 prio_litter = "提高清洁工清除垃圾的优先级", -- contains "handyman" 1710 prio_plants = "提高清洁工给植物浇水的优先级", -- contains "handyman" 1711 prio_machines = "提高清洁工维修机器的优先级", -- contains "handyman" 1712 salary = "工资", 1713 center_view = "切换到当前人物", -- contains "handyman" 1714 sack = "解雇", 1715 pick_up = "拾起", 1716 }, 1717 1718 place_objects_window = { 1719 cancel = "取消", 1720 buy_sell = "买/ 卖物品", 1721 pick_up = "拾起物品", 1722 confirm = "确认", 1723 }, 1724 1725 casebook = { 1726 up = "向上滚动", 1727 down = "向下滚动", 1728 close = "关闭治疗手册", 1729 reputation = "治疗或诊断接待台", 1730 treatment_charge = "花费", 1731 earned_money = "总收入", 1732 cured = "治愈人数", 1733 deaths = "事故人数", 1734 sent_home = "转走人数", 1735 decrease = "减少", 1736 increase = "增加", 1737 research = "点击这里可以为治疗使用专门研究预算", 1738 cure_type = { 1739 drug = "治疗时将使用药品", 1740 drug_percentage = "治疗使用药品-其疗效为%d%%", -- %d (effectiveness percentage) 1741 psychiatrist = "由精神病医生完成治疗工作", 1742 surgery = "该疾病需要手术", 1743 machine = "该疾病需要仪器辅助治疗", 1744 }, 1745 cure_requirement = { 1746 possible = "您有能力治疗这种疾病", 1747 research_machine = "您需要研究一些仪器来治疗这种疾病", 1748 build_room = "您需要修建一个房间来治疗这种疾病", 1749 hire_surgeons = "您需要雇佣两名外科医生完成手术", -- unused 1750 hire_surgeon = "您需要雇佣第二位外科医生来完成手术", -- unused 1751 hire_staff_old = "您需要雇佣一名%s 来治疗该疾病", -- %s (staff type), unused. Use hire_staff instead. 1752 build_ward = "您需要建造一个病房来治疗该疾病", -- unused 1753 ward_hire_nurse = "您需要一位护士在病房中照料病人", -- unused 1754 not_possible = "您还没有能力治疗该种疾病", -- unused 1755 }, 1756 }, 1757 1758 statement = { 1759 close = "关闭银行帐户画面", 1760 }, 1761 1762 research = { 1763 close = "关闭研究画面", 1764 cure_dec = "降低疗效研究百分比", 1765 diagnosis_dec = "降低科研百分比", 1766 drugs_dec = "降低药品研究百分比", 1767 improvements_dec = "降低改良研究百分比", 1768 specialisation_dec = "降低专门研究百分比", 1769 cure_inc = "提高科研百分比", 1770 diagnosis_inc = "提高仪器研究百分比", 1771 drugs_inc = "提高药品研究百分比", 1772 improvements_inc = "提高改良研究百分比", 1773 specialisation_inc = "提高专门研究百分比", 1774 1775 -- "" unused 1776 allocated_amount = "已分配预算", 1777 }, 1778 1779 graphs = { 1780 close = "关闭图表画面", 1781 scale = "比例尺", 1782 money_in = "切换收入", 1783 money_out = "切换支出", 1784 wages = "切换工资", 1785 balance = "切换现金", 1786 visitors = "切换访问人数", 1787 cures = "切换治愈人数", 1788 deaths = "切换死亡人数", 1789 reputation = "切换医院价值", 1790 }, 1791 1792 -- "将病人送到接待员处" through "将病人送到其它医院" inserted further above 1793 1794 town_map = { 1795 people = "切换人员", 1796 plants = "切换植物", 1797 fire_extinguishers = "切换灭火器", 1798 objects = "切换物品", 1799 radiators = "切换暖气", 1800 heat_level = "供热强度", 1801 heat_inc = "增加供热", 1802 heat_dec = "减少供热", 1803 heating_bill = "供暖费", 1804 balance = "现金", 1805 close = "退出城镇地图画面", 1806 }, 1807 1808 -- "" unused. 1809 jukebox = { 1810 current_title = "音乐盒", 1811 close = "关闭音乐盒", 1812 play = "播放", 1813 rewind = "向后", 1814 fast_forward = "向前", 1815 stop = "停止播放", 1816 loop = "循环播放", 1817 }, 1818 1819 bank_manager = { 1820 hospital_value = "医院当前价值", 1821 balance = "银行现金", 1822 current_loan = "当前未偿还贷款", 1823 repay_5000 = "向银行偿还$5000", 1824 borrow_5000 = "向银行借款$5000", 1825 interest_payment = "每月利息支付", 1826 inflation_rate = "年通货膨胀率", 1827 interest_rate = "年利率", 1828 close = "关闭银行经理画面", 1829 insurance_owed = "%s 欠款的金额", -- %s (name of debitor) 1830 show_graph = "显示%s 支付曲线", -- %s (name of debitor) 1831 graph = "显示%s 支付曲线", -- %s (name of debitor) 1832 graph_return = "返回上个画面", 1833 }, 1834 1835 status = { 1836 win_progress_own = "显示当前进展情况", 1837 win_progress_other = "显示当前%s 方面的进展情况", -- %s (name of competitor) 1838 population_chart = "图表显示每个医院对当地居民的吸引程度", 1839 happiness = "医院中所有人的总体快乐程度", 1840 thirst = "医院中所有人的总体干渴程度", 1841 warmth = "医院中所有人的总体温暖程度", 1842 close = "关闭总览画面", 1843 1844 -- Criteria to win 1845 reputation = "您的声望必须至少有%d 。当前值为%d", 1846 balance = "您的现金必须至少有$%d 。当前值为$%d", 1847 population = "您至少需要总人口的%d%% 来访问您的医院", 1848 num_cured = "您的目标是治愈%d 个病人。现在您已经治愈%d", 1849 percentage_killed = "任务要求最多只能杀死%d 个就诊病人。到目前为止,您已经杀死了%d%% 个病人。", 1850 value = "您的医院价值必须至少有$%d 。当前值为$%d", 1851 percentage_cured = "您需要治疗%d%% 个前来就诊的病人。当前您已经治疗了%d%%", 1852 }, 1853 1854 policy = { 1855 close = "关闭制度画面", 1856 staff_leave = "点击这里可以让处于空闲状态的员工帮助其他员工", 1857 staff_stay = "点击这里可以使所有员工停留在设定的房间内", 1858 diag_procedure = "如果医生的诊断结果为,治愈概率小于设定的遣送回家百分比,则该病人将被自动遣送回家。如果治愈概率大于设定的尝试治疗百分比,则该病人将被自动送去进行治疗", 1859 diag_termination = "对于一个病人的诊断将一直持续到设定的治疗结束百分比,或所有的诊断机器都已经尝试一遍", 1860 staff_rest = "员工休息时的最低疲劳程度", 1861 }, 1862 1863 pay_rise_window = { 1864 accept = "满足要求", 1865 decline = "不付款-将他们解雇", 1866 }, 1867 1868 watch = { 1869 hospital_opening = "建造计时器:它主要用来指示距离医院开门的时间多少。直接点击开门按钮就可以立即开门迎接客人。", 1870 emergency = "紧急情况:剩余时间内尽快治愈所有急救病人。", 1871 epidemic = "传染。:剩余时间内尽快阻止传染病蔓延。当时间耗尽或一个被传染病人离开医院,则卫生巡查员将出现。通过按钮可以切换预防接种模式开或者关。点击病人就可以让护士为其接种。", 1872 }, 1873 1874 rooms = { 1875 -- "" through "" unused. 1876 gps_office = "病人在一般诊断室内接受初始诊断", 1877 psychiatry = "精神病诊断治疗室可以治疗精神病患者同时也能帮助诊断其他病人,但是需要一位拥有精神病治疗技能的医生", 1878 ward = "病房对于诊断和治疗都是非常有用的。病人手术前要在病房中观察一段时间。病房需要护士", 1879 operating_theatre = "手术中心需要两名具备外科技能的医生", 1880 pharmacy = "护士在药房为病人配药治疗", 1881 cardiogram = "医生使用心电图室诊断病人", 1882 scanner = "医生使用扫描仪房间诊断病人", 1883 ultrascan = "医生使用超级扫描仪房间诊断病人", 1884 blood_machine = "医生使用血液机器房间诊断病人", 1885 x_ray = "医生使用X 光房间诊断病人", 1886 inflation = "医生使用充气机房间治疗头部肿胀病人", 1887 dna_fixer = "医生使用DNA 恢复装置房间治疗外星人DNA 病人", 1888 hair_restoration = "医生使用毛发恢复房间治疗秃顶病人", 1889 tongue_clinic = "医生使用舌头松弛诊断室治疗舌头松弛症病人", 1890 fracture_clinic = "护士使用骨折诊所治疗骨折病人", 1891 training_room = "专家使用培训室对其他医生进行培训", 1892 electrolysis = "医生使用电分解房间治疗多毛症病人", 1893 jelly_vat = "医生使用胶桶诊所治疗失衡患者", 1894 staffroom = "医生和护士在员工休息室内可以恢复疲劳", 1895 -- rehabilitation = "电视间报废", -- unused 1896 general_diag = "医生使用高级诊断室为患者进行基本诊断。花费很少但效率很高", 1897 research_room = "拥有研究技能的医生可以在研究部门开发新的药品和机器。", 1898 toilets = "建造洗手间可以防止病人把医院弄得一团糟!", 1899 decontamination = "医生使用净化淋浴装置可以治疗放射病", 1900 }, 1901 1902 objects = { 1903 -- "0 NULL OBJECT" unused. 1904 -- NB: most objects do not have a tooltip because they're not (extra-)buyable 1905 desk = "办公桌:医生可以在上面放置电脑。", 1906 cabinet = "文件柜:包含了病人文件,备忘录以及研究档案。", 1907 door = "房门:人们出入房间时必需。", 1908 bench = "长椅:为病人提供一个座位,使其可以比较舒适地等待。", 1909 table1 = "桌子(已删除):摆放大量杂志,使等待的病人感到快乐。", -- unused 1910 chair = "椅子:供病人使用,以讨论病情。", 1911 drinks_machine = "饮料机:为病人止渴,也是收入来源之一。", 1912 bed = "床:病情严重的病人需要卧床。", 1913 inflator = "充气机:治疗头部肿胀病患者。", 1914 pool_table = "台球桌:帮助员工放松。", 1915 reception_desk = "接待台:需要一名接待员为病人服务。", 1916 table2 = "12 OB_BTABLE", -- unused & duplicate 1917 cardio = "13 OB_CARDIO", -- no description 1918 scanner = "14 OB_SCANNER", -- no description 1919 console = "15 OB_SCANNER_CONSOLE", -- no description 1920 screen = "16 OB_SCREEN", -- no description 1921 litter_bomb = "垃圾炸弹:来自对手医院的破坏活动", 1922 couch = "18 OB_COUCH", -- no description 1923 sofa = "沙发:摆放在员工休息室中,员工如果没有更好的放松方式,则可以坐在上面恢复疲劳。", 1924 crash_trolley = "20 OB_CRASH", -- no description 1925 tv = "电视:使员工不会错过喜爱的节目。", 1926 ultrascanner = "22 OB_ULTRASCAN", -- no description 1927 dna_fixer = "23 OB_DNA_FIXER", -- no description 1928 cast_remover = "24 OB_CAST_REMOVE", -- no description 1929 hair_restorer = "25 OB_HAIR_RESTORER", -- no description 1930 slicer = "26 OB_SLICER", -- no description 1931 x_ray = "27 OB_XRAY", -- no description 1932 radiation_shield = "28 OB_RAD_SHIELD", -- no description 1933 x_ray_viewer = "29 OB_XRAY_VIEWER", -- no description 1934 operating_table = "30 OB_OP_TABLE", -- no description 1935 lamp = "灯:照明用。", -- unused 1936 toilet_sink = "洗手池:讲卫生的病人可以在洗手池中洗净脏手。如果没有足够的洗手池,病人将感到不高兴。", 1937 op_sink1 = "33 OB_OP_SINK_1", -- no description 1938 op_sink2 = "34 OB_OP_SINK_2", -- no description 1939 surgeon_screen = "35 OB_SURGEON_SCREEN", -- no description 1940 lecture_chair = "演讲座位:接受培训的医生坐在上面,收听无聊的演讲。座位摆放得越多,则教室越大。", 1941 projector = "37 OB_PROJECTOR", -- no description 1942 bed2 = "未使用", -- unused duplicate 1943 pharmacy_cabinet = "药房:用来保存药品", 1944 computer = "计算机:关键的研究部件", 1945 atom_analyser = "化学混合器:摆放在研究部门中,该机器可以加速全部研究进程。", 1946 blood_machine = "42 OB_BLOOD_MC", -- no description 1947 fire_extinguisher = "灭火器:降低治疗仪器爆炸所产生的危险。", 1948 radiator = "暖气:保持医院内的温度。", 1949 plant = "植物:使病人快乐并净化空气。", 1950 electrolyser = "46 OB_ELECTRO", -- no description 1951 jelly_moulder = "47 OB_JELLY_VAT", -- no description 1952 gates_of_hell = "48 OB_HELL", -- no description 1953 bed3 = "未使用", -- unused duplicate 1954 bin = "垃圾桶:放置垃圾。", 1955 toilet = "洗手间:提供给病人使用。", 1956 swing_door1 = "52 OB_DOUBLE_DOOR1", -- no description 1957 swing_door2 = "53 OB_DOUBLE_DOOR2", -- no description 1958 shower = "54 OB_DECON_SHOWER", -- no description 1959 auto_autopsy = "验尸机:对研究新的治疗方法有很大帮助。", 1960 bookcase = "书柜:放置医生的参考资料。", 1961 video_game = "视频游戏:让您的员工在游戏中彻底放松。", 1962 entrance_left = "58 OB_ENT_LDOOR", -- no description 1963 entrance_right = "59 OB_ENT_RDOOR", -- no description 1964 skeleton = "骨骼模型:主要用于培训", 1965 comfortable_chair = "61 OB_COMFY_CHAIR", -- no description 1966 }, 1967} 1968 1969-- 34: staff titles, inserted further above 1970 1971confirmation = { 1972 quit = "您已经选择了退出。您是否确定真的要退出游戏?", 1973 return_to_blueprint = "您是否确定返回蓝图模式?", 1974 replace_machine = "您是否确定将%s 更新,需花费$%d ?", -- %s (machine name) %d (price) 1975 overwrite_save = "该位置已储存游戏进度。您是否确定要将其覆盖?", 1976 delete_room = "您是否希望拆除这个房间?", 1977 sack_staff = "您是否确定要解雇该员工?", 1978 restart_level = "您是否希望重新开始这个任务?", -- missing in some TH versions 1979} 1980 1981bank_manager = { 1982 hospital_value = "医院价值", 1983 balance = "现金", 1984 current_loan = "当前贷款", 1985 interest_payment = "应付利息", 1986 insurance_owed = "保险公司欠款", 1987 inflation_rate = "通货膨胀率", 1988 interest_rate = "利率", 1989 statistics_page = { 1990 date = "日期", 1991 details = "细节", 1992 money_out = "支出", 1993 money_in = "收入", 1994 balance = "现金", 1995 current_balance = "当前现金", 1996 }, 1997} 1998 1999newspaper = { 2000 -- Seven categories of funny headlines. I think each category is related 2001 -- to one criterion you can lose to. TODO: categorize 2002 { "医生震惊四座", "玩弄上帝", "科学狂人的震撼", "实验室地板上摆放着什么", "查获一项危险的研究" }, 2003 { "酗酒", "外科医生醉酒", "挑剔的顾问", "外科医生的酒量", "外科医生痛饮失态", "外科医生的灵魂" }, 2004 { "粗鲁的医生", "医生臭名远扬", "医生完了", "贪得无厌的医生" }, 2005 { "篡改数据", "器官买卖犯罪", "银行危机", "调查基金数据" }, 2006 { "医学工作者盗墓", "医生盗墓", "医生盗墓,人赃并获", "医生死期不远了", "超级渎职", "医生盗墓" }, 2007 { "医生?庸医!", "庸医露馅了", "令人诅咒的诊断", "笨蛋专家", }, 2008 { "医生真情放纵", "医生自我“手术”", "医生完了", "医生大丑闻", "医生搞得一团糟" }, 2009} 2010 2011-- 39: letters 2012-- Letters are organized in another level, just like menu strings. 2013letter = { 2014 { 2015 "亲爱的%s//", 2016 "太令人惊奇了!您已经成功地经营了这个医院。卫生部的官员想要知道您是否有兴趣接手一个大项目。我们认为有一个工作对您很适合。薪水将达到$%d。怎么样。//", 2017 "您是否对%s医院的工作感兴趣?", 2018 }, 2019 { 2020 "亲爱的%s//", 2021 "太棒了!您的医院经营得很好。我们又有了一些新的任务如果您喜欢新的挑战,可以接受这项任务。您不要勉强,但这项工作确实很适合您。薪水是$%d//", 2022 "您希望接管%s医院吗?", 2023 }, 2024 { 2025 "亲爱的%s//", 2026 "在您接管这座医院期间,管理非常成功。因此,我们对您寄予厚望,并为您找到了一个新的工作。薪水将达到$%d,同时我们也希望您喜欢新的挑战。//", 2027 "您希望接手%s医院吗?", 2028 }, 2029 { 2030 "亲爱的%s//", 2031 "恭喜!部门官员对您的能力赞不绝口。您是卫生部的第一高手。我们觉得您一定喜欢更困难的工作。您的薪水将达到$%d,但决定权在您手中。//", 2032 "您是否愿意在%s医院工作?", 2033 }, 2034 { 2035 "亲爱的%s//", 2036 "您好。我们尊重您不希望离开这个迷人的医院,但是提醒您要仔细考虑。您的薪水将达到$%d,如果您愿意到其它医院工作并将其运行得很好。//", 2037 "您现在是否愿意移动到%s医院?", 2038 }, 2039 { 2040 "亲爱的%s//", 2041 "恭喜。我们理解您在这个可爱的运行良好医院中工作的快乐心情,但是我们认为您现在应该为未来考虑。您的薪水将达到$%d,如果您决定调任。这是很值得考虑的。//", 2042 "您是否愿意接手%s医院?", 2043 }, 2044 { 2045 "亲爱的%s//", 2046 "您好!卫生部想要知道您经过重新考虑是否决定仍然留在当前的医院中。我们很欣赏您现在那个可爱的医院,但我们觉得您如果愿意接受这个极富挑战性的工作,也一定能干得很好,并且您的薪水将达到$%d。//", 2047 "您是否愿意接手%s医院?", 2048 }, 2049 { 2050 "亲爱的%s//", 2051 "您好。您否定了我们上一封信中提供的新医院,以及薪水$%d。我们觉得不论怎样,您必须重新考虑这个决定。我们已经为您准备了一个很好的工作。//", 2052 "您是否愿意接手%s医院?怎么样?", 2053 }, 2054 { 2055 "亲爱的%s//", 2056 "您已经成功地证明了自己是医学界有史以来最棒的管理者。这样的成就一定要给予奖励,因此我们决定任命您为所有医院的至尊主席。这是一项光荣的工作,且薪水可以达到$%d。不论您走到那里,都将受到人们的热烈欢迎。//", 2057 "感谢您的努力工作。希望您好好享受未来的半退休生活。//", 2058 "", 2059 }, 2060 { 2061 "亲爱的%s//", 2062 "恭喜您在我们指派的每个医院中的成功管理。您的成功表现使您可以自由出入世界各大城市。您将获得退休金$%d,再加上一辆轿车,我们希望您在旅途中能够促进各个医院管理水平的提高。//", 2063 "我们都为您感到骄傲。我们中间每个人都为您挽救生命感到由衷的感谢。//", 2064 "", 2065 }, 2066 { 2067 "亲爱的%s//", 2068 "您的工作十分成功,我们从您身上获得了灵感。谢谢您管理了这么多个医院,并使它们都运行得很出色。我们将给予您终身工资$%d,并提供政府敞蓬轿车使您可以从一个城市到另一个城市,发表演讲告诉公众您是怎样在这么短的时间内达到如此成就。//", 2069 "您是所有人的榜样,毫无例外,世界上每个人都以您为荣。//", 2070 "", 2071 }, 2072 { 2073 "亲爱的%s//", 2074 "您的成就使您成为最好的医院管理者。卫生部将向您提供$%d作为奖励,并召开庆祝会。整个世界都在为您沸腾,太棒了!//", 2075 "请接受我们的安排。如果您不再希望辛苦工作,我们将向您提供一辆轿车,且无论走到那里,都有警察为您开路。//", 2076 "", 2077 }, 2078} 2079 2080-- 40: object tooltips, inserted further above 2081-- 41: load menu, inserted further above 2082 2083vip_names = { 2084 health_minister = "卫生部部长", 2085 "伟大的查普顿市长", -- the rest is better organized in an array. 2086 "南丁格尔", 2087 "来自荷兰的伯那德国王", 2088 "缅甸民主党领袖:昂山苏蒂", 2089 "克朗伯先生", 2090 "比利先生", 2091 "克劳福议员", 2092 "罗尼", 2093 "一个超级联赛球星", 2094 "拉里普罗斯特", 2095} 2096 2097-- 43: credits 2098-- Maybe we could include them somewhere as a tribute. Maybe not. 2099-- Translators, please do not bother translating these... 2100original_credits = { 2101 "", 2102 "", 2103 "", 2104 "", 2105 "", 2106 "", 2107 "", 2108 "", 2109 "", 2110 "", 2111 "", 2112 ":设计制作", 2113 ":牛蛙制造", 2114 "", 2115 ":冥王星开发组", 2116 ",", 2117 "Mark Webley", 2118 "Gary Carr", 2119 "Matt Chilton", 2120 "Matt Sullivan", 2121 "Jo Rider", 2122 "Rajan Tande", 2123 "Wayne Imlach", 2124 "Andy Bass", 2125 "Jon Rennie", 2126 "Adam Coglan", 2127 "Natalie White", 2128 "", 2129 "", 2130 "", 2131 ":编程", 2132 ",", 2133 "Mark Webley", 2134 "Matt Chilton", 2135 "Matt Sullivan", 2136 "Rajan Tande", 2137 "", 2138 "", 2139 "", 2140 ":美工", 2141 ",", 2142 "Gary Carr", 2143 "Jo Rider", 2144 "Andy Bass", 2145 "Adam Coglan", 2146 "", 2147 "", 2148 "", 2149 ":助理编程", 2150 ",", 2151 "Ben Deane", 2152 "Gary Morgan", 2153 "Jonty Barnes", 2154 "", 2155 "", 2156 "", 2157 ":助理美工", 2158 ",", 2159 "Eoin Rogan", 2160 "George Svarovsky", 2161 "Saurev Sarkar", 2162 "Jason Brown", 2163 "John Kershaw", 2164 "Dee Lee", 2165 "", 2166 "", 2167 "", 2168 ":游戏介绍", 2169 ",", 2170 "Stuart Black", 2171 "", 2172 "", 2173 "", 2174 ":音乐音效", 2175 ",", 2176 "Russell Shaw", 2177 "Adrian Moore", 2178 "", 2179 "", 2180 "", 2181 ":助理音乐", 2182 ",", 2183 "Jeremy Longley", 2184 "Andy Wood", 2185 "", 2186 "", 2187 "", 2188 ":配音", 2189 ",", 2190 "Rebecca Green", 2191 "", 2192 "", 2193 "", 2194 ":任务设计", 2195 ",", 2196 "Wayne Imlach", 2197 "Natalie White", 2198 "Steven Jarrett", 2199 "Shin Kanaoya", 2200 "", 2201 "", 2202 "", 2203 ":剧本", 2204 ",", 2205 "James Leach", 2206 "Sean Masterson", 2207 "Neil Cook", 2208 "", 2209 "", 2210 "", 2211 ":R&D", 2212 "", 2213 ":图形引擎", 2214 ",", 2215 "Andy Cakebread", 2216 "Richard Reed", 2217 "", 2218 "", 2219 "", 2220 ":R&D 支持", 2221 ",", 2222 "Glenn Corpes", 2223 "Martin Bell", 2224 "Ian Shaw", 2225 "Jan Svarovsky", 2226 "", 2227 "", 2228 "", 2229 ":库和工具", 2230 "", 2231 "Dos 和Win 95 库", 2232 ",", 2233 "Mark Huntley", 2234 "Alex Peters", 2235 "Rik Heywood", 2236 "", 2237 "", 2238 "", 2239 ":网络库", 2240 ",", 2241 "Ian Shippen", 2242 "Mark Lamport", 2243 "", 2244 "", 2245 "", 2246 ":声音库", 2247 ",", 2248 "Russell Shaw", 2249 "Tony Cox", 2250 "", 2251 "", 2252 "", 2253 ":安装程序", 2254 ",", 2255 "Andy Nuttall", 2256 "Tony Cox", 2257 "Andy Cakebread", 2258 "", 2259 "", 2260 "", 2261 ":支持", 2262 ",", 2263 "Peter Molyneux", 2264 "", 2265 "", 2266 "", 2267 ":测试经理", 2268 ",", 2269 "Andy Robson", 2270 "", 2271 "", 2272 "", 2273 ":测试主管", 2274 ",", 2275 "Wayne Imlach", 2276 "Jon Rennie", 2277 "", 2278 "", 2279 "", 2280 ":测试", 2281 ",", 2282 "Jeff Brutus", 2283 "Wayne Frost", 2284 "Steven Lawrie", 2285 "Tristan Paramor", 2286 "Nathan Smethurst", 2287 "", 2288 "Ryan Corkery", 2289 "Simon Doherty", 2290 "James Dormer", 2291 "Martin Gregory", 2292 "Ben Lawley", 2293 "Joel Lewis", 2294 "David Lowe", 2295 "Robert Monczak", 2296 "Dominic Mortoza", 2297 "Karl O'Keeffe", 2298 "Michael Singletary", 2299 "Andrew Skipper", 2300 "Stuart Stephen", 2301 "David Wallington", 2302 "", 2303 "And all our other Work Experience Play Testers", 2304 "", 2305 "", 2306 "", 2307 ":技术支持", 2308 ",", 2309 "Kevin Donkin", 2310 "Mike Burnham", 2311 "Simon Handby", 2312 "", 2313 "", 2314 "", 2315 ":市场", 2316 ",", 2317 "Pete Murphy", 2318 "Sean Ratcliffe", 2319 "", 2320 "", 2321 "", 2322 ":特别感谢", 2323 ",", 2324 "Tamara Burke", 2325 "Annabel Roose", 2326 "Chris Morgan", 2327 "Pete Larsen", 2328 "", 2329 "", 2330 "", 2331 ":公关", 2332 ",", 2333 "Cathy Campos", 2334 "", 2335 "", 2336 "", 2337 ":文档", 2338 ",", 2339 "Mark Casey", 2340 "Richard Johnston", 2341 "James Lenoel", 2342 "Jon Rennie", 2343 "", 2344 "", 2345 "", 2346 ":文档及包装盒设计", 2347 ",", 2348 "Caroline Arthur", 2349 "James Nolan", 2350 "", 2351 "", 2352 "", 2353 ":本地化项目经理", 2354 ",", 2355 "Carol Aggett", 2356 "", 2357 "", 2358 "", 2359 ":本地化工作", 2360 ",", 2361 "Sandra Picaper", 2362 "Sonia 'Sam' Yazmadjian", 2363 "", 2364 "Bettina Klos", 2365 "Alexa Kortsch", 2366 "Bianca Normann", 2367 "", 2368 "C 。T 。O 。S 。p 。A 。Zola Predosa (BO)", 2369 "Gian Maria Battistini", 2370 "Maria Ziino", 2371 "Gabriele Vegetti", 2372 "", 2373 "Elena Ruiz de Velasco", 2374 "Julio Valladares", 2375 "Ricardo Mart*nez", 2376 "", 2377 "Kia Collin", 2378 "CBG Consult", 2379 "Ulf Thor", 2380 "", 2381 "", 2382 "", 2383 ":生产", 2384 ",", 2385 "Rachel Holman", 2386 "", 2387 "", 2388 "", 2389 ":制片人", 2390 ",", 2391 "Mark Webley", 2392 "", 2393 "", 2394 "", 2395 ":联合制片人", 2396 ",", 2397 "Andy Nuttall", 2398 "", 2399 "", 2400 "", 2401 ":运作", 2402 ",", 2403 "Steve Fitton", 2404 "", 2405 "", 2406 "", 2407 ":行政", 2408 ",", 2409 "Audrey Adams", 2410 "Annette Dabb", 2411 "Emma Gibbs", 2412 "Lucia Gobbo", 2413 "Jo Goodwin", 2414 "Sian Jones", 2415 "Kathy McEntee", 2416 "Louise Ratcliffe", 2417 " ", 2418 " ", 2419 " ", 2420 ":公司管理", 2421 ",", 2422 "Les Edgar", 2423 "Peter Molyneux", 2424 "David Byrne", 2425 " ", 2426 " ", 2427 ":All at Bullfrog Productions", 2428 " ", 2429 " ", 2430 " ", 2431 ":特别感谢", 2432 ",", 2433 "弗莱利公园医院中每个人", 2434 "", 2435 ": 特别是", 2436 ",", 2437 "Beverley Cannell", 2438 "Doug Carlisle", 2439 "", 2440 "", 2441 "", 2442 ":中文版制作", 2443 ",", 2444 "飞龙工作室", 2445 "", 2446 "", 2447 "", 2448 ":监制/项目主管", 2449 ",", 2450 "曲洋", 2451 "", 2452 "", 2453 ":翻译:刘波", 2454 "", 2455 ":录音师:蓝信刚", 2456 "", 2457 "", 2458 ":配音:夏莉莉", 2459 "", 2460 "", 2461 "", 2462 ":中文版包装/手册设计", 2463 ",", 2464 "骆智中王越鹏", 2465 "", 2466 "", 2467 ":生产", 2468 ",", 2469 "杨平 张威", 2470 "", 2471 "", 2472 "", 2473 ":测试", 2474 ",", 2475 "罗耀 陈雷 赫闻 汤宇力", 2476 "", 2477 "", 2478 ":特别感谢", 2479 ",", 2480 "Les Edgar", 2481 "Rajan Tande", 2482 "Steve Fitton", 2483 "", 2484 "", 2485 "", 2486 "", 2487 "", 2488 "", 2489 "", 2490 "", 2491 "", 2492 "", 2493 "", 2494 "", 2495 "", 2496 "", 2497 ".", 2498} 2499 2500-- 44: faxes and disease descriptions (cause/symptoms/cure) 2501-- diseases were already covered above 2502fax = { 2503 debug_fax = { 2504 -- never seen this, must fbe a debug option of original TH 2505 -- TODO: make this nicer i we ever want to make use of it 2506 close_text = "嗨,哈,哈!", 2507 text1 = "BEST COUNT %d", -- %d 2508 text2 = "TOTAL PEOPLE IN HOSPITAL %d CHECKING AGAINST %d", -- %d %d 2509 text3 = "FIGURES : DOCS %d NURSES %d AREA %d ROOMS %d PRICING %d", -- %d %d %d %d %d 2510 text4 = "FACTORS : DOCS %d NURSES %d AREA %d ROOMS %d PRICING %d", -- %d %d %d %d %d 2511 text5 = "CONTRIBN : DOCS %d NURSES %d AREA %d ROOMS %d PRICING %d PERCENT", -- %d %d %d %d %d 2512 text6 = "THE FOLLOWING FACTORS ARE ALSO APPLIED", 2513 text7 = "REPUTATION: %d EXPECTED %d REDUCTION %d", -- %d %d %d 2514 text8 = "AMENITIES %d PEEPS HANDLED %d REDUCTION %d", -- %d %d %d 2515 text9 = "DISASTERS %d ALLOWED (MTHS) %d (%d)REDUCTION %d", -- %d %d %d %d 2516 text10 = "KILLS %d ALLOWED (MTHS) %d (%d) REDUCTION %d", -- %d %d %d %d 2517 text11 = "PEOPLE THIS MONTH %d", -- %d 2518 }, 2519 2520 emergency = { 2521 choices = { 2522 accept = "好的。我已做好准备处理紧急事件。", 2523 refuse = "不。我拒绝处理这个紧急事件。", 2524 }, 2525 2526 location = "在%s 发生了事故", 2527 num_disease = "%d 个病人患有%s ,他们需要紧急治疗。", 2528 cure_possible_drug_name_efficiency = "您已经拥有了要求的设备和技能。您拥有他们所需要的药品。药品%s 的疗效为%d%% 。", 2529 cure_possible = "由于您拥有准备和技能,所以您应该可以处理这个紧急事件。", 2530 cure_not_possible_build_and_employ = "您将需要建造一间%s 并雇佣一名%s", 2531 cure_not_possible_build = "您将需要建造一间%s", 2532 cure_not_possible_employ = "您将需要雇佣一名%s", 2533 cure_not_possible = "现在您还不能治疗这种疾病。", 2534 bonus = "处理这个紧急事件的最大奖金额为%d 。如果您失败了,则您的声望将大幅下降。", 2535 2536 locations = { 2537 "赛澈化学药品工厂。", 2538 "斯尼得大学。", 2539 "派拉奎特园艺中心。", 2540 "危险物质研究机构。", 2541 "莫理斯舞蹈家协会。", 2542 "青蛙与公牛酒店。", 2543 "大戴维殡葬馆", 2544 "太子制革店。", 2545 "伯特二手石化产品商场", 2546 }, 2547 }, 2548 2549 emergency_result = { 2550 close_text = "点击这里退出。", 2551 2552 earned_money = "最大奖金额为$%d ,您得到了$%d 。", 2553 saved_people = "您挽救了%d 个病人,总共需要治愈%d 个。", 2554 }, 2555 2556 disease_discovered_patient_choice = { 2557 choices = { 2558 send_home = "送病人回家。", 2559 wait = "让病人在医院中等一会儿。", 2560 research = "将病人送到研究部门。", 2561 }, 2562 2563 need_to_build_and_employ = "如果您建造了一个%s 并雇佣了一名%s ,则您将获胜。", 2564 need_to_build = "您必需建造一个%s 才能处理该疾病。", 2565 need_to_employ = "雇佣一名%s 就可以处理该情况。", 2566 can_not_cure = "您无法治疗该疾病。", 2567 2568 disease_name = "发现了新情况。该疾病为%s", 2569 what_to_do_question = "您打算怎样处理这个病人?", 2570 guessed_percentage_name = "您的员工正在尝试治疗该病人。我们有%d%% 的几率治愈该病:%s", 2571 }, 2572 2573 disease_discovered = { 2574 close_text = "新发现了一种疾病。", 2575 2576 can_cure = "您可以处理这种疾病。", 2577 need_to_build_and_employ = "如果您建造了一个%s 并雇佣了一名%s ,则您将获胜。", 2578 need_to_build = "您必需建造一个%s 才能处理该疾病。", 2579 need_to_employ = "雇佣一名%s 就可以处理这种危机。", 2580 2581 discovered_name = "您的员工发现了一种新的疾病。它是%s", 2582 -- After this come cause, symptoms and cure of disease 2583 }, 2584 2585 epidemic = { 2586 choices = { 2587 declare = "宣布一种传染病。支付罚款且名誉受损。", 2588 cover_up = "在指定时间内且病人离开医院之前,尽量治愈所有被感染的病人。", 2589 }, 2590 2591 disease_name = "医生发现了传染病%s 。", 2592 declare_explanation_fine = "如果您宣布出现传染。,则您将支付罚款%d ,且名誉受损。所有病人将自动被接种疫苗。", 2593 cover_up_explanation_1 = "如果您想要掩盖传染。,您将必须在有限时间内,即卫生巡查员到来之前,治愈所有被传染的病人。", 2594 cover_up_explanation_2 = "如果卫生巡查员到达,并发现了您正在试图掩盖传染。,则他将对您采取严厉的惩罚。", 2595 }, 2596 2597 epidemic_result = { 2598 close_text = "哈!", 2599 2600 failed = { 2601 part_1_name = "尝试掩盖病情,他们正面临着传染病%s 爆发。", 2602 part_2 = "医院中的员工已经制止了传染病向医院附近居民传播。", 2603 }, 2604 succeeded = { 2605 part_1_name = "卫生巡查员听到了传闻,您的医院正在处理严重疾病%s 。", 2606 part_2 = "然而他还没有能够找到证实传闻的证据。", 2607 }, 2608 2609 compensation_amount = "政府决定奖励您%d 作为补偿谣言对您医院声誉所造成的损失。", 2610 fine_amount = "政府宣布全国紧急状态,并对您罚款%d 。", 2611 rep_loss_fine_amount = "报纸将整版报道此事。您的声望将大幅受损。另外,还要缴纳罚款%d 。", 2612 hospital_evacuated = "会议决定只能疏散您的医院。", 2613 }, 2614 2615 vip_visit_query = { 2616 choices = { 2617 invite = "向贵宾发出邀请。", 2618 refuse = "找借口阻止贵宾访问。", 2619 }, 2620 2621 vip_name = "%s 希望能够访问您的医院!", 2622 }, 2623 2624 vip_visit_result = { 2625 close_text = "感谢您访问医院。", 2626 2627 telegram = "电报!", 2628 vip_remarked_name = "%s 访问医院结束后发表评论:", 2629 2630 cash_grant = "您将得到奖金%d 。", 2631 rep_boost = "您的声望在公众中是很好的。", 2632 rep_loss = "您的声望因此受到损害。", 2633 2634 remarks = { 2635 super = { 2636 "医院太棒了。下次我生病一定要到那里去就诊。", 2637 "那就是我访问的医院。", 2638 "那是一个超级医院。并且我想知道更多一点。", 2639 }, 2640 good = { 2641 "医院经营得太棒了。感谢您能够邀请我来访问。", 2642 "嗯。医院经营得还可以。", 2643 "我很欣赏您的医院。", 2644 }, 2645 mediocre = { 2646 "喔,有点差劲。您应多做一些改进。", 2647 "喔,亲爱的。这个地方可不怎么样。", 2648 "这是一个比较一般的医院。但坦白地讲,我希望能够做得更好。", 2649 }, 2650 bad = { 2651 "我为什么烦恼?这比看一场持续4 个小时的歌剧好多了!", 2652 "我为我所看到的感到恶心。这也是医院?胡说八道!", 2653 "我已经受够了!", 2654 }, 2655 very_bad = { 2656 "真是一个垃圾。我要争取关闭它。", 2657 "我从没有见过这样可怕的医院。真是丢人!", 2658 "我被震惊了。这也能称为医院!给我一点酒。", 2659 }, 2660 }, 2661 }, 2662 2663 diagnosis_failed = { 2664 choices = { 2665 send_home = "送病人回家。", 2666 take_chance = "尝试治疗病人。", 2667 wait = "让病人多等待一会儿,您需要多建造一些诊断室。", 2668 }, 2669 2670 situation = "我们已经对该病人尝试了所有可供使用的机器,但是仍然没有发现病因。", 2671 what_to_do_question = "我们将怎样处置这个病人?", 2672 partial_diagnosis_percentage_name = "我们有%d%% 的概率确定该病人所患疾病类型。", 2673 }, 2674} 2675 2676-- 45: strange texts, maybe linked to some cheat codes.. 2677-- Seems we won't need them. 2678 2679staff_descriptions = { 2680 misc = { 2681 "打高尔夫球。", 2682 "潜水运动。", 2683 "冰雕。", 2684 "喝葡萄酒。", 2685 "拉力车赛。", 2686 "蹦跳。", 2687 "收集啤酒盖子。", 2688 "喜欢跳水。", 2689 "喜欢冲浪运动。", 2690 "喜欢游泳。", 2691 "蒸馏威士忌酒。", 2692 "DIY专家。", 2693 "喜欢欣赏法国电影。", 2694 "玩地下城守护者游戏。", 2695 "拥有HGV执照。", 2696 "摩托车比赛。", 2697 "弹奏古典提琴。", 2698 "训练营救员。", 2699 "喜欢养狗。", 2700 "听收音机。", 2701 "经常洗澡。", 2702 "工作指导。", 2703 "种植蔬菜。", 2704 "义务巡警。", 2705 "展览。", 2706 "收集二战武器。", 2707 "重新摆放家具。", 2708 "听刺激音乐。", 2709 "杀虫。", 2710 "喜剧演员。", 2711 "议会调查人员。", 2712 "园艺家。", 2713 "走私假手表。", 2714 "唱歌。", 2715 "喜欢日间电视。", 2716 "喜欢鲑鱼。", 2717 "向观光者介绍博物馆。", 2718 }, 2719 good = { 2720 "手脚勤快并努力的员工。", 2721 "很有责任心。非常细心。", 2722 "掌握了很多技术。", 2723 "很友善并爱笑。", 2724 "富有活力。", 2725 "很有礼貌并和蔼可亲。", 2726 "富有才干和能力。", 2727 "工作能力极强。", 2728 "意志坚强。", 2729 "微笑着为病人服务。", 2730 "迷人的,有礼貌的并爱帮助别人。", 2731 "专注于工作。", 2732 "本性善良,工作努力。", 2733 "忠实且待人友善。", 2734 "细心并能够独立处理紧急事件。", 2735 }, 2736 bad = { 2737 "动作缓慢,且爱烦恼。", 2738 "懒惰。", 2739 "培训很少且没有精神。", 2740 "待人粗鲁。", 2741 "态度恶劣。", 2742 "耳聋。且身上有一股卷心菜的味道。", 2743 "不用心工作。", 2744 "鲁莽而且容易犯错误。", 2745 "容易犯错误。", 2746 "心理变态。", 2747 "粗心大意。", 2748 "懒散。", 2749 "愚蠢。", 2750 "狡猾且有破坏欲。", 2751 "傲慢自大。", 2752 }, 2753} 2754 2755queue_window = { 2756 num_in_queue = "队伍长度", 2757 num_expected = "预期", 2758 num_entered = "访问者人数", 2759 max_queue_size = "最大长度", 2760} 2761 2762-- TODO: continue here with section 50 2763-- ... 2764 2765-- 54: Introduction texts to each level 2766introduction_texts = { 2767 level1 = 2768 "欢迎来到您的第一座医院!//" .. 2769 "首先要摆放接待台,建造一般诊断室,并雇佣一名接待员和一名医生。" .. 2770 "随后就可以等待开张了。" .. 2771 "建造精神病诊断治疗室并雇佣一名精神病医生是一个好主意。" .. 2772 "药房和护士也是治疗病人所必需的。" .. 2773 "建造一个充气机房间就可以治疗头部肿胀患者。" .. 2774 "您需要治愈10个病人,并使声望保持在200以上。", 2775 level2 = 2776 "在该区域内还有一些其它的疾病。" .. 2777 "建造医院从而可以治疗更多的病人,并应该考虑建造研究部门。" .. 2778 "记住保持内部的清洁,从而使声望尽可能地高-您将遇到患有舌头松弛症的病人,因此需要建造舌头诊治房间。" .. 2779 "您也可以建造心电图房间来帮助诊断疾病。" .. 2780 "这些房间都需要经过研究才能够被建造。现在你可以购买其它土地扩展医院-使用城镇地图就可以购买土地。" .. 2781 "目标是声望300,银行现金为10000,且治愈40个病人。", 2782 level3 = 2783 "这次您将在一个富裕地区建造医院。" .. 2784 "卫生部希望您能够在这里赚取更多的利润。" .. 2785 "开始时您被要求获取好的声望,但是一旦医院步入正轨,就可以集中精力赚取更多的钱。" .. 2786 "有可能会发生紧急事件。" .. 2787 "也就是说一次会有大量病人就诊,且他们的病情都一样。" .. 2788 "在时间限制内如果能够治愈他们,则不仅可以拿到奖金,声望也会提高。" .. 2789 "一些疾病如猫王综合症等有可能发生,因此最好建造一间手术中心和附属病房。" .. 2790 "胜利条件是赚取$20,000。", 2791 level4 = 2792 "使所有的病人快乐,保持治疗的高效率并尽量降低死亡人数。" .. 2793 "声望是十分重要的,因此尽量赢得更高的声望。" .. 2794 "不要太多担心收入情况-当声望提高了,收入也自然会提高。" .. 2795 "您需要培训您的医生,拓宽他们的能力。" .. 2796 "这样他们就可以更好的为病人服务。" .. 2797 "胜利条件是声望达到500以上。", 2798 level5 = 2799 "医院将非常繁忙,处理各种各样的病人。" .. 2800 "医生都是刚刚毕业的实习医生,因此需要建造一间培训室对他们进行培训,提高能力。" .. 2801 "您只有3名专家可以帮助培训这些员工,因此一定要让专家快乐。" .. 2802 "另外要注意的是,医院的位置不是很好。" .. 2803 "经常会发生地震。" .. 2804 "地震将对医院中的机器产生损坏,从而影响医院的运营。" .. 2805 "使您声望达到400以上,现金达到$50,000。另外需要治愈200个病人。", 2806 level6 = 2807 "使用您的所有知识来建造一个运行平稳的医院,从而可以赚取利润并处理任何问题。" .. 2808 "您需要注意一点,医院周围的空气对细菌繁殖,传染病流行非常适宜。" .. 2809 "如果您没有保持医院的清洁,则将面对传染病的流行。" .. 2810 "赚取$150,000,并使医院价值超过$140,000。", 2811 level7 = 2812 "在这里您将受到卫生部的密切监察,因此要在赚钱的同时,努力提高自己的声望。" .. 2813 "我们无法处理太多的医疗事故-这对于医院的运营是十分不利的。" .. 2814 "确认所有员工都很快乐,并确认已经购买了所有需要的仪器装备。" .. 2815 "声望需要达到600,且银行里需要有$200,000。", 2816 level8 = 2817 "需要您来建造一座高效的医院。" .. 2818 "很多人都无事可做,因此需要适量的裁员以保持高效。" .. 2819 "记住治愈病人是很重要的一件事情,但是您更要从中赚钱。" .. 2820 "让恶心呕吐的病人靠近清洁工人。" .. 2821 "需要赚取$300,000就可以过关。", 2822 level9 = 2823 "当填满了卫生部的银行帐户并为部长大人购买了一辆轿车后,您现在又要开始新的工作了。" .. 2824 "在这里您要面对很多问题。" .. 2825 "只有拥有足够经验充分的员工和房间,您才能够顺利过关。" .. 2826 "医院价值需要达到$200,000,且银行帐户上要有$400,000。" .. 2827 "如果无法达到上述要求,则无法胜利完成任务。", 2828 level10 = 2829 "随着您的经验不断增长,卫生部要求您集中精力提高药品的治疗效果。" .. 2830 "有人对您颇有微辞,为此您必须使所有的药物都非常有效。" .. 2831 "另外,一定要降低医疗事故的发生次数,减少死亡人数。" .. 2832 "作为提示,您需要为建造胶桶留一些空地。" .. 2833 "使所有药物的疗效都达到80%%,声望达到650且在银行帐户上有$500,000,这样就可以胜利过关。", 2834 level11 = 2835 "现在您有机会建造一座终极医院。" .. 2836 "该地区享有极高的声望,因此卫生部希望能够看到最好的医院建造在这里。" .. 2837 "我们希望您能够赚取大量的金钱,获得很高的声望,并能够成功地处理任何事件。" .. 2838 "这是一项非常重要的工作。" .. 2839 "这需要您的努力工作。" .. 2840 "注意一点,该区域常常会看到不明飞行物。因此请让您的员工做好准备迎接不速之客。" .. 2841 "您的医院价值需要达到$240,000,在银行帐户内需要$500,000,且声望需要达到700。", 2842 level12 = 2843 "您现在遇到了最大的挑战。" .. 2844 "我们为您的成功感到由衷地高兴,卫生部为您准备了一项顶级工作;他们需要有人建造另一个超级医院,赚钱的同时获取较高的声望。" .. 2845 "您可以购买任何需要的土地,治疗各种疾病赢得各种奖励。" .. 2846 "动心了吗?" .. 2847 "赚取$650,000,治愈750个病人,使声望达到800就可以胜利过关。", 2848 level13 = 2849 "您的高超管理技能被特殊机密部门获知。" .. 2850 "他们将向您提高特别奖金,因为他们有一座被老鼠困扰的医院需要有效管理。" .. 2851 "您必须杀死尽可能多的老鼠,并让清洁工人打扫干净。" .. 2852 "接受这个任务?", 2853 level14 = 2854 "这里还有一个挑战-一个充满惊奇的医院。" .. 2855 "如果您能够成功完成这个任务,则您将成为所有胜利者中的佼佼者。" .. 2856 "不要认为完成这个任务就象吃蛋糕一样,这将是您所遇到的最艰苦的工作。" .. 2857 "祝您好运!", 2858 level15 = 2859 "好的,下面是管理医院的一些技巧。//" .. 2860 "医生需要各种帮助来诊断病人。您可以" .. 2861 "建造另一个诊断类房间,例如高级诊断室。", 2862 level16 = 2863 "当对病人完成诊断后,需要建造处理和治疗类房间完成对病人的治疗工作。可以从" .. 2864 "建造药房开始。在药房中需要一名护士分配各种药品。", 2865 level17 = 2866 "最后的警告-时刻关注您的声望-这是真正吸引病人前来就诊的关键。" .. 2867 "如果您没有杀死太多的病人,且使就诊病人保持快乐,则不必太担心声望!" .. 2868 "决定权就在您的手中。祝您好运。", 2869 level18 = "", 2870} 2871 2872-- 55: Award texts inserted in the trophy room section (27) 2873 2874-- 57: Information texts for the different rooms 2875room_descriptions = { 2876 ultrascan = { 2877 "超级扫描仪//", 2878 "超级扫描仪是诊断类仪器中最重要的。它虽然花费惊人,但效果卓著,可以使医院对病人的诊断达到完美。//", 2879 "超级扫描仪需要医生。它也需要维护。", 2880 }, 2881 gp = { 2882 "一般诊断室//", 2883 "这是您的医院中一个基本诊断房间。就诊病人将到这里来检查病因。随后再决定是做进一步的诊断还是立即治疗。如果一间普通诊断室不够用,则您可以再建造另一间。房间越大,则可以在里面摆放更多的特殊物品,从而使医生的威信越高。这对于其它房间也是一样的。//", 2884 "一般诊断室需要一名医生。", 2885 }, 2886 fracture_clinic = { 2887 "骨折诊所//", 2888 "骨折患者将到这里来接受治疗。石膏剥离装置将使用高能激光将坚硬的石膏切开,而病人只需忍受很小的痛苦。//", 2889 "骨折诊所需要一名护士。它也需要日常维护。", 2890 }, 2891 tv_room = { 2892 "电视房间没有使用", 2893 }, 2894 inflation = { 2895 "充气机诊所//", 2896 "患有头部肿胀症的病人需要在充气机诊所接受治疗,病人膨胀的头盖骨将被去掉,并对脑袋重新充气到正常大小。//", 2897 "充气机诊所需要医生。它也需要清洁工人的维护。", 2898 }, 2899 jelly_vat = { 2900 "胶桶诊所//", 2901 "对于患有失衡症的患者需要到胶桶诊所接受治疗,在这里将被放入胶桶中。该治疗方法的原理医学界目前还无法完全理解。//", 2902 "胶桶诊所需要医生。它也需要清洁工维护机器。", 2903 }, 2904 scanner = { 2905 "扫描仪//", 2906 "通过扫描仪病人得到确诊。随后他们就可以到一般诊断室接受进一步的治疗指示。//", 2907 "扫描仪需要医生。它也同样需要维护。", 2908 }, 2909 blood_machine = { 2910 "血液机器//", 2911 "血液机器也是一种诊断用仪器,通过它可以检查病人的血液细胞,从而找出病人的病因。//", 2912 "血液机器需要医生。它也需要维护。", 2913 }, 2914 pharmacy = { 2915 "药房//", 2916 "被诊断且需要接受药物治疗的病人一定要到药房去抓药。当越来越多的药品被研制出来。该房间也将变得越来越繁忙。这时就需要再建造一间药房。//", 2917 "药房需要一名护士。", 2918 }, 2919 cardiogram = { 2920 "心电图仪//", 2921 "病人在这里被诊断检查,随后再到一般诊断室接受治疗提示。//", 2922 "心电图仪需要医生。当然它也需要维护。", 2923 }, 2924 ward = { 2925 "病房//", 2926 "病人在病房中停留一段时间,以便护士进行观察。随后再做手术。//", 2927 "病房需要一名护士。", 2928 }, 2929 psych = { 2930 "精神病诊断治疗室//", 2931 "被诊断为精神有问题的病人必须到精神病诊断治疗室中接受治疗。精神病医生可以对病人进行诊断,发现其病因,且如果确实是心理问题,将使用长沙发椅对其进行治疗。//", 2932 "精神病诊断治疗室需要一名具有精神病治疗技能的医生。", 2933 }, 2934 staff_room = { 2935 "员工休息室//", 2936 "您的员工感觉疲劳时,需要房间来放松紧张的神经,从而恢复疲劳。处于极度疲劳的员工效率很低,并不时要求加薪,甚至不辞而别。他们还会常常犯错误。建造一个员工休息室,并在里面摆放尽可能多的物品,这是十分值得的。请确认该房间可以同时使多名员工得到休息。", 2937 }, 2938 operating_theatre = { 2939 "手术中心//", 2940 "它可以提供非常重要的治疗手段。手术中心必须要有足够的尺寸,必须配置适当的仪器设备。它将是医院中最重要的部门。//", 2941 "手术中心需要两名拥有外科技能的医生。", 2942 }, 2943 training = { 2944 "培训室//", 2945 "您的实习医生和医生在该房间内可以得到特殊技能的培训。拥有外科,研究或精神病技能的专家将把自己的经验传授给接受培训的医生。对于已拥有这些技能的医生,他们的能力将大幅提高。//", 2946 "培训室需要一名专家。", 2947 }, 2948 dna_fixer = { 2949 "DNA诊所//", 2950 "这些有外星人DNA的病人必须在这里恢复其原有的DNA。DNA修复装置是最复杂的仪器,因此一定要在其房间内摆放一个灭火器,以防万一。//", 2951 "这台DNA修复装置需要清洁工不时维护。它也需要一名具有研究能力的医生才能够正常工作。", 2952 }, 2953 research = { 2954 "研究室//", 2955 "在研究室可以研制新的药品和治疗方法,并对各种仪器进行改进提高。这是医院中的一个重要部门,并对提高医院的治愈率产生绝对影响。//", 2956 "研究室需要一名拥有研究技能的医生。", 2957 }, 2958 hair_restoration = { 2959 "毛发恢复诊所//", 2960 "对于身患秃顶的病人将被送到该毛发恢复诊所,使用其中的毛发恢复装置进行治疗。需要一名医生操作机器,且该机器将很快地使病人的脑袋长满头发。//", 2961 "毛发恢复诊所需要医生。它也需要维护。", 2962 }, 2963 general_diag = { 2964 "高级诊断室//", 2965 "需要进一步诊断的病人将被送到这里。如果一般诊断室无法发现病人的病因,高级诊断室将有可能找出。诊断结束后,他们将返回一般诊断室分析结果。//", 2966 "高级诊断室需要医生。", 2967 }, 2968 electrolysis = { 2969 "电分解房间//", 2970 "多毛症患者将到该房间接受电分解机器的治疗,该机器将猛拉毛发并使用一种混合物填充毛孔。//", 2971 "电分解房间需要医生。它也需要清洁工进行维护。", 2972 }, 2973 slack_tongue = { 2974 "舌头松弛治疗诊所//", 2975 "在普通诊断室中被诊断为舌头松弛的病人将被送到该诊所接受治疗。医生将使用一种高科技的仪器使舌头伸直并切掉多余部分,从而使病人恢复正常。//", 2976 "舌头松弛诊所需要医生。它也需要日常维护。", 2977 }, 2978 toilets = { 2979 "洗手间//", 2980 "当病人感到需要上厕所时就需要洗手间这类设施。如果您希望洗手间多一些访问者,可以在其中多摆放洗手池和马桶请考虑在医院的其它位置也建造一些附属设施。", 2981 }, 2982 no_room = { 2983 "", 2984 }, 2985 x_ray = { 2986 "X光机//", 2987 "X光机可以使用特殊辐射为病人照内部透视照片。它对于医生诊断病因有很大帮助。//", 2988 "X光机需要医生。它也需要维护。", 2989 }, 2990 decontamination = { 2991 "净化诊所//", 2992 "对于被暴露在强放射性的病人需要快速送到净化诊所。该房间包含了一个淋浴器,可以将病人身上的放射能清除干净。//", 2993 "净化淋浴器需要医生。它也需要清洁工人维护。", 2994 }, 2995} 2996 2997-- 59: The dynamic info bar 2998 2999dynamic_info = { 3000 patient = { 3001 actions = { 3002 dying = "快死了!", 3003 awaiting_decision = "等待您的决定", 3004 queueing_for = "排队等待%s", -- %s 3005 on_my_way_to = "在去%s 的路上", -- %s 3006 cured = "治愈!", 3007 fed_up = "受够了,要离开", 3008 sent_home = "遣送回家", 3009 sent_to_other_hospital = "指派到其它医院", 3010 no_diagnoses_available = "无法诊断-我要回家了", 3011 no_treatment_available = "无法治疗-我要回家了", 3012 waiting_for_diagnosis_rooms = "等待建造更多的诊断室", 3013 waiting_for_treatment_rooms = "等待为我建造一间治疗室", 3014 prices_too_high = "费用太高了-我要回家了", 3015 epidemic_sent_home = "被巡查员赶回家", 3016 epidemic_contagious = "我有传染病", 3017 }, 3018 diagnosed = "诊断:%s", -- %s 3019 guessed_diagnosis = "尝试诊断:%s", -- %s 3020 diagnosis_progress = "诊断过程", 3021 emergency = "紧急情况:%s", -- %s (disease name) 3022 }, 3023 vip = "来访贵宾", 3024 health_inspector = "卫生巡查员", 3025 3026 staff = { 3027 psychiatrist_abbrev = "精神分析", 3028 actions = { 3029 waiting_for_patient = "等待病人", 3030 wandering = "正在到处走动", 3031 going_to_repair = "前往维修%s", -- %s (name of machine) 3032 }, 3033 tiredness = "疲劳", 3034 ability = "能力", -- unused? 3035 }, 3036 3037 object = { 3038 strength = "力量%d", -- %d (max. uses) 3039 times_used = "使用次数%d", -- %d (times used) 3040 queue_size = "排队人数%d", -- %d (num of patients) 3041 queue_expected = "即将加入队伍人数%d", -- %d (num of patients) 3042 }, 3043} 3044 3045-- 60: The progress report window 3046 3047progress_report = { 3048 header = "进展报告", 3049 very_unhappy = "人们感到非常不高兴。", 3050 quite_unhappy = "人们有点不高兴。", 3051 more_drinks_machines = "多摆放一些饮料机。", 3052 too_hot = "调节供热系统。太热了。", 3053 too_cold = "太冷了。多摆放一些暖气。", 3054 percentage_pop = "% 人口", 3055 win_criteria = "视窗标准", 3056} 3057 3058 3059------------------------------- OVERRIDE ---------------------------------- 3060vip_names[4] = "缅甸民主党领袖:昂山素季" -- 昂山苏蒂 3061menu.debug = " 调试 " 3062progress_report.win_criteria = "获胜标准" -- 视窗标准 3063 3064 3065------------------------------- NEW STRINGS ------------------------------- 3066date_format = { 3067 daymonth = "%2%月 %1%日", 3068} 3069 3070object.litter = "废弃物" 3071tooltip.objects.litter = "废弃物:病人找不到垃圾桶,所以随意丢在了地上。" 3072 3073object.rathole = "老鼠洞" 3074tooltip.objects.rathole = "老鼠一家,您的医院够脏了,住着很舒服。" 3075 3076tooltip.fax.close = "关闭此窗口,但不删除消息" 3077tooltip.message.button = "点击打开消息" 3078tooltip.message.button_dismiss = "点击打开消息,右键点击忽略" 3079tooltip.casebook.cure_requirement.hire_staff = "您需要雇佣人员来治疗该疾病" 3080tooltip.casebook.cure_type.unknown = "您还不知道如何治疗该疾病" 3081tooltip.research_policy.no_research = "当前没有任何此类研究在进行中" 3082tooltip.research_policy.research_progress = "此类研究下次发现的进度: %1%/%2%" 3083 3084menu["player_count"] = "玩家数" 3085 3086menu_file = { 3087 load = " (%1%) 读取", 3088 save = " (%1%) 存储", 3089 restart = " (%1%) 重新开始", 3090 quit = " (%1%) 退出" 3091} 3092 3093menu_options = { 3094 sound = " (%1%) 音效 ", 3095 announcements = " (%1%) 公告 ", 3096 music = " (%1%) 音乐 ", 3097 jukebox = " (%1%) 音乐盒 ", 3098 lock_windows = " 锁定窗口 ", 3099 edge_scrolling = " 边缘滚动 ", 3100 capture_mouse = " 捕获鼠标 ", 3101 adviser_disabled = " (%1%) 建议 ", 3102 warmth_colors = " 暖气区域显示 ", 3103 wage_increase = " 涨工资要求 ", 3104 twentyfour_hour_clock = " 24小时时钟 " 3105} 3106 3107menu_options_game_speed = { 3108 pause = " (%1%) 暂停 ", 3109 slowest = " (%1%) 非常慢 ", 3110 slower = " (%1%) 较慢 ", 3111 normal = " (%1%) 正常 ", 3112 max_speed = " (%1%) 快速 ", 3113 and_then_some_more = " (%1%) 极快 ", 3114} 3115 3116menu_options_warmth_colors = { 3117 choice_1 = " 红 ", 3118 choice_2 = " 蓝 绿 红 ", 3119 choice_3 = " 黄 橙 红 ", 3120} 3121 3122menu_options_wage_increase = { 3123 grant = " 允许 ", 3124 deny = " 拒绝 ", 3125} 3126 3127-- Add F-keys to entries in charts menu (except briefing), also town_map was added. 3128menu_charts = { 3129 bank_manager = " (%1%) 银行经理", 3130 statement = " (%1%) 银行账户", 3131 staff_listing = " (%1%) 员工管理", 3132 town_map = " (%1%) 城镇地图", 3133 casebook = " (%1%) 治疗手册", 3134 research = " (%1%) 研究", 3135 status = " (%1%) 状态", 3136 graphs = " (%1%) 图表", 3137 policy = " (%1%) 制度", 3138} 3139 3140menu_debug = { 3141 jump_to_level = " 跳关 ", 3142 connect_debugger = " (%1%) 连接 LUA DBGp 服务器 ", 3143 transparent_walls = " (%1%) 透明墙壁 ", 3144 limit_camera = " 限制镜头 ", 3145 disable_salary_raise = " 关闭涨工资 ", 3146 make_debug_fax = " 创建调试传真 ", 3147 make_debug_patient = " 创建调试病人 ", 3148 cheats = " (%1%) 作弊 ", 3149 lua_console = " (%1%) LUA 控制台 ", 3150 debug_script = " (%1%) 运行调试脚本 ", 3151 calls_dispatcher = " 签派窗口 ", 3152 dump_strings = " (%1%) 转存字符串 ", 3153 dump_gamelog = " (%1%) 转存游戏日志 ", 3154 map_overlay = " 地图层次 ", 3155 sprite_viewer = " 贴图浏览器 ", 3156} 3157menu_debug_overlay = { 3158 none = " 无 ", 3159 flags = " 标记 ", 3160 positions = " 坐标 ", 3161 heat = " 温度 ", 3162 byte_0_1 = " 字节 0 & 1 ", 3163 byte_floor = " 字节 地板 ", 3164 byte_n_wall = " 字节 北墙 ", 3165 byte_w_wall = " 字节 西墙 ", 3166 byte_5 = " 字节 5 ", 3167 byte_6 = " 字节 6 ", 3168 byte_7 = " 字节 7 ", 3169 parcel = " 地区 ", 3170} 3171menu_player_count = { 3172 players_1 = " 1 玩家 ", 3173 players_2 = " 2 玩家 ", 3174 players_3 = " 3 玩家 ", 3175 players_4 = " 4 玩家 ", 3176} 3177adviser = { 3178 room_forbidden_non_reachable_parts = "在这个地方放置房间会导致医院的部分空间无法到达。", 3179 warnings = { 3180 no_desk = "你总得有个接待台吧!", 3181 no_desk_1 = "你得有个接待台,这样才会有病人来!", 3182 no_desk_2 = "干的不错,基本上也是个世界纪录了吧:快一年了,一个病人都没有!如果你想继续当这个经理的话,你需要去雇一个接待员,然后给她一张接待台工作!", 3183 no_desk_3 = "你真是个天才,一年了连个接待台都没有!你怎么可能有任何的病人来?赶紧给我搞定,别在那里不务正业了!", 3184 no_desk_4 = "接待台需要一位接待员来接待来访的病人", 3185 no_desk_5 = "行了,接下来就是时间问题,应该很快就会有病人来!", 3186 no_desk_6 = "你已经雇了一位接待员,要不要给她建个接待台?", 3187 no_desk_7 = "你已经建了一个接待台,要不要雇一位接待员?除非解决这个问题,否则不会有病人来!", 3188 cannot_afford = "你没有足够的存款来雇这个人!", -- I can't see anything like this in the original strings 3189 cannot_afford_2 = "你没有足够的存款来做这件事!", 3190 falling_1 = "嘿!别开玩笑了,看看你都是怎么点鼠标的,你可能会伤到人!", 3191 falling_2 = "不要再胡搞了,跟有病似的?", 3192 falling_3 = "啊~有人受伤了,赶紧叫医生!", 3193 falling_4 = "这里是医院,不是主题公园!", 3194 falling_5 = "这里不适合逗人玩,他们是病人好吗?", 3195 falling_6 = "这里不是保龄球馆,应该对待病人如春天般温暖!", 3196 research_screen_open_1 = "你需要建设一个研究科室才能访问研究页面。", 3197 research_screen_open_2 = "这一关不能开展研究。", 3198 researcher_needs_desk_1 = "研究员需要一张桌子展开工作。", 3199 researcher_needs_desk_2 = "你的研究员对你允许他休息片刻表示感谢,但如果你想让每个人都工作,你需要给每个人一张桌子。", 3200 researcher_needs_desk_3 = "每个研究院需要自己的桌子。", 3201 nurse_needs_desk_1 = "每个护士都需要自己的桌子。", 3202 nurse_needs_desk_2 = "你的护士对你允许他休息片刻表示感谢,但如果你想让每个人都工作,你需要给每个人一张桌子。", 3203 low_prices = "%s的收费太低了。虽然来的人很多,但你赚不到什么钱。", 3204 high_prices = "%s的收费太贵了。虽然短期内能获得可观的利润,但最终没人会愿意来。", 3205 fair_prices = "%s的收费看起来很合理。", 3206 patient_not_paying = "病人没有支付%s的医药费,因为太贵!", 3207 }, 3208 cheats = { 3209 th_cheat = "恭喜,你解锁了作弊选项!", 3210 roujin_on_cheat = "Roujin's challenge 已经开启!祝你好运...", 3211 roujin_off_cheat = "Roujin's challenge 关闭。", 3212 }, 3213} 3214 3215dynamic_info.patient.actions.no_gp_available = "您需要建造一般诊断室" 3216dynamic_info.staff.actions.heading_for = "前往%s" 3217dynamic_info.staff.actions.fired = "已解雇" 3218dynamic_info.patient.actions.epidemic_vaccinated = "我已经没有传染性" 3219 3220progress_report.free_build = "自由建设" 3221 3222fax = { 3223 choices = { 3224 return_to_main_menu = "返回到主菜单", 3225 accept_new_level = "接手下一个医院", 3226 decline_new_level = "继续经营这个医院", 3227 }, 3228 emergency = { 3229 num_disease_singular = "那里有一个人患了%s,他们需要马上救治。", 3230 free_build = "成功的话,你的声望就会上升,但你要是失败了,就会一落千丈。", 3231 }, 3232 vip_visit_result = { 3233 remarks = { 3234 free_build = { 3235 "你的医院相当不错!没有预算的限制,搞定很容易吧?", 3236 "我不是一个经济学家,但我要是你我也行。你懂我啥意思……", 3237 "医院经营的不错。但要小心经济不景气。哦对了,你才不操那个心。", 3238 } 3239 } 3240 } 3241} 3242 3243letter = { 3244 dear_player = "亲爱的 %s", 3245 custom_level_completed = "做得好!你已完成自定义游戏的所有目标!", 3246 return_to_main_menu = "你想要回到主菜单还是继续游戏?", 3247 campaign_level_completed = "干得好!你完成了这一关。但是还没有结束!\n您想在%s医院工作吗?", 3248 campaign_completed = "难以置信!你成功完成了所有关卡。你现在可以放松一下,然后去网上炫耀一番。祝你好运!", 3249 campaign_level_missing = "很抱歉,游戏的下一关似乎已丢失。(名称:%s)", 3250} 3251 3252install = { 3253 title = "-------------------------------- CorsixTH 游戏设置 -------------------------------", 3254 th_directory = "CorsixTH 需要原版主题医院(或演示版)的数据文件才能运行。请指定原版主题医院游戏的安装文件夹。", 3255 ok = "确定", 3256 exit = "退出", 3257 cancel = "取消", 3258} 3259 3260misc.not_yet_implemented = "(尚未实现)" 3261misc.no_heliport = "还没有疾病被发现,或者地图上需要一个直升机场。你可能需要建一个接待台,并雇用一位接待员" 3262 3263main_menu = { 3264 new_game = "开始游戏", 3265 custom_campaign = "自定义任务", 3266 custom_level = "场景游戏", 3267 continue = "继续游戏", 3268 load_game = "载入游戏", 3269 options = "选项", 3270 map_edit = "地图编辑器", 3271 savegame_version = "存档版本:", 3272 version = "版本:", 3273 exit = "退出", 3274} 3275 3276tooltip.main_menu = { 3277 new_game = "从第一关开始新游戏", 3278 custom_campaign = "玩由社区设计的任务", 3279 custom_level = "在一个场景下建医院", 3280 continue = "从最近的存档继续玩", 3281 load_game = "载入存档", 3282 options = "调整各种设置", 3283 map_edit = "创建自定义地图", 3284 exit = "不要,不要,请不要退出游戏!", 3285 quit = "你将退出 CorsixTH。确定?", 3286} 3287 3288load_game_window = { 3289 caption = "载入游戏 (%1%)", 3290} 3291 3292tooltip.load_game_window = { 3293 load_game = "载入游戏 %s", 3294 load_game_number = "载入游戏 %d", 3295 load_autosave = "载入自动保存的游戏", 3296} 3297 3298custom_game_window = { 3299 caption = "自定义游戏", 3300 free_build = "自由建设", 3301 load_selected_level = "开始", 3302} 3303 3304tooltip.custom_game_window = { 3305 choose_game = "点击一个关卡以了解更多信息", 3306 free_build = "勾选此框,你将不需要为钱以及胜利失败而操心", 3307 load_selected_level = "加载并玩选定的关卡", 3308} 3309 3310custom_campaign_window = { 3311 caption = "自定义任务", 3312 start_selected_campaign = "开始任务", 3313} 3314 3315tooltip.custom_campaign_window = { 3316 choose_campaign = "点击一项任务以了解更多信息", 3317 start_selected_campaign = "加载任务第一关", 3318} 3319 3320save_game_window = { 3321 caption = "保存游戏 (%1%)", 3322 new_save_game = "新游戏存档", 3323} 3324 3325tooltip.save_game_window = { 3326 save_game = "覆盖游戏存档 %s", 3327 new_save_game = "输入新存档的名称", 3328} 3329 3330save_map_window = { 3331 caption = "保存地图 (%1%)", 3332 new_map = "新地图", 3333} 3334 3335tooltip.save_map_window = { 3336 map = "覆盖地图 %s", 3337 new_map = "输入新地图的名称", 3338} 3339 3340menu_list_window = { 3341 name = "名称", 3342 save_date = "已修改", 3343 back = "返回", 3344} 3345 3346tooltip.menu_list_window = { 3347 name = "点击此按名称排序", 3348 save_date = "点击此按最后修改日期排序", 3349 back = "关闭此窗口", 3350} 3351 3352options_window = { 3353 caption = "设置", 3354 option_on = "开", 3355 option_off = "关", 3356 fullscreen = "全屏幕", 3357 resolution = "分辨率", 3358 capture_mouse = "捕获鼠标", 3359 custom_resolution = "自定义...", 3360 width = "宽度", 3361 height = "高度", 3362 audio = "全局音效", 3363 customise = "自定义", 3364 folder = "文件夹", 3365 language = "语言", 3366 apply = "应用", 3367 cancel = "取消", 3368 back = "返回", 3369 scrollspeed = "滚动速度", 3370 shift_scrollspeed = "加速滚动速度", 3371 zoom_speed = "缩放速度", 3372 hotkey = "快捷键", 3373} 3374 3375tooltip.options_window = { 3376 fullscreen = "应该在全屏还是窗口模式运行", 3377 fullscreen_button = "点击切换全屏模式", 3378 resolution = "在此分辨率下运行游戏", 3379 select_resolution = "选择新的分辨率", 3380 capture_mouse = "点击切换是否将光标捕获在游戏窗口中", 3381 width = "输入想要的屏幕宽度", 3382 height = "输入想要的屏幕高度", 3383 apply = "应用此分辨率", 3384 cancel = "返回而不更改分辨率", 3385 audio_button = "开关所有的声音", 3386 audio_toggle = "切换开关", 3387 customise_button = "更多可以改变游戏体验的选项", 3388 folder_button = "文件夹选项", 3389 language = "游戏文字使用的语言", 3390 select_language = "选择语言", 3391 language_dropdown_item = "选择 %s 为语言", 3392 back = "关闭设置窗口", 3393 scrollspeed = "将滚动速度设为1(最慢)到10(最快)。默认为2。", 3394 shift_scrollspeed = "设定在滚动时按下 Shift 键时的滚动速度。1(最慢)到10(最快)。默认:4。", 3395 zoom_speed = "将相机变焦速度设为10(最慢)到1000(最快)。默认值为80。", 3396 apply_scrollspeed = "应用输入的滚动速度。", 3397 cancel_scrollspeed = "返回而不更改滚动速度。", 3398 apply_shift_scrollspeed = "应用输入的加速滚动速度。", 3399 cancel_shift_scrollspeed = "返回而不更改加速滚动速度。", 3400 apply_zoomspeed = "应用输入的缩放速度。", 3401 cancel_zoomspeed = "返回而不更改缩放速度。", 3402 hotkey = "更改键盘热键。", 3403} 3404 3405customise_window = { 3406 caption = "自定义设置", 3407 option_on = "开", 3408 option_off = "关", 3409 back = "返回", 3410 movies = "全局 CG 控制", 3411 intro = "播放启动 CG", 3412 paused = "暂停时建造", 3413 volume = "减小音量热键", 3414 aliens = "外星人病人", 3415 fractured_bones = "骨折", 3416 average_contents = "常见内容", 3417} 3418 3419tooltip.customise_window = { 3420 movies = "全局 CG 控制,这将允许您禁用所有 CG", 3421 intro = "关闭或打开启动 CG,如果您希望每次启动 CorsixTH 时都播放启动 CG,则必须打开全局 CG", 3422 paused = "在主题医院中,只有在游戏暂停的情况下,才允许玩家使用顶部菜单,这也是 CorsixTH 的默认设置。但是将此选项打开,游戏暂停时可以进行所有操作", 3423 volume = "如果减小音量按钮同时打开了治疗手册,请将打开治疗手册的快捷键更改为 Shift + C", 3424 aliens = "因为缺少合适的动画,默认外星人 DNA 病人只会来自紧急事件。要允许紧急事件外出现外星人 DNA 病人,请关闭此选项", 3425 fractured_bones = "由于动画效果不佳,默认不会有女性骨折患者。要允许女性骨折患者就诊,请关闭此功能", 3426 average_contents = "如果您想让游戏记住在建造房间时通常会添加哪些其他对象,请启用此选项。", 3427 back = "关闭此菜单,并返回设置菜单", 3428} 3429 3430folders_window = { 3431 caption = "文件夹位置", 3432 data_label = "TH 数据", 3433 font_label = "字体", 3434 music_label = "音乐", 3435 savegames_label = "存档", 3436 screenshots_label = "截图", 3437 -- next four are the captions for the browser window, which are called from the folder setting menu 3438 new_th_location = "您可以在此处指定新的主题医院安装目录。选择新目录后,游戏将重新启动。", 3439 savegames_location = "选择要用于保存的目录", 3440 music_location = "选择您要用于音乐的目录", 3441 screenshots_location = "选择您要用于屏幕截图的目录", 3442 back = "返回", 3443} 3444 3445tooltip.folders_window = { 3446 browse = "浏览文件夹位置", 3447 data_location = "原版主题医院安装的目录,CorsixTH 运行所必需", 3448 font_location = "选择可以显示您的语言所需 Unicode 字体的位置。如果没有指定,您将不能使用原游戏提供字体之外的语言,例如中文和俄语。(你一定已经选了,要不怎么可以看到这句话呢?)", 3449 savegames_location = "默认情况下,游戏存档存储在配置文件旁边的文件夹中。如果不合适,可以选择自己的目录,只需浏览到要使用的目录即可。", 3450 screenshots_location = "默认情况下,屏幕快照存储在配置文件旁边的文件夹中。如果不合适,可以选择自己的目录,只需浏览到要使用的目录即可。", 3451 music_location = "选择存储音乐文件的位置。此目录必须已经存在,然后才能浏览到刚创建的目录。", 3452 browse_data = "浏览另一处主题医院安装位置(当前位置:%1%)", 3453 browse_font = "浏览另一个字体(当前位置:%1%)", 3454 browse_saves = "浏览另一处游戏存档储存位置(当前位置:%1%)", 3455 browse_screenshots = "浏览另一处屏幕截图储存位置(当前位置:%1%)", 3456 browse_music = "浏览另一处音乐储存位置(当前位置:%1%)", 3457 no_font_specified = "没有指定字体的位置!", 3458 not_specified = "没有指定文件夹位置!", 3459 default = "默认位置", 3460 reset_to_default = "重置到默认文件夹", 3461 -- original_path = "The currently chosen directory of the original Theme Hospital installation", -- where is this used, I have left if for the time being? 3462 back = "关闭此菜单,并返回设置菜单", 3463} 3464 3465hotkey_window = { 3466 caption_main = "快捷键分配", 3467 caption_panels = "面板键", 3468 button_accept = "接受", 3469 button_defaults = "重置为默认值", 3470 button_cancel = "取消", 3471 button_back = "返回", 3472 button_toggleKeys = "切换键", 3473 button_recallPosKeys = "位置返回键", 3474 panel_globalKeys = "全局键", 3475 panel_generalInGameKeys = "一般游戏内键", 3476 panel_scrollKeys = "滚动键", 3477 panel_zoomKeys = "缩放键", 3478 panel_gameSpeedKeys = "游戏速度键", 3479 panel_miscInGameKeys = "其他游戏内键", 3480 panel_toggleKeys = "切换键", 3481 panel_debugKeys = "调试键", 3482 panel_storePosKey = "商店位置钥匙", 3483 panel_recallPosKeys = "位置返回键", 3484 panel_altPanelKeys = "替代面板键", 3485 global_confirm = "确认", 3486 global_confirm_alt = "确认(替代)", 3487 global_cancel = "取消", 3488 global_cancel_alt = "取消(替代)", 3489 global_fullscreen_toggle = "全屏", 3490 global_exitApp = "退出应用", 3491 global_resetApp = "重置应用", 3492 global_releaseMouse = "释放鼠标", 3493 global_connectDebugger = "调试器", 3494 global_showLuaConsole = " Lua 控制台", 3495 global_runDebugScript = "调试脚本", 3496 global_screenshot = "屏幕截图", 3497 global_stop_movie_alt = "停止 CG", 3498 global_window_close_alt = "关闭窗口", 3499 ingame_scroll_up = "向上滚动", 3500 ingame_scroll_down = "向下滚动", 3501 ingame_scroll_left = "向左滚动", 3502 ingame_scroll_right = "向右滚动", 3503 ingame_scroll_shift = "速度切换", 3504 ingame_zoom_in = "放大", 3505 ingame_zoom_in_more = "放大更多", 3506 ingame_zoom_out = "缩小", 3507 ingame_zoom_out_more = "缩小更多", 3508 ingame_showmenubar = "显示菜单栏", 3509 ingame_showCheatWindow = "作弊菜单", 3510 ingame_loadMenu = "载入游戏", 3511 ingame_saveMenu = "保存游戏", 3512 ingame_jukebox = "音乐盒", 3513 ingame_openFirstMessage = "关卡消息", 3514 ingame_pause = "暂停", 3515 ingame_gamespeed_slowest = "非常慢", 3516 ingame_gamespeed_slower = "较慢", 3517 ingame_gamespeed_normal = "正常", 3518 ingame_gamespeed_max = "快速", 3519 ingame_gamespeed_thensome = "极快", 3520 ingame_gamespeed_speedup = "加速", 3521 ingame_panel_bankManager = "银行经理", 3522 ingame_panel_bankStats = "银行状态", 3523 ingame_panel_staffManage = "员工管理", 3524 ingame_panel_townMap = "城镇地图", 3525 ingame_panel_casebook = "治疗手册", 3526 ingame_panel_research = "研究", 3527 ingame_panel_status = "状态", 3528 ingame_panel_charts = "图表", 3529 ingame_panel_policy = "制度", 3530 ingame_panel_map_alt = "城镇地图2", 3531 ingame_panel_research_alt = "研究2", 3532 ingame_panel_casebook_alt = "治疗手册2", 3533 ingame_panel_casebook_alt02 = "治疗手册3", 3534 ingame_panel_buildRoom = "建造房间", 3535 ingame_panel_furnishCorridor = "设置走廊", 3536 ingame_panel_editRoom = "编辑房间/物品", 3537 ingame_panel_hireStaff = "雇佣员工", 3538 ingame_rotateobject = "旋转对象", 3539 ingame_quickSave = "快速保存", 3540 ingame_quickLoad = "快速加载", 3541 ingame_restartLevel = "重启级别", 3542 ingame_quitLevel = "退出级别", 3543 ingame_setTransparent = "透明", 3544 ingame_toggleAnnouncements = "公告", 3545 ingame_toggleSounds = "声音", 3546 ingame_toggleMusic = "音乐", 3547 ingame_toggleAdvisor = "顾问", 3548 ingame_toggleInfo = "信息", 3549 ingame_poopLog = "转储日志", 3550 ingame_poopStrings = "转储字符串", 3551 ingame_patient_gohome = "遣送回家", 3552 ingame_storePosition_1 = "1", 3553 ingame_storePosition_2 = "2", 3554 ingame_storePosition_3 = "3", 3555 ingame_storePosition_4 = "4", 3556 ingame_storePosition_5 = "5", 3557 ingame_storePosition_6 = "6", 3558 ingame_storePosition_7 = "7", 3559 ingame_storePosition_8 = "8", 3560 ingame_storePosition_9 = "9", 3561 ingame_storePosition_0 = "10", 3562 ingame_recallPosition_1 = "1", 3563 ingame_recallPosition_2 = "2", 3564 ingame_recallPosition_3 = "3", 3565 ingame_recallPosition_4 = "4", 3566 ingame_recallPosition_5 = "5", 3567 ingame_recallPosition_6 = "6", 3568 ingame_recallPosition_7 = "7", 3569 ingame_recallPosition_8 = "8", 3570 ingame_recallPosition_9 = "9", 3571 ingame_recallPosition_0 = "10", 3572} 3573 3574tooltip.hotkey_window = { 3575 button_accept = "接受上面的热键分配,并将其保存到磁盘", 3576 button_defaults = "将所有热键重置为程序的默认值", 3577 button_cancel = "取消分配,并返回选项菜单", 3578 caption_panels = "打开分配面板键的窗口", 3579 button_recallPosKeys = "打开窗口以设置用于存储和调用摄像机位置的键", 3580 button_back_02 = "返回主热键窗口。在此窗口中更改的热键可在此处接受", 3581} 3582 3583font_location_window = { 3584 caption = "选择字体 (%1%)", 3585} 3586 3587handyman_window = { 3588 all_parcels = "所有地区", 3589 parcel = "地区" 3590} 3591 3592tooltip.handyman_window = { 3593 parcel_select = "清洁工接受任务的地区,单击以更改设置" 3594} 3595 3596new_game_window = { 3597 caption = "竞争上岗", 3598 player_name = "玩家名称", 3599 option_on = "开", 3600 option_off = "关", 3601 difficulty = "难度", 3602 easy = "实习医生(容易)", 3603 medium = "医生(一般)", 3604 hard = "专家(难)", 3605 tutorial = "游戏教程", 3606 start = "开始", 3607 cancel = "返回", 3608} 3609 3610tooltip.new_game_window = { 3611 player_name = "输入你游戏中的名字", 3612 difficulty = "选择您要玩的游戏难度等级", 3613 easy = "如果您刚开始玩模拟游戏,选择此项", 3614 medium = "如果不确定要选择什么,选择中间这项", 3615 hard = "如果您熟悉这个游戏,想要有点挑战,选择此项", 3616 tutorial = "单击此处启用游戏上手教程", 3617 start = "使用当前设置开始游戏", 3618 cancel = "哦,我没打算真的开始新游戏!", 3619} 3620 3621lua_console = { 3622 execute_code = "执行", 3623 close = "关闭", 3624} 3625 3626tooltip.lua_console = { 3627 textbox = "输入 Lua 代码以运行", 3628 execute_code = "运行输入的代码", 3629 close = "关闭控制台", 3630} 3631 3632errors = { 3633 dialog_missing_graphics = "哎呀,演示版数据文件不包含这个对话框。", 3634 save_prefix = "保存游戏失败:", 3635 load_prefix = "载入游戏失败:", 3636 no_games_to_contine = "无游戏存档。", 3637 load_quick_save = "错误,不存在快速存档,无法加载。不用担心,我们已经为您创建了一个!", 3638 map_file_missing = "找不到该关卡的地图文件 %s!", 3639 minimum_screen_size = "最小屏幕大小为 640x480。", 3640 unavailable_screen_size = "您设置的屏幕大小无法应用于全屏模式。", 3641 alien_dna = "注意:对于外星人病人来说,坐下、打开或敲门等都没有动画。因此,像在主题医院中做这些事情一样,它们看起来会恢复正常外观,然后又变回原状。外星人 DNA 仅当它们在关卡文件中设置启动时才会显示", 3642 fractured_bones = "注意:女性骨折患者的动画效果不理想", 3643 could_not_load_campaign = "无法加载任务:%s", 3644 could_not_find_first_campaign_level = "找不到该任务的第一关:%s", 3645} 3646 3647warnings = { 3648 levelfile_variable_is_deprecated = "注意:关卡'%s'在关卡文件中包含弃用的变量定义。" .. 3649 "'%LevelFile'已重命名为'%MapFile'。请建议地图创建者更新关卡。", 3650} 3651 3652confirmation = { 3653 needs_restart = "这项设置的改动需要重新启动 CorsixTH。尚未保存的进度将会丢失。确定要这么做吗?", 3654 abort_edit_room = "您正在修建或者修改一间房间。如果所有必需的物品都被放置了就没有问题,否则所做的修改将被删除。继续吗?", 3655 maximum_screen_size = "您输入的屏幕尺寸大于 3000x2000。可以使用更大的分辨率,但需要更好的硬件才能保持可播放的帧速率。继续吗?", 3656} 3657 3658information = { 3659 custom_game = "欢迎来到 CorsixTH。尽情享受自定义地图吧!", 3660 no_custom_game_in_demo = "抱歉,在演示版本中,您无法玩任何自定义地图。", 3661 cannot_restart = "不幸的是这个自定义地图是在 重新开始 功能开发之前创建的。", 3662 very_old_save = "从您开始玩此关以来,游戏已有许多更新。为确保所有功能均按预期工作,请考虑重新启动它。", 3663 level_lost = { 3664 "您失败了!游戏结束。下次好运!", 3665 "由于:", 3666 reputation = "声望低于%d。", 3667 balance = "银行账户资金低于%d。", 3668 percentage_killed = "杀死了多于%d%%的病人。", 3669 cheat = "这是你的选择,还是选择了错误的按钮?你甚至连作弊都不会,不是那么有趣吧?", 3670 }, 3671 cheat_not_possible = "无法在这关上使用此项作弊。你甚至连作弊都失败了,不是那么有趣吧?", 3672} 3673 3674tooltip.information = { 3675 close = "关闭信息对话框", 3676} 3677 3678totd_window = { 3679 tips = { 3680 "医院想开张就需要一个前台桌子和一个问诊室。这之后还需要根据不同病人建立各种房间。但有个药房总是对的。", 3681 "有一些机器需要维护,比如说充气机。所以雇一两个修理人员还是必要的,不然那就是个定时炸弹。", 3682 "你的员工会不时感到疲倦。所以建一间休闲室也很必要。", 3683 "多放点几个暖气,让你的员工和病人感到春天般温暖。用全景地图来查看它们的覆盖面积以决定是否还需要多放些。", 3684 "一个医生的医疗水平很大程度影响他的诊断速度。把最牛逼的医生放在问诊室,这样你会省下其他的问诊室。", 3685 "实习生和医生们可以通过在学习室向专家学习来提高水平。如果请来的专家拥有某一项专长(外科医生,精神病医生或研究员),他也会教给他的学生们。", 3686 "有没有试过在传真机上拨112?这是欧洲的急救电话。记得将音量调到最大!", 3687 "在主菜单和游戏菜单里面,找到选项窗口,在那里可以调整分辨率和语言。", 3688 "你选择了中文,但是你还是可能会在游戏中不停地看到英文。把他们翻译了吧,我们需要你的帮助!", 3689 "CorsixTH 小组正在壮大!如果你对编程、翻译、创作主题医院需要的图片等等任何方面感兴趣,请通过我们的论坛、邮件列表或者 IRC 频道(corsix-th at freenode)联系我们。", 3690 "如果你碰到了 bug,请提交给我们: th-issues.corsix.org", 3691 "每一关都需要满足特定的条件才能过关。你可以通过状态窗口看到你的进度。", 3692 "如果你需要编辑或者删除一间房间,屏幕下方找到工具栏,然后点编辑房间按钮。", 3693 "在成群结队等待就诊的病人中,你可以通过指向房间的门来找到哪些病人在等。", 3694 "点击房间门可以看到等待队列。你可以做些调整让某些人走个后门,或者送到另一个房间去。", 3695 "不开心的员工只有通过涨薪来平衡自己了。你要保证你的员工的工作环境像家一样,才能让他们甘心给你卖命。", 3696 "病人等的时间长了,会口渴,如果开了暖气,口渴得会更快!放些自动贩卖机吧,还能多些零花钱。", 3697 "如果你见过某种病,你可以中断诊疗过程直接去治,治死了不要找我。", 3698 "从紧急事件总能赚一大笔,但是你要按时处理好才行。", 3699 }, 3700 previous = "前一项提示", 3701 next = "下一项提示", 3702} 3703 3704tooltip.totd_window = { 3705 previous = "显示上一项提示", 3706 next = "显示下一项提示", 3707} 3708 3709debug_patient_window = { 3710 caption = "调试病人", 3711} 3712 3713cheats_window = { 3714 caption = "作弊", 3715 warning = "警告: 如果作弊关卡结束时你将得不到任何奖励!", 3716 cheated = { 3717 no = "作弊了吗: 否", 3718 yes = "作弊了吗: 是", 3719 }, 3720 cheats = { 3721 money = "给我钱!!", 3722 all_research = "所有研究", 3723 emergency = "紧急事件", 3724 vip = "贵宾", 3725 earthquake = "地震", 3726 epidemic = "生成传染性病人", 3727 toggle_infected = "切换感染图标", 3728 create_patient = "生成病人", 3729 end_month = "月末", 3730 end_year = "年末", 3731 lose_level = "失败", 3732 win_level = "获胜", 3733 increase_prices = "涨价", 3734 decrease_prices = "降价", 3735 }, 3736 close = "关闭", 3737} 3738 3739tooltip.cheats_window = { 3740 close = "关闭作弊对话框", 3741 cheats = { 3742 money = "增加10,000存款。", 3743 all_research = "完成所有的研究。", 3744 emergency = "创建一次紧急事件。", 3745 vip = "创建一位贵宾。", 3746 earthquake = "制造一次地震。", 3747 epidemic = "创建一位可能导致流行病传染的传染性患者", 3748 toggle_infected = "切换感染图标,以发现活跃的流行病", 3749 create_patient = "在地图的边缘生成一个病人。", 3750 end_month = "跳到月末。", 3751 end_year = "跳到年末。", 3752 lose_level = "在当前关卡败北。", 3753 win_level = "赢得当前关卡。", 3754 increase_prices = "所有项目涨价50%(最大200%)", 3755 decrease_prices = "所有项目降价50%(最小50%)", 3756 }, 3757} 3758 3759introduction_texts = { 3760 demo = 3761 "欢迎来到演示版医院!//" .. 3762 "演示版本只有当前这一个关卡。但有一堆事情足够你忙一阵了! " .. 3763 "你将会遇到各种疾病需要各种医疗室来救治。紧急情况也会经常性地发生。你需要通过研究室来研发更多的医疗室。" .. 3764 "你的目标是挣够$100,000,使医院的价值达到$70,000以及得到700声望值,同时你还需要救治超过75%的病人。" .. 3765 "确保你的声望值不会掉到300以下,你的病人死亡率不超过40%,否则你就完了。//" .. 3766 "祝你好运!", 3767} 3768 3769calls_dispatcher = { 3770 -- Dispatcher description message. Visible in Calls Dispatcher dialog 3771 summary = "%d项呼叫;%d项已分配", 3772 staff = "%s - %s", 3773 watering = "浇水 @ %d,%d", 3774 repair = "修理 %s", 3775 close = "关闭", 3776} 3777 3778tooltip.calls_dispatcher = { 3779 task = "任务列表 - 点击任务打开人员分配窗口,然后滚动到任务的位置", 3780 assigned = "这个框代表是否有人被分配给此任务。", 3781 close = "关闭签派窗口", 3782} 3783 3784update_window = { 3785 caption = "可升级新版本!", 3786 new_version = "新版本:", 3787 current_version = "当前版本:", 3788 download = "打开下载页面", 3789 ignore = "回到主菜单" 3790} 3791 3792tooltip.update_window = { 3793 download = "前往下载页面下载最新版 CorsixTH", 3794 ignore = "忽略这次更新。您将在下次启动 CorsixTH 时再次收到通知", 3795} 3796 3797map_editor_window = { 3798 pages = { 3799 inside = "内部", 3800 outside = "外部", 3801 foliage = "灌木", 3802 hedgerow = "树篱", 3803 pond = "池塘", 3804 road = "道路", 3805 north_wall = "北墙", 3806 west_wall = "西墙", 3807 helipad = "停机坪", 3808 delete_wall = "删除墙壁", 3809 parcel_0 = "包 0", 3810 parcel_1 = "包 1", 3811 parcel_2 = "包 2", 3812 parcel_3 = "包 3", 3813 parcel_4 = "包 4", 3814 parcel_5 = "包 5", 3815 parcel_6 = "包 6", 3816 parcel_7 = "包 7", 3817 parcel_8 = "包 8", 3818 parcel_9 = "包 9", 3819 camera_1 = "相机 1", 3820 camera_2 = "相机 2", 3821 camera_3 = "相机 3", 3822 camera_4 = "相机 4", 3823 heliport_1 = "直升机场 1", 3824 heliport_2 = "直升机场 2", 3825 heliport_3 = "直升机场 3", 3826 heliport_4 = "直升机场 4", 3827 paste = "Paste area", 3828 } 3829} 3830 3831hotkeys_file_err = { 3832 file_err_01 = "无法加载 hotkeys.txt 文件。请确保 CorsixTH " .. 3833 "具有读/写权限", 3834 file_err_02 = ",或使用 --hotkeys-file=filename 命令行选项指定一个可写文件。" .. 3835 "作为参考,加载快捷键文件的错误是:", 3836} 3837