1This is Chocolate Doom’s “to do” list. Note that this is kind of an arbitrary 2and unstructured wish list of features and improvements. The bug tracker 3(http://chocolate-doom.org/bugs) has more feature requests. 4 5* Multiplayer: 6 - Use UPnP to automatically configure port forwarding for NATed 7 networks. 8 - Multiplayer options and configuration file (server name, etc) 9* Improve multiplayer startup: 10 - Select an IWAD automatically from the server’s game type rather than 11 all players having to specify -iwad. 12 - Send list of WADs to load instead of all clients having to specify -file. 13 - Same applies to dehacked patches and wad merging parameters. 14* Portability improvements: 15 - Test on and fix for architectures where `((-2) >> 1) != -1` 16 - Use size-specific types (eg. `int32_t` instead of int) 17 - Don’t make structure packing assumptions when loading levels. 18 - Port to every OS and architecture under the sun 19 - Port to Emscripten and release a web-based version. 20* Video capture mode 21 - Real-time recording of gameplay 22 - Batch conversion of demos into videos 23* Heretic/Hexen/Strife: 24 - Merge r_draw.c to common version and delete duplicates 25 - Heretic v1.2 emulation (if possible) 26 - Hexen v1.0 emulation (if possible/necessary) 27 - Strife v1.1 emulation (for demo IWAD support) 28 - Screensaver mode 29 30Crazy pie in the sky ideas: 31 32* Automatic WAD installer - download and run TCs from a list automatically 33 (automating the current “instructions on wiki” system). 34* Textscreen interface to the Compet-N database: menu driven system to 35 automatically download and play speedruns. 36* DWANGO-like interface for finding players and setting up games. 37