1This is Chocolate Doom’s “to do” list. Note that this is kind of an arbitrary
2and unstructured wish list of features and improvements. The bug tracker
3(http://chocolate-doom.org/bugs) has more feature requests.
4
5* Multiplayer:
6  - Use UPnP to automatically configure port forwarding for NATed
7    networks.
8  - Multiplayer options and configuration file (server name, etc)
9* Improve multiplayer startup:
10  - Select an IWAD automatically from the server’s game type rather than
11    all players having to specify -iwad.
12  - Send list of WADs to load instead of all clients having to specify -file.
13  - Same applies to dehacked patches and wad merging parameters.
14* Portability improvements:
15  - Test on and fix for architectures where `((-2) >> 1) != -1`
16  - Use size-specific types (eg. `int32_t` instead of int)
17  - Don’t make structure packing assumptions when loading levels.
18  - Port to every OS and architecture under the sun
19  - Port to Emscripten and release a web-based version.
20* Video capture mode
21  - Real-time recording of gameplay
22  - Batch conversion of demos into videos
23* Heretic/Hexen/Strife:
24  - Merge r_draw.c to common version and delete duplicates
25  - Heretic v1.2 emulation (if possible)
26  - Hexen v1.0 emulation (if possible/necessary)
27  - Strife v1.1 emulation (for demo IWAD support)
28  - Screensaver mode
29
30Crazy pie in the sky ideas:
31
32* Automatic WAD installer - download and run TCs from a list automatically
33  (automating the current “instructions on wiki” system).
34* Textscreen interface to the Compet-N database: menu driven system to
35  automatically download and play speedruns.
36* DWANGO-like interface for finding players and setting up games.
37