1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btManifoldResult.h"
18 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
19 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
20 
21 
22 ///This is to allow MaterialCombiner/Custom Friction/Restitution values
23 ContactAddedCallback		gContactAddedCallback=0;
24 
25 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
calculateCombinedFriction(const btCollisionObject * body0,const btCollisionObject * body1)26 inline btScalar	calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1)
27 {
28 	btScalar friction = body0->getFriction() * body1->getFriction();
29 
30 	const btScalar MAX_FRICTION  = btScalar(10.);
31 	if (friction < -MAX_FRICTION)
32 		friction = -MAX_FRICTION;
33 	if (friction > MAX_FRICTION)
34 		friction = MAX_FRICTION;
35 	return friction;
36 
37 }
38 
calculateCombinedRestitution(const btCollisionObject * body0,const btCollisionObject * body1)39 inline btScalar	calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1)
40 {
41 	return body0->getRestitution() * body1->getRestitution();
42 }
43 
44 
45 
btManifoldResult(btCollisionObject * body0,btCollisionObject * body1)46 btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1)
47 		:m_manifoldPtr(0),
48 		m_body0(body0),
49 		m_body1(body1)
50 #ifdef DEBUG_PART_INDEX
51 		,m_partId0(-1),
52 	m_partId1(-1),
53 	m_index0(-1),
54 	m_index1(-1)
55 #endif //DEBUG_PART_INDEX
56 {
57 	m_rootTransA = body0->getWorldTransform();
58 	m_rootTransB = body1->getWorldTransform();
59 }
60 
61 
addContactPoint(const btVector3 & normalOnBInWorld,const btVector3 & pointInWorld,btScalar depth)62 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
63 {
64 	btAssert(m_manifoldPtr);
65 	//order in manifold needs to match
66 
67 	if (depth > m_manifoldPtr->getContactBreakingThreshold())
68 		return;
69 
70 	bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
71 
72 	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
73 
74 	btVector3 localA;
75 	btVector3 localB;
76 
77 	if (isSwapped)
78 	{
79 		localA = m_rootTransB.invXform(pointA );
80 		localB = m_rootTransA.invXform(pointInWorld);
81 	} else
82 	{
83 		localA = m_rootTransA.invXform(pointA );
84 		localB = m_rootTransB.invXform(pointInWorld);
85 	}
86 
87 	btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
88 	newPt.m_positionWorldOnA = pointA;
89 	newPt.m_positionWorldOnB = pointInWorld;
90 
91 	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
92 
93 	newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1);
94 	newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1);
95 
96    //BP mod, store contact triangles.
97 	if (isSwapped)
98 	{
99 		newPt.m_partId0 = m_partId1;
100 		newPt.m_partId1 = m_partId0;
101 		newPt.m_index0  = m_index1;
102 		newPt.m_index1  = m_index0;
103 	} else
104 	{
105 		newPt.m_partId0 = m_partId0;
106 		newPt.m_partId1 = m_partId1;
107 		newPt.m_index0  = m_index0;
108 		newPt.m_index1  = m_index1;
109 	}
110 	//printf("depth=%f\n",depth);
111 	///@todo, check this for any side effects
112 	if (insertIndex >= 0)
113 	{
114 		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
115 		m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
116 	} else
117 	{
118 		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
119 	}
120 
121 	//User can override friction and/or restitution
122 	if (gContactAddedCallback &&
123 		//and if either of the two bodies requires custom material
124 		 ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
125 		   (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
126 	{
127 		//experimental feature info, for per-triangle material etc.
128 		btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
129 		btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
130 		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
131 	}
132 
133 }
134 
135